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Back to this strawman? Who on this earth said the game is bug free? Or that it is everything they promised and more? You sound like a broken record now. You are the one who said there are things between 0/10 and 10/10, yet its also you who always pivots back to this nonsense that those who like the game say it is flawless. The game can still be good and worth playing even if you encounter a few non-game breaking bugs and it lacks a few features that were originally promised.you're saying to trust players who have played the game...that's exactly what I'm doing...people I trust, review sites I trust...what you are trying to say is- only trust me and the few others who are saying the game is bug free and amazing...don't trust anyone who says the game has any bugs or is an incomplete game or just plain disappointing compared to the hype...only trust me...anyone who says anything negative about the game hasn't played it or is lying
Yeah it would be insane, had anyone actually suggested anything even close to that.do you even realize how insane that sounds?...
Another misrepresentation. I criticize games for their shortcomings, but if I finish a game that means I liked it, because I'm not stupid. Why would I finish games I hate? The actual number of games that I couldn't finish is insignificant compared to how many I completed. Just because I give a game a 4/10 score doesn't mean I outright hated it. If I hate a game I stop playing it, like most recently Dying Light. But even there I only hated some aspects of it, but unfortunately the negatives overpowered the positives.and the really ironic part is that you're the guy who hates 75% of games
I bet you never even read my review of Cyberpunk 2077 yet you are attributing bs to me like "all cheery and happy"and all of a sudden CP2077 has made you all cheery and happy...again stop trying to be edgy or go against the grain because you think you need to do that to maintain your shtick
Stupid is telling others how to spend their time and money
Games like that can work. I didn't mean to imply that every $60 game needed to be some 100 hour long experience. But, I think if you are going to go for a short game it needs to have a good story, AAA graphics and provide a very polished experience. I'm going to be a lot less forgiving of a game that's 4 hours and fucked up vs. one that's 120 hours with various issues. That's not to say CDPR is off the hook for Cyberpunk 2077's issues. They aren't.It's interesting when I think about something like Resident Evil Village.
REV is a very linear (literal corridor-style level design despite appearances, locked progression) but concise game that's polished and enjoyable and importantly hits the right beats throughout, though one can see just how short it is on a second playthrough (can be beaten in 2-3 hours, it's even required for some in-game currency) and how various sections only really work best on a first playthrough.
Received near-universal praise, though there are some occasional performance hiccups. Clearly players can embrace concise games if that's the expectation going in, though it's challenging to deliver the same density of enjoyment for vast open world style games. It's kind of a miracle they managed to hit the right notes with so many players with The Witcher 3.
Well, the day one experience allows you to experience the game before people can give you their opinions on it or taint your view of the story. Objectively, everything about the experience should improve as the game gets fixed, gains DLC and added features or even content over time. The Witcher 3 as it stands today is going to be a better experience than it was on launch day. As for waiting, the point he might be making is that not supporting the game early could hurt the game as it reduces the amount of interest and profit the company sees in it. Without customer / player support, the game may die right then and there. We saw Mass Effect Andromeda get technical fixes for about six months and then the game was utterly abandoned by EAoWare. In that sense, waiting to buy the game could hurt it. There is no danger of that here given how well the game sold despite its controversies and quality issues.when people make nonsensical comments things need to be explained...like this one:
M76: "I'm glad I didn't wait a single day to buy the game, as it is basically the same still. They haven't done any gameplay changes, haven't added new features, or even qol updates. Only bugfixes, and sneakily reducing draw distance to improve performance, which is a net negative imo"
the guy is trying to rationalize why playing it on Day 1 was the better experience...according to him waiting actually hurt the overall game lol...I mean seriously??...fanboys rationalize the bugs away by saying they didn't see any of them, they rationalize the Day 1 experience by implying that CDPR later downgraded the game visually etc...and yes by the way they did make gameplay changes (police response)...and 'only bug fixes'- they literally have fixed 1000+ bugs to this point
this is your video gamer in 2021 ladies and gentleman!...play the game and enjoy it on Day 1 or Day 101 but when people make absolutely bonkers fanboy statements it needs to be rebutted as they give the overall gaming community a bad name...I've bought lots of games on Day 1...some I loved and some I didn't (I loved the asymmetrical MP game Evolve)...'when' you buy a game is irrelevant as long as you are honest with yourself about its faults
I've said something to the effect of: "I didn't encounter any major, game breaking bugs during my initial day one playthrough." Some people may mistake that statement to mean that I had zero problems with Cyberpunk 2077. That couldn't be further from the truth. I still see NPC's T-posing down the street naked, or heads appear over cars. I can see cyberware systems that do not work along side massive game balance issues. I see weapon mods that don't do anything or aren't worth using because some other mod is far more useful, etc. I still see side quests that occasionally can't be completed for one reason or another. In my first playthrough, I saw two of those and one of them can be corrected by having a cyberdeck equipped instead of a Kerenzikov. This isn't game breaking though. None of it was. Yes, there were lots of visual and quest glitches that did impact the experience but none of them were game breaking. None of them occurred all the time.Back to this strawman? Who on this earth said the game is bug free? Or that it is everything they promised and more? You sound like a broken record now. You are the one who said there are things between 0/10 and 10/10, yet its also you who always pivots back to this nonsense that those who like the game say it is flawless. The game can still be good and worth playing even if you encounter a few non-game breaking bugs and it lacks a few features that were originally promised.
It's not exactly a memorable game play experience. It's just funny. Some missions are like that. Mass Effect and other RPG type games usually have some missions like that. Not necessarily the same subject matter, but you get the idea.Taco just plaid that mission and don't know what to say, mate. The whole experience felt so...
underwhelming? Very mediocre mission : ( am sorry.
Agreed actually due to the fact that often times, taco experience differed from other peoples'.
The point here, is that the side missions in this game are pretty lame in terms of complexity. Again, in Witcher 3, which is what people thought this game was going to be in terms of quality, the side missions were as complex as the main questline with well written characters, and choices that actually impacted the rest of the game world.It's not exactly a memorable game play experience. It's just funny. Some missions are like that. Mass Effect and other RPG type games usually have some missions like that. Not necessarily the same subject matter, but you get the idea.
To be fair, some of the side missions in CP2077 are complex. Some do have an impact on the game world, albeit in subtle ways. There is a mission where you are hired to kill a convicted murderer. Now, you can do precisely what you were hired to do and kill the murderer while he's being transported to a filming studio where he's going to record a braindance. If you talk to the murder and the BD producer, you'll find out he's turned into a religious zealot and found "redemption." He's actually going to be executed while its being recorded from his perspective. Depending on how far you follow this, it can have a number of effects. If you follow through the plan you'll find advertisements for it in the game's advertising. This includes video and radio adds. If you instill doubt in the guy's mind, the BD flops and you'll hear news stories regarding how bad the BD was. If you kill the guy, then none of that happens. If it flops, you'll also have hostile communication from the BD executive, etc.The point here, is that the side missions in this game are pretty lame in terms of complexity. Again, in Witcher 3, which is what people thought this game was going to be in terms of quality, the side missions were as complex as the main questline with well written characters, and choices that actually impacted the rest of the game world.
Here is something more interesting to post about, what is everyone's favorite mods, all this back and forth and I want to play again with some installed.
Some of them can, but many of them work fine. I've literally got hundreds of hours in the game WITH mods and no crashing issues.Don't use mods. They'll make the game even more unstable than it already is.
I haven't tried those two, ran cyberenginetweaks, the arasaka image changer, and a few other visual mods I don't recall atm. never had any stability issues that I would attribute to mods (an outfit and a preset face).Some of them can, but many of them work fine. I've literally got hundreds of hours in the game WITH mods and no crashing issues.
I use a weapon balance mod that makes the machine guns and assault rifles not total shit. I also use one to convert the General Lee Quadra into another Quadra 66 model. Another to turn the Cthulhu into a street machine, an appearance changer, and several to change the default color of some of the vehicles you can get. Of course, CyberEngineTweaks is a must. This is basically required to use any mods. It also allows you to run commands to do things like get all the crafting recipes and things like that which often can't be gained normally because of broken vendors.
I've been playing with a lot of mods- over 70 on the playthru I recently finished and the upcoming run I'm currently playtesting is up to 90 or so with the list mostly finalized- but I have a core set that I'll be sticking with from now on that adds some QoL features to the gameworld and makes the combat less looter-shooter-ey and a lot more tense and tactical (think shades of STALKER or Metro on Ranger Hardcore), if you're into that kind of thing. Personally I just want to focus on tactics when in combat and roleplaying when I'm not and like most RPGs, 2077 is a lot more grindey than I'd personally like.Here is something more interesting to post about, what is everyone's favorite mods, all this back and forth and I want to play again with some installed.
The modding scene for this game is freaking robust and I love it. Definitely on the level of the Elder Scrolls titles in my estimation.
I mean sure, yeah a 7 month old game isn't going to have the same depth and breadth of player-created content as game that are 10 years old; my point was comparing the immediate and widespread mod making. Reminds me of Oblivion mod scene 2007 if that makes sense. Still new but full of dedicationIt isn't. If you look at what's available for those games the amount of mods are utterly absurd. Both the quality and quantity of them. That's not to say they are all winners. Many aren't, but Cyberpunk 2077 seems to have a healthy modding scene. That being said, while there isn't the same amount or level of stuff out there for it, the game hasn't been out that long. All of the Elder Scrolls games are pretty old now. Plus, they've been using the same engine forever. Cyberpunk 2077 may very well get there but it has a long way to go.
could it be?! V will no longer be a reflection-less vampire when out in public?something with mirrors
That seems pretty substantial. Was hoping for FSR or AMD RT improvements, but I guess you can't expect too much.Huge patch released today with numerous bug fixes, along with gameplay adjustments and balance changes. Too many to repost here.
https://www.cyberpunk.net/en/news/39092/patch-1-3-list-of-changes
Are you playing on a HDD? I've dropped over 200 hours on an SSD with the game and I've barely seen any pop in at all. Maybe a texture here and there is low res for a second, but it is rare.I hope this patch actually improves the asinine level of pop in.
I haven't used a regular hard drive in 4 years. And I'm sorry but you just must be pretty oblivious to it because this game has laughable levels of pop in. You can even see some signs and objects on the ground just slowly get rendered right in front of you and again just backing up and walking forward will make them come in and out of view. And this is on maxed settings. I just think overall the graphics are mediocre at best and in some places just horrible looking for a game that's this demanding.Are you playing on a HDD? I've dropped over 200 hours on an SSD with the game and I've barely seen any pop in at all. Maybe a texture here and there is low res for a second, but it is rare.
The game still doesn't have water physics, good police chase systems or a number of other requested features.The 1.3 patch is a definitely a big one, with changes ranging from individual mission fixes and tweaks to minimaps fixes and the ability to reallocate perk points, which is a major improvement all on its own
For anyone hoping it will completely fix the game, though, we have the same advice we did after the 1.2 patch in April: Keep waiting...Cyberpunk 2077 was released well before it was finished and a few patches, even big ones, aren't going to result in a finished game, which could still be a couple years away...
https://www.pcgamer.com/players-kne...t-free-dlc-would-be-small-but-not-this-small/
It looks a great patch, makes me glad I've held back somewhat. But there is certainly some way to go before it performs as intended.The 1.3 patch is a definitely a big one, with changes ranging from individual mission fixes and tweaks to minimaps fixes and the ability to reallocate perk points, which is a major improvement all on its own
For anyone hoping it will completely fix the game, though, we have the same advice we did after the 1.2 patch in April: Keep waiting...Cyberpunk 2077 was released well before it was finished and a few patches, even big ones, aren't going to result in a finished game, which could still be a couple years away...
https://www.pcgamer.com/players-kne...t-free-dlc-would-be-small-but-not-this-small/
The game still doesn't have water physics, good police chase systems or a number of other requested features.
- Fixed various unlootable items.
Yeah, because that's all they did in 8 months /rolleyes.Wow, only took...8 months?
My point is it was a fairly noticeable issue that has been around since launch and it's crazy to me that it took them this long and this many patches to fix. Half the items on the ground are (were?) unable to be looted for me.Yeah, because that's all they did in 8 months /rolleyes.
Seems like there are some unwanted changes as well. Like upgrading weapons change their level requierement meaning you can accidentally make your weapons unusable to your character by upgrading them. Who wanted this?
This has been my stance on the game for some time. It's really excellent in spite of the quality issues. The basic gameplay is good, although there are massive balance issues. There are more issues I know about that aren't fixed in the patch notes, although CDPR states the 1.3 patch fixes more things not on the list.seems like they fixed around 10,000+ bugs to this point...at this point I'm just waiting for it to hit ~$35...it's never going to be the game most people were expecting from CDPR but it still seems worth playing
I think I'm about read for a second playthrough. I put in about 100 hours during December/January and haven't touched it since but I really enjoyed it despite the bugs which I quickly got used to and carried on with the story.I was going to wait for a big DLC drop, but this seems like the most we will get for a little while. Might do a third play.
Dropped around 205 hours, 100% everything, two full plays, had a ton of fun. Was waiting for a new game+ mode, but I could also just start a new game. This patch seems substantial.
I'd say, all things considered, I still got $60 worth of entertainment out of it. Very rarely do I play any game for over 100 hours, and I did 200 on Cyberpunk and I can keep going. So it was worth it for me.
But in terms of what "it was supposed to be" maybe then what is there is only a $40 game. But I am not attached to anything, I just judge the game on what exists, not what might have been.