That seem a bit of a contradiction here, I too understood has them not running at 4k2.) Both the PS5 and XB are capable of running Fortnite with RT features on at 60 fps in 4k.
3.) Both the PS5 and XB are obviously using resolution up-scaling reconstruction techniques as well as other optimization to run Fortnite with these features and to reach 4k/60 frame locked.
Metro Exodus also run at "4k-60fps" with RT on
It is not like cyberpunk ran that well without RT on consoles either, we are comparing one of the biggest money maker in history of cultural product budget 5 years in of updates versus a very rough product.4.) Cyberpunk doesn't run nearly as well on consoles and is incapable of consistent frame rates with any form of RT features on on PS5 or XB.
The performance drop in Fortnite passing to UE 5.1 seem to be incredibly massive, in the same range than previous RT implementation did (the minus -50% type) but maybe I am missing something.
Did not look much, but I do not see how the performance hit in the last Fornite is not really similar to enabling RT in previous title and something particularly revolutionary.
We are talking about something that put a new 7900xt at 60fps-under 60fps at 1440p a game that would go near 200fps at high setting with a 6950xt.
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