They're similar to WD Red NAS drives, not identical but close enough.
https://www.servethehome.com/wd-wd100emaz-easystore-10tb-external-backup-drive-review/3/
I picked up 9 and now I want a couple more but they're back at $200.
A ton of my friends were working there, so it's sad to see them close down. Fortunately I've been told that they were given a really good severance package, even people in QA.
Not going to happen, telemetry is essential to software development these days and is integrated into every single online service/app/whatever you currently use. And it's not stopping people from upgrading... I think the issues with the updates are a far bigger concern than telemetry.
Steam...
Is that really even LTE at anymore? I clocked my T-Mobile at 210/30mbps the other day (outdoors). I usually turn off Wifi because LTE is usually faster (I mean my home internet is only 100mbps!). T-Mobile starts throttling at ~50GB which I think is more than enough for cellphone usage.
Seems like most companies are still pushing TLC ... Samsung 970 EVO, WD Black, etc. Both of those being very fast drives... If you want speed, you shouldn't be buying a SATA drive anyways.
This new Adaptive controller acts just like a normal Xbox One S controller (i.e. it uses Bluetooth or Proprietary Xbox Wireless protocols, and basic HID over USB as well).
If people can manage to get the Xbox One S controller working on Linux -> askubuntu.com, then they could make this Adaptive...
Games in the 80's and 90's were written by a couple of developers and *do* have bugs (don't be naive). Console developers had the knowledge they were running on a single and unified device. Windows runs on millions if not billions of different hardware configurations. It would literally be...
You don't know what data your games are collecting when you are running them outside of a sandbox. Sony got caught installing rootkits for their stuff, FlightSimLabs got caught dumping Chrome passwords for "anti-piracy" reasons. Yet you still trust game devs to run un-sandboxed... UWP and AppXs...
So you trust game developers with your data more than Microsoft/Google? Better be safe and just unplug the Ethernet.
Doesn't matter how many beta testers they have, or how much money they pay for them. Software is imperfect and written by humans. Shit goes wrong, telemetry gets it fixed faster...
You're missing out :)
Literally everything you use connected to the internet has some form of telemetry. All those (internet connected) games you play *also* have telemetry. They also have more access to your system when run outside of the UWP sandbox.
Telemetry is integral to internet...