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Thanks this was a very good breakdown and pretty much reaffirmed what I believed about VEGA and NAVI.
Thanks this was a very good breakdown and pretty much reaffirmed what I believed about VEGA and NAVI.
I'm still rather irritated with reviewers who insist on including more DX11 games in their reviews than DX12.
Some games are 7 years old. We should not be seeing them.
I'm still rather irritated with reviewers who insist on including more DX11 games in their reviews than DX12.
That's the problem any new game you buy today supports DX12. We should not be seeing 7 year old titles anymore. It's getting so bad that many of them have stayed longer than Quake ever did.As long as the majority of games are coded with DX11 they will continue to be used like that and that's as it should be.
Given the veritable ass that many DX12 implementations are representative of, I don't see a problem at this time. But it should be mentioned by reviewers when they eschew DX12 for DX11 as to why they're still doing it.
Performance varies amongst the games of course. They always will. But seeing a heavier weight placed on DX11 over 12 we should not be seeing. It's been 5 years. Every game released today supports 12 and every card released in like the last 4 supports it.
At this point it should be closer to equal at the minimum. But we are still seeing a really crazy 75% catering to DX11 on some sites which is nuts.
But seeing a heavier weight placed on DX11 over 12 we should not be seeing.
Now, given how slowly and how poorly the DirectX 12 uptake has been, something that I didn't expect myself, we'll probably see DirectX fade and Vulkan take over. When it comes to gaming I'm performance-oriented and that usually means supporting DirectX, but from what I've seen Vulkan seems to provide the best experience, and it's multi-platform. That's starting to become a much bigger deal not just with Linux gaming but also with mobile gaming and 'hybrid' mobile gaming like on the Nintendo Switch.
I've been saying this for probably 4-5 years, and usually a bunch of DX proponents (like they actually cared what API's were being used) tried to argue that devs code for what is popular. Which makes zero sense. Originally my discussion was discussing the lack of macOS development for games, and obviously I was arguing that using open API's to allow easier porting from platform to platform would allow devs to make more money as it would require significantly less resources to port when using an API that is supported by multiple OS'. (Blizzard and iD more or less have the gaming market cornered on macOS as most other companies don't bother to port. There are some others like Gearbox and Firaxis that also generally port to macOS).
I have no idea why every dev doesn't just code on Vulkan and go multi-platform with everything. By widening what platforms your game is on you simply make more money. DX is needlessly restrictive in terms of OS and outside of XBox isn't supported on any other OS or platform. Hopefully consoles will change this tide. Microsoft keeping a stranglehold on gaming needs to die. If gaming consoles can be the impetus to get us there, I'm all for it.
I hope Vulkan is the future. So I can get some good gaming on other platforms, so I don't have to dual boot into a terrible OS just to play games occasionally, and hell, so the devs can just make some more money.
Originally my discussion was discussing the lack of macOS development for games
Given that Apple rarely builds hardware that targets desktop gamers... yeah.
I wouldn't code for Apple either.
Linux is also a niche, but there's more of a focus there on the part of OEMs and the community (separately and together).
With DX12, at least you're hitting a major console and the only real desktop market -- Vulkan, while I'd like to see more of it for the sake of Linux gaming and developers seem to screw it up less, would only really be a draw outside of dedicated open developers (basically id) if it were used on say a Playstation.
This. Idk why MacOS support even matters. Their laptops and iMacs generally only come with Intel integrated gpu. If they do get a discrete gpu it is a low end AMD GPU. Hell Apple doesn't even support much in the way of Nvidia. You know the company that owns the biggest chunk of the market. Outside of simple old games you are doing it wrong when it comes using a Mac for gamingGiven that Apple rarely builds hardware that targets desktop gamers... yeah.
I wouldn't code for Apple either.
Linux is also a niche, but there's more of a focus there on the part of OEMs and the community (separately and together).
With DX12, at least you're hitting a major console and the only real desktop market -- Vulkan, while I'd like to see more of it for the sake of Linux gaming and developers seem to screw it up less, would only really be a draw outside of dedicated open developers (basically id) if it were used on say a Playstation.
DX gives ZERO advantages and only limits platform.
Thanks this was a very good breakdown and pretty much reaffirmed what I believed about VEGA and NAVI.
I'm still rather irritated with reviewers who insist on including more DX11 games in their reviews than DX12.
Some games are 7 years old. We should not be seeing them.
More information is never bad but intentionally withholding information is worse.More information can never hurt. Unless you simply dont understand what you are seeing
More information is never bad but intentionally withholding information is worse.
Actually it is.Correct. But that was not your claim.
I believe if you dont use it for compute purposes (OpenCL/ROCm) it is a better idea to sell it before the value drops.. and get a RX 5700 XT or some cheap placeholderWow that's pretty interesting. I guess I'll keep my VII around for a while then. Should be good in a year or three :-D