Tamlin_WSGF
2[H]4U
- Joined
- Aug 1, 2006
- Messages
- 3,123
So, is Epic and their Unreal Engine supporting asynchronous shaders on console, but artificially not on PC? Or not at all?
Async shaders is a pretty big thing on consoles for titles in production right now. Also AMD did make an Unreal Engine 3 Async plugin with Square Enix and their title Thief as a proof of concept so we know it is very possible.
Now I'm curious.
Not only on consoles, but on PC too if the VR revolution is coming as advertised (Valve Vive, Oculus rift on PC and Project Morpheus on PS4). On PS4, async shaders reduced the latency of 6ms per frame (10ms per frame in the stress test) in "The Tomorrow Children" according to the developer. Latency reduction is one of the key elements of getting a comfortable VR experience and in addition it gives performance increase:
http://gearnuke.com/tomorrow-childr...its-multiplatform-development-across-ps4xbo/#
I doubt PS4 developers that makes the game Project Morpheus comaptible will give up this latency reduction and performance increase async shaders give. With DX12, async shaders can be supported on PC as well, so we might see more and more ports with async shaders when Project Morpheus hits the market.