WBurchnall
2[H]4U
- Joined
- Oct 10, 2009
- Messages
- 2,622
OMG. The Mass Effect field is uncontrollably expanding and has now consumed Bethesda's development team. Soon, everything will be accessible!?!?! to 5 year olds. Get them while they are young
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Accessibility, Consolitis, etc it's all the same... they're removing the elements which require the user to think.
Something as simple as figuring out where a bullet is coming from is now being told to the player with indicators. Wouldn't want the player to have to figure that one out... no way--that might hurt their brain.
The video game industry is going to be responsible for the future that is Idiocracy.
Accessibility, Consolitis, etc it's all the same... they're removing the elements which require the user to think.
Something as simple as figuring out where a bullet is coming from is now being told to the player with indicators. Wouldn't want the player to have to figure that one out... no way--that might hurt their brain. See that glowy thing on the wall? Use that!... when you get there, in case you're confused, we'll show you what the "use" button is again. Pretty soon games will be touting a new feature "auto use!" Now you no longer have to remember (let alone PRESS!!!) that annoying "Use" button!! Tired of missing your headshots? Turn auto-headshot on to feel REALLY PWNZ0R!!!
The video game industry is going to be responsible for the future that is Idiocracy.
Fast travel was optional though. . . . .
So funny how people pile on something that is OPTIONAL, the word optional, is that you have a choice between doing it or not doing it.
The arguments on here sometimes are simply breathtaking exercises in lack of common sense.
Yep, kinda like how combat is optional. It's in the game, but you could really just run around it.
The lack of common sense exists where people say to simply not use something that the game is DESIGNED AROUND.
Quake 3: "Just don't use bunnyhopping and circle strafing! Hurr durr!"
UT: "Just don't use dodge jumps! Hurr durr!"
The Witcher 2: "Just don't use the roll! Hurr durr!"
TES: "Just don't use fast travel! Hurr durr!"
he only thing I'm worried about is the UI and controls. Both can be fixed with mods, of course.
Accessibility, Consolitis, etc it's all the same... they're removing the elements which require the user to think.
Something as simple as figuring out where a bullet is coming from is now being told to the player with indicators. Wouldn't want the player to have to figure that one out... no way--that might hurt their brain. See that glowy thing on the wall? Use that!... when you get there, in case you're confused, we'll show you what the "use" button is again. Pretty soon games will be touting a new feature "auto use!" Now you no longer have to remember (let alone PRESS!!!) that annoying "Use" button!! Tired of missing your headshots? Turn auto-headshot on to feel REALLY PWNZ0R!!!
The video game industry is going to be responsible for the future that is Idiocracy.
The goal most people have when playing a game is to have fun. There is a level where something gets so hard it is frustrating and so easy it is no fun. Oblivion had many more problems on the frustrating side, which is why they are making the game more accessible by changing the leveling system, menus, etc. You are confusing "thinking" with "having to read a guide to figure out what to do."
I highly doubt that humanity is going to suffer because a game developer put a tutorial hint up.
unfortunately all too often, sarcasm is completely missed when not used vocally = /
30 hours for the main quest, apparently...200-300 more for sidequests. Bethesda is also saying that the developers are trying to make the land of Skyrim feel as different and alien as Morrowind did, with only the beginning of the game looking and feeling familiar in terms of enivronment...
It will probably be a really good open-world action-adventure game...it's just a shame that the RPG elements are being stripped so much. If Bethesda just dropped "The Elder Scrolls" from the title, I think most people would be happier about the direction Skyrim is going in.
So far, other than a UI overhaul, I will want to mod the character development.
From what I saw in a preview, it looks like character development is going to be as simple as picking one of three stones every once in awhile. "Oh this time i want the mage stone"
meh
edit: i understand this is the same as saying "oh this level up I want the mage stats"... but there there should be multiple mage stats, like in oblivion.. mana regen, total mana, spell power, etc from which to choose.
That's not how the system works. Those stones are just temporary XP bonuses to certain stats.
http://www.rockpapershotgun.com/2011/04/18/skyrim-skills/
That's not how the system works. Those stones are just temporary XP bonuses to certain stats.
http://www.rockpapershotgun.com/2011/04/18/skyrim-skills/
I actually like the system of being able to grow your character as the game progresses. It makes more sense and it doesn't lock me into something 20+ hours into the game that I may not like, that I was forced to choose after only playing the game for 5 minutes.
Yes because using something you don't like make so much bloody sense. Combat is NOT optional if you want to beat the game. Fast Travel is. It isn't remotely required one single time. It is 100% optional and if someone does not like it they simply do not have to use it. I don't get what is so fucking hard to understand about that.
Glad to see you ignored every ounce of the comparisons I made.
Quake is designed around bunnyhopping and circlestrafing. UT2004 was designed around dodge jumping. These gameplay elements were extraneous, unnecessary, and RETARDED. You weren't forced to use them, but you would die if you didn't. Every single time. You would lose every single round, guaranteed.
In the same sense, Oblivion, its environment, and its quests were all designed around fast travel, and the experience was gruelingly half-assed if you didn't use it. Whereas Morrowind had a balance.
I don't see what's so difficult to understand about that.
No those games were designed around a multiplayer experience. What you are talking about are strategies designed by players the ended up being required to win. If you don't use them you will lose.
In Oblivion you don't have to fast travel to do a single fucking thing. It is not required to beat the game nor is it required to have fun so it is OPTIONAL. Learn what word means. And for your information Elder Scrolls games are designed around freedom and options, not fast travel. My point still stands: Don't like it don't use it. You're not forced to use it. If you don't find exploring fun well that's your own damn problem. Morrowind had stretches where it could feel extremely tedious and boring to travel from one place to the next as well.
You still don't get it. It's not about whether you're competing. It's not about whether you're FORCED to do it or not. It is OPTIONAL to bunnyhop and it's OPTIONAL to fast travel.
But the point is, both Quake and Oblivion are NOT FUN when you don't use them.
Morrowind had fascinating and varied environments, with strategically (and convincingly) placed diversions along essential routes to entertain you to no end. And that's if you didn't choose to use the OPTIONAL silt striders or mages guilds or whatever. The difference with Oblivion was that the designers EXPECTED you to use fast travel for everything, so hoofing it everywhere was pointless and mind numbing.
Edit: this is also a good response to the post above mine. Morrowind made it worth it to explore. Oblivion's "exploration" was a tedious chore.
Funny because I ENJOYED the "pointless" exploration at times in Oblivon. Though there were times when I just wanted to get on with it, same with Morrowind. Morrowind was a bit more worth it to explore, but Oblivion still had areas to find and look through. Still though it's not required in the game at all. Period. End of story. There is nothing at all you can say to change that little fact. Whether or not you liked exploring doesn't change that. The problem is you're trying to force your opinion into a fact, but it doesn't work that way. In Quake you are required to bunnyhop to do well and to actually win so in essence yes you have to do it if you want to win. You're splitting hairs otherwise and it's totally pointless to continue this if you're going to pull that shit.
So again: If you don't like it don't use. If you aren't having fun not using it and hate using it why the fuck are you playing the game?
Funny because I ENJOYED the "pointless" exploration at times in Oblivon. Though there were times when I just wanted to get on with it, same with Morrowind. Morrowind was a bit more worth it to explore, but Oblivion still had areas to find and look through. Still though it's not required in the game at all. Period. End of story. There is nothing at all you can say to change that little fact. Whether or not you liked exploring doesn't change that. The problem is you're trying to force your opinion into a fact, but it doesn't work that way. In Quake you are required to bunnyhop to do well and to actually win so in essence yes you have to do it if you want to win. You're splitting hairs otherwise and it's totally pointless to continue this if you're going to pull that shit.
So again: If you don't like it don't use. If you aren't having fun not using it and hate using it why the fuck are you playing the game?
People like you make me sad. I AGREED with you that neither mechanic is REQUIRED to play and explained in a CIVIL manner why the games are designed with the mechanics in mind.
But apparently no volume of watered down reasoning and explanation will penetrate your petrified boulder of a skull. Goodbye.
The goal most people have when playing a game is to have fun. There is a level where something gets so hard it is frustrating and so easy it is no fun. Oblivion had many more problems on the frustrating side, which is why they are making the game more accessible by changing the leveling system, menus, etc. You are confusing "thinking" with "having to read a guide to figure out what to do."
People like you make me sad. I AGREED with you that neither mechanic is REQUIRED to play and explained in a CIVIL manner why the games are designed with the mechanics in mind.
But apparently no volume of watered down reasoning and explanation will penetrate your petrified boulder of a skull. Goodbye.
I just can't believe I see so much BS over an optional feature that can be completely avoided. (Fast travel.)
Get over it! Don't like it? Don't use it. Problem solved.
No you tried to force your opinion to be a fact. Fact is you have no clue what the game was designed around and instead created some reasoning to justify your dislike of a single feature. You have yet to say one single word that justifies your initial post that basically insulted anyone that told people not to use the feature if they didn't like it. Instead you have been repeating your OPINION every damn post and trying to use it as a valid fact to counter that. It doesn't work that way.