Lo guys. Thanks for stopping by. If you did vote, please throw down a reason
I've had my M-Audio Revo 5.1 for almost a year and have flip flopped back and forth with Sensaura. I'm not convinced it's worth enabling. The whole, "yes/no" beneficial aspect has me a bit confused. For instance, do the new Advanced HD effects on the environment help or hinder your game? Can hear a fella sneaking up on me easier or harder with EAX. How do you guys feel about it? As far as quality/helpfulness is concerned anyway?
Now for the nasty part. Recently, I've noticed my rig hurtin' with Battlefield 2. I tested it with AA/AS, without AA/AS, with textures, dynamic lighting, dynamic shadows set medium, etc. Finally, I checked the performance with Sensaura game mode off, EAX mode off, and Software audio rendering. There was a difference of about 30 frames!! Anyone else notice this? (test stuff below pic)
Test done on multiplayer server of 32+ populations. Ping was around 20 and the average was taken with fraps while shooting and being shot. Obviously, there was variation in the two tests, but I thought 10 mins of real world play was enough to merit a decision. If I'm way off, please tell me
System Specs:
Intel P4 630 2MB L2 cache @ 3825mhz
Abit AS8 v1.2 @ 255
Supertalent 2x512 GB DDR 510 @ 2.5-3-3-7
BFG 6800 GT OC @ 420/1120
Western Digital Raptor 74GB HDD @ 10,000 RPM
M-Audio Revolution 5.1
Windows XP Pro Service Pack 2
Open apps - Xfire, Miranda IM, Fraps, Bit Defender ODS (no active scanning)
Driver Settings:
v. 77.72
Anti - Aliasing - Application Controlled
Anistropic - Application Controlled
Vertical Sync Application Controlled
Image settings - Quality
Trilinear On
Anisotropic mip filter Off
Anisotropic sample On
Negative LOD bias Clamp
Game Settings:
Video Options
Resolution - 1280x1024, using +szx 1280 +szy 1024 in the Target line of the BF2 shortcut
Terrain High
Effects High
Geometry High
Texture Medium
Lighting High
Dynamic Shadow Medium
Dynamic Light Medium
Anti Aliasing Off
Texture Filtering High
View Distance Scale 100%
Edited to show audio options, sorry!
I've had my M-Audio Revo 5.1 for almost a year and have flip flopped back and forth with Sensaura. I'm not convinced it's worth enabling. The whole, "yes/no" beneficial aspect has me a bit confused. For instance, do the new Advanced HD effects on the environment help or hinder your game? Can hear a fella sneaking up on me easier or harder with EAX. How do you guys feel about it? As far as quality/helpfulness is concerned anyway?
Now for the nasty part. Recently, I've noticed my rig hurtin' with Battlefield 2. I tested it with AA/AS, without AA/AS, with textures, dynamic lighting, dynamic shadows set medium, etc. Finally, I checked the performance with Sensaura game mode off, EAX mode off, and Software audio rendering. There was a difference of about 30 frames!! Anyone else notice this? (test stuff below pic)
Test done on multiplayer server of 32+ populations. Ping was around 20 and the average was taken with fraps while shooting and being shot. Obviously, there was variation in the two tests, but I thought 10 mins of real world play was enough to merit a decision. If I'm way off, please tell me
System Specs:
Intel P4 630 2MB L2 cache @ 3825mhz
Abit AS8 v1.2 @ 255
Supertalent 2x512 GB DDR 510 @ 2.5-3-3-7
BFG 6800 GT OC @ 420/1120
Western Digital Raptor 74GB HDD @ 10,000 RPM
M-Audio Revolution 5.1
Windows XP Pro Service Pack 2
Open apps - Xfire, Miranda IM, Fraps, Bit Defender ODS (no active scanning)
Driver Settings:
v. 77.72
Anti - Aliasing - Application Controlled
Anistropic - Application Controlled
Vertical Sync Application Controlled
Image settings - Quality
Trilinear On
Anisotropic mip filter Off
Anisotropic sample On
Negative LOD bias Clamp
Game Settings:
Video Options
Resolution - 1280x1024, using +szx 1280 +szy 1024 in the Target line of the BF2 shortcut
Terrain High
Effects High
Geometry High
Texture Medium
Lighting High
Dynamic Shadow Medium
Dynamic Light Medium
Anti Aliasing Off
Texture Filtering High
View Distance Scale 100%
Edited to show audio options, sorry!