The pussification of the world is well underway. I miss when people had spines.ffs....
wish they would stop being such pussies.
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The pussification of the world is well underway. I miss when people had spines.ffs....
wish they would stop being such pussies.
Hah, I just saw this on the Steam forums when trying to search for something:I ended up buying this on GoG so no one can "fix" it for modern audiences later lol. But at least it only showed that "warning" once and not when I exited and restarted the game. Switching between original mode and new mode is jarring since it drops to 30 fps. The lighting in some areas seem a bit too dark especially if you switch between the modes by accident like I do since I keep pressing the start button to bring up the inventory. But the controls are spot on as I remember it in tank mode, modern controls feel more natural but you seem to lose accuracy for jumps as I can't seem to do the back step with it in that mode. Well that's all I noticed based off a quick attempt of first level of the first game.
Potential stuff for a patch.
I want to start with saying how much i like this. It was pretty much what I wanted and i was fearing the worst. After some initial testing i have some requests to make the game even better in the future. This is after minor testing and seeing some youtube reviews and the digital foundry tech review.
1. Biggest thing: give an option to play the classic graphics at a smooth 60fps. I think you guys are doing some trickery to make it look like 30 (even though it runs at 60) and that makes it more stuttery than it needs to be. Or make the 30 a bit smoother like the original.
2. Is it possible to do some extra work on the FMV's? It's fine but it looks like bare bones AI upscaling. Maybe this is not easily done and requires a lot of work and money but I can still ask :D
3. The modern controls are weird... there seems to be a jump delay here as well (not present in tank controls) which makes some of the trickier secrets and even the simple ones (first one of the game even) unnneccesarily clunky. Might need some revising. For normal gameplay it seems fine enough.
4. Save crystals as on option in regular game maybe? Just as an option so you can feel in a way you are playing the psx version one day and the pc version the other day. This is just a completionist wish to have options that resemble the different old versions but not really a big deal at all.
5. The Pierre and Larson models look a bit weird to me :D maybe they look too young or something. I will get used to them but they kinda look like teenagers to me?
6. Maybe add some bonus material, making of stuf of the originals and these remakes. That would round this package off really nicely.
7. The trigger warning... Oh boy. I would get rid of that. Or at least change it. The tone is wrong and nobody cares. All it does is upset people. It upsets people that don't like trigger warnings. It upsets people who love the originals that are now called racists. It upsets people who like core design because it comes across a calling the original team racist, etc. Just get rid of it would be my advice. It doesn't help anything or add any value.
One of the reasons I've been looking forward to this is because I did get TR2 and TR3 back in the day, but never finished them. I really enjoyed TR2 but can only remember TR3 as being more difficult and easy to get lost in, especially on a dark CRT with jaggy low-res PS1 graphics. I don't recall making it very far before putting it aside for something else, and there were a ton of good/great other games by that point in 1998 that grabbed me.Played around on Switch in TR1 at her mansion and a little of the first level. Seems great so far and I'm constantly switching between the original and remastered graphics and really digging that. Only small squabble I have so far is the camera seems a little wonky in the remastered mode, like it goes higher for some reason and seems to freak out in tight spaces sometimes.
I like that even the sound effects are different in the remastered mode; you get echos and reverbs from gun fire and additional effects. I was playing with my earbuds, so might be hard to catch outside of headphones.
Is everyone else playing through these for the first time too? I had TR2 on my family Win95 PC growing up and think I would keep making it to the submarine level and got stuck somewhere there. I replayed the first 3 levels countless times. My friend had TR1 on PS1 and I'd watch him play through most of it up until that huge torso zombie boss, but don't remember him beating it despite that being near the end. Then I never played them again until I got the Shield tablet with the Shield controller and I played through the whole TR1 game on Android, which was actually a really good port and looked pretty clean. I got TR2 on Android with the intention of playing through it too, but didn't get far into it before dropping it at the time. TR3 I've only played briefly from the beginning on PS1 at someone's house too.
It's hard to place what the real appeal of these games are, but I've always loved them. Prolly mostly nostalgia and the novelty of the genre when these games first released. It was like the Mario 64 of the PS1 to me. I love the music and ambiance of them as well.
I agree The Angel of Darkness could definitely use some love. If nothing else it was a graphical powerhouse back in 2003, but the 3D models are especially rough looking at it today.There are a lot of people hoping that The Last Revelation and Chronicles will receive the same treatment. I'd buy those too; I know they are some peoples favorites. I'd even be happy to give Angel of Darkness another run if brought back and updated/modernized for PC. The proverbial black sheep of the series!
I agree The Angel of Darkness could definitely use some love. If nothing else it was a graphical powerhouse back in 2003, but the 3D models are especially rough looking at it today.
Aaand its gone. How odd…Sweet, already had the originals and Steam says i already have the upgrade
Funny story... When I was in 6th grade (in '96) I discovered nuderaider.com (which I just checked it definitely doesn't exist still, lol) and printed out nudes of Lara to sell at school. I had only sold a few for like 50¢ piece before my social studies teacher saw a transaction in the hallway and I got caught. That was an interesting visit to the principal and demerit mailed home to my parents.Nude mod is already out there .
LOL.There's a whole 86+ page thread about the stupid trigger warning on the TR forums, lol. Seems most people agreed that its pretty dumb.
There's a whole 86+ page thread about the stupid trigger warning on the TR forums, lol. Seems most people agreed that its pretty dumb.
Or how to do attractive female faces.Whoever the artist was on that picture never learned about how to do perspective and proportions.
Haha most don't care. Reminds me of the GoW models, way goofy proportions on them.I made a comment on Reddit that, given the size of the 1911 in her left hand, that she is less than 4' tall in that picture. Whoever the artist was on that picture never learned about how to do perspective and proportions.
Only a couple more days, boys! I hope this is as good as it looks. Most of what I have read and heard so far seem to indicate that it's being lovingly handled and that the team knows how important this is to the fans, but then again, we have heard that before with other remasters.
Circling back to TR:A for just a moment, I ran across this video yesterday and it does a much better job of explaining why TR:A is not the definitive version of that game in case anyone still doesn't realize why people are excited for a quality remaster of the OG that tastefully updates things while not changing too much.
View: https://www.youtube.com/watch?v=m-DeFmib7UI
Note: I do not agree with the title at all; TR:A would surely have to be far from gaming's worst remake, and I did enjoy playing through it. But when you take the changes into account, it's not hard to see why some of them seemed "meh" for fans of the original. It is certainly not some sort of mic drop version of Tomb Raider for modern systems, at least not if you're looking for a faithful modernization and not a "reimagining" (and that's not even bringing up the fact that we're getting all 3 original trilogy games here).
Here is a review from a guy that is a big fan of the originals and has been doing a lot of deep dives into the series.
View: https://youtu.be/amF8pVqHQYk?si=Xs10iO2-hlVmoa4E
That blows for the people that bought it on EGS. Hopefully they update the steam/GoG version soon, even while incomplete, it still seemed like it was better.Tomb Raider Remastered 1-3 devs downgrade strangely-superior Epic Games version
The remaster appears to have had two different versions—the one available on Steam/GOG, and the one available on the Epic Games Store...with the EGS version being the (what was thought to be) vastly superior one...the Epic Games version has a whopping 21 photo mode poses, updated textures, better snowflakes, improved water etc
but now the EGS version has been removed...an update on Steam shines some light on the situation:
"A development build with incomplete assets has been available for download on the Epic Games Store. Content in that Epic Games Store build contained some work-in-progress materials that do not represent our final quality expectations. We have corrected the build to match the live Steam version"...
https://kotaku.com/tomb-raider-remastered-trilogy-epic-store-better-patch-1851297727
Seems like they probably will. That’s fine. Game’s great as it is. I’d gladly replay it when the update it!That blows for the people that bought it on EGS. Hopefully they update the steam/GoG version soon, even while incomplete, it still seemed like it was better.
Frame pacing issues are in the PC version too when using the classic graphics.I've been enjoying on Switch so far very much. The only thing I wish they'd update is running the official graphics mode in 60 FPS, or at least a performance toggle for it because I do kinda like the 30 FPS mode as well just too give the PS1 feel back to it. But they also need to fix the frame pacing in 30 FPS as well.
The story of the Saturn version is an interesting one, but you probably know that already if you're a fan of it. While Toby Gard and the rest of the team were working long hours in crunch to get the game out by the release date, Jason Gosling singlehandedly ported the game to the Saturn despite it being more difficult to program for and also despite the fact that the deal that was negotiated with Sega called for a release date that was weeks earlier than the PlayStation and PC versions.My final verdict of this collection is still a resounding "buy it!" If you're a fan of the originals. My favorite version is still the Saturn version though. Something about the Saturn's controller and maybe how the game "feels". Hard to describe. It's definitely not nostalgia as I started with the Playstation version, then got the Gold Edition for PC, with the Saturn version not being experienced until I was in college. From a technical perspective the Saturn version is the least impressive but from a feeling of having Lara in control, the Saturn just wins for some reason. You have to experience it to know what I'm talking about.
Thanks for this! Will watch the video - looking forward to it. My understanding is that the early release bugs and all that stuff applies to the European version of Tomb Raider on Saturn. They went back and fixed the bugs up in the North American and Japanese release. I do recall seeing a couple of Youtube clips of some secrets that were inaccessible due to bugs that I was able to get to in my Japanese and NA version of Tomb Raider.I had gotten rid of my Saturn by the time I got my PS1, so I've never played that version.
Hey there, Raiders!
A patch for Tomb Raider I-III Remastered goes live today on all platforms at 1 p.m. CST / 11 a.m. PST and includes the following:
- Added missing HD textures
- Updated textures under ladders to no longer be impacted by camera movement
- Updated lighting in certain dimly lit areas
- Resolved textures that would occasionally disappear depending on camera positioning
- Reworked pickup items in dimly lit locations to be more visible
Tomb Raider I:
- Fixed image sizes so paintings were no longer cropped in Lara’s Home
- Resolved partial missing door in the Egypt level
- Updated textures on key pickups to be more visible
- Updated lava textures to not be transparent when viewed at certain angles
Tomb Raider II:
- Resolved a crash that would occur in the Home Sweet Home level
- Updated hitbox for spiders in the The Great Wall level
- Updated misplaced secrets in Golden Mask levels
- Snowmobile no longer rides backwards when firing in Modern Controls
- Updated door handles to include proper textures in Diving Area level
- Updated HD molten gold texture in the Kingdom level
- Updated snow camouflage in HD mode in The Cold War level
Tomb Raider III:
- Updated quicksand textures in HD mode
- Waterfall no longer disappears when switching the levels in the control room of Nevada Desert
- Gem is now visible in the Furnace of the Gods level
- Secret level All Hallows now triggers properly
- Skybox details are now visible in HD mode at beginning of Shakespeare Cliff
Glad it's not just me. I had to switch back and forth between classic and remastered on a couple of occasions just to be able to see myself. Good deal. Looking forward to the update.There's other changes not noted here too, like being able to move Laura around in photo mode, and changing the action icon from the exclamation point too her hand. Hope this fixes the excessively dark areas in the remastered mode, which seemed much worse docked on my TV than on the Switch OLED display, forcing me to the original graphics mode to see sometimes.