In all older RPG's there are a ton of sidequests and optional content which I love. There are usually clues or other things that you can figure out for yourself, ultimate weapons etc.
Then I played through Final Fantasy 10, it was a fun game but one thing I noticed is they are adding a lot of secrets that are near impossible to figure out without a guide. I remember looking up how to get a characters ultimate weapon and it included randomly avoiding 200 lighting bolts in a row as well as a bunch of other complex things you would never ever figure out by yourself, has anyone else noticed this?
I just started playing 12 and was told by someone to get the leads ultimate weapon you have to not open some certain random chests in the beginning. There is no way to no this without a guide and I hate using guides. Is this some way for them to increase strategy guide sales or is it just some move they think is good?
Then I played through Final Fantasy 10, it was a fun game but one thing I noticed is they are adding a lot of secrets that are near impossible to figure out without a guide. I remember looking up how to get a characters ultimate weapon and it included randomly avoiding 200 lighting bolts in a row as well as a bunch of other complex things you would never ever figure out by yourself, has anyone else noticed this?
I just started playing 12 and was told by someone to get the leads ultimate weapon you have to not open some certain random chests in the beginning. There is no way to no this without a guide and I hate using guides. Is this some way for them to increase strategy guide sales or is it just some move they think is good?