The premise that the trailer presents is exciting. Leading an underground resistance makes for the best tactical and strategic gameplay. See A.I. Fleet War for a great example of that dynamic.
You have to understand how the mobile device market works. Really it operates like all other electronic markets. Even other consumer good markets operate in similar fashion. Low margin but high volume devices have the majority market share after some time has expired. This means ARM...
The math works out in Spotify's favor really. At 10% profit off the 10 USD monthly rate per subscriber, they should be pulling in around 100 million USD yearly, keeping them firmly in the black.
This game was frustratingly difficult for me. Good reminder of the crushing challenges that old school FPS's threw at us. I played on the second hardest difficulty as well.
Crytek, attempting to remain relevant. I was certain they were nothing more than a game engine studio who made games to show case their product, much like Unreal.
Who knows, mayhap this will be a worthwhile competitor in the crowding MOBA genre.
I think Miyazaki is a big reason why Demon's Souls and Dark Souls were so well-regarded. The boss encounters were fairly unique and challenging, and the pacing of both games was well done. There is also enough hidden content to keep you engaged for at least one playthrough.