I was thinking about this the other day when thinking of hte possibility of the PPU..
the physics and interaction of objects is a good thing, but for me the exciting part would be when the virtual world itself, is literally held together and handled by a PPU.
this is probably not even feasible in the near future but its still a nice goal to have..
specifically terrain and its deformability.
Right now terrain is handled fairly crudely, its like a thin piece of paper everything is glued to, its textured and molded to represent terrain. To deform this is a huge undertaking, you have to deform the paper realistically and then stitch it back together..
Now imagine instead of building terrain like a paper sheet, you literally have tiny grains of "Dirt" particles that are given a certain attaction that makes them stick together and behave similar to real terrain. They are then molded within the realm of the physical affinity for each other.. similar to how you mold clay.
The door is now opened for all sorts of possiblities, deforming the terrain is now a matter of deforming the particles instead of trying to deform the paper and keep it all together.
applying this to buildings where you build via Bricks and mortar and their physic attributes that make them stand and the ability for total terrain and building destruction would be an awesome thing if it happens (which the PPU is hopefully taking us there)..
ofcourse this means tracking hundreds of thousands to millions of objects and their physical calculations (probably something the current PPU can't even come close to).. but if the PPU takes off, maybe we'd see something that literally could do it..
the physics and interaction of objects is a good thing, but for me the exciting part would be when the virtual world itself, is literally held together and handled by a PPU.
this is probably not even feasible in the near future but its still a nice goal to have..
specifically terrain and its deformability.
Right now terrain is handled fairly crudely, its like a thin piece of paper everything is glued to, its textured and molded to represent terrain. To deform this is a huge undertaking, you have to deform the paper realistically and then stitch it back together..
Now imagine instead of building terrain like a paper sheet, you literally have tiny grains of "Dirt" particles that are given a certain attaction that makes them stick together and behave similar to real terrain. They are then molded within the realm of the physical affinity for each other.. similar to how you mold clay.
The door is now opened for all sorts of possiblities, deforming the terrain is now a matter of deforming the particles instead of trying to deform the paper and keep it all together.
applying this to buildings where you build via Bricks and mortar and their physic attributes that make them stand and the ability for total terrain and building destruction would be an awesome thing if it happens (which the PPU is hopefully taking us there)..
ofcourse this means tracking hundreds of thousands to millions of objects and their physical calculations (probably something the current PPU can't even come close to).. but if the PPU takes off, maybe we'd see something that literally could do it..