Running through NG+ and I forgot how infuriating the last 25% of the game gets since almost all enemies become exponentially less staggerable and have infinite stamina.
Working my way through NG+ and it's nice being able to run through everything without much care. But good lord the bosses hit so much harder. The linearity of the game really does lend itself to multiple play through at least.
The room that my gaming rig is in is on the 2nd floor, doesn't have a couch, and has poor air circulation (I rent), and its a multi-function room. So it can just be uncomfortable to play in there.
And thanks to the pace/quality of game production from smaller studios over the last decade I...
While this won't stop me from playing, I really liked the way the old game controlled. It made you feel like you were actually wearing a space mining rig. Though I understand why that could be bothersome.
I too shall be waiting for a sale if only for my backlog and the length of the game. Did buy it for my brother at full price for his birthday as this was our first ever "tactics" game back in the day. So far he says it's solid.
The ironic thing for me was i never had any programs but i always saved notes and formulae in text as programs. Now granted i cant think of a single time a teacher actually checked my calculator but if they did the programs never ran but if you went to edit it they were always there. Most of my...
Can't we hold game companies to a better standard for naming? This is practically criminal. Also, I don't recall the first game being too well received, but I could be wrong about that.
Looks like each class has an average of 3 to 5 unique skills going off a random gameFAQs page I'm looking at. So I'm saying that 17 common skills, 16 stat-based skills, 50-ish magic spells, and somewhere between 132-220 unique skills is a lot. Though I admit I didnt look at every single class so...
I think it's the skills more so than the spells. I don't remember specifics but a quick glance at some FAQs shows 44 classes, lots of which have unique skills and then there's like 50+ spells.
If you've never played the game before and are into SRPGs, I think $50 is a valid price as long as the QoL improvements are noticeable.
If you've played it before or are more lukewarm on the genre I can see why $50 would be steep.
As much as I love the game, I don't have the time to play it...