cybereality
[H]F Junkie
- Joined
- Mar 22, 2008
- Messages
- 8,789
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Surprising they never compared to either Freestyle (NVidia) which is over a year old, nor Reshade (Open) which has been doing this stuff for a long time. I suppose it wouldn't be shooting fish in a barrel then.
I know Reshade+SweetFX from the Fallout 4 mod community, and it drastically changes that graphically underwhelming game into a decent, respectable-looking one (apart from other mesh/texture mods).
Edit: some of the comments in that YouTube video mentioned that this "Radeon Image Sharpening" might be how AMD fulfills Sony/Microsoft's claims of "4K fidelity" (or close enough) on their upcoming next-gen consoles, and I think that's a pretty good, and logical, assumption to take.
Yeah, honestly the current checkerboard method may not be true 4K but it still results in a very impressive image quality. Zero Dawn and Titanfall 2 both looked great.You already have resolution scaling, and Checkerboard Rendering on the current generation which does a good job. I read a detailed description on how they do it in Zero Dawn and it's pretty serious work, not a simple resize, but I think better results than simple resize and sharpen.
Well, to be fair, AMD is saying this feature is tied to the new architecture, which is why it is only available on Navi.But I was assured it was only possible to do such things with tensor cores...
DLSS has flopped hard, so the comparison here is kind of shooting fish in a barrel.
But DLSS is running at 1440p, before it's interpolation to 4K, and they are comparing 1700-1800p with sharpening, which is a bit of a mismatch.
NVidia has it's own post process feature set that includes sharpening (and a many other filters) which I mentioned in another thread:
https://hardforum.com/threads/whos-planning-to-buy-5700-gpu.1982369/page-7#post-1044259763
Surprising they never compared to either Freestyle (NVidia) which is over a year old, nor Reshade (Open) which has been doing this stuff for a long time. I suppose it wouldn't be shooting fish in a barrel then.
It's hilarious it's "DLSS but better" considering nVidia has specialty hardware... crazy to me. I was so excited to DLSS2X (AI super sampling rather than DLSS which is AI upscaling) which never actually materialized. I'll be salty about that for years to come.
Well, to be fair, AMD is saying this feature is tied to the new architecture, which is why it is only available on Navi.
The developer of ReShade has ported the CAS algorithm over and you can now use it on any card and any game. The only downside is a slightly larger performance hit since the method would normally make use of FP16 and rapid packed math on Navi.
I find it funny
nVidia feature sucks - "Developers aren't doing it right"
AMD feature sucks - "AMD sucks"
Anyone who bought into DLSS deserves exactly what they paid for.
Anyone who bought into DLSS deserves exactly what they paid for.
The response to AMD's sharpening seems mostly very positive, not sure why you are so upset?
Wasnt the DLSS implementation in BFV particularly poorly implemented?
I never saw that kind of detail loss in Anthem with DLSS on.
Nice try, but going from native 4k to DLSS running at 1440p has the same performance hit as going from native 4k to 1800p with CAS, so it is still an incredibly valid comparison.
But I was assured it was only possible to do such things with tensor cores...
I find it funny
nVidia feature sucks - "Developers aren't doing it right"
AMD feature sucks - "AMD sucks"
Anyone who bought into DLSS deserves exactly what they paid for.
The response to AMD's sharpening seems mostly very positive, not sure why you are so upset?
I would love to see the reshade version on a pascal chip like 1080 ti/ Titan XP compared to 5700/5700xt using it natively.
The funny thing about all this is nVidia didn't even need the Super series of cards. If they ported 1080 ti to the current node Turing uses and priced it at $350 it would make Navi DOA. I've never been a fan of turing and felt tensor cores were a way for nVidia to subsidize their datacenter ambitions at the cost of consumer gaming. At least dxr is still intriguing enough though.
Well, to be fair, AMD is saying this feature is tied to the new architecture, which is why it is only available on Navi.
As a small experiment I ran Conan Exiles at 1440p on my 4k monitor and used the Nv ex[erience in game tools from the overlay to sharpen and otherwise tweak things a bit and felt it came out allright.
As expected, The RTX2070 has no problems running the game @60fps 1440p.
I use nVidia freeplay/filters in games reshade doesn't work with almost identical results which is nice. I'm surprised nVidia didn't advertise it more as it works like RIS but in more games, especially dx11.
I use nVidia freeplay/filters in games reshade doesn't work with almost identical results which is nice. I'm surprised nVidia didn't advertise it more as it works like RIS but in more games, especially dx11.