elvn
Supreme [H]ardness
- Joined
- May 5, 2006
- Messages
- 5,351
In response to that dude's review and frame rate vs gpu demands -- yes you turn down the eye candy some. Its an arbitrary graphics ceiling anyway.. devs could make the graphics cieling in a game much, much higher if they wanted to. You don't have to run every game on max with crazy amount of AA either. It's a carrot on a stick leading you to push to an arbitrary ultra ceiling. Having gorgeous textures, depth via bump mapping and other shaders, complex detailed objects, landscapes, and architectures looks great in screenshots but when you move - all the content in your viewport blurs and loses all detail unless you are running the fastest Lightboost2 lcd monitors synchronized to the framerate, or running something like a fw900 crt, both of which yield zero motion blur.
.
Metro has always run worse on nvidia cards. Several different games favor one camp or the other. Its also poorly optimized. It would make a good stress benchmark if it didn't favor amd over nvidia though.. but then several other games favor nvidia over amd even with similarly powered cards.
.
Metro has always run worse on nvidia cards. Several different games favor one camp or the other. Its also poorly optimized. It would make a good stress benchmark if it didn't favor amd over nvidia though.. but then several other games favor nvidia over amd even with similarly powered cards.