Dragon's Dogma 2

That city area seems like the main culprit for performance issues across all platforms. Hopefully that's something they can better optimize, especially with the graphs shown in the DF video.
 
I've often wondered about the fact that the going rate for popular video game release has been roughly $50 for a long time now. Skyrim was $50 when released a decade ago. IIRC, I was paying around $50 for AAA titles in the early 2000s (GTA: Vice City was about $50)

If a game is actually really freaking good (Witcher 3, Skyrim, etc.) I don't really see a problem with paying $70, or maybe even $100. I started playing video games in 1986 when I got the original Nintendo. Back then Super Mario Bros sold for about $25. Adjusted for inflation, that's about $70 today.


inflation.PNG


That said, I would never pay that much for a pre-order. In fact, I've stopped doing early access and pre-order stuff entirely. Make an awesome game, make sure it's ready to ship, and I'll gladly pay $70. If it's Witcher 3 grade, you can have $100 from me, no question. I had around 300 hours of play time in W3. So, even at $100 it would be a steal. I got well entertained for $0.30 per hour! You can't even buy a soft drink for 30 cents.

If game studios could dial in on how to truly provide value (and not just hype) they could probably charge a lot more for AAA titles. As it stands everything is a crap shoot, and I don't think I can trust professional reviews. I wait for a large sample of user reviews to show up on Metacritic before I even think about buying.

TLDR; Video game economics escape me.
 
Video games were comparatively expensive back in the 80's and 90's. New releases for the NES were typically $50. Some games for the Genesis and SNES (I'll forever remember Phantasy Star 4) went 10-20% above that. The fact that nearly 40 years later we're still paying prices in the same ballpark = pretty wild.
 
Video games were comparatively expensive back in the 80's and 90's. New releases for the NES were typically $50. Some games for the Genesis and SNES (I'll forever remember Phantasy Star 4) went 10-20% above that. The fact that nearly 40 years later we're still paying prices in the same ballpark = pretty wild.
I paid like 80 dollars for Secret of Mana back in 95. Final Fantasy 6 was 60, same year.
 
I've often wondered about the fact that the going rate for popular video game release has been roughly $50 for a long time now. Skyrim was $50 when released a decade ago. IIRC, I was paying around $50 for AAA titles in the early 2000s (GTA: Vice City was about $50)

If a game is actually really freaking good (Witcher 3, Skyrim, etc.) I don't really see a problem with paying $70, or maybe even $100. I started playing video games in 1986 when I got the original Nintendo. Back then Super Mario Bros sold for about $25. Adjusted for inflation, that's about $70 today.


View attachment 643179

That said, I would never pay that much for a pre-order. In fact, I've stopped doing early access and pre-order stuff entirely. Make an awesome game, make sure it's ready to ship, and I'll gladly pay $70. If it's Witcher 3 grade, you can have $100 from me, no question. I had around 300 hours of play time in W3. So, even at $100 it would be a steal. I got well entertained for $0.30 per hour! You can't even buy a soft drink for 30 cents.

If game studios could dial in on how to truly provide value (and not just hype) they could probably charge a lot more for AAA titles. As it stands everything is a crap shoot, and I don't think I can trust professional reviews. I wait for a large sample of user reviews to show up on Metacritic before I even think about buying.

TLDR; Video game economics escape me.

It's competition keeping prices low. There are more games than a single person can play, even if you just count AAA titles. Set the price too high and people just buy other games.

Also with things being all digital downloads it significantly lowers the floor for how cheap games can get.


They need to keep their entry price low enough because of the competition, if they don't they'll miss out on being able to make even more money from micro transactions, DLC, and subscriptions.
 
Hopefully the frame-gen ends up working better than a lot of other games that axed it just prior to launch. Feels like it always works well initially, but after a while it causes things to go haywire. Lords of the Fallen and Jedi Survivor being prime examples.
 
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sounds like an excellent game in terms of gameplay being downvoted because of the performance issues...feels like an old school RPG which doesn't hold your hand...quests are not laid out precisely on the map and requires the player to discover things on their own
 
I honestly don't remember any games that were more then $60 for the SNES or N64.

Carts got bad right before CD-ROM's took over. The larger the ROM on the cart the more $$ they were. I think I remember seeing one of the Street Fighter 2's launching on SNES for about $80. Near the end of the SNES's life a lot of the newer games were $70+ with large ROMs. I think the FX games had a premium on them due to the special chip on the cart.
 
I honestly don't remember any games that were more then $60 for the SNES or N64.

Earthbound was $70 when it launched. Chrono Trigger was like $80. Anything on the SNES that was released on a larger cart or had a cart that contained something special like a different audio chip or the SuperFX chip would cost a lot more than standard releases.
 
I remember all these games being $60 here xD. Earthbound made sense to be $70 since you got the guide with it.
 
Loving the game so far, think the steam review bombs are just people griping over nothing with the MTX . I'm not having huge issues with performance anywhere besides city, so it runs smooth for me, but if people are I can certainly see that as a reson to not like it.

Basically everything I wanted being a Huge DD1 fan.
 
I remember all these games being $60 here xD. Earthbound made sense to be $70 since you got the guide with it.

Game prices varied all over the country from retailer-to-retailer a lot more back then. Though there are plenty of ads floating around from the time with those high prices so they weren't uncommon, at least in some areas.

The high prices on a lot of N64 games is one of the reasons the PS1 sold so well. $50-$70 games on Nintendo's side vs $40-$50 from the Playstation.
 
I just got home from work and saw this on a FB group:

DLSS Frame Gen mod
https://www.nexusmods.com/dragonsdogma2/mods/39

Gonna download and check it out. I only played up to the 1st town and the frame rate was all over but I think with my VRR screen it kept it mostly smooth. Hopefully patches and this mod help.
FYI I tried this mod and the game freezes with the only fix being alt-f4. other users on nexusmods reporting the same.
 
FYI I tried this mod and the game freezes with the only fix being alt-f4. other users on nexusmods reporting the same.

Weird, it works for me but I have to turn off DLSS for it to work, almost always 100+ fps maxed at 4k. I got to Vernworth or whatever and it's not as smooth (~80's fps?) but still quite playable. My CPU cores are going nuts there. It's obviously not perfect but I was expecting much worse for performance. I didn't even know about the micro transactions until I saw bitching about it. Shit I won't buy lol.
 

This guy is even dumber than he sounds. "Oh no, boo hoo there's an option for people to spend $5 on rift crystals" of which there are plenty of in the game. If you want to start the game over, just start the fucking thing over. How is this so complicated? This guy is the perfect example of why most gamers and gamer culture suck. The more he talks the more he sounds like an idiot. All you have to do is... walk off the path *ghasp* to explore the world and he couldn't figure that out. I'm surprised this guy has the mental capacity to feed himself.

He's not even four hours in and he's complaining about the size of the world, he hasn't even really started.
 
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He's not even four hours in and he's complaining about the size of the world, he hasn't even really started.

He says as much, that he's not far in but what he's seen doesn't impress him.


Edit:
Denuvo may ban you if you delete your save files...each new game counts as an activation, 5 a day limit like usual. Saw a steam review where a guy was trying to get the game to run in Linux/Proton and ended up using all 5 of those installs and can't play for 24 hours.

https://www.pcinvasion.com/psa-dont-delete-your-dragons-dogma-2-save-files/


View: https://www.youtube.com/watch?v=0e0xBd9I0F4
 
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Denuvo may ban you if you delete your save files...each new game counts as an activation, 5 a day limit like usual. Saw a steam review where a guy was trying to get the game to run in Linux/Proton and ended up using all 5 of those installs and can't play for 24 hours

Capcom has issued a statement about the game's launch, confirming that it's looking into reported bug and performance issues as well as commenting on the paid DLC concerns:

Crashes and bug fixes
-We are investigating/fixing critical problems such as crashes and freezing
-We will be addressing crashes and bug fixes starting from those with the highest priority in patches in the near future

The option of starting a new game
-We are looking at adding a feature to the Steam version of the game that will allow players that are already playing to restart the game. We will announce more details as soon as we can

https://store.steampowered.com/news/app/2054970/view/4106792732433556918
 
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Seriously what idiot at Capcom ties a DRM activation to starting a new game. I swear it's like they have no idea who their customer base is. And why only Steam version? Is that because you can delete the save game on Console without issue? We need details on this because what happens if we use our backup save when we want to go back due to a missed quest or something, is that an activation?
 

I’m glad now that I went with Forbidden West because I can’t stand inherent frame-time issues that can’t be alleviated through menu settings.

I have the same hardware as Alex from DF, a 4090 paired with a 7800x3D. He’s saying that this combo can’t generate smooth gameplay throughout the game? Unbelievable.

Had I bought this game I would’ve spent hours and hours tinkering with menu settings, or trying different combos with vsync on or off, or running frame-capping, or switching the refresh rate. Stuttering of any kind just drives me insane.
 
Man I really hope they manage to fix things, was really looking forward to this one. May have to go with Horizon for the time being as well.
 
Meh, I saw the start of Cowboy's video earlier. He says the dev's did notify reviewers of the dlc, others say they didn't get that info. It is possible people are lying and its possible that the reviewers got different info depending on the PR company/Devs or regional issues. I disagree with Cowboy on the extremeism of don't play any game that has microtransactions if you don't like the practice. Fair enough but in this case this is a single player game and these MTC will very likely affect game design to push people to buy the shortcuts for romance items, camping gear or the barber options. This is on top of the fact that you only get one game character and two save slots for it, all tied to the dev's servers. This is to track you and push you to their store. For a $70 single player game no less that will possibly make the game un-moddable or a hassle to do so, especially with denuvo on it.
 
Man I really hope they manage to fix things, was really looking forward to this one. May have to go with Horizon for the time being as well.
Not much wrong with the game on my end except for lag in main cities you can turn of RT and get a big fps jumpI heard 30 fps more. Oh and the Ox cart is slightly bugged but funny.
 
in this case this is a single player game and these MTC will very likely affect game design to push people to buy the shortcuts for romance items, camping gear or the barber options

I disagree...the microtransactions are not necessary at all...you can get those items in the game...it only acts as a shortcut for those that don't want to spend the time playing the game...it doesn't push people to buy them at all...plus like he and others have said, this is not the first time Capcom has implemented this in their games...why the outrage all of a sudden for this game?
 
This game is unintentionally hilarious at times. One of the pawns went up a head a bit on the path and turned towards me. A goblin jumps out of nowhere and bashes the pawn right in the head. After the battle the same pawn is like "We should be more vigilant" or something like that. LOL we... nah bitch, YOU do.
 
Oh and the worst part of this game is that the pawns say the same shit over and over and won't ever shut the fuck up. :rage: They need an option to limit their chatter.
 
This game is unintentionally hilarious at times. One of the pawns went up a head a bit on the path and turned towards me. A goblin jumps out of nowhere and bashes the pawn right in the head. After the battle the same pawn is like "We should be more vigilant" or something like that. LOL we... nah bitch, YOU do.

I was standing in a bar the other day and watched an NPC pick up a bottle or glass and hit a waitress in the head with it. They then proceeded to beat the absolute living shit out of each other, blood flying every where. I'm not sure if that was a bug or just something that can happen but I'll definitely be spending more time in bars in this game.


Oh and the worst part of this game is that the pawns say the same shit over and over and won't ever shut the fuck up. :rage: They need an option to limit their chatter.
Yeah, that was an issue with the first game as well. I believe their dialog expands as you progress in the game but it's never great. I hope they do a Pawn update both expanding their dialog options and adding a larger variety of voice types for each personality trait. It's way too limited as is.
 
Meh, I saw the start of Cowboy's video earlier. He says the dev's did notify reviewers of the dlc, others say they didn't get that info. It is possible people are lying and its possible that the reviewers got different info depending on the PR company/Devs or regional issues. I disagree with Cowboy on the extremeism of don't play any game that has microtransactions if you don't like the practice. Fair enough but in this case this is a single player game and these MTC will very likely affect game design to push people to buy the shortcuts for romance items, camping gear or the barber options. This is on top of the fact that you only get one game character and two save slots for it, all tied to the dev's servers. This is to track you and push you to their store. For a $70 single player game no less that will possibly make the game un-moddable or a hassle to do so, especially with denuvo on it.
You're exactly the kind of person he was talking about in the video. Someone who can't actually be bothered to spend 5 minutes in order to learn the truth of the situation yet still feels the need to inject themselves into the conversation spouting complete bullshit. In this case you don't even seem to be aware of the items being sold as MTAs.
 
The game is getting a lot of negative reviews...and even I was on the fence about it and worried about how well it runs.

I gave it a shot and don't regret spending money on it. Is is un-optimized? Sure. It has microtransactions but they are only for impatient people (and I mean really impatient). I found 3 camping kits within the first hour..

It's a great game. Solid 8/10 so far for me.

Edit:: speeeeling
 
This game hasn't been on my radar and I never played the first one but it looks interesting enough and looks like a style of RPG we don't see as often as I'd like these days. Hopefully they sort out the performance issues and drm save file nonsense, preferably by removing denuvo.

I disagree...the microtransactions are not necessary at all...you can get those items in the game...it only acts as a shortcut for those that don't want to spend the time playing the game...it doesn't push people to buy them at all...plus like he and others have said, this is not the first time Capcom has implemented this in their games...why the outrage all of a sudden for this game?
I've played a couple of SP games with convenience MT that were pretty much pointless which didn't bother me much but most games with them do push you to buy them by making it grindy to obtain them the normal way, sometimes it's a gentle nudge and others(mostly mobile and MP) make the game awful without buying them. As was mentioned it can also result in them locking out mods that could be useful in all sorts of ways outside of what they're trying to block.

It's something I always view as a negative because I don't think that they can make a game better and I know that they can make them worse but it's not always a big enough negative to care about. I'm in no rush to play this so I'll check out user reviews in a few weeks to get the general consensus on how obtrusive they are, if the current consensus holds then I don't think it will be a deal breaker but it is a concern.

I've often wondered about the fact that the going rate for popular video game release has been roughly $50 for a long time now. Skyrim was $50 when released a decade ago. IIRC, I was paying around $50 for AAA titles in the early 2000s (GTA: Vice City was about $50)

If a game is actually really freaking good (Witcher 3, Skyrim, etc.) I don't really see a problem with paying $70, or maybe even $100. I started playing video games in 1986 when I got the original Nintendo. Back then Super Mario Bros sold for about $25. Adjusted for inflation, that's about $70 today.


View attachment 643179

That said, I would never pay that much for a pre-order. In fact, I've stopped doing early access and pre-order stuff entirely. Make an awesome game, make sure it's ready to ship, and I'll gladly pay $70. If it's Witcher 3 grade, you can have $100 from me, no question. I had around 300 hours of play time in W3. So, even at $100 it would be a steal. I got well entertained for $0.30 per hour! You can't even buy a soft drink for 30 cents.

If game studios could dial in on how to truly provide value (and not just hype) they could probably charge a lot more for AAA titles. As it stands everything is a crap shoot, and I don't think I can trust professional reviews. I wait for a large sample of user reviews to show up on Metacritic before I even think about buying.

TLDR; Video game economics escape me.
I don't think you can really compare game prices from back then to now because the markets are so different.

The market was much, much smaller back then and most games only came to one platform making the market even smaller. Distribution was handled differently too back then, publisher prices got significant amounts added to them at both the wholesale and retail levels. These days retail is a much smaller percent of sales and also doesn't have as much markup because the retailers that carry physical games now don't go through wholesalers and have decided that a smaller margin on a small high priced item is acceptable. Then there's the costs associated with manufacturing that were much higher back then and factored in at the wholesale level, carts were the worst but discs were more expensive back then too and games usually came with nicer manuals and extras unless you bought the budget version well after launch.

I think the only fair way to compare them would be to look at the total costs of producing, marketing, and distributing a game and comparing it to profit. I'm sure that publishers intent on pricing is to find the sweet spot that maximizes both copies sold and profit per copy for the most profit overall, of course with the prevalence of digital distribution they can more easily use sales to cater to the more price conscious after launch sales dry up or if they miscalculate and it sells poorly.
 
Oh my god…. that video pretty much ends the debate right there.
There was never really a debate about the performance, the game needs work. That being said, I've got a very good PC so I'm not really having any issues and am enjoying the hell out of this game. Frame generation does wonders for this game so hopefully they get the issue with that sorted quickly.
 
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