I thought Mask of the Betrayer did a good job in this regard. I ended the game "acceptably", but chose to run off with my beau and explore the planescape instead of finish what I started, betraying Okku in the process. Curses, I didn't think of him! He was the one person (okay, bear god) in the...
If this article hadn't pointed out that Mozilla was developing the language, would you have known? It's not even mentioned on http://www.rust-lang.org. To say that they're making the language for the "glory of the company" is silly. They're making a tool to use for their next gen browser engine...
Really depends on your drawing style. The Intuoses require that you draw on and look at different places (your screen and the tablet). If you think that's a problem, get the Shield. I personally don't have a problem looking away from my hand as I draw, but I know some people who do.
Also with...
There are pretty good reasons to rebrand. One is that a lot of websites don't do feature detection properly and go "Internet Explorer client? Deploy IE8 hack mode!" It's worse for IE mobile, because for the same reason sites will serve it crappy desktop experiences.
MC and Visa have had a PIN feature for a while now. During an online purchase, you get redirected to your bank's website where you review your transaction details and enter a PIN or password. It then returns you to the vendor website to finish the purchase. The vendor never sees your PIN. I...
I wasn't even aware that the stuff was available for consumer products (I assume the watches with sapphire glass are relatively high end?). I thought they only went into lenses for military/industrial gauges, etc. Cool stuff.
I'm still psyched to play this, but the trailer itself was pretty lame. With a few exceptions, it's just a lot of flybys of areas we're all intimiately familiar with, with an extra topping the Stalker pathfinding quirks we know and love (?) for good measure. :p
Also what the heck was up with...
Where's EVE currently at in the graphics department these days? I always thought the performance bottleneck issue was more on the server/network side than client rendering. (Been a long time since I logged in though.)
This is a pretty cool idea, just not for any of the ridiculously supid reasons the inventor mentioned. I can think of many games that I wish could detect when I wasn't even breaking a sweat, and then would increase the difficulty appropriately.
I had it working on 13.5 drivers. Not newest, but not 2 years old either. Sorry I can't elaborate more, the gaming computer is out of state for the time being.
Your setup will run Serious Sam 3 and Stalker series pretty decently (i.e. with most eye candy but without any MSAA). Dishonored is also pretty fun, like a simplified throwback to Thief.
I gave up on IW when I got to a certain point and realized that there were only a handful of aug slots and options, compared to DX's dozen or so, and I figured "well I'm about as upgraded right now as I will ever be in the game, huh" Perhaps I didn't give the game enough time to flesh out its...
The graphics are just one of many tools that are supposed to immerse players into the game world. But it doesn't matter how photorealistic they are if your immersion is ruined every time you run into arbitrary boundaries outside of the narrow corridor of gameplay the developers intended you to...
I'll take slightly worse graphics in exchange for being able to step over that knee-high fence over yonder without running into an invisible wall. That's where I want the graphics horsepower of the future to go.
I don't like endings that show something happening when you could be playing it instead. I DO like endings that show you how your previous choices impact the world after your own story ends (see: Neverwinter Nights 2: Mask of the Betrayer, and many other RPGs).
However I also like endings...
http://www.twitch.tv/thefrontlinenetwork/videos?kind=past_broadcasts
Some of the earlier games in the series appear to have their own videos, but the later videos are still in the same long 6+ hour recordings. I imagine that they will get edited and put onto their Youtube channel within a few...
Damn, I had watched the first day of that, but forgot to follow up the next day. First time in a long time I found myself consistently rooting for the Germans. :)
Wow, lots of people treating Half-Life as a multi-year investment that they expect to "pay off." You paid for some games, you played those games probably for 10-20 hours each; if you enjoyed them, then congratulations, you made off better than most gamers. Your business relationship is now...
I don't know what they're called, but there are these lap pillows with a flat easel-like surface on top and foam on the bottom, that are meant for taking notes and drawing on your lap while sitting down. Those make pretty decent mouse pads (the soft base makes it easier to keep the pad level...
Unless I'm mistaken, to get a chip that licenses x86, your choices are Intel, AMD, and Via. Since Via appears to be mainly be doing industrial and ultra high efficiency products, all AMD had to do was underbid Intel, which I can't imagine is difficult (or unexpected).
Maybe on the eve of E3, EA was visited by the three ghosts of E3s past, present, and future, and they remembered the true spirit of videogaming.
What. It's totally plausible. :|
After rewatching the trailer, I think the author of that article just misused the word reboot when they should have said prequel. Because you get to see Faith getting her tats, so presumably this is about her first missions as a runner.
Screw Soulblighter, that's already a great game, it doesn't need any more loving. How about a remake of Myth 3 with actually playable controls and sound effects that don't sound like they were made in a weekend with a gag-comedian's prop chest? :)
I really just like games whose primary goal is to challenge the player. Strong narrative is delicious icing on the cake, but challenge is my reason to play anything. (Not that I mind the "interactive movie" style of game, but it's not my bread and butter. That is the last food metaphor of this...
I always thought that the quickest/best way to go about that would be a mix of technologies. For instance, using Euclideon for hyper-realistic displacement maps and non deformable terrain (like skyboxes), and using traditional 3D methods for everything else.
Stalker
Myth TFL & II
(Myth III has a good story but I don't count it a game as much as a realistic keyboard snapping simulator.)
Coincidentally, both inspired by really good stories themselves.
Also I know I'll catch some flack for this, but some games just excel as pure action (not...
God, I really have to remember to start looking at article URLs before giving Kotaku more pagehits.
Or, um, what I mean to say is, look forward to my upcoming article "How HardOCP Has Ruined The Things I Read" in which I deflect all responsibility away from myself. That always works.
That doesn't sound too surprising. If a patch raises framerate, it allows the card to do more work in a given time, and more work naturally means more heat.