NEWS: This IS H/W accelerated - get it here: http://www.stokedrider.com/game.htm
Can't find any other comparisons of PhysX vs no PhysX scenarios, so I guess this could be the first PPU benchmark hehehe - 2 firsts in a day for [H]
Finally - Any requests on what to do next?
OK - my BFG card arrived today
So I've downloaded half of the internet trying to find a game/program that uses the hardware accelerated PhysX ver 2.4.0.
The only program I've found so far is Stoked Rider featuring Tommy Brunner.
The PhysXCore.dll that comes with the demo reads version 2.4.0 - so the number's right!
Unfortunately there isn't any option to enable or disable HW physics in the game, so I'm going to try FRAPSing some 800x600 action with the BFG card enabled and disabled - I'll plonk some screenies and results up later.
UPDATE:
The STDout.txt file the game generates when starting up outputs the following:
/////////////////////////////////////
///// PHYSX SCENE INITIALIZED ///////
/////////////////////////////////////
Ich bin ein hack der was chaeckt...128 / 128
RiderEntity::RiderEntity()
RiderEntity::~RiderEntity()
RiderEntity::RiderEntity()
RiderEntity::~RiderEntity()
HardwarePhysic::~HardwarePhysic()
Even after disabling the PPU this section stayed the same, so I guess it's not definitive proof
UPDATE 2:
FRAPS:
With PhysX card enabled
Frames, Time (ms), Min, Max, Avg
1579, 23016, 47, 191, 68.604
Without PhysX card enabled
Frames, Time (ms), Min, Max, Avg
1655, 25219, 46, 193, 65.625
This was a pretty rushed comparison - not to mention pretty crude - and tbh I don't see the card getting an awful lot of work in this game...
UPDATE 3:
Seeing as 3Dmark06 uses the PhysX engine I figured I'd try a little benching based around that.
Unfortunately the core.dll seems to be much older than the 2.3.1 version (the oldest .dll supported by hardware).
I benched all the same and found no differences between the mark with the PPU enabled or disabled - unsurprisingly...
I then gave switching the .dll's around a try on the hunch that 3DMark06 isn't a physics showcase and so would only use basic features likely to be the same between the old version and new version. This didn't fare very well - 3DMark crashed upon starting the CPU test, with an error message indicating the NovodeX engine refused to load.
Scavenging the loader.dll from Stoked Rider only yielded an error message on startup detailing an illegal instruction.
Rig:
3800+ venice s939
2gb Corsair XMS 3200
256mb 7800GTX (stock)
Res: 1024x768 - all other options at default
Can't find any other comparisons of PhysX vs no PhysX scenarios, so I guess this could be the first PPU benchmark hehehe - 2 firsts in a day for [H]
Finally - Any requests on what to do next?
OK - my BFG card arrived today
So I've downloaded half of the internet trying to find a game/program that uses the hardware accelerated PhysX ver 2.4.0.
The only program I've found so far is Stoked Rider featuring Tommy Brunner.
The PhysXCore.dll that comes with the demo reads version 2.4.0 - so the number's right!
Unfortunately there isn't any option to enable or disable HW physics in the game, so I'm going to try FRAPSing some 800x600 action with the BFG card enabled and disabled - I'll plonk some screenies and results up later.
UPDATE:
The STDout.txt file the game generates when starting up outputs the following:
/////////////////////////////////////
///// PHYSX SCENE INITIALIZED ///////
/////////////////////////////////////
Ich bin ein hack der was chaeckt...128 / 128
RiderEntity::RiderEntity()
RiderEntity::~RiderEntity()
RiderEntity::RiderEntity()
RiderEntity::~RiderEntity()
HardwarePhysic::~HardwarePhysic()
Even after disabling the PPU this section stayed the same, so I guess it's not definitive proof
UPDATE 2:
FRAPS:
With PhysX card enabled
Frames, Time (ms), Min, Max, Avg
1579, 23016, 47, 191, 68.604
Without PhysX card enabled
Frames, Time (ms), Min, Max, Avg
1655, 25219, 46, 193, 65.625
This was a pretty rushed comparison - not to mention pretty crude - and tbh I don't see the card getting an awful lot of work in this game...
UPDATE 3:
Seeing as 3Dmark06 uses the PhysX engine I figured I'd try a little benching based around that.
Unfortunately the core.dll seems to be much older than the 2.3.1 version (the oldest .dll supported by hardware).
I benched all the same and found no differences between the mark with the PPU enabled or disabled - unsurprisingly...
I then gave switching the .dll's around a try on the hunch that 3DMark06 isn't a physics showcase and so would only use basic features likely to be the same between the old version and new version. This didn't fare very well - 3DMark crashed upon starting the CPU test, with an error message indicating the NovodeX engine refused to load.
Scavenging the loader.dll from Stoked Rider only yielded an error message on startup detailing an illegal instruction.
Rig:
3800+ venice s939
2gb Corsair XMS 3200
256mb 7800GTX (stock)
Res: 1024x768 - all other options at default