Humble Monthly Bundle - March 2019- Review and Discussion Thread . Full Unlock 3/1/19

RanceJustice

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It's that time again, the next Humble Monthly Bundle is about to arrive! For those unaware of Humble Monthly Bundles, please see my more in-depth introduction here during my first thread from April 2017 - https://hardforum.com/threads/humble-monthly-april-review-and-discussion-thread.1929347 - I'll just get right into it again!

For those interested, here are all my back Humble Monthly reviews..

May - https://hardforum.com/threads/humble-monthly-bundle-may-review-and-discussion-thread.1931795/
June - (Missed writing one)
July - https://hardforum.com/threads/humble-monthly-bundle-july-2017-review-and-discussion-thread.1939318/
August - https://hardforum.com/threads/humbl...st-2017-review-and-discussion-thread.1941294/
September - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1943055/
October - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1945470/
November - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1947730/
December - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1949477/
Jan2018 - https://hardforum.com/threads/humbl...ry-2018-review-and-discussion-thread.1951895/
Feb2018 - https://hardforum.com/threads/humbl...ry-2018-review-and-discussion-thread.1953943/
March 2018 - https://hardforum.com/threads/humble-monthly-bundle-march-2018-review-and-discussion-thread.1956171/
April 2018 - https://hardforum.com/threads/humbl...-release-date-4-6-18.1957941/#post-1043572129
May 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-5-4-18.1959906/
June 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-6-1-18.1961480/
July 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-7-6-18.1963715/
August 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-8-3-18.1965425/
September 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-9-7-18.1966820/
October 2018 - https://hardforum.com/threads/humbl...scussion-thread-release-date-10-5-18.1969171/
November 2018 - https://hardforum.com/threads/humbl...scussion-thread-full-unlock-11-02-18.1970520/
December 2018 - https://hardforum.com/threads/humbl...iscussion-thread-full-unlock-12-6-18.1974264/
January 2019 - https://hardforum.com/threads/humbl...scussion-thread-full-unlock-01-04-19.1975165/
February 2019 - https://hardforum.com/threads/humbl...d-full-unlock-2-1-19.1976661/#post-1044065542

March Early Unlocks

EDIT: Trying something new this month! I'll embed a Steam or YouTube video link to the game after each written description. Feel free to provide feedback!


Warhammer: Vermintide 2 Collector's Edition ($45, Windows) - Take the plunge into dark fantasy again with Vermintide 2! Well known among tabletop gaming afficionados for decades, Games Workshop's Warhammer universe has also a considerable stride in electronic gaming. Licensed to different studios and with varying success, titles in the Warhammer universe vary considerably, but some like the Vermintide series prove themselves enough to warrant a sequel. As the name suggest, Vermintide 2 is the second, latest entry in the series set in the Warhammer fantasy setting. Warhammer's worlds are always dark, fraught with conflict and Vermintide's medieval fantasy setting's primary antagonists include horrifying forces of Chaos and the rat-like Skaven, who add the "vermin" namesake.

The game is set up as a cooperative FPS in the model of the "Left 4 Dead" series, with a greater emphasis on "RPG" style progression and features. Up to 4 players can select from 5 unique Heroes and choose a mission location to attempt. As they progress through the stage they must fight against an onslaught of "lesser" enemies as well as high-powered enemy archetypes, including boss-caliber ones, all controlled by an AI that analyzes and generates new patterns, missions, and more to keep gameplay fresh. Rewards include loot, equipment both functional and cosmetic for the players avatars, but compared to its predecessor Vermintide 2 is much more varied across the board. The aforementioned RPG features add depth across the board, such as adding 3 career paths for each hero which visually and functionally change how they look and play (at times drastically), bolstered both by talent tree progression and itemization for each. While each mission area unlocked has its own chunk of narrative detail, there are also dynamically generated missions including timed events and those with specialty requirements, further adding to replay value. Where the original Vermintide may have been applauded for replicating Left 4 Dead style gameplay with a Warhammer twist, it didn't really have the depth to keep players playing and the sequel aims to add more meat to the experience to avoid the same fate.

Vermintide 2 offers a selection of DLC and Humble makes the month even a better value by including the Collector's Edition pack as part of the bundle. Normally $16 a la carte, it offers special skins for each of the 5 characters, in-game portrait frames, keep decorations, and an exclusive heroic deed, as well as bonus content such as game maps, wallpapers, and the original soundtrack. There are 2 remaining DLC packs at current: "Shadows over Bogenhafen" is a mini-expansion adding new levels, cosmetics/gear, and quests/challenges to award them all, giving players more variety overall for $10. "Back to Ubersreik" takes the form of 3 remastered and upgraded settings from the first Vermintide game, adding new levels, weapons/illusions, and challenges. Especially favored by fans of the first game but enjoyable to all, it too is $10. It is worth noting that Vermintide 2 allows those not owning DLC to play DLC levels if a co-op party member owns them; a nice feature ensuring no split to the playerbase. The developers also add free content in the forms of both content patches and special timed events, some being major situational ones (ie those holiday related) and others being as common as changing every week.

Those seeking a cooperative slash-and-loot will find Warhammer Vermintide 2 up their dark, mutant rat infested alley!





EARTH DEFENSE FORCE 4.1 The Shadow of New Despair + ALL DLC ($20 + $51, Windows) - Warning! Warning! Perhaps best described as "Starship Troopers" through a prism of concentrated JAPAN , EARTH DEFENSE FORCE 4.1 The Shadow of New Despair sets the player as a soldier defending earth against an onslaught of giant insects and other invaders. Taken firmly with tongue in cheek and with its anime-inspired sensibilities on display, the game has come to great acclaim since its release on PS4; I'm glad that it came over to PC via Steam and has been updated and improved all along.

At its core, EDF is a third person shooter set on a near-future hypothetical Earth under assault from an alien menace. As an officer of the titular military organization to combat this threat, players are dropped onto varied battlefields from cities to vast open landscapes, all populated by massive alien attackers. These come in a wide variety of forms such as insectoid types inspired by ants, wasps, and other bugs sized up to building-crushing to lumbering "Godzilla" inspired dinosaur like creatures with glowing spines and horns, all with their own attack styles and abilities and provided in copious number. Players are similarly varied with many options keeping gameplay fresh. There are 4 player classes that differ wildly in core skill and style, complimenting each other. Each class can equip a wide variety of equipment items including those that change the aesthetics and functionality of armor and of course, varying weapons - the game advertises over 800! There are also sundry items, special abilities, and calldowns - including the ability to take control of vehicles from tanks, to spider-walkers, to a massive lumbering mecha!

One thing the game does very well is deal is the concept of scale - players feel like they are one small human sized part of a very larger hectic battlefield! Besides the vast amount of enemies from human sized to way above, there are civilians running for cover and many NPC soldiers present. NPCs can be brought under the command of player characters in some cases and they vary from basic infantry to heavy armor and more, following their own directives unless assigned to task by the player. The game also supports online co-op, a much appreciated feature for this type of game especially considering some ports of Japanese console games do not have a perfect record with online play on PC (an element that is thankfully changing!). Not unlike the hectic action of a "Dynasty Warriors" title, playing with a friend can really improve the experience. The game progresses through its plot mission by mission and there are over 80 such sorties in the base game at current, so there is certainly plenty to play. Another big benefit is the inclusion of the original Japanese audio track which is present alongside English audio localization for you to choose.

EDF 4.1 has a considerable DLC both in numerical and financial amounts but Humble has taken a fantastic step to include ALL DLC for the game! There are a variety of different DLC types from new individual weapon types that cost $1 or so each, new vehicles skins that add a paint job of gleaming gold, colorful anime characters, and more for $2-3 each, and a pair of expansion style Mission Packs for $12 each, all adding up to about $51 of content at regular price! Thankfully, its all included for us! It should be mentioned that at current the separate, spin-off title " Earth Defense Force Wing Diver The Shooter" is NOT included, but it is a separate title entirely so that is somewhat to be expected. EARTH DEFENSE FORCE 4.1 The Shadow of New Despair is the kind of Japanese weirdness inspired campy fun that can be just what players didn't know they were seeking - lock and load!





Cultist Simulator ($20, Win/Mac/Linux) - As a chill creeps up your spine something feels...wrong. Welcome to Cultist Simulator, a very unique narrative experience! Developed by Weather Factory and published by Humble Bundle themselves, Cultist Simulator comes from the mind of Alexis Kennedy who is responsible for "Fallen London" and "Sunless Sea" (and by now, "Sunless Skies"). These titles all differ considerably in mechanics and other features but are linked by an incredibly in-depth narrative focus, specifically on macabre mystery and eldrich horror. Cultist Simulator also attends to this vibe perfectly, embodying the ideas of late 1800 - early 1900's occult knowledge, Lovecraftian mysteries at the far reaches of the universe scratching at the door of the human mind, and beyond. Relatively few games do this in the traditional sense (Humble Monthly inclusion from awhile back "The Shrouded Isle" kept pace thematically), especially as well as the "Sunless" games and Cultist Simulator. It is absolutely imperative to mention this is not the kind of game for those who don't like to read; like the Sunless titles it provides copious amounts of worldbuilding but you'll miss the majority of the slow-burn enjoyment if you dont take in the heady prose along the way!

Cultist Simulator has a minimalist, almost board-game graphical and mechanical style, which speaks to the designer's vision for the experience and faith in the players. Cards are laid out before you, each with a blurb of text, a color in relation to its "type", and most often a timer near by. Events and status come and go and the timers before things happen- from rent being due to spending hours pouring over curious books in the library or even accepting an invitation. There are also a number of counters and currencies that are granted and subtracted in response to events, which will all shape your story. For instance, if you don't have enough "money" tokens when it comes time for rent to be due, it will put you behind on your bills and change the direction of your story - to use an early example to avoid giving anything away. Eventually,your choices will result in a huge board of ongoing events and special discoveries! It is worth mentioning that the game by intent explains very, very little - your first couple times playing may seem completely out of your understanding both in a narrative and even mechanic sense. I urge you to keep at it and the game itself is almost something "roguelike" in that every game, every process and unlock things for later..even if you meet an untimely end! The more you play and deeper you go, the potential comes for some truly unique story beats and reveals along with massive in depth factors, factions, and changes to come. The whole thing is an extremely impressive attention to design, as even understanding the game mechanics (not to mention building your storylines) is a parallel for slowly immersing your character/yourself into a hidden world of conspiracies, cults, chaos, and change to the very fabric of reality!

The developers should be rewarded for not just the aforementioned commitment to the universality of design influencing mechanics, but also for including MacOSX and Linux support. They have also provided considerable post-launch content expansion in the case of free content patches, many of which offer entirely new dynamics of play and new game+ that is more than it appears! DLC is relatively limited at current, with "The Dancer" expansion as the sole item. This offers new story locations, "legacies"/classes, ascensions, and new mechanics such as shape-shifting which can all add to your story - there's a lot to unpack but even looking at the Steam page may seem like word-salad to those not familiar with the game! A solid value of new content for those enjoying the title, "The Dancer" DLC is only $3. I look forward to additional paid DLC expansions and content patches alike, as the devs seem to put considerable care into each. Cultist Simulator takes significant chances in its design and vision but pay off handsomely for players willing to throw caution to the wind and devote a little bit of themselves to the search; "Cultist Simulator" indeed!

 
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March Humble Monthly - Unlocks 3/1/19!


Tower Unite ($15, Windows* ) - There have been an increase of "social hangout / avatar chat " games on all platforms but Tower Unite stands out from the crowd. Developers now known as PixelTail Games were originally behind the massively successful GMod Tower. GMod (aka Garry's Mod) is one of the famous Source engine mods turned stand-alone, and was noted for the ability of players to import content into Source and manipulate it within GMod any way they wanted. GMod Tower was a server that took things even further by creating a number of mini-games and other new content inside their GMod server, which became the central idea that would be honed and spun off beyond the limits of GMod itself into Tower Unite!

Tower Unite is in Early Access but there's all ready much that can be done, surpassing its GMod Tower heritage. The game can be played solo but is best enjoyed on a server populated with others; Mini-games range up to 16 players but the "open" areas of the servers can hold far more. At the moment there are several ready-to-play mini-games present including, MiniGolf, Zombie Massacre (co-op, Killing Floor or Left4Dead style), Little Crusaders (one player plays a powerful dragon and the others knights working together to slay it), Ball Race (Marble Madness / Rock of Ages inspired racing inside hamster balls), Virus (old school sci-fi FPS, and Planet Panic (cute sci-fi shooting with teams of cats vs dogs in flying saucers seeking to secure resources). Each title has a variety of courses and features and is expanded with every content patch; there are also entirely new minigames on the way (SDNL, Accelerate, and Horror Hill are already announced).

Of course, the mini-games themselves are only half the experience! The other part of the game is the social content and is surprising in its depth; its almost akin to Second Life! Each player has their own avatar which can be customized with a ton of items, including those unlocked/won through play or otherwise acquired in game. They also have a Condo, a personal home that can be decorated with all kinds of items and is very granular in the level of control in doing so; inviting others to see your place or hang out, there's much to do. The amount of connectivity is impressive, as players can place pictures/wallpaper from images hosted on the Internet, multi-player musical instruments, and watch/listen to streaming media from Soundcloud, YouTube and more all synced between players for a collective viewing experience! These are just a few of the things you can do in your or another's Condo, but there is also the Plaza which acts as a central gathering point for the server. At the Plaza there are many activities including a fully stocked Casino with all the expected casino games, bowling, laser tag, a roller coaster, a streaming "movie theater", stores that offer items to be unlocked with in-game money, a boardwalk w/ carnival style games and more! All of this is available with both text and voice chat options. There is a significant amount of planned additional content listed right on the Steam page and even more to come!

At the moment Tower Unite is solely a Windows title while in Early Access, but the developers have expressed interest in supporting OSX and especially Linux; they even had a Linux beta awhile ago but since they upgraded the engine it is not current. However, reports suggest Proton works very well though I hope they don't give up on on official Linux support. The game has been steadily adding new content and is noteworthy for its scale and technology, especially in relation to price. Players can run their own servers ,including dedicated, if they wish to do so or play on one of the other servers out there official or otherwise. Steam Workshop/Inventory is supported and players can even create and import custom models and other content if they wish, which will be displayed server-wide! One of the most surprising aspects is the monetization - the developers proudly state no microtransations are allowed and no subscription is necessary. I'l have to play enough / watch the long term progression to make a full judgment but should the title prove high quality I am honestly curious as to their long term financial plans. I'd be surprised if they can keep something with the depth described continuing to grow as an ongoing service, even with avid modder support, solely on single $15 purchases. If so that would be refreshing beyond belief, but I would not have a problem with them offering content heavy expansion packs or similar paid DLC if necessary. For the time being however, Tower Unite is an ambitious project helmed by veteran mod developers and provides a unique social gaming experience to all sorts of players.



Late Shift ($13, Windows/Mac) - For players of a certain age, full motion video (FMV) games conjure up memories of the past..many cringe-worthy. Back in the 90s with the advent of consoles such as the SegaCD (and CD-ROM as the new medium replacing floppy disks for PC titles), FMV coming to games was a technical step forward. Though wowing gamers with visual fidelity including TV-quality video, mostly it was impressive only in a technical sense; the acting in such segments often was comically bad! Gameplay itself was often not particularly enlightened leaving the overall experience of a budget thriller, though there were some memorable luminaries of the genre; "Night Trap" was a cheesy horror FMV that, alongside the much better known "Mortal Kombat", were involved in one of the early videogame controversies with politicians pointing to their violent and immoral content!

Late Shift has come a long way since those days but, like many modern FMV titles, structures the game as interactive fiction. With a screenplay written by the writer of the 2009 "Sherlock Holmes" film, Late Shift is a modern era crime/mystery drama.. Players follow Matt, a student forced into a brutal auction-house robbery, through the twists and turns of the plot. Operating as a "choose your own adventure" on steroids, there are reportedly over 180 decision points creating a wide decision tree right from the start with far reaching repercussions. Unlike some earlier attempts at the genre, Late Shift doesn't depend on unnatural pauses or looping footage in order to facilitate the gameplay leaving to a smoother cinematic experience clearly influenced by modern narrative adventures such as those from developer Telltale. Unlike the 90's B-movie (or some will say C- or D-movie) quality of past genre entries, its thematic content and execution thereof won it a BAFTA, showcasing its high production values. For those who enjoyed the Netflix special "Black Mirror: Bandersnatch" , recall the early days of FMV titles, or just want a new narrative experience, check out Late Shift!



Paradigm ($15, Win/Mac/Linux) - Prepare for the wondrous weirdness of another throwback this month with Paradigm! With LucasArts or Sierra titles such such as "Day of the Tentacle", "Full Throttle", and "Monkey Island" as part of its inspiration, Paradigm crafts an innovative take on the er...paradigm. Surreal and steeped in 70s/80s influences despite its futuristic setting, the game tells the story of the titular protagonist, set in the post-apocalyptic Eastern European nation of Krusz. Originally created by a corporation that provides custom, perfect progeny for the wealthy, Paradigm's hideous mutation meant he was dumped into an abandoned "neo-Soviet" town and left to fend for himself. Setting off on his adventure to not only survive but to accomplish his goal of becoming the best electronic musician in the world, Paradigm finds himself the reluctant hero needed to save the world so he can get back to working on his album.

Mechanically set like the point-and-click adventures of old, the game is rife with surrealist humor. If you get stuck in the game for instance, hints are provided via Paradigm's talking tumor! Along the way you'll meet a variety of strange characters, not the least of which is a genetically engineered sloth that vomits candy (and has a Trump-ian blonde hairdo) acting as a major antagonist. The graphics are described by the devs as "Pixar meets Fallout" with an eastern european twist and they work along with the mechanics, sound design (including Paradigm himself voiced with an Eastern European accent), and more to create the kind of surreal, satirical adventure that's unique and just plain enjoyable. This is all the more worthwhile given the indie dev saw fit to include MacOSX and Linux support, which is always commendable. Fans of cult classic TV/movies and adventure games alike will find much to enjoy on Paradigm's journey!



Slipstream ($10, Win/Mac/Linux) - Another homage this month with racing title Slipstream! The late 80s and early 90s brought speed to the arcade and home console alike with greater fidelity than ever before. Though quaint compared to photo-realistic Humble Monthly veteran title "Project CARS 2", titles like "Crusin' USA" or "Out Run" provided polygon or pixel-rendered velocity that was easy to pick up and play but hard to master.

Like its aforementioned inspiration, Slipstream creates a pseudo-3D engine with 2D graphics (complete with retro-style NTSC, CRT scanlines and other visual filters) and a period synthpop/jazz fusion soundtrack to accompany your drive - though you can import your own music to the mix in a modern twist! As in the best known titles of the genre, Slipstream showcases open road racing the world over, with varying tracks across exotic locales, listed as 20 in all so far. Multiple game modes are present from the campaign style Grand Tour taking you across the entire world with branching paths, rival NPC racers and more, customizable Cannonball mode, Grand Prix back to back races with a car upgrade mechanic between them, Time Trials, a Single Race, or even a Battle Royale endurance mode strange as it sounds! These can all be played with 5 car models, each of which with different stats and (depending on mode) upgrades, allowing the user to find which complements their playstyle the best. Local multiplayer is available for up to 4 players, playable across many game modes and even offers split/shared screen. Mac and Linux support are appreciated as always and ensure that players on all OSes can enjoy the old-school racing charm! Slipstream and its independent developer ansdor aims to honor the early days of arcade-style racers and does so with aplomb, bringing classic inspiration to a modern PCs this month!



Fight'N Rage ($20, Windows) - The last of the month's mainline titles is another love-letter to retro-gaming, Fight'N Rage. Arcade style Beat Em Ups like "Final Fight", "Streets of Rage", "Double Dragon" and many other fantastic titles from the 80s/90s inspire Fight'N Rage, a passion project by indie developer sebagamesdev.

While he could simply replicate mechanics from historical titles, he goes above and beyond by adding a lot of depth to Fight'N Rage across the board! From branching storylines, pathways, and more based upon your character and choices, to an in depth combo system, to many unlockables the game overall creates an impressive package! Players can choose from 3 "main" characters each with their own stats, style of play, and movelists to be mastered. Choosing to eschew RPG-style progression, all abilities are unlocked from the start and the trick is up to players mastering the movelist to deal with the challenges coming their way.

There is an overarching storyline that differs depending on which character is chosen, further expanded due to choices made when branching pathways are made available (There's even a chance to lampshade the genre trope of "A bunch of baddies run one way...hey, follow them!". If you want, you can turn and go the other way instead in an unlabeled but just as valid choice!) , and further decisions are both one-off text-boxes during exposition, and based on your performance/decisions in combat, all leading to varied endings! Combos are a major factor changing the fisticuffs into a flowing kata of combat, with juggles, parries, and other mechanics given the kind of attention usually found only in traditional fighting games. Mastery of the character-based combat systems is necessary as the game skews harder than most of its type, but it is not "artificial/cheating" difficulty meant to drain quarters like in days of old and as players become better at the game there is satisfaction in conquering what used to stymie you previously.

Along with the aforementioned story and technical/combat variations Fight'N Rage offers a wide assortment of unlockables to keep players coming back! Each play session generates in-game coins which can be used at the Store to unlock everything from new costumes, characters, difficulty, settings, game modes/modifiers, and more. Some unlocks are performance based as well, such as beating the game with X character on a certain difficulty level, or defeating a certain amount of Y enemy types to unlock them as playable. Like the best Beat Em Ups , Fight'N Rage offers multiplayer for up to 3 simultaneous players across a variety of both core (ie campaign) and unlockable secondary (versus, trials, wacky fun etc) game modes. Regrettably, it is only local multiplayer but I cannot fault the developer too much, as he provides a reasonable explanation for engine limitations and other issues making official online multiplayer unlikely. However, he also goes out of his way to test the game with work-arounds for this such as NVidia GameStream / Moonlight or Parsec, which are reported to play successfully if players have reasonable Internet connections. Alas there is no current Mac or Linux support but the developer has noted being open to it; if nothing else, perhaps they will help it work with Proton. I should mention that while the game supports KB/M play for those who prefer it, I would suggest using a gamepad or arcade stick controller for best experience in my opinion. Overall, Fight N'Rage offers retro-inspired graphics and gameplay but goes above and beyond genre conventions in every way, adding considerable length, depth, and enjoyment to play - tape up your fists and get to work!



20 Minute Metropolis ($??, Windows, Humble Original)
- This month's Humble Original is a city builder in the vein of SimCity or other classic city planning titles. 20 Minute Metropolis puts a unique spin on what can be the time consuming and slow building and city managing process in other titles by adding a time limit of sorts. Players are tasked with rebuilding a city after a nuclear war and have 20 years to do so, which as the game's name suggests equates to 20 minutes in Earth time. Creating roads, apartments, and other city infrastructure is necessary in order to keep your population's needs met along the way and to accomplish the intended goal by the time limit. Managing resources in order to do so, upgrading to higher tier buildings and other genre staples contribute to your overall score which is visible right below the perpetually ticking clock. When said countdown reaches zero you're evaluated on your progress and given a final score! A nifty little title for those who are interested in a quick session of city building!




Final Summary - March 2019 I found to be a pretty strong bundle. It offered a wide assortment of titles from those with higher profile like Vermintide 2 or EDF to strong independent or niche titles worth playing. Moreover, the fact that Vermintide 2 and EDF both included considerable amounts of valuable DLC (especially for EDF4.1 which is copious in number and price) is a great precedent and I hope to see future bundles include as much DLC as possible for their titles and/or significant discounts for expansions/season passes/etc via the Humble Store beyond normal sale prices. Cultist Simulator won't be everyone's cup of tea but it is an innovative title that is worth a real chance for those interested in said subject matter, so including it in a monthly is a great value when many users may be skeptical of a $20 purchase a la carte with the game so mysterious. Tower Unite is clearly an ambitious social-gaming project and both players/developers will benefit from its exposure this month; I hope to see a bright future of many updates! The rest of the month's titles honor the heritage of game styles from the past. From FMV, to point-and-click adventure, to arcade racing, to beat-em-up (and even the Humble Original's city building), these all provide high quality examples of these genres, upgraded and presented with modern quality, depth, and sensibility. March was certainly a good showing for Humble Monthly!
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Don't forget that aside from each month's games, you also are granted a global 10% discount (that even stacks with other discounts!) in the Humble Store , access to the Humble Trove of downloadable titles , and extras like discount coupon If you enjoyed any of this and wish to subscribe , feel free to use my Recruit-A-Friend link and discount/credit-sharing code to lock in the savings - https://www.humblebundle.com/monthly?refc=02L8o8 . There is also another coupon that can be used for 10% off everything on Humble Store for a month, but unlike the RAF it can only be used once per month - PM if you're interested in that (note: I do not think it stacks with Humble Monthly Discounts; its a new program version after all) Don't forget you can always "pause" your subscription for a month too before the unlock day, if you don't think you'll want what's upcoming. Enjoy!
 
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Last Minute bump! Last chance to lock in this month's bundle, as the rest of the titles will be revealed 30 min from this post!
 
Welll there we have it! All of March's overviews are now written and posted, along with video clips (note: I tried to find on YouTube the same videos listed on the game's Steam listing. I wonder... can Steam store page videos be embedded here on the forum too?) and a Final Summary! So what did you think of the month? What games are you looking forward to trying out, are enjoying, or owned prior to the bundle?

April's Early Access titles seem to be again leading with some strength too. For those that haven't yet seen they are..

Northguard (Viking inspired settlement RTS/city builder)
Mutant Year Zero: Road to Eden (XCOM-like tactical RPG )
Absolver (Martial arts combat systems w/online play both PVP and PVE)

I'll be going over them in the next month's overview post!
 
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I'm glad I grabbed the March bundle, definitely going to get the April one as all three early access titles are games I've wanted to play.
 
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