I noticed the lack of Anisotropic Filtering on xbox games and can sort of understand because of the hardware. But it wasn't particularly noticable thanks to the low resolution.
However, I find it really annoying on 360, particularly in high def. I dont see any reason why developers dont use it. I've just bought GRAW and that particular title suffers REALLY badly from banding. It starts about 3 feet in front of your player and gets really blurry the further out you go. Apart from that the game looks great.
Blurry (http://media.xbox360.ign.com/media/736/736206/img_3441516.html)
If you're not looking for it you wont notice, but when you do, it will bug the hell out of you.
I'd imagine that with a console as powerful as the 360, developers should at least have 2xAF in games. The performance hit would be negligable and would improve image quality no end.
So why not enable it?
However, I find it really annoying on 360, particularly in high def. I dont see any reason why developers dont use it. I've just bought GRAW and that particular title suffers REALLY badly from banding. It starts about 3 feet in front of your player and gets really blurry the further out you go. Apart from that the game looks great.
Blurry (http://media.xbox360.ign.com/media/736/736206/img_3441516.html)
If you're not looking for it you wont notice, but when you do, it will bug the hell out of you.
I'd imagine that with a console as powerful as the 360, developers should at least have 2xAF in games. The performance hit would be negligable and would improve image quality no end.
So why not enable it?