Domingo
Fully [H]
- Joined
- Jul 30, 2004
- Messages
- 22,683
Somewhere between 3-6. When you're capped at 60 and can't see the difference, that's pretty significant for one setting.So like 3 fps is what you're saying
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Somewhere between 3-6. When you're capped at 60 and can't see the difference, that's pretty significant for one setting.So like 3 fps is what you're saying
FFS, how could they not have tested SUBTITLES?!?!?! If you have subtitles off, you won't be able to understand any of the non-English dialogue, which is critical to the fucking story. You have to go back into the options and turn subtitles back on. I am gobsmacked that they didn't at the very least ensure non-English dialogue was automatically subtitled, or at least give an additional option (although it really shouldn't even be an option since the non-English dialogue in this is actually plot-critical, not just "flavor" as in some other games.)
There's also a bug when you have subtitles turned off where subtitles sometimes appear anyway and they literally will stick on the screen (both pop-ups and cinematics) until you go into the options and toggle them on and off again. Seriously how in the fuck in 8 years was such a basic thing not caught?
Overall I'm pleased with the game. 3960x with mild OC and a 3080 at about 1800MHz. Game runs fine for what it is. I'm leaning toward medium ray tracing preset with the chroma/grain off and DLSS at quality. That gives me OK frame rate. I have played games for so long at sub-60Hz rates that I can adapt to occasional slowdowns. The game really does look stunning and the sheer amount of dialogue and story I've been fed, only a few hours in, feels unprecedented.
Misgivings:
- vehicle dynamics are wonky
- no game-breaking bugs but I've definitely hit some of the commonly cited annoyances: NPCs flailing on the ground, phone call audio overlapping NPC dialogue and clipping weirdness. But no AC Valhalla-style "character is stuck and needs to fast travel away to escape" issues.
- in general, I'm getting a sense of things being half-baked which is unfortunate given the effort that's gone into this. What I mean is that this city is so complex and detailed--trash on streets, food carts everywhere etc. that it really makes me want to go explore and talk to everyone. But then I realize 95% of the doors won't open / buildings are just sealed boxes; 95% of the retail establishments are non-functional window-dressing; 95% of the random people walking around serve no purpose and offer no interaction other than their walking around. If I really tried to RP my character, I'd feel I was on the Truman Show with so much scaffolding and so little behind most of it. In contrast, AC Valhalla which I'm playing concurrently seems to have a fraction of the NPCs, a fraction of the sheer number of buildings.... but a much greater percentage of it can be interacted with. This is bothering me a bit.
I'm not, and hopeful of the same. Certainly, I haven't experienced anything to dissuade me from playing further.Are you past the prologue? I'm thinking stuff opens up a lot more after the prologue.
I don't know how you create an incredibly population-dense sprawling urban environment and get away from what you're describing, though. It's just not humanly possibly without using some kind of procedural system, and then you make other sacrifices. I'm not trying to give CP2077 a free pass, I just honestly don't think the technology exists to pull off a truly interactive city on a massive scale. It would either take human resources on a scale WAY beyond what any game or development studio has ever had before, or technology to simplify its creation that just doesn't exist yet.- in general, I'm getting a sense of things being half-baked which is unfortunate given the effort that's gone into this. What I mean is that this city is so complex and detailed--trash on streets, food carts everywhere etc. that it really makes me want to go explore and talk to everyone. But then I realize 95% of the doors won't open / buildings are just sealed boxes; 95% of the retail establishments are non-functional window-dressing; 95% of the random people walking around serve no purpose and offer no interaction other than their walking around. If I really tried to RP my character, I'd feel I was on the Truman Show with so much scaffolding and so little behind most of it. In contrast, AC Valhalla which I'm playing concurrently seems to have a fraction of the NPCs, a fraction of the sheer number of buildings.... but a much greater percentage of it can be interacted with. This is bothering me a bit.
8 years is a lot of time if you manage them competently.I don't know how you create an incredibly population-dense sprawling urban environment and get away from what you're describing, though. It's just not humanly possibly without using some kind of procedural system, and then you make other sacrifices. I'm not trying to give CP2077 a free pass, I just honestly don't think the technology exists to pull off a truly interactive city on a massive scale. It would either take human resources on a scale WAY beyond what any game or development studio has ever had before, or technology to simplify its creation that just doesn't exist yet.
I'm worried about my cpu. have you tried dlss? I'll also be playing at 1440pI have a 2070s - and I'm running this game quite well @ 1440p
RT on you'll hit some issues on the 2070s (like mid 30's) but with out it you shouldn't be dipping below mid 50's any where. I'm hitting up to 100 during inside missions, 55 to 70 on dense areas.
Hardware Unboxed and Digital Foundry will eventually release videos.So far the different sites/forums that go over performance aren't very helpful. They all advise to use the max settings which looks great...until you actually move around and notice that your FPS = teh suxx even on a 3090. Hopefully someone will do an in-depth analysis of all those damned settings to help different setups hit 60fps.
Hardware Unboxed and Digital Foundry will eventually release videos.
Yes and no. Some of the pathfinding bugs and T-pose shit seems to be things that should have been caught internally in beta. Of course a game of this scope is going to have mission/scripting bugs occasionally, but some of this stuff seems almost ubiquitous across all hardware, so it is a bit baffling how it made it into the final product.Awful lot of snowflakes in here crying over small shit that'll be easily fixed. This game pushes the bar forward. There's going to be bumps in the road.
That depends entirely on what each person experiences.all those delays and the final product has this many bugs?...to all the people who post that they are fine with game delays (even multiple delays) because the game will be more polished and less buggy on release I hope this release changes your tune...
DLSS is a huuuuge performance benefit. It's just that some people don't seem to understand it is strictly a performance saving compromise and not some sort of image quality increase + performance boost.On a 3080 I have the Ray Tracing options all on and Lighting set to Ultra. DLSS I left on auto. I'm dialing in settings realistically as I go along but the way you all are talking DLSS doesn't seem like it's helping much? I'll have to do some comparisons.
why would it change their tune? the game should be less buggy now than it was 6 months or a year ago. I see your point but at some point a product needs to get released and people need to get paid, as long as there are no game breaking bugs. I don't see anyone complaining they can't launch the game or they are having CTDsall those delays and the final product has this many bugs?...to all the people who post that they are fine with game delays (even multiple delays) because the game will be more polished and less buggy on release I hope this release changes your tune...
DLSS is a huuuuge performance benefit. It's just that some people don't seem to understand it is strictly a performance saving compromise and not some sort of image quality increase + performance boost.
why would it change their tune? the game should be less buggy now than it was 6 months or a year ago. I see your point but at some point a product needs to get released and people need to get paid, as long as there are no game breaking bugs. I don't see anyone complaining they can't launch the game or they are having CTDs
I tend to agree, which is why at worst I would describe it as a misgiving. And in general I would not expect that level of depth for the reasons you describe, which is why it's frustrating that the world invites me to yearn for it. I do suspect there is an intersection point ahead that combines procedurally generated breadth/depth with enough hand-made content and curation that I can have my cake and eat itI don't know how you create an incredibly population-dense sprawling urban environment and get away from what you're describing, though. It's just not humanly possibly without using some kind of procedural system, and then you make other sacrifices. I'm not trying to give CP2077 a free pass, I just honestly don't think the technology exists to pull off a truly interactive city on a massive scale. It would either take human resources on a scale WAY beyond what any game or development studio has ever had before, or technology to simplify its creation that just doesn't exist yet.
ok, my bad.CTD isn't the only bug most people consider major or game-breaking
Several of the reported game-breaking bugs in Cyberpunk 2077 stall progress randomly...these issues include invisible walls that block players, doors that won't open when they should, and players being trapped at random points in Night City...certain objects and areas can't be climbed, even when it's necessary for story-related quests, and NPCs have been reported to spawn in places that keep players from completing objectives...the only known fix for these problems is to turn off the game completely and restart Cyberpunk 2077 from the last save
Some story quests just never start correctly, and incorrect dialogue choices may appear and make it impossible to build a character the way players want...these incorrect dialogue choices can also stall progress at certain points in the game...
FFS, how could they not have tested SUBTITLES?!?!?! If you have subtitles off, you won't be able to understand any of the non-English dialogue, which is critical to the fucking story. You have to go back into the options and turn subtitles back on. I am gobsmacked that they didn't at the very least ensure non-English dialogue was automatically subtitled, or at least give an additional option (although it really shouldn't even be an option since the non-English dialogue in this is actually plot-critical, not just "flavor" as in some other games.)
There's also a bug when you have subtitles turned off where subtitles sometimes appear anyway and they literally will stick on the screen (both pop-ups and cinematics) until you go into the options and toggle them on and off again. Seriously how in the fuck in 8 years was such a basic thing not caught?
Nope.all those delays and the final product has this many bugs?...to all the people who post that they are fine with game delays (even multiple delays) because the game will be more polished and less buggy on release I hope this release changes your tune...
it's because several YouTube channels huge and small, have pushed DLSS 2.0 as a near magical thing, with at worst, very minimal negatives. (Digital Foundry is one of.those channels).DLSS is a huuuuge performance benefit. It's just that some people don't seem to understand it is strictly a performance saving compromise and not some sort of image quality increase + performance boost.
Seeing this game and what was done, and the fact that my original backing of Squadron 42 will basically never happen, it pisses me off.I feel like the bitter SC backers are really coming out in force, sorry you guys had to see what a real developer can do in about 5 years of development!
The only echo I get is when I'm looking at someone when I'm in scan mode, which I would imagine is intended.What's with the slight echo in every dialogue?
Can I not remove that?
Homie, this thing absolutely reams my system in the ass sometimes. I'm honestly tempted to just play when I finish my new system, and maybe it'll have another patch out by then that fixes some jank.
Dips to 40 fps at 1080p on an overclocked 6700k & GTX 1080 is a bit of a yikes from me. I want to play, but it kind of takes me out of the game when it happens because it feels like ass at that point.
First look at DLSS when you jump into the game.
View attachment 307512
DLSS off.
View attachment 307511
I was getting a LOT of texture corruption and shimmering on the 2080 Ti with DLSS on. Was very distracting. Decided to play 1440p in a borderless window on my 48" with Medium everything and no RTX. Keeping me around 75 to 90 frames nice and fluid.
First look at DLSS when you jump into the game.
View attachment 307512
DLSS off.
View attachment 307511
I was getting a LOT of texture corruption and shimmering on the 2080 Ti with DLSS on. Was very distracting. Decided to play 1440p in a borderless window on my 48" with Medium everything and no RTX. Keeping me around 75 to 90 frames nice and fluid.