sfsuphysics
[H]F Junkie
- Joined
- Jan 14, 2007
- Messages
- 16,002
See I took most everything via stealth in FC6, hell 5/ND, 4, and even 3. Just felt easier to do so, albeit longer than just going in their guns blazing. It's really hard to get out of that rut too, one of the first rifles you find the tutorial even makes you put as silencer on it, and except for getting armor piercing bullets and a better silencer and scope there's no real reason to ever change that rifle out as it 1 shot kills with any headshot, now it doesn't have the absolute range as a regular sniper rifle but it works just as good for most things. Switch it up to a rifle that's fully auto and I feel like I'm wasting so much ammo as everyone takes multiple hits and the gun tends to pull quite a bit. I've tried playing the John Rambo approach to these games and it always felt so much more difficult to do, silent and stealthy and the only things you need to worry about is where the enemy are and what's your cover, things like ammo supply, health, not so much.The problem with more recent Ubisoft games is it isn't practical to use much of the new abilities you get. Which makes them almost pointless. FC6 is again a good example with the outposts. Your options are killing things from the air if you have a helicopter, or driving up and shooting everyone which ends the activity in around 45 seconds. I think I completed some outposts in around 20 seconds. Comparing that to FC3, there were outposts near the water where you could tell that an under water insertion and stealth approach was an option. FC5/6 also had odd situations where there were over watch points but had map props obscuring the area. FC5 had some of the same mechanics like take downs from below, but I only had an opportunity to use it 1-2 times in the entire game because the map/mission set ups seldom allowed for the opportunity.