Cyberpunk 2077

Man if their goal was to make you feel hopeless and depressed after that ending they sure succeeded.
To be fair that's the nature of the cyber punk genre. Guns, computers, and dystopia. No gobs of unicorn meats in rainbow burritos. Though, chummer, I happened to know a street vendor that sells some vat meat that tastes chemically identical to unicorn meat. But it's not unicorn meat, but almost in every way but a few key ones.

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Second pic is from Shadowpunk, basically Cyberpunk with magic and Tolken races. Such a fun universe!
 
First experience with CP is not so good.

I downloaded the game the other day and also the patch. I go to start a new game. After the cutscene at the beginning I'm supposed to go talk to the mechanic except that I'm at the bottom of the screen, outside the level, looking straight up at the level that's like 1000 feet above me in the sky lol. WTF? I've been playing games for 20+ years and the game has a bug right at the beginning of the game.
 
First experience with CP is not so good.

I downloaded the game the other day and also the patch. I go to start a new game. After the cutscene at the beginning I'm supposed to go talk to the mechanic except that I'm at the bottom of the screen, outside the level, looking straight up at the level that's like 1000 feet above me in the sky lol. WTF? I've been playing games for 20+ years and the game has a bug right at the beginning of the game.
I've got 700 hours in this game, including several playthroughs of the launch version and I've never seen that. The game's not perfect, but its in pretty good order these days.
 
First experience with CP is not so good.

I downloaded the game the other day and also the patch. I go to start a new game. After the cutscene at the beginning I'm supposed to go talk to the mechanic except that I'm at the bottom of the screen, outside the level, looking straight up at the level that's like 1000 feet above me in the sky lol. WTF? I've been playing games for 20+ years and the game has a bug right at the beginning of the game.
i assume you went south of the border to acquire the game, otherwise what is this "and i downloaded the patch"? even the GOG standalone version is pre-patched. more power to you, but expect bugs going that route
 
First experience with CP is not so good.

I downloaded the game the other day and also the patch. I go to start a new game. After the cutscene at the beginning I'm supposed to go talk to the mechanic except that I'm at the bottom of the screen, outside the level, looking straight up at the level that's like 1000 feet above me in the sky lol. WTF? I've been playing games for 20+ years and the game has a bug right at the beginning of the game.
You separately downloaded "the patch?" when all legitimate versions have no individual patch to get? This is a known copy protection feature, next time buy the game ;).
 
i assume you went south of the border to acquire the game, otherwise what is this "and i downloaded the patch"? even the GOG standalone version is pre-patched. more power to you, but expect bugs going that route

Even if it isn't a legit copy that is unlikely. Those are updated as well. Sounds like an one off bug that a reload/restart can fix.
 
You separately downloaded "the patch?" when all legitimate versions have no individual patch to get? This is a known copy protection feature, next time buy the game ;).
Cyberpunk 2077 is DRM-free, so nothing is stopping people from uploading the newest version of the game. "The patch" sounds like some kind of lure to get people to install malware without them knowing any better.
 
Cyberpunk 2077 is DRM-free, so nothing is stopping people from uploading the newest version of the game. "The patch" sounds like some kind of lure to get people to install malware without them knowing any better.
I was being facetious on the copy protection part (not the rest)... Guess I should have put a /s instead of a wink :p.
 
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I purchased the game from an alley behind Ralph's. There was a guy selling a bunch of them from a full size white cargo van, he also had high end speakers for very low prices but I skipped on those.
huh... well that's weird then, that SHOULD work fine so i dunno why you're having issues. *shrug*
 
First experience with CP is not so good.

I downloaded the game the other day and also the patch. I go to start a new game. After the cutscene at the beginning I'm supposed to go talk to the mechanic except that I'm at the bottom of the screen, outside the level, looking straight up at the level that's like 1000 feet above me in the sky lol. WTF? I've been playing games for 20+ years and the game has a bug right at the beginning of the game.

Gotta ask, is Steam in root or in program files?
 
I got the game working correctly. Apparently I was using WeMod and had the fly code on and that's what caused the clipping. I played a couple of hours and will finish the game but I gotta say, the city feels dead compared to a game like GTA 5. It just seems like this is more of a Crysis game where the developers prioritize graphics over game play (see the post above mine for an example).
 
What do you mean by that? You can't walk 2 feet without bumping into someone in certain area's of the game and theer are tons of vehicles on the road, sidequest everywhere, you sure you are playing the same game we are?
Dude got his copy of the game from a totally legitimate Warez.biz game site... so he's running into hiccups.
 
What do you mean by that? You can't walk 2 feet without bumping into someone in certain area's of the game and theer are tons of vehicles on the road, sidequest everywhere, you sure you are playing the same game we are?
He's probably got a cracked copy and he's running it on a potato. Crowd density, etc. set to minimum, etc.
 
He's probably got a cracked copy and he's running it on a potato. Crowd density, etc. set to minimum, etc.
Don't forget the immersion-breaking impact of "playing Cyberpunk like it's GTA" ;-) Opening fire into crowds, running over every pedestrian, etc is a quick way to reduce or halt crowd & traffic spawns as the NPCs flee the domestic terrorism being inflicted.

Reminds me of how early Cyb performance reviews (pre-automated-benchmark) often showed vastly different CPU performance than myself and other "roleplayer types" (yes, Cyb is an RPG!) were experiencing and I couldn't figure it out until I saw sample "gameplay benchmark" footage from HUB / GN / et al.
They were just causing as much terror and destruction as possible with the justification that "combat increases graphics load", not understanding their induced chaos was greatly skewing their results by removing otherwise-common CPU bottlenecks as frightened NPCs fled the area, never to return.
 
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He's probably got a cracked copy and he's running it on a potato. Crowd density, etc. set to minimum, etc.

Even a cracked copy won't do that. Especially because there is nothing to crack with Cyberpunk. Maybe his settings are turned down. Though maybe he is referring to how the NPCs behave, which have gotten better but are still a bit less dynamic than GTA or RDR if I recall.
 
God folks just buy the game please. An incredible, beautiful experience. A technical wonder - that alone is worth the price of admission.
I've said it before, I think this is the best game I have ever played. New endings and neat stuff in Phantom Liberty.

I think I've hit 800 hours now, hit 700 after the DLC came out, and I hadn't played it since mid 2021 (got past 650) after doing all of the original endings. First playthru I went back to a month old save so I could do 1 thing different.. and had a month's worth of stuff to re-do. Still only on my second playthru but have done the same thing but for shorter hops back, I didn't rescue Takimura this time.

I remember on my first playthru, it was at like 5 or 6 months of playing in, and I find this whole huge area I hadn't seen yet, so cool. GLaDOS, Roy Batty, Neo's corpse. Lots of easter eggs all over. Several fucked up quests, where you think, omg this is so fucked up (Those kids on that farm, the convict's execution), but then, wow this is such a good game.

Hell I used to just get in my car and just drive, listening to the radio.

And even now I'm finding new stuff. Skippy finding his previous owner records (maybe this is a 2.0 thing, but I never did that quest before).

CP2077 gets you invested in many of the characters. You give a shit about them, which makes the stories and outcomes so impactful, memorable.
 
i'll say this, CDPR has a nearly impossible task ahead of them with the sequel. even the technical side of things is going to be sketchy because they're using UE5 now going forward.
 
I feel moving to UE5+ is going to help them immeasurably, the tools should speed up development and prevent about half of the issues we saw early in CP2077.
 
I feel moving to UE5+ is going to help them immeasurably, the tools should speed up development and prevent about half of the issues we saw early in CP2077.
That's what I'm thinking. Red Engine was a huge shit show in the early days of this game.
 
I feel moving to UE5+ is going to help them immeasurably, the tools should speed up development and prevent about half of the issues we saw early in CP2077.
It's hard to say, Red Engine is pretty well made now and it's very scalable. UE has had issues with larger environment in the past, but that might be changing. I think it's also likely it takes so long for them to get their next game out that most of those issues are ironed out. I can't say with any certainty what causes performance issues in larger games but there's a number of things I could see being problematic in large environments.
 
I honestly have kinda mixed feelings about the switch to UE5 for future games. One one hand, using an existing engine with support available from the engine developer should mean less engine-related work for CDPR since they won't have to contend with their own spaghetti code and that could make for a more stable release next time. (I say "could" because it's not like UE games are universally performant and bug-free)

On the other hand, Red Engine has given CDPR games - especially Cyb- a unique "feel" that I haven't experienced in other titles. With RE, CDPR can kinda do whatever they want- the only constraints are how far they're willing to change the engine and any inherent limitations with RedScript. There's a lot of little things like how movement feels and loads of non-obvious game systems (outside of the skill trees and combat mechanics) that give NC a unique experience. There's soooo much depth to the mechanics of Cybpunk that really reward long repeat playthroughs and careful observation of the game world and characters. I worry some of that would be lost with an off-the-shelf engine. Of course there's some big strengths to the game that aren't engine-dependent like the writing, voice acting, character development, art design etc. But idk I just worry that something will be lost switching to a "generic" engine.

And that's not even getting into the modding situation- Cyberpunk has a huge, enthusiastic modding community with access to incredible tools that have cranked out some awesome content and game changes. Will that be possible on UE5? I haven't played an unmodded Cyb playthrough since my second character in early 2021. I make mods for Cyberpunk- both publically distributed and for personal use and enjoy dozens (maybe hundreds by now?) of mods made by others. I do not imagine I'd be continuing to play Cyberpunk on a weekly basis for over 3 years without an extensive modlist!

Maybe I'm just being a paranoid downer, idk. We'll see how things shape up.
 
I honestly have kinda mixed feelings about the switch to UE5 for future games. One one hand, using an existing engine with support available from the engine developer should mean less engine-related work for CDPR since they won't have to contend with their own spaghetti code and that could make for a more stable release next time. (I say "could" because it's not like UE games are universally performant and bug-free)

On the other hand, Red Engine has given CDPR games - especially Cyb- a unique "feel" that I haven't experienced in other titles. With RE, CDPR can kinda do whatever they want- the only constraints are how far they're willing to change the engine and any inherent limitations with RedScript. There's a lot of little things like how movement feels and loads of non-obvious game systems (outside of the skill trees and combat mechanics) that give NC a unique experience. There's soooo much depth to the mechanics of Cybpunk that really reward long repeat playthroughs and careful observation of the game world and characters. I worry some of that would be lost with an off-the-shelf engine. Of course there's some big strengths to the game that aren't engine-dependent like the writing, voice acting, character development, art design etc. But idk I just worry that something will be lost switching to a "generic" engine.

And that's not even getting into the modding situation- Cyberpunk has a huge, enthusiastic modding community with access to incredible tools that have cranked out some awesome content and game changes. Will that be possible on UE5? I haven't played an unmodded Cyb playthrough since my second character in early 2021. I make mods for Cyberpunk- both publically distributed and for personal use and enjoy dozens (maybe hundreds by now?) of mods made by others. I do not imagine I'd be continuing to play Cyberpunk on a weekly basis for over 3 years without an extensive modlist!

Maybe I'm just being a paranoid downer, idk. We'll see how things shape up.

There is nothing about the movement and whatnot that cannot be done in UE5 or other engines. Visually it may look a bit more similar to other UE5 games but assuming they make their own modifications, which most big studios do, it will also have slightly different graphical feature implementation. Or major, depends on how much they change. For modding it will likely become much better. UE5 has the biggest development community of all engines.

Whether this is a good move or not depends on CD Projekt. Will it end up being a stuttering mess like a lot of not so good UE4/5 games? Or will it be an unworkable mess like Cyberpunks Red engine? Or will it end up being a smoothly optimized, well running game? We won't know until they release a game using it.
 
There is nothing about the movement and whatnot that cannot be done in UE5 or other engines. Visually it may look a bit more similar to other UE5 games but assuming they make their own modifications, which most big studios do, it will also have slightly different graphical feature implementation. Or major, depends on how much they change. For modding it will likely become much better. UE5 has the biggest development community of all engines.

Whether this is a good move or not depends on CD Projekt. Will it end up being a stuttering mess like a lot of not so good UE4/5 games? Or will it be an unworkable mess like Cyberpunks Red engine? Or will it end up being a smoothly optimized, well running game? We won't know until they release a game using it.
There is still yet a game to be released on UE5 that isn't a complete technical mess. UE4 was fine before they updated it for DirectX 12.
 
There is still yet a game to be released on UE5 that isn't a complete technical mess. UE4 was fine before they updated it for DirectX 12.
I think of myself as a gamer, but I just looked at the unreal 5 engine game list and I’ve only played two of them and I don’t even recognize the vast majority. The two I’ve played from the list worked perfectly fine. Fortnite and hot wheels unleashed 2

https://www.ign.com/games/feature/unreal-engine-5
 
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