for it to work...
(this is right, right?)
I've got an 8800GTS 320 meg card... well... with the 640's coming down so much in price, SLI might be in the works...
but wait... different memory amounts...
I was thinking about something...
What about flashing the 320 version with a 640 bios? Now, I know the possibilities here - a game would think that it had 1280 megs of video ram to work with and start dumping it on there...
BUT, the question is, is HOW does a game dump info on to a vid card? Does it start with one? In that case, if you knew that the higher card in slot X would be filled before the lower card in the other slot, then you would have actually 960 megs to work with, and *theoritically* should not get any games crashing out on you until you hit that mark.
I'm just being creative here - a simple "no that won't work" is fine, but a more detailed "that won't work because" would be even nicer.
Danke!
(this is right, right?)
I've got an 8800GTS 320 meg card... well... with the 640's coming down so much in price, SLI might be in the works...
but wait... different memory amounts...
I was thinking about something...
What about flashing the 320 version with a 640 bios? Now, I know the possibilities here - a game would think that it had 1280 megs of video ram to work with and start dumping it on there...
BUT, the question is, is HOW does a game dump info on to a vid card? Does it start with one? In that case, if you knew that the higher card in slot X would be filled before the lower card in the other slot, then you would have actually 960 megs to work with, and *theoritically* should not get any games crashing out on you until you hit that mark.
I'm just being creative here - a simple "no that won't work" is fine, but a more detailed "that won't work because" would be even nicer.
Danke!