I'm not certain it's that bad, I am pretty sure it just gets attached to titles that are shit to begin with.They should try playing catchup with the performance they suck out of titles with every iteration of their cancerous programing.
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I'm not certain it's that bad, I am pretty sure it just gets attached to titles that are shit to begin with.They should try playing catchup with the performance they suck out of titles with every iteration of their cancerous programing.
Interesting that the most notorious DRM today is playing catch-up. That shouldn't be hilarious but it isResearch into other DRM methods out there Tracemark is Denuvo playing catchup to the functionality found in most of the other lesser known DRM solutions from their competitors.
I'm certain there is a degree of overlap of it being poorly implemented or on titles that are shit, so you're not wrong lolI'm not certain it's that bad, I am pretty sure it just gets attached to titles that are shit to begin with.
Hardly the most widely used, just the most famous.Interesting that the most widely used and notorious DRM today is playing catch-up. That shouldn't be hilarious but it is
Village is still listed on steam as containing denuvo, there seems to be no clear pattern to what they are doing.
That is no excuse especially for outright spying proposed by the tech here.
Yet we never heard of most of them, except for the really bad ones, which means the problem is not DRM per see, but invasive, performance killing, or otherwise bad DRM, like starforce, securom, denuvo...Not a specific DRM, but DRM in some form, that is why there are so many different DRM companies and platforms that offer basic anti-tamper to full-on content and sales protection going after fake domains and online accounts.
It's why Microsoft bought PlayFab and later teamed up with Adobes Magneto so they could roll out the Azure Media Services (It's a DRM platform), Apple and Google operate a joint mobile DRM platform Google calls it Widevine and Apple calls it FairPlay, but its the same thing, Amazon was running one but shuttered it and went to Microsoft, then there is Denuvo, Redpoints, Steamworks, long list.
If they are numerous why not cite at least one relevant article? Of course DRM hinders privacy (Freudian slip, but accurate, I meant piracy) especially in developing countries, but that is meaningless, what matters is the number of pirates that are converted to paying customers, and the paying customers who are alienated in the process. Simply going from 1 in 5 being pirated games to 1 in 10 doesn't mean sales increased 100%, it can mean half as many people play pirated games, with no change in sales, or sales could even have dropped.Furthermore, numerous scholarly articles going back as far as 2005 comparing digital media sales and DRM and how it impacted estimated or known piracy, show it at the very least doesn't hurt game sales and does hinder piracy in developed countries while doing a lot in developing countries where they have seen an almost 100% increase in sales going from 1 in 5 being pirated games to 1 in 10. It also has a strong impact on in-game stores and serves well in protecting them from 3'rd party unlocks.
Success and failure are not monoliths, there is granularity between being an absolute failure and a blowout success. I don't believe there is any way to even approximately show the impact of DRM on sales, because it is a moving target.And for every "sales fell short" or "sales exceeded" expectations there are numerous "sold exactly as expected", they are accurate when the product is as expected, games that are utter garbage though like Dragons Dogma 2 should land in the fell short category (greatly exceeding though), has absolutely nothing to do with DRM however and everything to do with how much of a steaming pile the game is.
I could've sworn it was there yesterday when I checked, I can't find it today either. Maybe I looked at something else. I still see it on RE4.I'm not seeing it anymore on the Steam page. May I am missing it.
There were more than one case where games tested after cracking has shown a significant increase in performance and reduction in micro-stuttering.I don't disagree, I was just clearing up the performance issues with Village. It was related to their own DRM.
Denuvo can still increase loading time slightly and possibly impact lower end CPUs. IMO that is too much of a downside for it to be considered okay.
Denuvo isn’t that bad, when done correctly but what it is, is easy to implement (not necessarily well). But it has issues with UE4 if you don’t manage threads well (it can scratch the hell out of your storage), I believe they fixed this in UE5 in that it’s easier to manage threads. But it’s easier to implement other less intrusive DRM models there.Yet we never heard of most of them, except for the really bad ones, which means the problem is not DRM per see, but invasive, performance killing, or otherwise bad DRM, like starforce, securom, denuvo...
So the question remains why do they keep using trash like denuvo then? That's a rhetorical question, I know they do it due to the lobbying of said companies and because of gamer shills who even support this garbage.
If they are numerous why not cite at least one relevant article? Of course DRM hinders privacy (Freudian slip, but accurate, I meant piracy) especially in developing countries, but that is meaningless, what matters is the number of pirates that are converted to paying customers, and the paying customers who are alienated in the process. Simply going from 1 in 5 being pirated games to 1 in 10 doesn't mean sales increased 100%, it can mean half as many people play pirated games, with no change in sales, or sales could even have dropped.
Research is usually done or sponsored by the DRM companies themselves, they are not seeking to show the truth, they are seeking to justify their existence. Just as when denuvo proposed that they will create a benchmark to show they have absolutely no impact on performance. "We investigated ourselves and found absolutely no issues"
Success and failure are not monoliths, there is granularity between being an absolute failure and a blowout success. I don't believe there is any way to even approximately show the impact of DRM on sales, because it is a moving target.
Since you are not referencing any source I can't help but conclude that your statements are simply your head canon. Which doesn't mean they are necessarily wrong, but I need something concrete to be convinced.
There were more than one case where games tested after cracking has shown a significant increase in performance and reduction in micro-stuttering.
Village was an extreme case, but it doesn't mean denuvo is free otherwise or would only affect lower end cpus.