Dying Light 2

The more I've been playing of this update, the more it is annoying me. Both the visual and auditory detection range of the Volatiles is stupidly long, and they will permanently change their roaming area after detecting the player. Multiple Volatiles can gather around the same area, so if you're trying to hunt rare infected for trophies or try to loot a dark area it becomes nigh impossible to do so. They also made the Volatiles much tankier to the point that it is impossible to defend yourself if you get cornered. Their health bar will barely go down when you hit them, and what's worse is that currently none of the boosters or damage bonuses affect the damage you deal to them. The density combined with the detection range of the Volatiles makes the experience more annoying than tense.

I guess in an attempt to balance this, they severely reduced the population of normal Biters on the streets and completely erased Howlers from the game. The one Howler during the tutorial section of the game during the cutscene introducing you to chases is apparently the only one in existence after the update. This oddly makes the nights feel barren and empty compared to before the patch. In another attempt to make nights more "tense" they nerfed Survivor Sense by only highlighting Virals and Volatiles if you have the option enabled. Lootable corpses are no longer highlighted by Survivor Sense, either, making it unnecessarily tedious looking at every corpse to see if they dropped anything after ending a fight. You can walk away to force the bags to replace the corpses, but if you walk too far away they will just despawn completely.

Another annoyance is that due to your damage and damage mitigation bonuses not applying to Volatiles, some of the side quests and story missions that force you through a dark area during the day makes them pretty much impossible. There will be a minimum of 6 Volatiles all standing together in one room of a dark area, meaning you will die in seconds. And this is all on Normal difficulty. Also, if you're in the same sector as the dark area when the sun sets, most of the Volatiles will still be inside the dark area. You either have to quit and reload your save game to get them to leave, or start from a further area and run to it, dealing with all the Volatiles roaming the streets and rooftops along the way.

The game needs some serious tweaking to get it right. Techland is hosting a survey to get feedback on it, so if you have strong opinions like myself and others it's the chance to make them heard.
https://steamcommunity.com/app/534380/discussions/0/3802775659504800674/
 
The balance before was generally fine. It could get annoying at some times. I read the changes and they generally all seemed awful and it looks like that is the case. They wanted to make night "harder" like the first game. But that would mean making night unplayable. The first game when it was night you just ran, you didn't stay and do things. You would increase your experience by using parkour but the volatiles were instant death if they caught you, and there was no fighting them. With DL2 night is mandatory for some activities, like the dens, so making it "harder" destroyed a good portion of the missions.

Disabling seeing loot is on a corpse a bit stupid because that is the most boring aspect of most games. So running up and pressing E now takes two to three times long? Wow, much "difficulty". People mix up difficultly with tedium. It would be like adding a piss and shit mechanic to the game, where if you eat a health recovery item you have to hold E for 10 seconds to poop every 5 minutes of gameplay otherwise your character autoshits themselves and looses half their health. I'm sure the developers will probably implement that to make it "harder".
 
Last edited:
Nah I did two full playthroughs of DL1 entirely at night. The second time I used the viral mod to make it even harder.
DL2's was a joke, it needed to be harder.
 
The balance before was generally fine. It could get annoying at some times. I read the changes and they generally all seemed awful and it looks like that is the case. They wanted to make night "harder" like the first game. But that would mean making night unplayable. The first game when it was night you just ran, you didn't stay and do things. You would increase your experience by using parkour but the volatiles were instant death if they caught you, and there was no fighting them. With DL2 night is mandatory for some activities, like the dens, so making it "harder" destroyed a good portion of the missions.

Disabling seeing loot is on a corpse a bit stupid because that is the most boring aspect of most games. So running up and pressing E now takes two to three times long? Wow, much "difficulty". People mix up difficultly with tedium. It would be like adding a piss and shit mechanic to the game, where if you eat a health recovery item you have to hold E for 10 seconds to poop every 5 minutes of gameplay otherwise your character autoshits themselves and looses half their health. I'm sure the developers will probably implement that to make it "harder".
Nights in DL1 were "hard" in the sense that it took time to figure out how it worked. Leveling and gaining skills made it easier to traverse the night, and you could take on Volatiles at some point when you started to get more powerful weapon blueprints. None of that progression is in DL2. It takes just as long to kill a Volatile at rank 1 as it does at rank 9 + legendary levels, and they can all keep up with you no matter what parkour skills you have outside of the paraglider. The Techland developers need to spend some time with DL1 again and nail down what they got wrong with DL2.
Nah I did two full playthroughs of DL1 entirely at night. The second time I used the viral mod to make it even harder.
DL2's was a joke, it needed to be harder.
I did, too, after beating the game twice. DL2 was just different, not necessarily easier. If you wanted a challenge you could always go GRE diving during the day. After beating the game and playing on NG+ in DL2 added a new higher rank of Volatile that provided a challenge. Despite the difference, the gameplay loop pre-Good Night, Good Luck patch was fun. Post-patch it is just annoying, especially on a fresh NG.
 
Nights in DL1 were "hard" in the sense that it took time to figure out how it worked. Leveling and gaining skills made it easier to traverse the night, and you could take on Volatiles at some point when you started to get more powerful weapon blueprints.

I think the DLC guns were the only thing that could take them on, but they respawned within seconds. Exploration was pointless at night because you'd either have to fight or die within a few seconds.

None of that progression is in DL2.

It didn't need it. At night you go in the dens, during the day you stay out of indoors. There were some other zombie types at night so the ground level was more cluttered, but the main gameplay different was when and where you go during the time of day. Endless respawning and auto tracking enemies isn't beneficial for night gameplay. It essentially just means you will skip time unless a mission requires it to be night.

DL2 was flawed (side quests would go missions as you approached them, etc.) and at times required too much scavenging. But the only thing DL1 had on DL2 was guns. Everything else about it was worse.
 
DL1 was cool and scary at first at night, but once you got the grappling hook, pfft. I'm spiderman, good luck. Give me that level of mobility, and I will never lose.

DL2, I think it is still a fun play. Yes, issues remain, and I assume they'll dial them in. I will play my ng+ char to just explore, have fun. Zombies need killing. Let's go!
 
Hopefully they don't task them with making some some kind of LoL-Fortnite-PoE zombie clone.
Despite their ties to the Chinese government, Tencent allows their third-party acquisitions to act independently. I will always have a distrust of any corporation with ties to the CCP, though, and absolutely hate that Tencent keeps investing large amounts of money into western companies.
 
hopefully the Tencent acquisition doesn't mean the end of the Dying Light franchise as we know it...I want Dying Light 3
 
It really does look like they want to leave it alone as its own studio, and just get money.
 
Dying Light 2 Stay Human- Official The Walking Dead Event Trailer

The Walking Dead event for Dying Light 2 is available starting today, July 26, 7 am PT / 10 am ET, until August 2, 7 am PT / 10 am ET

The Walking Dead bundle contains:

Lucille + Blueprint — this bat is abso-...-lutely deadly, and ready to crack some Infected skulls
Michonne's Katana + Blueprint — tap into your sword-wielding ways, arm yourself with this katana and the deadly skills to complement it
Negan's Knife + Blueprint — to be used only when Lucille isn’t looking
The Walking Dead Paraglider — if the streets are ruled by the undead, it’s better to stay above them
Rick Grimes Outfit — every law-abiding individual should respect this uniform. Even the undead ones

 
Dying Light 2 Stay Human- Official The Walking Dead Event Trailer

The Walking Dead event for Dying Light 2 is available starting today, July 26, 7 am PT / 10 am ET, until August 2, 7 am PT / 10 am ET

The Walking Dead bundle contains:

Lucille + Blueprint — this bat is abso-...-lutely deadly, and ready to crack some Infected skulls
Michonne's Katana + Blueprint — tap into your sword-wielding ways, arm yourself with this katana and the deadly skills to complement it
Negan's Knife + Blueprint — to be used only when Lucille isn’t looking
The Walking Dead Paraglider — if the streets are ruled by the undead, it’s better to stay above them
Rick Grimes Outfit — every law-abiding individual should respect this uniform. Even the undead ones


I've only ever watched the first season, but I want that Rick Grimes outfit...
 
Techland has released Update 1.12 for Dying Light 2: Stay Human which unfortunately adds microtransactions to the game

In addition there are also several new significant features:

New Knife Animations
-In the Summertime Update, we are introducing a new animations for knives! We have plans to incorporate more weapons of this type into the game in one of our upcoming updates, so keep an eye out!

Brutality Level – We understand that with the Gut Feeling update, we've increased the level of gore, which could impact the streaming experience. Now, you have the option to select between Full, Limited, and Minimum brutality settings in the Preferences. It's important to be aware that the Brutality Switch is not accessible in Germany and Japan due to restrictions on gore

Prologue Changes – Great news for players who are eager to dive right into the action! This update brings the option to skip the Prologue and start the game directly with the "Getting Stronger" quest. This also allows access to the co-op mode faster! Don't worry: if you skip the Prologue, you'll still receive tutorial pop-ups, just in case you want to refresh your survival skills

Alterations – We're also introducing a new type of occasional game modifier called Alterations. Our aim is to reintroduce short-time activities for players to infuse the world of Dying Light with vibrancy and fun. Of course, if they don't suit your preferences, you can deactivate Alterations in the Settings, by switching Off the Community event participation

https://steamcommunity.com/games/534380/announcements/detail/3662044606823374929?snr=2_9_100015_
 
I so enjoyed the first. What a shame. I was waiting for the game to get properly patched up to finally jump into it, but I guess that will never happen.
 
Techland has released Update 1.12 for Dying Light 2: Stay Human which unfortunately adds microtransactions to the game

In addition there are also several new significant features:

New Knife Animations
-In the Summertime Update, we are introducing a new animations for knives! We have plans to incorporate more weapons of this type into the game in one of our upcoming updates, so keep an eye out!

Brutality Level – We understand that with the Gut Feeling update, we've increased the level of gore, which could impact the streaming experience. Now, you have the option to select between Full, Limited, and Minimum brutality settings in the Preferences. It's important to be aware that the Brutality Switch is not accessible in Germany and Japan due to restrictions on gore

Prologue Changes – Great news for players who are eager to dive right into the action! This update brings the option to skip the Prologue and start the game directly with the "Getting Stronger" quest. This also allows access to the co-op mode faster! Don't worry: if you skip the Prologue, you'll still receive tutorial pop-ups, just in case you want to refresh your survival skills

Alterations – We're also introducing a new type of occasional game modifier called Alterations. Our aim is to reintroduce short-time activities for players to infuse the world of Dying Light with vibrancy and fun. Of course, if they don't suit your preferences, you can deactivate Alterations in the Settings, by switching Off the Community event participation

https://steamcommunity.com/games/534380/announcements/detail/3662044606823374929?snr=2_9_100015_
The game always had microtransactions, as did the first. They're just adding an in-game currency as an alternative purchasing option.
 
Dying Light 2 tanks its reputation after months of rebuilding it

The Summer Time update added new weapon animations, the ability to skip the prologue, Mod.io support (including on Steam Deck), various improvements and bug fixes, and even kicked off the Payday 2 cross-over in-game event...so far, so good...except, that was also the update that introduced microtransactions to the game

They're called Dying Light Points, and every player gets 500 of them (claimable until October 7)...like its predecessor, Dying Light 2's store pages are full of various DLC bits and add-ons, available to purchase for real money...this is how Techland was able to support the original game for years, and the developer intends to do the same for the sequel

However, the studio has now decided to implement the same poorly-received form of selling items many other games have, which is to assign arbitrary fake money prices to DLC...for instance, you can buy Dying Light Points in packs of 500, 1100, 2300, 3600 and 6500...as you may have already guessed, bundle prices do not match these point denominations...many bundles are priced 550, so you'd need to buy two 500 packs (worth $5 each), or go for the $10 option and get 100 free DL Points

Needless to say, the move has hit the game's reputation hard...Dying Light 2's Steam review average turned from Mostly Positive to Mixed, thanks to an influx of negative reviews, almost all of which are a response to the new microtransactions...

https://www.vg247.com/dying-light-2-microtransactions-steam-review-bombing
 
Last edited:
Dying Light 2 tanks its reputation after months of rebuilding it

The Summer Time update added new weapon animations, the ability to skip the prologue, Mod.io support (including on Steam Deck), various improvements and bug fixes, and even kicked off the Payday 2 cross-over in-game event...so far, so good...except, that was also the update that introduced microtransactions to the game

They're called Dying Light Points, and every player gets 500 of them (claimable until October 7)...like its predecessor, Dying Light 2's store pages are full of various DLC bits and add-ons, available to purchase for real money...this is how Techland was able to support the original game for years, and the developer intends to do the same for the sequel

However, the studio has now decided to implement the same poorly-received form of selling items many other games have, which is to assign arbitrary fake money prices to DLC. For instance, you can buy Dying Light Points in packs of 500, 1100, 2300, 3600 and 6500...as you may have already guessed, bundle prices do not match these point denominations...many bundles are priced 550, so you'd need to buy two 500 packs (worth $5 each), or go for the $10 option and get 100 free DL Points

Needless to say, the move has hit the game's reputation hard...Dying Light 2's Steam review average turned from Mostly Positive to Mixed, thanks to an influx of negative reviews, almost all of which a response to the new microtransactions...

https://www.vg247.com/dying-light-2-microtransactions-steam-review-bombing
No doubt this is Tencent's influence on the developer after they became majority shareholder in Techland just mere months ago.
 
I hope to god that there is some lore behind them adding firearms to the game.

I think so many people complained about the lack of guns that they caved and decided to add it regardless if it makes sense within the mythology of the world itself
 
I think so many people complained about the lack of guns that they caved and decided to add it regardless if it makes sense within the mythology of the world itself
Which would be the third of the dumb decisions they have made with the game since release. I was hoping that it would get better over time like the first game did, but it's only gotten worse.
 
Which would be the third of the dumb decisions they have made with the game since release. I was hoping that it would get better over time like the first game did, but it's only gotten worse.

there have been some really good updates- better parkour, improvements to nighttime, weapon animations etc...but the last update added more microtransactions which a lot of people were not happy with
 
Last edited:
there have been some really good updates- better parkuor, improvements to nighttime, weapon animations etc...but the last update added more microtransactions which a lot of people were not happy with
Mechanically the player feels pretty good to control now, but overall the game is less enjoyable to play than it was on release.
 
I'm looking forward to the guns. I expected that to be in DLC2 honestly. If I recall there was some hints in the main story about guns. I recall a character mentioning that there are likely some in a hidden area, some group confiscated them and hid them somewhere. I think it connected to the massacre, there is a side quest and memorial about it.
 
I'm looking forward to the guns. I expected that to be in DLC2 honestly. If I recall there was some hints in the main story about guns. I recall a character mentioning that there are likely some in a hidden area, some group confiscated them and hid them somewhere. I think it connected to the massacre, there is a side quest and memorial about it.
Yes, there is a piece of narrative talking about how a general confiscated all the firearms and ammunition in the city and then locked them up in a bunker before ordering his forces to evacuate. If there is a new quest where you discover this hidden bunker I would be fine with it. Just adding firearms to the loot table without explanation would be stupid.
 
Yes, there is a piece of narrative talking about how a general confiscated all the firearms and ammunition in the city and then locked them up in a bunker before ordering his forces to evacuate. If there is a new quest where you discover this hidden bunker I would be fine with it. Just adding firearms to the loot table without explanation would be stupid.

I assume it will be tied to the DLC. Or at the minimum some type of quest.
 
Techland has released the third Community Update for Dying Light 2...this is a series of patches featuring quality-of-life improvements most commonly asked by the community...

https://pilgrimoutpost.techlandgg.com/news/community-update-3

-Weapon Repair system

-Enemies dropping their weapons

-Mods dismantling feature

-Bloom effect - community was vocal about a possibility to turn off that visual effect, and we’ve decided to introduce this option in Community Update #3. We improved the lighting model to rebalance the "bloom" effect according to community expectations plus we introduced three additional advanced lighting options to aloof for further configurations by players - Glow, Light Streaks, Lens Flare


View: https://www.youtube.com/watch?v=5_0NbcMdDBw
 
What kind of state is this game in at the moment? After I slog through LotF, I'll need something new to play and this seems decent enough.
 
What kind of state is this game in at the moment? After I slog through LotF, I'll need something new to play and this seems decent enough.
The "Good Night, Good Luck" update ruined the game, in my opinion. They made rash design changes based on community feedback without regard to balance or the way the game was originally designed, which makes it feel absolutely terrible to play compared to release. I tried to get back into it, but I simply am no longer having fun.
 
I never did get passed the opening of this game. Kept crashing. Does this game still crash a lot?
 
I've had it in my Steam library for a very long time, but its been on my backlog. I'm glad techland is supporting the game well, similar to how they did with the original adding lots of new content apparently much of it free. Some of the comments have shown that some of their updates have disrupted balance or play experience, but other ones may have fixed it so I don't know the current status as i've barely played since testing it out near launch.

One pet peeve I have with both Dying Light games that I've mentioned before is the inability to customize your protagonist's appearance beyond just clothing.. For a multiplayer zombie game, this is annoying to see 4 copies of the identical hero walking around. Its forgivable in DL1 due to Techland being a A/AA studio, but still annoying in all those updates they never changed it. However, for DL2, which was sold as a $60 full price title with a $100 ultimate edition and season pass at launch, i t seems asinine to do it again. I had hoped for basic customization of picking sex and some facial/body config options like hair and eye colors etc..but no apparaently at the start it was playing Aiden somebody instead of Kyle somebody. I remember reading that despite one of the pre-order bits giving you a glider customization for that one character inspired by (voiced?) Rosario Dawson they're not playable. There was some datamined something suggesting that at one point players could choose to play either the male current lead or the rosario dawson character and the one you didn't choose would be the NPC you meet in game, but I guess that was cut.

I don't generally create female avatars, but the lack of a female option in a game with 4 player co-op full priced title from a veteran studio is grating. it woun't hav been difficult to either choose to play as a male or female avatar and then customize the face a bit, and refer to them by a surname. Yes i know it would mean recording more voice lines (or at this point, a LLM with a text to speech engine could do pretty well if they REALL didn't want to bother but that seems unnecessary) from a female speaker but it doesn't seem too much to ask. The claim to be updating the game to add guns out of player demand despite previous rationale for there not being guns (both from a design standpoint and an in-game one) so an update to add customizable avatars including a female playable option doesn't seem unreasonable either. No chance they've done something like that as of yet I'm guessing?
 
Last edited:
  • Like
Reactions: M76
like this
Back
Top