I ended up buying this on GoG so no one can "fix" it for modern audiences later lol. But at least it only showed that "warning" once and not when I exited and restarted the game. Switching between original mode and new mode is jarring since it drops to 30 fps. The lighting in some areas seem a bit too dark especially if you switch between the modes by accident like I do since I keep pressing the start button to bring up the inventory. But the controls are spot on as I remember it in tank mode, modern controls feel more natural but you seem to lose accuracy for jumps as I can't seem to do the back step with it in that mode. Well that's all I noticed based off a quick attempt of first level of the first game.
 
Played around on Switch in TR1 at her mansion and a little of the first level. Seems great so far and I'm constantly switching between the original and remastered graphics and really digging that. Only small squabble I have so far is the camera seems a little wonky in the remastered mode, like it goes higher for some reason and seems to freak out in tight spaces sometimes.

I like that even the sound effects are different in the remastered mode; you get echos and reverbs from gun fire and additional effects. I was playing with my earbuds, so might be hard to catch outside of headphones.

Is everyone else playing through these for the first time too? I had TR2 on my family Win95 PC growing up and think I would keep making it to the submarine level and got stuck somewhere there. I replayed the first 3 levels countless times. My friend had TR1 on PS1 and I'd watch him play through most of it up until that huge torso zombie boss, but don't remember him beating it despite that being near the end. Then I never played them again until I got the Shield tablet with the Shield controller and I played through the whole TR1 game on Android, which was actually a really good port and looked pretty clean. I got TR2 on Android with the intention of playing through it too, but didn't get far into it before dropping it at the time. TR3 I've only played briefly from the beginning on PS1 at someone's house too.

It's hard to place what the real appeal of these games are, but I've always loved them. Prolly mostly nostalgia and the novelty of the genre when these games first released. It was like the Mario 64 of the PS1 to me. I love the music and ambiance of them as well.
 
I ended up buying this on GoG so no one can "fix" it for modern audiences later lol. But at least it only showed that "warning" once and not when I exited and restarted the game. Switching between original mode and new mode is jarring since it drops to 30 fps. The lighting in some areas seem a bit too dark especially if you switch between the modes by accident like I do since I keep pressing the start button to bring up the inventory. But the controls are spot on as I remember it in tank mode, modern controls feel more natural but you seem to lose accuracy for jumps as I can't seem to do the back step with it in that mode. Well that's all I noticed based off a quick attempt of first level of the first game.
Hah, I just saw this on the Steam forums when trying to search for something:

Code:
Potential stuff for a patch.
I want to start with saying how much i like this. It was pretty much what I wanted and i was fearing the worst. After some initial testing i have some requests to make the game even better in the future. This is after minor testing and seeing some youtube reviews and the digital foundry tech review.

1. Biggest thing: give an option to play the classic graphics at a smooth 60fps. I think you guys are doing some trickery to make it look like 30 (even though it runs at 60) and that makes it more stuttery than it needs to be. Or make the 30 a bit smoother like the original.

2. Is it possible to do some extra work on the FMV's? It's fine but it looks like bare bones AI upscaling. Maybe this is not easily done and requires a lot of work and money but I can still ask :D

3. The modern controls are weird... there seems to be a jump delay here as well (not present in tank controls) which makes some of the trickier secrets and even the simple ones (first one of the game even) unnneccesarily clunky. Might need some revising. For normal gameplay it seems fine enough.

4. Save crystals as on option in regular game maybe? Just as an option so you can feel in a way you are playing the psx version one day and the pc version the other day. This is just a completionist wish to have options that resemble the different old versions but not really a big deal at all.

5. The Pierre and Larson models look a bit weird to me :D maybe they look too young or something. I will get used to them but they kinda look like teenagers to me?

6. Maybe add some bonus material, making of stuf of the originals and these remakes. That would round this package off really nicely.

7. The trigger warning... Oh boy. I would get rid of that. Or at least change it. The tone is wrong and nobody cares. All it does is upset people. It upsets people that don't like trigger warnings. It upsets people who love the originals that are now called racists. It upsets people who like core design because it comes across a calling the original team racist, etc. Just get rid of it would be my advice. It doesn't help anything or add any value.

IMO, numbers 2/4/6 are rather nitpicky but #3 seems to confirm what you were saying about the modern controls. I haven't tried them yet, still choosing to tank around more slowly and accurately for now. :D

No comment on number 5. Agree with number 7.

Played around on Switch in TR1 at her mansion and a little of the first level. Seems great so far and I'm constantly switching between the original and remastered graphics and really digging that. Only small squabble I have so far is the camera seems a little wonky in the remastered mode, like it goes higher for some reason and seems to freak out in tight spaces sometimes.

I like that even the sound effects are different in the remastered mode; you get echos and reverbs from gun fire and additional effects. I was playing with my earbuds, so might be hard to catch outside of headphones.

Is everyone else playing through these for the first time too? I had TR2 on my family Win95 PC growing up and think I would keep making it to the submarine level and got stuck somewhere there. I replayed the first 3 levels countless times. My friend had TR1 on PS1 and I'd watch him play through most of it up until that huge torso zombie boss, but don't remember him beating it despite that being near the end. Then I never played them again until I got the Shield tablet with the Shield controller and I played through the whole TR1 game on Android, which was actually a really good port and looked pretty clean. I got TR2 on Android with the intention of playing through it too, but didn't get far into it before dropping it at the time. TR3 I've only played briefly from the beginning on PS1 at someone's house too.

It's hard to place what the real appeal of these games are, but I've always loved them. Prolly mostly nostalgia and the novelty of the genre when these games first released. It was like the Mario 64 of the PS1 to me. I love the music and ambiance of them as well.
One of the reasons I've been looking forward to this is because I did get TR2 and TR3 back in the day, but never finished them. I really enjoyed TR2 but can only remember TR3 as being more difficult and easy to get lost in, especially on a dark CRT with jaggy low-res PS1 graphics. I don't recall making it very far before putting it aside for something else, and there were a ton of good/great other games by that point in 1998 that grabbed me.

There are a lot of people hoping that The Last Revelation and Chronicles will receive the same treatment. I'd buy those too; I know they are some peoples favorites. I'd even be happy to give Angel of Darkness another run if brought back and updated/modernized for PC. The proverbial black sheep of the series!
 
There are a lot of people hoping that The Last Revelation and Chronicles will receive the same treatment. I'd buy those too; I know they are some peoples favorites. I'd even be happy to give Angel of Darkness another run if brought back and updated/modernized for PC. The proverbial black sheep of the series!
I agree The Angel of Darkness could definitely use some love. If nothing else it was a graphical powerhouse back in 2003, but the 3D models are especially rough looking at it today.
 
I agree The Angel of Darkness could definitely use some love. If nothing else it was a graphical powerhouse back in 2003, but the 3D models are especially rough looking at it today.

AoD would need a complete, ground up, remake. No matter how much you polish a turd, it’s still a turd. I would have loved to see where they were originally planning to go with that trilogy(?) though.
 
Nude mod is already out there :ROFLMAO:.
Funny story... When I was in 6th grade (in '96) I discovered nuderaider.com (which I just checked it definitely doesn't exist still, lol) and printed out nudes of Lara to sell at school. I had only sold a few for like 50¢ piece before my social studies teacher saw a transaction in the hallway and I got caught. That was an interesting visit to the principal and demerit mailed home to my parents. 😅
 
There's a whole 86+ page thread about the stupid trigger warning on the TR forums, lol. Seems most people agreed that its pretty dumb.
LOL.

Well, that's because it wasn't inserted for, or because of the "most." It was added for and because of the few, the vocal, and the perpetually offended/outraged.

The typical reply to this of course is that it's just those wasist white right wingers who are "outraged" by a simple disclaimer screen but the reality is, it's MOST folks who push back against this type of thing and they're not outraged but simply exhausted by the constant unnecessary pandering to minorities who only seek to cancel others.

Game itself is great, though!
 
There's a whole 86+ page thread about the stupid trigger warning on the TR forums, lol. Seems most people agreed that its pretty dumb.

It’s a bit dumb as I don’t even think there is anything in all three games that people would get mad at or care about. That said, god damn some people are getting way too worked up over this nothing of an issue. CD, Aspyr, and (likely) Embracer are covering their asses in weak attempt to deflect criticism that they would likely never receive that’s all this is.
 
I made a comment on Reddit that, given the size of the 1911 in her left hand, that she is less than 4' tall in that picture. Whoever the artist was on that picture never learned about how to do perspective and proportions.
Haha most don't care. Reminds me of the GoW models, way goofy proportions on them.
 
Only a couple more days, boys! I hope this is as good as it looks. Most of what I have read and heard so far seem to indicate that it's being lovingly handled and that the team knows how important this is to the fans, but then again, we have heard that before with other remasters.

Circling back to TR:A for just a moment, I ran across this video yesterday and it does a much better job of explaining why TR:A is not the definitive version of that game in case anyone still doesn't realize why people are excited for a quality remaster of the OG that tastefully updates things while not changing too much.


View: https://www.youtube.com/watch?v=m-DeFmib7UI

Note: I do not agree with the title at all; TR:A would surely have to be far from gaming's worst remake, and I did enjoy playing through it. But when you take the changes into account, it's not hard to see why some of them seemed "meh" for fans of the original. It is certainly not some sort of mic drop version of Tomb Raider for modern systems, at least not if you're looking for a faithful modernization and not a "reimagining" (and that's not even bringing up the fact that we're getting all 3 original trilogy games here).

Damnit when I first saw this I thought the "biggest mistake" was for the remastered versions but I now know it's referring to Anniversary.... WHEW! :D
 
Okay so some quick thoughts:

DISCLAIMER!!! I'm playing with a PowerA Xbox One Wired controller on my PC. Not the best DPad in the world, so take that for what it's worth.

So far I've been playing Tomb Raider I. Wow this game is a stunner. It's true to form to the original games, and yet is higher resolution and just has a bit more without deviating from the original design. I think the team nailed this one.

My only nitpick so far is that the control scheme follows Tomb Raider 2's. It's a very small nitpick but if you hold down walk and press a direction, Lara will sidestep. Not a huge deal but this technically wasn't introduced until Tomb Raider 2, and it's a little jarring if you're used to the original. Also, I can't actually figure out what the dead zone adjustment actually does. Is this for analog? I'm not really feeling an appreciable difference when I adjust it. And the digital controls are not that great either. I suspect that may be my controller's fault though. Overall though, these control issues are nitpicks. I haven't accidentally knocked myself over a cliff yet so that's good. Overall I'm happy with my purchase.

I'm playing this on my 1080p plasma and with the smooth 60fps and good motion clarity that plasma offers, this game absolutely pops. Some of the lighting has been a pleasant surprise too. I'm honestly not looking forward to Tomb Raider 2. Probably my least favorite in the original three (even though Tomb Raider 3's obscene difficulty pisses me off). It's probably the fact that only 25% of the game is actual tomb raiding. No idea who greenlit that shit.

My opinion? If you like the original trilogy and want to play them like they were back in the day but with a nice fresh coat of paint? Get this. Yes, it's $30 but damn the developers did what they could to polish the hell out of this package. No bugs yet. Everything is nice and smooth and just like you remember from back in the day when you played this on a console. Just fire the game up and go. No fuss, no mess. Oh.. well there's a EULA you have to thumb through at first :D But that's it.

EDIT - to expound on my last point. I usually do NOT preorder games because I refuse to hand a developer money they didn't yet earn. And I remember all the bullshit from the 2010's with preorders and the games not living up their expectations. This is one of those rare cases where I wish I DID preorder for the small discount. The developers absolutely earned that shit. So far so good. Good job guys.
 
Still playing. Been doing every weekend. Just started the Egypt levels in the first game. So far no game bugs, although it seems they eliminated the “corner jump” bug which kinda sucks. There’s this platform in Palace Midas that has a large medical pack that’s unreachable otherwise.

Edit - never mind I was doing the corner bug backward! You can do it - there’s an achievement for it! Haha
 
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Tomb Raider Remastered 1-3 devs downgrade strangely-superior Epic Games version

The remaster appears to have had two different versions—the one available on Steam/GOG, and the one available on the Epic Games Store...with the EGS version being the (what was thought to be) vastly superior one...the Epic Games version has a whopping 21 photo mode poses, updated textures, better snowflakes, improved water etc

but now the EGS version has been removed...an update on Steam shines some light on the situation:

"A development build with incomplete assets has been available for download on the Epic Games Store. Content in that Epic Games Store build contained some work-in-progress materials that do not represent our final quality expectations. We have corrected the build to match the live Steam version"...

https://kotaku.com/tomb-raider-remastered-trilogy-epic-store-better-patch-1851297727
 
Tomb Raider Remastered 1-3 devs downgrade strangely-superior Epic Games version

The remaster appears to have had two different versions—the one available on Steam/GOG, and the one available on the Epic Games Store...with the EGS version being the (what was thought to be) vastly superior one...the Epic Games version has a whopping 21 photo mode poses, updated textures, better snowflakes, improved water etc

but now the EGS version has been removed...an update on Steam shines some light on the situation:

"A development build with incomplete assets has been available for download on the Epic Games Store. Content in that Epic Games Store build contained some work-in-progress materials that do not represent our final quality expectations. We have corrected the build to match the live Steam version"...

https://kotaku.com/tomb-raider-remastered-trilogy-epic-store-better-patch-1851297727
That blows for the people that bought it on EGS. Hopefully they update the steam/GoG version soon, even while incomplete, it still seemed like it was better.
 
That blows for the people that bought it on EGS. Hopefully they update the steam/GoG version soon, even while incomplete, it still seemed like it was better.
Seems like they probably will. That’s fine. Game’s great as it is. I’d gladly replay it when the update it! :)
 
I've been enjoying on Switch so far very much. The only thing I wish they'd update is running the official graphics mode in 60 FPS, or at least a performance toggle for it because I do kinda like the 30 FPS mode as well just too give the PS1 feel back to it. But they also need to fix the frame pacing in 30 FPS as well.
 
Finished the first Tomb Raider the other night. My kids have been enjoying watching me play it. I warned them though that the ending was very anti-climactic. :D

That said this brings me to my biggest gripe about the collection thus far - no level select! And no "Restart Level" option. Googling it and it looks like there's a fight going on among Steam-sters about whether or not the PSX version had level select and options to restart the level. Maybe the black label version of the game didn't but I assure you the Greatest Hits version did. I distinctly remember being able to go back and replay all levels you beat on the PSX Greatest Hits version. You could also start over if you want. There are a couple of secrets in the second half of the game that you cannot backtrack and get without starting the level over. Real pain in the ass if you're going for all secrets (which I am doing right now). Also, New Game + brings back save crystals but there's no medipak pick-ups, period in that mode. Not for the faint of heart (because let's face it, the combat sucks ass).

EDIT - so to bring my point about the lack of a level restart option (which other versions had), I missed one of the early secrets in St. Francis Folly. Once you lower the water level you cannot raise it back up. So I have to restart the whole game over again. This time I'll do a "start of the level" save for each level. But still - very frustrating. I had all the other secrets up to this point. Ugh.

EDIT x2 - Also wanted to expound upon my earlier observation that TR1 used TR2 controls. Not only is this true, but Lara can do moves in TR1 that she couldn't do until TR2. For example, in this version you can do a roll in mid-air and roll in water. I'm not complaining. They're excellent moves and make things easier... when you remember that you can now do them. :)

My final verdict of this collection is still a resounding "buy it!" If you're a fan of the originals. My favorite version is still the Saturn version though. Something about the Saturn's controller and maybe how the game "feels". Hard to describe. It's definitely not nostalgia as I started with the Playstation version, then got the Gold Edition for PC, with the Saturn version not being experienced until I was in college. From a technical perspective the Saturn version is the least impressive but from a feeling of having Lara in control, the Saturn just wins for some reason. You have to experience it to know what I'm talking about.
 
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I've been enjoying on Switch so far very much. The only thing I wish they'd update is running the official graphics mode in 60 FPS, or at least a performance toggle for it because I do kinda like the 30 FPS mode as well just too give the PS1 feel back to it. But they also need to fix the frame pacing in 30 FPS as well.
Frame pacing issues are in the PC version too when using the classic graphics.
 
My final verdict of this collection is still a resounding "buy it!" If you're a fan of the originals. My favorite version is still the Saturn version though. Something about the Saturn's controller and maybe how the game "feels". Hard to describe. It's definitely not nostalgia as I started with the Playstation version, then got the Gold Edition for PC, with the Saturn version not being experienced until I was in college. From a technical perspective the Saturn version is the least impressive but from a feeling of having Lara in control, the Saturn just wins for some reason. You have to experience it to know what I'm talking about.
The story of the Saturn version is an interesting one, but you probably know that already if you're a fan of it. While Toby Gard and the rest of the team were working long hours in crunch to get the game out by the release date, Jason Gosling singlehandedly ported the game to the Saturn despite it being more difficult to program for and also despite the fact that the deal that was negotiated with Sega called for a release date that was weeks earlier than the PlayStation and PC versions.

I watched this docu yesterday and found it to be a good watch. If you don't want to watch the entire thing, I timestamped it to start at the part covering the latter stage of TR1's development which lasts about 5 mins.

According to the Wikipedia article: Following the release of the Saturn version, a number of bugs were discovered that affected all versions of the game; because of the timed exclusivity, the development team fixed these bugs for the PlayStation and PC versions.

I had gotten rid of my Saturn by the time I got my PS1, so I've never played that version.
 
I had gotten rid of my Saturn by the time I got my PS1, so I've never played that version.
Thanks for this! Will watch the video - looking forward to it. My understanding is that the early release bugs and all that stuff applies to the European version of Tomb Raider on Saturn. They went back and fixed the bugs up in the North American and Japanese release. I do recall seeing a couple of Youtube clips of some secrets that were inaccessible due to bugs that I was able to get to in my Japanese and NA version of Tomb Raider.

Part of me wishes I was better at coding so that I could go back and rework some of the 3D engine of TR to take advantage of some of the extra math power that Saturn actually had. From what I've read the game only uses one SH2 to actually do any of the 3D rendering but with Saturn you could use not only the other SH2 but also the sound DSP (lol wut?), and another co-processor which could do some advanced matrix math, but only in a certain execution order. My God, Sega made a powerful machine but to actually wring out that power meant throwing all practicality out the window. :D I think that VDP1's fill rate would have still limited the machine a bit, but with all the extra CPU power you had lying around, it's certainly feasible that you could make a rudimentary occlusion algorithm to keep it from wasting precious fillrate. Then there's VDP2, which is the background processor, but I'm honestly not sure what you could have done with that. Anyways... I'm rambling... :)
 
Idea Planet Launch’s fan-funded Tomb Raider Collector’s Bundle is now available for pre-order.

https://www.iplaunchcollectibles.com/tomb-raider-home?r_done=1


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As a bonus, when you back the campaign, you’ll immediately receive two digital papercraft downloads – one of Lara Croft’s old friend the T-Rex and one of the Atlantean Scion from Tomb Raider (1996)!
Tomb Raider Pin Collection
  • Three die-case, zinc alloy pins featuring cover art from the first three Tomb Raider adventures
  • One die-cast, zinc alloy pin featuring the Croft family crest, made of antique nickel with metallic gold and black wash

As with all Idea Planet Launch projects, this is a fan-funded campaign, so securing 2,500 backers is needed for them to put the bundle into production! The pre-order campaign runs from Feb. 14 until March 31 at midnight EST.

*If you back the Tomb Raider Collectors Bundle and Idea Planet Launch doesn’t hit 2,500 orders, the bundle will not go into production, and you will receive a full refund.


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Update posted yesterday. Just got it on Switch.

Change log:

Hey there, Raiders!
A patch for Tomb Raider I-III Remastered goes live today on all platforms at 1 p.m. CST / 11 a.m. PST and includes the following:
  • Added missing HD textures
  • Updated textures under ladders to no longer be impacted by camera movement
  • Updated lighting in certain dimly lit areas
  • Resolved textures that would occasionally disappear depending on camera positioning
  • Reworked pickup items in dimly lit locations to be more visible

Tomb Raider I:

  • Fixed image sizes so paintings were no longer cropped in Lara’s Home
  • Resolved partial missing door in the Egypt level
  • Updated textures on key pickups to be more visible
  • Updated lava textures to not be transparent when viewed at certain angles

Tomb Raider II:

  • Resolved a crash that would occur in the Home Sweet Home level
  • Updated hitbox for spiders in the The Great Wall level
  • Updated misplaced secrets in Golden Mask levels
  • Snowmobile no longer rides backwards when firing in Modern Controls
  • Updated door handles to include proper textures in Diving Area level
  • Updated HD molten gold texture in the Kingdom level
  • Updated snow camouflage in HD mode in The Cold War level

Tomb Raider III:

  • Updated quicksand textures in HD mode
  • Waterfall no longer disappears when switching the levels in the control room of Nevada Desert
  • Gem is now visible in the Furnace of the Gods level
  • Secret level All Hallows now triggers properly
  • Skybox details are now visible in HD mode at beginning of Shakespeare Cliff

There's other changes not noted here too, like being able to move Laura around in photo mode, and changing the action icon from the exclamation point too her hand. Hope this fixes the excessively dark areas in the remastered mode, which seemed much worse docked on my TV than on the Switch OLED display, forcing me to the original graphics mode to see sometimes.

I just rolled credits on TR1 for the second time ever. Said 56 hours, lol.. I'm sure some of that was paused away from the game though. I've played through the first half of TR2 countless times, but never beat outside of the level skipping code I think. And never played TR3 at all really, so looking forward to that too.
 
There's other changes not noted here too, like being able to move Laura around in photo mode, and changing the action icon from the exclamation point too her hand. Hope this fixes the excessively dark areas in the remastered mode, which seemed much worse docked on my TV than on the Switch OLED display, forcing me to the original graphics mode to see sometimes.
Glad it's not just me. I had to switch back and forth between classic and remastered on a couple of occasions just to be able to see myself. Good deal. Looking forward to the update.
 
This is cute.. they added a freezing model of the Butler when you lock him in the freezer now. 😆

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