LeviathanZERO
Supreme [H]ardness
- Joined
- Dec 20, 2003
- Messages
- 6,496
Some of you guys bitching don't realize there is a hard mode for every mission.You must unlock it
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I wonder if Konami would sell Phantom Pain at a small discount to Steam purchasers who bought Ground Zeroes. The infrastructure is in place to do it....
It's a separate game.... I have no idea where this misinformation keeps coming from. Ground Zeros is a prolog to Phantom Pain. There will be zero overlap in terms of gameplay.
If you only buy Ground Zeros you will not have the content of Phantom Pain and vice versa. Ground Zeros takes place in 1975. The Phantom Pain picks up the story 9 years later in 1984.
THIS IS NOT A DEMO. THIS IS NOT A DEMO. THIS IS NOT A DEMO.
Yes, some will be annoyed at Kojima's decision to split the titles (originally it was all going to be all included in one game), but he decided to split it. However, I would say it's a safe bet that there will be a bundle at some point in the future.
a prologue by its very definition is an introduction which leads into another story...so to say that there will be zero overlap is wrong...the events in Ground Zeroes will set the stage for Phantom Pain...I'm sure the prologue will be included in some way in the full game itself...as you said it was originally meant to be 1 full game which was split up
it technically might not be a demo but it seems they are testing out the graphics/gameplay on the PC platform
a prologue by its very definition is an introduction which leads into another story...so to say that there will be zero overlap is wrong...the events in Ground Zeroes will set the stage for Phantom Pain...I'm sure the prologue will be included in some way in the full game itself...as you said it was originally meant to be 1 full game which was split up because it was taking longer then they anticipated to ship
it technically might not be a demo but it seems they are testing out the graphics/gameplay on the PC platform
Wikipedia said:On March 27, 2013, the true nature of these two projects was revealed at the Game Developers Conference, where Kojima announced that Ground Zeroes serves as a prologue to The Phantom Pain and these two titles form one combined work, to be released separately.
As I noted in my post, they don't even take place in the same time frame. You will not be completing the same missions in both games. Basically this retort is due to your ignorance, and you could've just said: "okay, I didn't realize this wasn't a demo", but now you're spending more time digging your own hole.
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And no, your response is still incorrect. Ground Zeros and Phantom Pain are two different games. So there isn't a "full game", at least not in the way you are describing it.
Wikipedia describes it thusly:
To reiterate what I said before, of course there is the possibility at some point in the future, Ground Zeros will be bundled with Phantom Pain, but buying Phantom Pain alone will NOT give you the content of Ground Zeros.
I don't know what you're arguing about when your own Wikipedia post says that both games "form one combined game"...and again you keep saying that they are '2 different games'...of course they are 2 games but in reality they form 1 story...doesn't matter if Phantom Pain takes place years after Ground Zeroes...a lot of movies and books have shifting time frames or prologues but that doesn't mean they are 2 separate entities
again the developer/creative director has stated that this was originally meant to be 1 game (meaning GZ was originally meant to be included as part of PP)...separating it only occurred because the development time was taking longer then anticipated and they wanted to release something to tide people over...so yes this is an unofficial paid demo
Picked this up for just over $10 on GMG. Seems pretty decent, though I do get some mild slowdown in areas with everything maxed out at 1080, and it seems like every other time I try to launch the game it simply won't load and will run in the background. After I force-close the process and re-run, though, it seems to work.
You guys are basically just arguing semantics. A demo can be the first part of a game that is cut out from the whole (actually, often this is the case), and by that definition you could say this is a demo, albeit one with more gameplay than most demos, probably.
Let us not forget, also, that they were selling this for $40 initially.
Actually we're not. I acknowledge that many games would have you play the first part of the game and call it a demo. HOWEVER, this would only be the case if that part you played in the demo was also the same part played in the full title. This is not a case of playing a part of a full title. There is literally different content between the two titles. There is no form or definition that you could use (whether in the context of video games or otherwise) that this is a demo.
If Ground Zeros is say 20% of the overall story and Phantom Pain is 80%, there is no overlap. If I was to cut ANY game into two parts in the same fashion, you couldn't say that whichever game came first was a demo. You could argue that it is part 1-2 followed by parts 3-10 (or whatever chapter based system you could conceivably assign), but in any case the gameplay between both titles would not be the same.
This comes from a fundamental misunderstanding of a) what a demo is, and b) what Ground Zeros is in relation to Phantom Pain.
So you're cool with a company cutting a game in pieces and then charging $40+ per piece? I get what you are saying but again it just seems like a semantic argument, unless you honestly think it's okay for companies to do this. In which case, I'm not really sure what to say to that.
I mean, basically you are saying that even though they admitted outright that it was a single game split apart, since they are now "separate games" according to you, it's okay for them to charge for this as a separate title. Honestly I find that to be an awful practice, and I hope no other developers follow suit.
So you're cool with a company cutting a game in pieces and then charging $40+ per piece? I get what you are saying but again it just seems like a semantic argument, unless you honestly think it's okay for companies to do this. In which case, I'm not really sure what to say to that.
I mean, basically you are saying that even though they admitted outright that it was a single game split apart, since they are now "separate games" according to you, it's okay for them to charge for this as a separate title. Honestly I find that to be an awful practice, and I hope no other developers follow suit.
Whether I'm "cool" with it or not is not what I'm arguing, nor is it relevant to the point I'm making (in fact what you just did was introduce the 'red herring' logical fallacy). The argument I'm making isn't semantics, at least if you followed all of the parts I mentioned in the thread, or intended to be. It devolved into that only after the point had to be made about what the definition of what a "demo" is. Originally all I was trying to explain is that literally the content is different. That's been my point the entire time. Different content ≠ Demo.
They are literally separate games, because they have been separated. It's odd that you think I want to argue semantics, but then all of your arguments revolve around it.
As far as what developers are going to do: they will do as they see fit. If you want to get upset about that and only buy part of the game (the 'greater half') then that is up to you. That is an entirely different discussion, and one I don't think is worth having. I will simply give you the Kyle Bennet [H] creed which is to say: "Vote with your wallet". It seems to me as per usual, the best plan is to simply wait until it's a price you think is fair. Or as I've said now for the third time, wait until virtual inevitability happens: the two games are packaged together.
This thread hurts my brain. It's been labeled as a paid demo since it released. Arguing that just means you are taking the word demo way to literally. From a length standpoint, it very much feels like a demo. We all know it's not content that is going to be in phantom pain, and in that sense, it's not a demo. But calling it a demo gives a universally understood idea of what to expect in terms of content.
It hurts my brain too. Illogical things generally do.
Demo has zero other idiomatic meanings (that is to say, non-literal meanings), unless you are now making them up on the spot.
Length has nothing to do with term demo. There are other 'full titles' in existence that have a similar play time or length. Tons in indie category. No one calls any of those titles "demos".
You are thinking waaaaaay to much into it... or arguing just for the sake of arguing. The game is similar in length and feel of your average AAA game demo. That's it. No, it's not actually a demo, nobody is saying it is. But it does feel like one in many aspects.
And to oppose your opinion, yes this did start because someone literally called it a paid demo
...along with several prominent game reviewers.
Wikipedia said:In argumentation theory, an argumentum ad populum (Latin for "appeal to the people") is a fallacious argument that concludes a proposition is true because many or most people believe it. In other words, the basic idea of the argument is: "If many believe so, it is so."
You are thinking waaaaaay to much into it... or arguing just for the sake of arguing
that's all he's doing...everyone is pretty much in agreement that the game is a paid demo...1 or 2 people just arguing against it for the sake of arguing...looking forward to Phantom Pain...hopefully it comes out sooner rather then later in 2015
Exactly how many demos offer 5-10 hours of gameplay? I get the paid demo argument solely based on it being one area but the amount of time you can get out of doing everything puts it beyond the playtime of several $60 AAA titles. If this was a 1-2 hour thing I'd fully agree but it has enough content to fill a $20 title (or half of that if you got in on the Greenmangaming deal), especially one with the high production values of Ground Zeroes. Now if we're talking to $30 or $40 (depending on platform) that it launched at on consoles, then yes it's totally not worth that.
I'm not saying it's not worth $13...you can get some good hours of gameplay out of it...my point is that it's a small sample of the game...that's what a demo is...the developer stated both games were 1 story and were only separated due to extended development time...splitting it in 2 was not the original plan...people keep going on that it's 2 games so it cannot be classified as a demo...that's simply not true
playing to 100% completion to pad game time is not something I advocate either...going on a bunch of collection quests or looting every chest in a game is great if you want to do it but it in no way is something that should be considered part of the core game
I'm not saying that due to it being two games that is isn't a demo, I'm saying that due to the size and amount of content it does not feel like a demo. While the comparison doesn't totally work, to me Ground Zeroes feels a bit like an issue 0 for a comic book. Something released, sometimes for a lower price, to act as an introduction to the characters, world, and story structure of the main series. Or maybe a side-story for a book series, something written to tide fans over when the writer decides to take forever to finish the next book. I can't really think of a game equivalent off the top of my head since the closest thing is the Prologue things for Gran Turismo but those really do feel like paid demos.
s. Now if we're talking to $30 or $40 (depending on platform) that it launched at on consoles, then yes it's totally not worth that.
but my main point is that these '2' games are really 1 game...it was always meant to be 1...forgetting that it was split into 2, would you feel the same if this was released as part of Phantom Pain?
https://www.youtube.com/watch?v=q2ZPmvw0DkQ
some japanese dude doing shit you wouldn't have imagined with GZ
It's surprising how sandbox-y this can get.
https://www.youtube.com/watch?v=q2ZPmvw0DkQ
some japanese dude doing shit you wouldn't have imagined with GZ
It's surprising how sandbox-y this can get... here's a good one I saw yesterday:
https://www.youtube.com/watch?v=Vzmznq2JhjI