http://www.gametrailers.com/player.php?id=9867&pl=game&type=mov
My friend linked this to me, he trolls these boards, but I didn't see it here so I figured I'd post it.
This game was apperantly shown off at the GDC, and it's a great example of what a PPU can do. It looks like some kind of multiplayer futuristic game with magnetic powers and lots of guns. You'll notice right from the begining how much phyisical object interaction there is.
The problem behind publishing this game (there is no publisher yet) is that the bandwidth required to send all of the data with all of the physical object interactions is too great for common household internet speeds. So this game would have to strictly be a LAN game.
I've heard of software being ahead of hardware, and hardware being ahead of software, but games being developed that use too much bandwidth to play online? Yikes....
My friend linked this to me, he trolls these boards, but I didn't see it here so I figured I'd post it.
This game was apperantly shown off at the GDC, and it's a great example of what a PPU can do. It looks like some kind of multiplayer futuristic game with magnetic powers and lots of guns. You'll notice right from the begining how much phyisical object interaction there is.
The problem behind publishing this game (there is no publisher yet) is that the bandwidth required to send all of the data with all of the physical object interactions is too great for common household internet speeds. So this game would have to strictly be a LAN game.
I've heard of software being ahead of hardware, and hardware being ahead of software, but games being developed that use too much bandwidth to play online? Yikes....