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Same game as always. Chess. Nobody throws super computers at CP2077 or Alan Wake or whatever, buy they build them to win at chess.
I’m sure they probably wanted to make them bigger but couldn’t because today’s highest end hardware can barely keep up with even the smaller environments. They are so richly detailed it’s ridiculous. The lightning and models used in the game are just insane. They are without question the new gold standard. Everything is cranked to 11.Alan Wake 2 kinda is, but you have to keep in mind how small the environments are. They look absolutely amazing, but you're exploring areas that make up like 3 city blocks. For something bigger, I'll toss out a recommendation for Hogwarts Legacy. When you crank the details on that game, the lighting and reflection effects look phenomenal. It's also gigantic, so it has a different vibe.
Just curious, but how do you counter that? Like what hardware would net you 70fps on ultra without hassle and no questions asked? Or we waiting for 5000series?Definitely Alan Wake 2 at the moment. I'm getting 37-40 fps on a 13900KS and 4090 with max settings no DLSS.
Cyberpunk is several years old now. Amazing looking game for sure, but AW2 is UE5 and just released.Alan Wake 2? I thought it was Cyberpunk? Wow, I'm way out of the loop...lol
AW2 is not a UE5 game. It's using a heavily modified North Light engine. North Light is Remedy's own in house engine and was used to similarly stunning effect with Control in 2019 pushing the boundaries of what was thought possible then too. Up till Control released, we were only seeing games use RT for either just reflections, shadows or global illumination. Control launched and combined all of them together and even added more RT effects on top of it.Cyberpunk is several years old now. Amazing looking game for sure, but AW2 is UE5 and just released.
We are definitely waiting for RTX 5000 series. I really think Nvidia needs to just pump up the RT core counts and truly embrace it. The RTX 4090 only has 128 RT cores, they need to really double or even triple that amount.Just curious, but how do you counter that? Like what hardware would net you 70fps on ultra without hassle and no questions asked? Or we waiting for 5000series?
Man I read that last week but for some reason I still said it was UE5, no idea why. Probably because a bunch of recent releases are UE5.AW2 is not a UE5 game. It's using a heavily modified North Light engine. North Light is Remedy's own in house engine and was used to similarly stunning effect with Control in 2019 pushing the boundaries of what was thought possible then too. Up till Control released, we were only seeing games use RT for either just reflections, shadows or global illumination. Control launched and combined all of them together and even added more RT effects on top of it.
We are definitely waiting for RTX 5000 series. I really think Nvidia needs to just pump up the RT core counts and truly embrace it. The RTX 4090 only has 128 RT cores, they need to really double or even triple that amount.
Robocop Rogue City is a UE5 game and looks pretty good but only using software Lumen for some reason. The best looking game currently out using UE5 is probably Immortals of Aveum or honestly Fortnite if you crank up all the visuals. The problem with most currently released UE5 games is they either don't use any of the Lumen effects or use the software version of it and most don't use Nanite which is UE5's method similar to Mesh Shaders allowing for insane geometric detail.Man I read that last week but for some reason I still said it was UE5, no idea why. Probably because a bunch of recent releases are UE5.
Yeah I played the robocop demo, didn't seem amazing or anything. Lords of the Fallen seemed to impress some.Robocop Rogue City is a UE5 game and looks pretty good but only using software Lumen for some reason. The best looking game currently out using UE5 is probably Immortals of Aveum or honestly Fortnite if you crank up all the visuals. The problem with most currently released UE5 games is they either don't use any of the Lumen effects or use the software version of it and most don't use Nanite which is UE5's method similar to Mesh Shaders allowing for insane geometric detail.
Set dlss quality and/or frame generation. Or turn down a few settings not even visible while playing for a huge boost with no real visual quality loss. I'd recommend dlss quality.Just curious, but how do you counter that? Like what hardware would net you 70fps on ultra without hassle and no questions asked? Or we waiting for 5000series?
I've been feeling very similar lately. All these great games coming out, and while they do look good in their own right, they in no way shape or form look leaps and bounds better than titles released within the last 5 years. And I know it's become somewhat of a meme, but it really does point to developers not optimizing games worth a fuck.I don't know what it is with a lot of the current games coming out, but they really don't look good enough to justify the hardware or the performance.
Starfield, Robocop Rogue City, look good, but no where near good enough to where it should be making my PC sweat at 1440.
I'm loving Robocop, its a great game. But aside from a couple effects or reflections, you can't tell me it looks better than LA Noir.
I've been feeling very similar lately. All these great games coming out, and while they do look good in their own right, they in no way shape or form look leaps and bounds better than titles released within the last 5 years. And I know it's become somewhat of a meme, but it really does point to developers not optimizing games worth a fuck.
Part of that is cost of using modern techniques, and part of it is whether you notice certain things or not.I don't know what it is with a lot of the current games coming out, but they really don't look good enough to justify the hardware or the performance.
Starfield, Robocop Rogue City, look good, but no where near good enough to where it should be making my PC sweat at 1440.
I'm loving Robocop, its a great game. But aside from a couple effects or reflections, you can't tell me it looks better than LA Noir.
I really haven't seen a game that outlooks the candy yet.best looking games are the ones with the best RT implementations- Cyberpunk path tracing, Metro Exodus Enhanced Edition, Dying Light 2, Spider-Man Remastered, Ratchet and Clank- Rift Apart...even Witcher 3 RTX and Portal RTX as far as older games
don't sleep on Ratchet and Clank on PC as far as eye candy
I am not sure if Starfield count here, Robocop could be small dev team doing something quite ambitious made possible because of Unreal 5 modern technique (which come with tradeoff on the performance side of things currently)Part of that is cost of using modern techniques, and part of it is whether you notice certain things or not.
Why don't people program games in assembly anymore?
Are programmers just not smart anymore?
There's definitely performance issues with a lot of modern games, but coding a AAA game in assembly isn't gonna happen. Modern games have millions and millions of lines of code and there's often a ton of scripting too (for example, Cyberpunk 2077 has IIRC over 300,000 lines of Redscript in addition to the millions of lines of C++ for the engine). Writing that in assembly would be a massive undertaking to begin with- and then what do you do when bugs need to get patched, or features added, or gameplay rebalanced?Why don't people program games in assembly anymore?
Are programmers just not smart anymore?
Coding the engine in C/C++ and then relying heavily on scripting may not be the most performant way but it's what makes fully-featured modern AAA games possible. Nobody is gonna make a Cyberpunk or Starfield in Assembly in any reasonable amount of time. Hell, even Doom and Quake were largely coded in C and that's going on 30 years ago.