TrunksZero
Gawd
- Joined
- Jul 15, 2021
- Messages
- 550
I only enable it when honestly feels/looks worth it. If it doesn't off it goes.
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Agreed, I think OP is trying to push a narrative.The poll options suck ass. I turn it on when available but I do play games that don’t have RT.
What narrative am I trying to push? Is it that the 2020 election was a fraud?Agreed, I think OP is trying to push a narrative.
Like you, I enable RT when available, but I will play games without it. As to how much I care, depends on the game. Some games it does barely anything. Dead Space is like that. It is pretty subtle the different between SSAO and RTAO and I'd have no issues turning it off to save FPS is needed. On the other hand, Control is gorgeous with RT. It really elevates the graphics in it. It is worth paying the fairly heavy FPS hit for.
It is just like any other eye candy setting:
--If it doesn't noticeably impact performance and doesn't somehow make things look worse, I'll leave it on regardless, even if it is minor.
--If it hits performance pretty hard, but looks amazing I'll leave it on.
--If it hits performance hard and doesn't really improve visuals I'll turn it down or off.
Same shit with shadow detail or anything else. I'll run shit on UltraMegaSuperExtreme or whatever if I can, but if that costs 10fps and looks the same as High, well then it is getting turned down.
Also just like shadows, SSR, or any other tech that isn't what determines if I play a game. I play the games I wanna play, I don't restrict them based on graphics tech.
What relevance does the election have to anything? No my guess would be that you aren't an RT fan and thus the poll was, on purpose or subconsciously, written to have more negative options than positive ones and to leave out some obvious things like "I like RT and use it when available, but I don't base my game purchases on it."What narrative am I trying to push? Is it that the 2020 election was a fraud?
Because AMD doesn't currently have cards that can do it fast so fanboys have an angy. It also pisses off FPS heads. That's basically what it comes down to. Some people are mad because it is something they actually think is cool, but the hardware they have doesn't have the ability to do it well in realtime, so they instead hate on it. I can almost guarantee that as soon as it changes and they do have hardware that does it well, they'll be crowing about how important it is and how every game should have it. Others hate it because they would like the quality increase, but it tanks FPS and they want all of the FPS all of the time so they are mad about it.Why is it that every time we have a discussion about Ray Tracing, the convo goes to shit? It’s a cool technology that no one is forcing anyone to use.
Well said.Because AMD doesn't currently have cards that can do it fast so fanboys have an angy. It also pisses off FPS heads. That's basically what it comes down to. Some people are mad because it is something they actually think is cool, but the hardware they have doesn't have the ability to do it well in realtime, so they instead hate on it. I can almost guarantee that as soon as it changes and they do have hardware that does it well, they'll be crowing about how important it is and how every game should have it. Others hate it because they would like the quality increase, but it tanks FPS and they want all of the FPS all of the time so they are mad about it.
In essence, it tends to be sour grapes hence threads get crapped on.
You know the reason. The loud minority of AMD users don't get the same experience as Nvidia users, so they hate it. Simple as that.Why is it that every time we have a discussion about Ray Tracing, the convo goes to shit? It’s a cool technology that no one is forcing anyone to use.
The poll options suck ass. I turn it on when available but I do play games that don’t have RT.
This. I used it in control - looked cool. I turned it on in Doom eternal - didn't see a difference, ignored it (can't remember if I left it on or off). Tried Portal RTX - laughed at the DLSS artifacts required to make it playable, set it on low and fiddled a bit. Meh.Yep, bad poll. I do the same.
I assumed it was some attempt to polarize something which can have a very non-polarizing option:How do you even come up with such bad options on a poll? This has to be next level troll attempt.
I assumed it was some attempt to polarize something which can have a very non-polarizing option:
N) If it looks nice and runs reasonably well, of course.
That's the truth.Because AMD doesn't currently have cards that can do it fast so fanboys have an angy. It also pisses off FPS heads. That's basically what it comes down to. Some people are mad because it is something they actually think is cool, but the hardware they have doesn't have the ability to do it well in realtime, so they instead hate on it. I can almost guarantee that as soon as it changes and they do have hardware that does it well, they'll be crowing about how important it is and how every game should have it. Others hate it because they would like the quality increase, but it tanks FPS and they want all of the FPS all of the time so they are mad about it.
In essence, it tends to be sour grapes hence threads get crapped on.
That's the truth.
If you just don't think it looks good, or not worth the FPS hit then turn it off, problem solved. Why seethe and cope in every RT related thread about how worthless it is?
Not really sad. It’s still a new tech. Back when things like ambient occlusion, tessellation, complex shadowing, programmable shaders, AA/AF, etc were implemented, it took years to become mainstream… and it took even longer to become easy to render. We take those items for granted now, but they used to be really difficult to render.Fanboys will be fanboys. But agian, the reality is there is only maybe a half-dozen games where RT is truely worth turning on. The rest use it in ways you ways that range from almost invisable to kinda cool but pointless. And thats with 3 generations of cards having the feature at this point. That is kinda sad.
I remember 32bit color being hard. I remember first generation AF being hard. Never mind early AA.Not really sad. It’s still a new tech. Back when things like ambient occlusion, tessellation, complex shadowing, programmable shaders, AA/AF, etc were implemented, it took years to become mainstream… and it took even longer to become easy to render. We take those items for granted now, but they used to be really difficult to render.
Also takes awhile for engine's to have good native implementations. UE4's RT implementation isn't really all that awesome, performance wise, so very very few developers used it at all (Also didn't show up till UE 4.22). UE5's Lumen RT implementation though is awesome, so that will likely speed up adoption.Not really sad. It’s still a new tech. Back when things like ambient occlusion, tessellation, complex shadowing, programmable shaders, AA/AF, etc were implemented, it took years to become mainstream… and it took even longer to become easy to render. We take those items for granted now, but they used to be really difficult to render.
There was about half-dozen games worth playing in the past few years since RT became a thing anyway. Worth it is such a subjective notion, what makes it worth it? Is it worth playing with Ultra textures instead of High? There are tons of graphical options in games that make barely noticable changes, RT is much more significant than those, yet nobody argues that having those options is not worth it.Fanboys will be fanboys. But agian, the reality is there is only maybe a half-dozen games where RT is truely worth turning on. The rest use it in ways you ways that range from almost invisable to kinda cool but pointless. And thats with 3 generations of cards having the feature at this point. That is kinda sad.
There was about half-dozen games worth playing in the past few years since RT became a thing anyway. Worth it is such a subjective notion, what makes it worth it? Is it worth playing with Ultra textures instead of High? There are tons of graphical options in games that make barely noticable changes, RT is much more significant than those, yet nobody argues that having those options is not worth it.
And even if there was only one game where RT is "worth it", so what? That changes nothing, I'd still turn it on in that one game.
There was only one game at one point with per pixel shading. Did that make Pixel Shaders worthless? Not in the slightest.
When new graphics features are created there is always a few people mad, either because their HW doesn't support it, or it's too slow on it. So then they cope by trying to argue that it is not worth having anyway.