Broke the 800k on bnet and 5.4 tough:
http://us.battle.net/d3/en/profile/Slade-1404/hero/5315249
in game, its 1.1 mil, and 9.9 mil tough... what's so hard about using the same calc in game as outside...
for damage, tough to beat a lvl 60 witching hour... I've got some damage specific belts, but it only affects 1 attack, or type, and even with the max modifier possible, its only 15%, the witching hour is just 3-4% less than that but across all attacks meaning I dish out more damage and regen my main faster. It'll take a lvl 70 witching hour a lot of special stats to outdo the old one.
Defensively, I've made enough leg belts to get a max ar/dex with vit which can boost my tough to 12 mil which puts t4 as playable but just not efficient. loot/hr is weaker, good for leveling in groups though.
http://us.battle.net/d3/en/profile/Slade-1404/hero/5315249
in game, its 1.1 mil, and 9.9 mil tough... what's so hard about using the same calc in game as outside...
for damage, tough to beat a lvl 60 witching hour... I've got some damage specific belts, but it only affects 1 attack, or type, and even with the max modifier possible, its only 15%, the witching hour is just 3-4% less than that but across all attacks meaning I dish out more damage and regen my main faster. It'll take a lvl 70 witching hour a lot of special stats to outdo the old one.
Defensively, I've made enough leg belts to get a max ar/dex with vit which can boost my tough to 12 mil which puts t4 as playable but just not efficient. loot/hr is weaker, good for leveling in groups though.