Contrary to popular belief, you can't just throw more RAM at a problem. Some processes just don't need that much. However, games are designed for console I/O systems which took a huge leap forward with this generation. I/O is often overlooked in many applications.
What people usually fail to understand is that the lower resolution textures are not used because a developer wanted to. It is normally about hitting certain performance targets. So the dev chooses where to make sacrifices to hit those frame rate numbers on their target hardware. Back in the...
I've been doing these tests for years reviewing motherboards and occasionally memory modules. The thing is, CAS latencies have never meant all that much outside of synthetic testing and benchmarks. If you put two rigs side by side with the same clock speed memory, dividers, etc. you won't be...
Honestly, I don't really worry about it. I'm using one of the best reactors and shield generators in the game. I can win engagements against multiple hostile craft at once with automatic turrets. I don't need to move in order fight. I'm still at more than 70 mobility on that build anyway.
I've had good and bad experiences with just about every brand. I say that because there are some brands I never had a positive experience with. Or in some cases there are specific models I never had good experiences with. I never had good experiences with Azza boards or EPoX's. iWill was hit and...
Its a simple matter to remove those limits from the game. People have already made some pretty massive ships. Of course, it chokes your system building something that large in the editor and landing is an issue. (At least at Starports.)
I don't know that I would agree with this one. The main quest line so far hasn't been all that impressive. I won't spoil anything here but its probably the work written of the quests I've seen in the game so far. There is good writing and good story in the game, but the jury is still out on that...