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  1. M

    Will nvidia EVER fix the shimmering problem?

    I haven't actually seen them (don't have the game) but that sounds like a texture seam error to me. (texture not being stretched properly) but it could be a glitch resulting from the AA workarounds that the game uses to avoid AA borking the shaders. If that is the case then expect a fix either...
  2. M

    Will nvidia EVER fix the shimmering problem?

    I was just playing sof2 and I decided to take some time to look for the problem (especially the moire issues) I could not replicate any of them on any textures and did not see a single amount of flickering. (and I do know what the flickering looks like, I only see it when I have aniso opts on...
  3. M

    Will nvidia EVER fix the shimmering problem?

    it sounds like we are seeing the downside to the 6xxx's angle dependent AF. If that is the source of the probem it is curous that we haven't seen it on ATI's hardware before as they have had angle dependent AF since the 8500.
  4. M

    Will nvidia EVER fix the shimmering problem?

    I don't notice much shimmering, running 66.81 betas, though I have aniso opts off in most games, and tri opts off in those where I can take the perf hit and still max out settings. try turning opts off.
  5. M

    Can I legally get a longhorn beta?

    MSDN subscribers can get it, (a couple of builds anyways). It is neat, but still not at the point where it is a viable day to day os IMHO.
  6. M

    8250 3dmarks with X800PTE and FX53 @ 2.9G

    just because he can run it 24/7 doesn't mean he does. the top benchers, (macci, fugger, tom holck, oppainter, lardarse, etc) all are essentially making screamer runs. these machines are 3dmark stable long enough to get one run in. they aren't stable enough for day to day use, and you certainly...
  7. M

    8250 3dmarks with X800PTE and FX53 @ 2.9G

    Its not his, Its maccis. this is, as the inq has coined it, "Benchmarketeering" for ATI, just like his x800xt pe screamer runs on 03 and 01 back at the r420 launch.
  8. M

    Holee Molee the next XBOX will ba MAC!

    <Caution this is just conjecture and I could be totally wrong> I doubt the cell chip is too nifty given that big blue still uses the power architecture for all its big supercomputers. (It just took the world record w/ a machine with 1,600 power5+ chips, and the thing isn't even completed...
  9. M

    Dual Mac G5 2.5GHz

    Worse, if it is water cooled, it is a bad idea to run it at temps that approach the boiling point of water. (boiling water in pipes -> high pressure steam -> ruptured WC system -> $3000 paperweight and a complete and total ass raping by apple tech support. (which, last time I experienced it (~3...
  10. M

    OpenGL 2.0 was released...

    no, you miscomprehend, the reason that checking extensions isn't a very good way to check ogl compatabilty is that you have no clue whether or not that is done in hardware or software. I am not debating the value of the hardware or drivers, it is glview that I have a poor view of. Besides, if...
  11. M

    OpenGL 2.0 was released...

    glview only reports extensions, which is a rather poor way to determine ogl version compatability
  12. M

    Possible to get the 6-pin power cable for PCI-E cards anywhere?

    if it is anything like nv cards, it'll probably just spit error windows at you and scream low power, restricted usage, etc. IIRC you will also get VPU recovery errors, but as long as you don't stress it you shouldn't damage it, that doesn't mean I would advise it though. I would highly reccomend...
  13. M

    Possible to get the 6-pin power cable for PCI-E cards anywhere?

    unless you are using a psu with a 24 pin mobo connector, you won't be getting all of that 75W of power, so in that case having the cable becomes very important for stable operation.
  14. M

    Windows Graphics Foundation (WGF) the end to this Filtering Mess

    actually it is a combination of hardware and software, for example ATI's cards cannot do angle independent AF, that is hard wired into the chips. they also use less precision for AF calculations, that isn't changable. AFAIK nvidia's AA modes aren't programmable like ATI's are. (they can't change...
  15. M

    MOH: Pacific Assault Demo

    It was originally, but they kept on replacing parts of the engine until eventually nothing was left of the q3 engine (renderer was the last thing to go IIRC, physics and game code were the first)
  16. M

    6600 GT scores 7960 in 3Dmark03

    IIRC, nvidia said 1.87x the performance with SLI (average I assume)
  17. M

    6800...a power hog?

    ctrl panel --> administrative tools ---> event viewer --->system
  18. M

    x600 pcie + p4 lga = low 3dmark

    ok, just so people understand this x600 = 9600 x600pro = 9600pro x600xt = 9600xt they are identical in every respect except the x600s are PCI-e and the 9600s are AGP the cores are otherwise identical, so it should perform the same as a 9600
  19. M

    The new 600 series Prescotts...

    it depends how much OC protection the new chipsets have and how well companies get around it. though 267FSB should be very attainable on the 925xe as it is designed to run at that speed.
  20. M

    6800...a power hog?

    Gainward and PNY both list 350W for their ultras Gainward lists 350W for its GT PNY lists 300W for its GT BFG says 480W for the ultra, and 300W for the GT, My guess is that BFG never updated their site or packaging after Nvidia revised the specs
  21. M

    Half Life 2 Engine "old" compared to DOOM3?

    Hmm, I seem to recall an interview with someone at id (Might of been Tim Willits) in which when asked what Doom3 would do with water, he responded that there was no water stuff in the engine becuase it wasn't needed in Doom3, I'll try to find the interview.
  22. M

    18 min Halo 2 Zanzibar multiplayer video

    actually they use the NV2A, which is somewhere between a GF3 and GF4 with a few instructions thrown in that are unique to it.
  23. M

    Maybe a dumb question, but is there a S.M 3.0 patch for UT2004?

    yes, for all the money thrown into the game, it doesn't even use SM 1.1 very much at all, and where it is used it provides only performance
  24. M

    Half Life 2 Engine "old" compared to DOOM3?

    doom3, in its current state, doesn't do water at all. there is no water code in the engine.
  25. M

    Half Life 2 Engine "old" compared to DOOM3?

    someone already pointed this error out, apparently my edit was lost in cyberspace, consider it fixed
  26. M

    Half Life 2 Engine "old" compared to DOOM3?

    uh, the corpses burn away because they are consumed by the fires of hell, and if they remained the performance hit would be too great. if you want ragdolls kill the zombies, they don't go up in a puff of smoke, and dismemberment, the models gib, you can shoot the brain out, that isn't good...
  27. M

    Dual Xeons Overkill

    in that case then a dually would be overkill IMO
  28. M

    Half Life 2 Engine "old" compared to DOOM3?

    good point, I do mean specular maps, dunno what I was thinking when I wrote that
  29. M

    Hl2 Hdr

    If you want a good example of HDR try RTHDRIBL, it uses render to texture and fp blending in PS 2.0, so it isn't a good performance indicator of future HDR (which will use SM3.0 and FP framebuffer blending for performance purposes) but it can give you a good idea of the IQ benefits of HDR. (it...
  30. M

    Dual Xeons Overkill

    the overkill is lessened if you use that processing power to do some post processing and or resizing with ffdshow. (I believe it is threaded for SMP, if it isn't, then a dually would be overkill)
  31. M

    Hl2 Hdr

    I don't get it, you don't need HDR to render that.
  32. M

    Hl2 Hdr

    openexr and fp blending and framebuffer are not part of SM3.0 spec, it is simply a coincidence that they both happen to be on the same chip. ATI is not obligated to put them on a SM 3.0 chip, it just would be stupid of them not to.
  33. M

    Halflife 2 uses SM 3.0 Read it and Weap

    I'd take the Ferrari, so don't generalize, on topic, I don't think either side has reason to weep, as both companies latest cards seem to run the engine just fine with decent speed. any further speed increases are just icing on the cake
  34. M

    Half Life 2 Engine "old" compared to DOOM3?

    I thought that bump mapping simply altered the pixel coords of the relevant pixels and was independent of lighinting model, Apparently I was only part right, thanks for the great link. (Parralax mapping is much closer to what I was thinking of, just with texture coords)
  35. M

    Hl2 Hdr

    in performance, probably, (cut the number of passes) but the quality won't improve unless they change the method of doing it, which would be much more work.
  36. M

    Hl2 Hdr

    oh, HL2's HDR is definately nice when compared to no HDR, but it is still very much a compromise solution so as to allow it to perform well on first generation dx9 hardware. In many less extreme situations there would be little difference between HL2's HDR and an Openexr implementation, but in...
  37. M

    Halflife 2 uses SM 3.0 Read it and Weap

    well, technically Nvidia already has a 512mb card out, its a quadro though. also I expect that both companies will come out with 512mb cards about the same time
  38. M

    Halo ?, Humor me.

    dunno if it the cheapest anywhere, but newegg has it for $32
  39. M

    Halo ?, Humor me.

    for PC or Xbox?
  40. M

    Hl2 Hdr

    the thing about HL2's HDR is that IIRC they are using tone mapped int blending because doing fp blending on hardware that doesn't support it in the framebufffer (all current hardware except the NV4x chips) incurs massive perf hits. (you have to render to texture and do the blend as a PS...
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