cageymaru
Fully [H]
- Joined
- Apr 10, 2003
- Messages
- 22,093
Modern day gaming effects that users notice the most are those that manipulate light sources in a scene. The VR game development house ARVI, developers of VR titles such as The Last Day of Defense and more created a blog post that explains "ambient occlusion" (AO) and tackles its various modern day implementations in gaming. Screen Space Ambient Occlusion (SSAO), Horizon Based Ambient Occlusion (HBAO), HBAO+, HDAO, VXAO, and others affect the visuals in gaming positively and sometimes negatively. Don't forget to try the sliders at the end of the article to see the before and after effects of various ambient occlusion technologies. They have more blog posts on anti-aliasing and other VR topics.
Many people underestimate the ambient occlusion technology, but in its importance, it stands only behind the effect of global illumination (GI). Global illumination and ambient occlusion are complementary effects; their task is to approximate the effect of real radiosity that occurs in real life in the multiple reflections of light and shading. GI models how light is bounced off of the surface onto another surface, whereas ambient occlusion approximates the shading effect from GI. This article highlights the meaning of ambient occlusion, the main AO algorithms, and their use in virtual reality (VR).
Many people underestimate the ambient occlusion technology, but in its importance, it stands only behind the effect of global illumination (GI). Global illumination and ambient occlusion are complementary effects; their task is to approximate the effect of real radiosity that occurs in real life in the multiple reflections of light and shading. GI models how light is bounced off of the surface onto another surface, whereas ambient occlusion approximates the shading effect from GI. This article highlights the meaning of ambient occlusion, the main AO algorithms, and their use in virtual reality (VR).