RanceJustice
Supreme [H]ardness
- Joined
- Jun 9, 2003
- Messages
- 6,631
It's that time again, the next Humble Monthly Bundle is about to arrive! For those unaware of Humble Monthly Bundles, please see my more in-depth introduction here during my first thread from April 2017 - https://hardforum.com/threads/humble-monthly-april-review-and-discussion-thread.1929347 - I'll just get right into it again!
For those interested, here are all my back Humble Monthly reviews..
May - https://hardforum.com/threads/humble-monthly-bundle-may-review-and-discussion-thread.1931795/
June - (Missed writing one)
July - https://hardforum.com/threads/humble-monthly-bundle-july-2017-review-and-discussion-thread.1939318/
August - https://hardforum.com/threads/humbl...st-2017-review-and-discussion-thread.1941294/
September - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1943055/
October - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1945470/
November - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1947730/
December - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1949477/
Jan2018 - https://hardforum.com/threads/humbl...ry-2018-review-and-discussion-thread.1951895/
Feb2018 - https://hardforum.com/threads/humbl...ry-2018-review-and-discussion-thread.1953943/
March 2018 - https://hardforum.com/threads/humble-monthly-bundle-march-2018-review-and-discussion-thread.1956171/
April 2018 - https://hardforum.com/threads/humbl...-release-date-4-6-18.1957941/#post-1043572129
May 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-5-4-18.1959906/
June 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-6-1-18.1961480/
July 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-7-6-18.1963715/
August 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-8-3-18.1965425/
September 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-9-7-18.1966820/
October 2018 - https://hardforum.com/threads/humbl...scussion-thread-release-date-10-5-18.1969171/
November 2018 - https://hardforum.com/threads/humbl...scussion-thread-full-unlock-11-02-18.1970520/
December 2018 - https://hardforum.com/threads/humbl...iscussion-thread-full-unlock-12-6-18.1974264/
January 2019 - https://hardforum.com/threads/humbl...scussion-thread-full-unlock-01-04-19.1975165/
February 2019 - https://hardforum.com/threads/humbl...d-full-unlock-2-1-19.1976661/#post-1044065542
March Early Unlocks
EDIT: Trying something new this month! I'll embed a Steam or YouTube video link to the game after each written description. Feel free to provide feedback!
Warhammer: Vermintide 2 Collector's Edition ($45, Windows) - Take the plunge into dark fantasy again with Vermintide 2! Well known among tabletop gaming afficionados for decades, Games Workshop's Warhammer universe has also a considerable stride in electronic gaming. Licensed to different studios and with varying success, titles in the Warhammer universe vary considerably, but some like the Vermintide series prove themselves enough to warrant a sequel. As the name suggest, Vermintide 2 is the second, latest entry in the series set in the Warhammer fantasy setting. Warhammer's worlds are always dark, fraught with conflict and Vermintide's medieval fantasy setting's primary antagonists include horrifying forces of Chaos and the rat-like Skaven, who add the "vermin" namesake.
The game is set up as a cooperative FPS in the model of the "Left 4 Dead" series, with a greater emphasis on "RPG" style progression and features. Up to 4 players can select from 5 unique Heroes and choose a mission location to attempt. As they progress through the stage they must fight against an onslaught of "lesser" enemies as well as high-powered enemy archetypes, including boss-caliber ones, all controlled by an AI that analyzes and generates new patterns, missions, and more to keep gameplay fresh. Rewards include loot, equipment both functional and cosmetic for the players avatars, but compared to its predecessor Vermintide 2 is much more varied across the board. The aforementioned RPG features add depth across the board, such as adding 3 career paths for each hero which visually and functionally change how they look and play (at times drastically), bolstered both by talent tree progression and itemization for each. While each mission area unlocked has its own chunk of narrative detail, there are also dynamically generated missions including timed events and those with specialty requirements, further adding to replay value. Where the original Vermintide may have been applauded for replicating Left 4 Dead style gameplay with a Warhammer twist, it didn't really have the depth to keep players playing and the sequel aims to add more meat to the experience to avoid the same fate.
Vermintide 2 offers a selection of DLC and Humble makes the month even a better value by including the Collector's Edition pack as part of the bundle. Normally $16 a la carte, it offers special skins for each of the 5 characters, in-game portrait frames, keep decorations, and an exclusive heroic deed, as well as bonus content such as game maps, wallpapers, and the original soundtrack. There are 2 remaining DLC packs at current: "Shadows over Bogenhafen" is a mini-expansion adding new levels, cosmetics/gear, and quests/challenges to award them all, giving players more variety overall for $10. "Back to Ubersreik" takes the form of 3 remastered and upgraded settings from the first Vermintide game, adding new levels, weapons/illusions, and challenges. Especially favored by fans of the first game but enjoyable to all, it too is $10. It is worth noting that Vermintide 2 allows those not owning DLC to play DLC levels if a co-op party member owns them; a nice feature ensuring no split to the playerbase. The developers also add free content in the forms of both content patches and special timed events, some being major situational ones (ie those holiday related) and others being as common as changing every week.
Those seeking a cooperative slash-and-loot will find Warhammer Vermintide 2 up their dark, mutant rat infested alley!
EARTH DEFENSE FORCE 4.1 The Shadow of New Despair + ALL DLC ($20 + $51, Windows) - Warning! Warning! Perhaps best described as "Starship Troopers" through a prism of concentrated JAPAN , EARTH DEFENSE FORCE 4.1 The Shadow of New Despair sets the player as a soldier defending earth against an onslaught of giant insects and other invaders. Taken firmly with tongue in cheek and with its anime-inspired sensibilities on display, the game has come to great acclaim since its release on PS4; I'm glad that it came over to PC via Steam and has been updated and improved all along.
At its core, EDF is a third person shooter set on a near-future hypothetical Earth under assault from an alien menace. As an officer of the titular military organization to combat this threat, players are dropped onto varied battlefields from cities to vast open landscapes, all populated by massive alien attackers. These come in a wide variety of forms such as insectoid types inspired by ants, wasps, and other bugs sized up to building-crushing to lumbering "Godzilla" inspired dinosaur like creatures with glowing spines and horns, all with their own attack styles and abilities and provided in copious number. Players are similarly varied with many options keeping gameplay fresh. There are 4 player classes that differ wildly in core skill and style, complimenting each other. Each class can equip a wide variety of equipment items including those that change the aesthetics and functionality of armor and of course, varying weapons - the game advertises over 800! There are also sundry items, special abilities, and calldowns - including the ability to take control of vehicles from tanks, to spider-walkers, to a massive lumbering mecha!
One thing the game does very well is deal is the concept of scale - players feel like they are one small human sized part of a very larger hectic battlefield! Besides the vast amount of enemies from human sized to way above, there are civilians running for cover and many NPC soldiers present. NPCs can be brought under the command of player characters in some cases and they vary from basic infantry to heavy armor and more, following their own directives unless assigned to task by the player. The game also supports online co-op, a much appreciated feature for this type of game especially considering some ports of Japanese console games do not have a perfect record with online play on PC (an element that is thankfully changing!). Not unlike the hectic action of a "Dynasty Warriors" title, playing with a friend can really improve the experience. The game progresses through its plot mission by mission and there are over 80 such sorties in the base game at current, so there is certainly plenty to play. Another big benefit is the inclusion of the original Japanese audio track which is present alongside English audio localization for you to choose.
EDF 4.1 has a considerable DLC both in numerical and financial amounts but Humble has taken a fantastic step to include ALL DLC for the game! There are a variety of different DLC types from new individual weapon types that cost $1 or so each, new vehicles skins that add a paint job of gleaming gold, colorful anime characters, and more for $2-3 each, and a pair of expansion style Mission Packs for $12 each, all adding up to about $51 of content at regular price! Thankfully, its all included for us! It should be mentioned that at current the separate, spin-off title " Earth Defense Force Wing Diver The Shooter" is NOT included, but it is a separate title entirely so that is somewhat to be expected. EARTH DEFENSE FORCE 4.1 The Shadow of New Despair is the kind of Japanese weirdness inspired campy fun that can be just what players didn't know they were seeking - lock and load!
Cultist Simulator ($20, Win/Mac/Linux) - As a chill creeps up your spine something feels...wrong. Welcome to Cultist Simulator, a very unique narrative experience! Developed by Weather Factory and published by Humble Bundle themselves, Cultist Simulator comes from the mind of Alexis Kennedy who is responsible for "Fallen London" and "Sunless Sea" (and by now, "Sunless Skies"). These titles all differ considerably in mechanics and other features but are linked by an incredibly in-depth narrative focus, specifically on macabre mystery and eldrich horror. Cultist Simulator also attends to this vibe perfectly, embodying the ideas of late 1800 - early 1900's occult knowledge, Lovecraftian mysteries at the far reaches of the universe scratching at the door of the human mind, and beyond. Relatively few games do this in the traditional sense (Humble Monthly inclusion from awhile back "The Shrouded Isle" kept pace thematically), especially as well as the "Sunless" games and Cultist Simulator. It is absolutely imperative to mention this is not the kind of game for those who don't like to read; like the Sunless titles it provides copious amounts of worldbuilding but you'll miss the majority of the slow-burn enjoyment if you dont take in the heady prose along the way!
Cultist Simulator has a minimalist, almost board-game graphical and mechanical style, which speaks to the designer's vision for the experience and faith in the players. Cards are laid out before you, each with a blurb of text, a color in relation to its "type", and most often a timer near by. Events and status come and go and the timers before things happen- from rent being due to spending hours pouring over curious books in the library or even accepting an invitation. There are also a number of counters and currencies that are granted and subtracted in response to events, which will all shape your story. For instance, if you don't have enough "money" tokens when it comes time for rent to be due, it will put you behind on your bills and change the direction of your story - to use an early example to avoid giving anything away. Eventually,your choices will result in a huge board of ongoing events and special discoveries! It is worth mentioning that the game by intent explains very, very little - your first couple times playing may seem completely out of your understanding both in a narrative and even mechanic sense. I urge you to keep at it and the game itself is almost something "roguelike" in that every game, every process and unlock things for later..even if you meet an untimely end! The more you play and deeper you go, the potential comes for some truly unique story beats and reveals along with massive in depth factors, factions, and changes to come. The whole thing is an extremely impressive attention to design, as even understanding the game mechanics (not to mention building your storylines) is a parallel for slowly immersing your character/yourself into a hidden world of conspiracies, cults, chaos, and change to the very fabric of reality!
The developers should be rewarded for not just the aforementioned commitment to the universality of design influencing mechanics, but also for including MacOSX and Linux support. They have also provided considerable post-launch content expansion in the case of free content patches, many of which offer entirely new dynamics of play and new game+ that is more than it appears! DLC is relatively limited at current, with "The Dancer" expansion as the sole item. This offers new story locations, "legacies"/classes, ascensions, and new mechanics such as shape-shifting which can all add to your story - there's a lot to unpack but even looking at the Steam page may seem like word-salad to those not familiar with the game! A solid value of new content for those enjoying the title, "The Dancer" DLC is only $3. I look forward to additional paid DLC expansions and content patches alike, as the devs seem to put considerable care into each. Cultist Simulator takes significant chances in its design and vision but pay off handsomely for players willing to throw caution to the wind and devote a little bit of themselves to the search; "Cultist Simulator" indeed!
For those interested, here are all my back Humble Monthly reviews..
May - https://hardforum.com/threads/humble-monthly-bundle-may-review-and-discussion-thread.1931795/
June - (Missed writing one)
July - https://hardforum.com/threads/humble-monthly-bundle-july-2017-review-and-discussion-thread.1939318/
August - https://hardforum.com/threads/humbl...st-2017-review-and-discussion-thread.1941294/
September - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1943055/
October - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1945470/
November - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1947730/
December - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1949477/
Jan2018 - https://hardforum.com/threads/humbl...ry-2018-review-and-discussion-thread.1951895/
Feb2018 - https://hardforum.com/threads/humbl...ry-2018-review-and-discussion-thread.1953943/
March 2018 - https://hardforum.com/threads/humble-monthly-bundle-march-2018-review-and-discussion-thread.1956171/
April 2018 - https://hardforum.com/threads/humbl...-release-date-4-6-18.1957941/#post-1043572129
May 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-5-4-18.1959906/
June 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-6-1-18.1961480/
July 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-7-6-18.1963715/
August 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-8-3-18.1965425/
September 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-9-7-18.1966820/
October 2018 - https://hardforum.com/threads/humbl...scussion-thread-release-date-10-5-18.1969171/
November 2018 - https://hardforum.com/threads/humbl...scussion-thread-full-unlock-11-02-18.1970520/
December 2018 - https://hardforum.com/threads/humbl...iscussion-thread-full-unlock-12-6-18.1974264/
January 2019 - https://hardforum.com/threads/humbl...scussion-thread-full-unlock-01-04-19.1975165/
February 2019 - https://hardforum.com/threads/humbl...d-full-unlock-2-1-19.1976661/#post-1044065542
March Early Unlocks
EDIT: Trying something new this month! I'll embed a Steam or YouTube video link to the game after each written description. Feel free to provide feedback!
Warhammer: Vermintide 2 Collector's Edition ($45, Windows) - Take the plunge into dark fantasy again with Vermintide 2! Well known among tabletop gaming afficionados for decades, Games Workshop's Warhammer universe has also a considerable stride in electronic gaming. Licensed to different studios and with varying success, titles in the Warhammer universe vary considerably, but some like the Vermintide series prove themselves enough to warrant a sequel. As the name suggest, Vermintide 2 is the second, latest entry in the series set in the Warhammer fantasy setting. Warhammer's worlds are always dark, fraught with conflict and Vermintide's medieval fantasy setting's primary antagonists include horrifying forces of Chaos and the rat-like Skaven, who add the "vermin" namesake.
The game is set up as a cooperative FPS in the model of the "Left 4 Dead" series, with a greater emphasis on "RPG" style progression and features. Up to 4 players can select from 5 unique Heroes and choose a mission location to attempt. As they progress through the stage they must fight against an onslaught of "lesser" enemies as well as high-powered enemy archetypes, including boss-caliber ones, all controlled by an AI that analyzes and generates new patterns, missions, and more to keep gameplay fresh. Rewards include loot, equipment both functional and cosmetic for the players avatars, but compared to its predecessor Vermintide 2 is much more varied across the board. The aforementioned RPG features add depth across the board, such as adding 3 career paths for each hero which visually and functionally change how they look and play (at times drastically), bolstered both by talent tree progression and itemization for each. While each mission area unlocked has its own chunk of narrative detail, there are also dynamically generated missions including timed events and those with specialty requirements, further adding to replay value. Where the original Vermintide may have been applauded for replicating Left 4 Dead style gameplay with a Warhammer twist, it didn't really have the depth to keep players playing and the sequel aims to add more meat to the experience to avoid the same fate.
Vermintide 2 offers a selection of DLC and Humble makes the month even a better value by including the Collector's Edition pack as part of the bundle. Normally $16 a la carte, it offers special skins for each of the 5 characters, in-game portrait frames, keep decorations, and an exclusive heroic deed, as well as bonus content such as game maps, wallpapers, and the original soundtrack. There are 2 remaining DLC packs at current: "Shadows over Bogenhafen" is a mini-expansion adding new levels, cosmetics/gear, and quests/challenges to award them all, giving players more variety overall for $10. "Back to Ubersreik" takes the form of 3 remastered and upgraded settings from the first Vermintide game, adding new levels, weapons/illusions, and challenges. Especially favored by fans of the first game but enjoyable to all, it too is $10. It is worth noting that Vermintide 2 allows those not owning DLC to play DLC levels if a co-op party member owns them; a nice feature ensuring no split to the playerbase. The developers also add free content in the forms of both content patches and special timed events, some being major situational ones (ie those holiday related) and others being as common as changing every week.
Those seeking a cooperative slash-and-loot will find Warhammer Vermintide 2 up their dark, mutant rat infested alley!
EARTH DEFENSE FORCE 4.1 The Shadow of New Despair + ALL DLC ($20 + $51, Windows) - Warning! Warning! Perhaps best described as "Starship Troopers" through a prism of concentrated JAPAN , EARTH DEFENSE FORCE 4.1 The Shadow of New Despair sets the player as a soldier defending earth against an onslaught of giant insects and other invaders. Taken firmly with tongue in cheek and with its anime-inspired sensibilities on display, the game has come to great acclaim since its release on PS4; I'm glad that it came over to PC via Steam and has been updated and improved all along.
At its core, EDF is a third person shooter set on a near-future hypothetical Earth under assault from an alien menace. As an officer of the titular military organization to combat this threat, players are dropped onto varied battlefields from cities to vast open landscapes, all populated by massive alien attackers. These come in a wide variety of forms such as insectoid types inspired by ants, wasps, and other bugs sized up to building-crushing to lumbering "Godzilla" inspired dinosaur like creatures with glowing spines and horns, all with their own attack styles and abilities and provided in copious number. Players are similarly varied with many options keeping gameplay fresh. There are 4 player classes that differ wildly in core skill and style, complimenting each other. Each class can equip a wide variety of equipment items including those that change the aesthetics and functionality of armor and of course, varying weapons - the game advertises over 800! There are also sundry items, special abilities, and calldowns - including the ability to take control of vehicles from tanks, to spider-walkers, to a massive lumbering mecha!
One thing the game does very well is deal is the concept of scale - players feel like they are one small human sized part of a very larger hectic battlefield! Besides the vast amount of enemies from human sized to way above, there are civilians running for cover and many NPC soldiers present. NPCs can be brought under the command of player characters in some cases and they vary from basic infantry to heavy armor and more, following their own directives unless assigned to task by the player. The game also supports online co-op, a much appreciated feature for this type of game especially considering some ports of Japanese console games do not have a perfect record with online play on PC (an element that is thankfully changing!). Not unlike the hectic action of a "Dynasty Warriors" title, playing with a friend can really improve the experience. The game progresses through its plot mission by mission and there are over 80 such sorties in the base game at current, so there is certainly plenty to play. Another big benefit is the inclusion of the original Japanese audio track which is present alongside English audio localization for you to choose.
EDF 4.1 has a considerable DLC both in numerical and financial amounts but Humble has taken a fantastic step to include ALL DLC for the game! There are a variety of different DLC types from new individual weapon types that cost $1 or so each, new vehicles skins that add a paint job of gleaming gold, colorful anime characters, and more for $2-3 each, and a pair of expansion style Mission Packs for $12 each, all adding up to about $51 of content at regular price! Thankfully, its all included for us! It should be mentioned that at current the separate, spin-off title " Earth Defense Force Wing Diver The Shooter" is NOT included, but it is a separate title entirely so that is somewhat to be expected. EARTH DEFENSE FORCE 4.1 The Shadow of New Despair is the kind of Japanese weirdness inspired campy fun that can be just what players didn't know they were seeking - lock and load!
Cultist Simulator ($20, Win/Mac/Linux) - As a chill creeps up your spine something feels...wrong. Welcome to Cultist Simulator, a very unique narrative experience! Developed by Weather Factory and published by Humble Bundle themselves, Cultist Simulator comes from the mind of Alexis Kennedy who is responsible for "Fallen London" and "Sunless Sea" (and by now, "Sunless Skies"). These titles all differ considerably in mechanics and other features but are linked by an incredibly in-depth narrative focus, specifically on macabre mystery and eldrich horror. Cultist Simulator also attends to this vibe perfectly, embodying the ideas of late 1800 - early 1900's occult knowledge, Lovecraftian mysteries at the far reaches of the universe scratching at the door of the human mind, and beyond. Relatively few games do this in the traditional sense (Humble Monthly inclusion from awhile back "The Shrouded Isle" kept pace thematically), especially as well as the "Sunless" games and Cultist Simulator. It is absolutely imperative to mention this is not the kind of game for those who don't like to read; like the Sunless titles it provides copious amounts of worldbuilding but you'll miss the majority of the slow-burn enjoyment if you dont take in the heady prose along the way!
Cultist Simulator has a minimalist, almost board-game graphical and mechanical style, which speaks to the designer's vision for the experience and faith in the players. Cards are laid out before you, each with a blurb of text, a color in relation to its "type", and most often a timer near by. Events and status come and go and the timers before things happen- from rent being due to spending hours pouring over curious books in the library or even accepting an invitation. There are also a number of counters and currencies that are granted and subtracted in response to events, which will all shape your story. For instance, if you don't have enough "money" tokens when it comes time for rent to be due, it will put you behind on your bills and change the direction of your story - to use an early example to avoid giving anything away. Eventually,your choices will result in a huge board of ongoing events and special discoveries! It is worth mentioning that the game by intent explains very, very little - your first couple times playing may seem completely out of your understanding both in a narrative and even mechanic sense. I urge you to keep at it and the game itself is almost something "roguelike" in that every game, every process and unlock things for later..even if you meet an untimely end! The more you play and deeper you go, the potential comes for some truly unique story beats and reveals along with massive in depth factors, factions, and changes to come. The whole thing is an extremely impressive attention to design, as even understanding the game mechanics (not to mention building your storylines) is a parallel for slowly immersing your character/yourself into a hidden world of conspiracies, cults, chaos, and change to the very fabric of reality!
The developers should be rewarded for not just the aforementioned commitment to the universality of design influencing mechanics, but also for including MacOSX and Linux support. They have also provided considerable post-launch content expansion in the case of free content patches, many of which offer entirely new dynamics of play and new game+ that is more than it appears! DLC is relatively limited at current, with "The Dancer" expansion as the sole item. This offers new story locations, "legacies"/classes, ascensions, and new mechanics such as shape-shifting which can all add to your story - there's a lot to unpack but even looking at the Steam page may seem like word-salad to those not familiar with the game! A solid value of new content for those enjoying the title, "The Dancer" DLC is only $3. I look forward to additional paid DLC expansions and content patches alike, as the devs seem to put considerable care into each. Cultist Simulator takes significant chances in its design and vision but pay off handsomely for players willing to throw caution to the wind and devote a little bit of themselves to the search; "Cultist Simulator" indeed!
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