Since I use mods, I have FO4 set to only update if opened thru Steam. What did I find? It had the 14.1 gig update queued. I had to stop the download, it's sitting on "suspended" now, but still on the download page.
I'd wait until at least F4SE is updated, and maybe the "Unofficial Fallout 4 patch", they are the basis for a lot of mods. Plus "Baka Scrapheap" and maybe "Buffout", too.
I'm torn, primarily from expecting their voices to match the games, lot's of cognitive dissonance there, especially Claptrap's voice. And the female actors seem to be trending older (they're all still looking good, but they are visibly older than in the games). Unless it's set in the future...
IV is missing some things compared to III, changes that I have found so far are: ships you get for free (stacked in a fleet) in early game can take on guards of the good anomalies; game is broken into smaller areas that need hypergates researched to get to other areas/races (a la MOO); GUI (of...
Yeah, didn't know it was on Epic, got an email from Stardock about the Steam posting. Playing now, more complex than III, but still has the basic bones.
Try Sim Settlements 2 (https://simsettlements.com/site/index.php), not only builds up your settlements, has a pretty good quest line. They have options of placing your own layout or choosing one of the user-designed settlements, then assign a mayor. It's kind of a 'set it and forget it' mod...
You'll have to be careful with SS2 (plus it's expansion). Do things in the exact order for quests, not a lot of leeway because of the scripts. Positioning relative to the quest object is important, too, many times you'll think the script went off the rails when you needed to be a few feet to...
F4SE notwithstanding, what about the myriad other mods that depend on regular scripts. I'm on a couple of discord forums and they're not happy at what's likely to happen. Not every mod (cc excluded, maybe) that Beth will work with. It's looking like there will have to be an "oldFO4" and...