Baldurs Gate 3 - Official Discussion Thread (2019)

Neither of these things is true. BG was a consistent engine and universe, both of which are gone. 5th is also much worse than 2.5, both on tabletop and for video games.

2.5 was a ridiculously broken and unbalanced system, that's part of what made it so much fun to play. This is also what made it a pretty bad, and very unintuitive, system for video games.
 
The first area is like watching a movie with all the Cut scenes sure you want to get personal with the characters in the game but every few feet there is a NPC that has a story. I think they could of used letter boxing to make the cut scenes better instead of having them talk on location. Lack of shadows in the game is also a bummer everything is in focus due the nature of the engine. I don't mind the elevation used in the game but it's everywhere in the 1st area climb on rocks here stone wall there. I had a crash that was a ingame crash with a report sent to Larian.

I think the focus of the game was just making it GOOD but enjoyable is negotiable maybe their budget was too big =)
 
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2.5 was a ridiculously broken and unbalanced system, that's part of what made it so much fun to play. This is also what made it a pretty bad, and very unintuitive, system for video games.

It was not broken and was actually very well-balanced, and the mixture of different dice systems meant that it took to video games better than tabletop in a ton of ways since the computer doesn't care it just generates a random number.
 
I hope the game gets better I'm like 3 hours in and the game is a Soap Opera. I took a break to get used to the drag a few hours back. Just a bunch of Fresh Faces telling me lies on TV.
 
Does anyone know of a camera mod?

It’s driving me around the bend that I can’t drop the camera lower, and then tilt it upwards, to see what’s ahead on the horizon.
 
Does anyone know of a camera mod?

It’s driving me around the bend that I can’t drop the camera lower, and then tilt it upwards, to see what’s ahead on the horizon.
I'm sure they will but this early and with the hotfixes/patches they will be releasing they may not be very stable.
 
Can't decide if I like it with a controller or not. Out the box my controller wouldn't work, that was because I forgot to plug in my motherboards antenna, doh. Now it works without disconnect but the multiple wheels for selection is annoying. Camera movement is better though.

Right now exploring with controller and switching to KB for fighting
 
LOL spent about a hour or more in a burning building wasn't sure how to put the flames out so I backtracked and found the Socerer that I missed equipped him with the Rain class to put out the flames I guess you can use the barrels but wasn't sure how to carry them you can throw them but it's easier to cast rain I'll go back to the building and save him some other time. The camera in the when you got into turn based mode in insane in the building it's just so awkward.
If you are underleveled in the game some of the groups hit really hard on Balance no amount of tricks will help you. My characters are level 3 now I tried to get past the Hyenas but no luck there maybe if I cast Grease on the one Hyena I can get past the rest.
 
LOL spent about a hour or more in a burning building wasn't sure how to put the flames out so I backtracked and found the Socerer that I missed equipped him with the Rain class to put out the flames I guess you can use the barrels but wasn't sure how to carry them you can throw them but it's easier to cast rain I'll go back to the building and save him some other time. The camera in the when you got into turn based mode in insane in the building it's just so awkward.
If you are underleveled in the game some of the groups hit really hard on Balance no amount of tricks will help you. My characters are level 3 now I tried to get past the Hyenas but no luck there maybe if I cast Grease on the one Hyena I can get past the rest.

I enjoy the poor man's fireball - grease then fire spell/arrow
 
1
Counter-Strike: Global Offensive
MOST PLAYED RIGHT NOW
783,370


2
Baldur's Gate 3
418,709

3
Dota 2
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Apex Legends™
135,829

5

PUBG: BATTLEGROUNDS
110,240
SEE ALL 100 MOST PLAYED





Yeah I rather play PUBG instead of Baldur's Gate right about now looks like the Dota 2 playerbase dropped off unless your in College Esports.
Good luck. Those 100k in PUBG are on Asian servers and any local server you get dropped in will be mostly bots. Playing against bots feels empty and you'll get bored after about a couple of rounds.

Also, if you're thinking about joining the Asian servers, think again because you'll get auto-kicked for high ping.

PUBG is dead in NA.
 
All Events > Baldur's Gate 3 Events >
Hotfix #1 Now Live!
Version Number: 4.1.1.3624901
Hello everyone,

Happy post-BG3-launch day! Thank you so much for all the love and support you’ve shown Baldur’s Gate 3 – it’s been surreal to finally launch this game after six years in development, and an incredible honour to watch so many of you play and discover what the team has built. We hope you’ll enjoy BG3 for many months – even years – to come.

All that said, Hotfix #1 is coming in fresh: today’s update takes care of several crashes, bugs and much more.

We’ve been reading your reports on issues with saving your game, and have found a culprit – our cross-saves. Bearing in mind this will only be a useful feature come September 6 when the PlayStation 5 version launches (and beyond), we’ve decided to disable it for now to allow us to solve the issue in the interim. You shouldn’t notice anything in-game and Steam Cloud saves are unaffected by this change.

Thank you to everyone who has taken the time to report these issues to us. As always, reach out to our support team if you run into trouble.

And please keep showing us your Tavs and their adventures in the Forgotten Realms! We’ve been waiting for so long to see what you get up to. 🙏

CRASHES AND BLOCKERS
Fixed possibly getting stuck in a dialogue in the first confrontation with a major boss.
Fixed a rare issue where player character states would not update properly after dying.
Fixed a crash that could occur related to one of Astarion's cinematic dialogues in the endgame.
Fixed a crash that could occur when loading an old savegame while at Last Light.
Fixed a crash that could occur when using the brain reader in the Colony.
Fixed an issue that could cause you to get stuck in a loading screen when loading a savegame after dying.
Fixed a blocker during Character Creation preventing you from progressing if you chose a Zariel tiefling as your Guardian.
Fixed a potential crash triggered by the light system.
Added an error message to prevent crashes being caused by mods when starting the game.
Disabled Larian Account cross-saves temporarily to solve an issue blocking loads and saves. Steam cross-saves are unaffected.
Fixed a startup crash with the Steam API.
Fixed a crash that could occur when quick-loading a game while a container or corpse was open for looting.
Fixed a crash that could happen if an item unlocked a spell for a game entity without stats.
Fixed a crash that could occur when switching a race or a class in Character Creation.
Fixed potential crashes that could occur when closing screens like the options menu or when ending dialogues.
Fixed a potential crash when an enemy tries to use the Motivator during combat in the Steel Watch Foundry.
Fixed a blocker that could occur if you choose to attack the Emperor during a dialogue after you side with him.
Fixed a crash in PhysX.

MULTIPLAYER
Players will now correctly join cinematic dialogues that require all players to be present if they were listening in previously.
Fixed an issue that allowed players to listen in on private dialogues using the context menu.
Fixed an issue causing players to get stuck and not be able to join a dialogue if someone else is already in a dialogue.

GAMEPLAY
Fixed hair physics on drow and elf male strong body types.
Fixed an issue causing phase spiders to skip their turn in combat if they're standing on a web that's been destroyed.
Fixed an issue with dice rolling, where retrying could cause the roll to fail if you were applying bonuses and clicking really fast.
Duplicate spells no longer appear on followers' hotbars and you can no longer customise their radial menus. (Important to note: followers are not companions or full party members.)
Fixed Dark Urge randomisation in Character Creation for non-white dragonborn characters.
Fixed an issue preventing you from interacting with Withers in one of the camp locations.

UI
Fixed issues in cinematic dialogues when listening in.
Fixed an issue causing the character models for half-orcs, dragonborn, and half-elves to not update correctly when unequipping armour in the character sheet.
Fixed some issues with prepared spells during Level Up, when multiclassing.
Hid the version number during dialogues.
Fixed splitscreen cinematics showing sampling garbage.

AUDIO
Fixed audio issues with grunts, shouts, and moans across gameplay and cinematics.
Fixed a line being cut off when speaking to the Restless Myconid in the Underdark.
Removed a clicking sound during the credits.
Fixed audio levels in a dialogue with Mayrina in the Lower City.

ENGINE
Fixed a bug causing textures to appear in bright, neon colours.
Fixed a splitscreen issue causing characters to remain invisible after a dialogue ends.
Fixed an aspect ratio issue when FSR is active during splitscreen.
Fixed surface texture details not updating when changing Texture Detail in the game video options.

CINEMATICS
Fixed characters looking in the wrong direction in a dialogue with Mizora.
Fixed the Emperor turning backwards in an endgame cinematic.
Fixed a camera issue with the deep rothé.
Fixed camera and lighting issues with the strange ox at Last Light.
Fixed a blank screen in the cinematic when you put on one of Auntie Ethel's masks.
The nautiloid crash scene will now play even if your avatar is dead and a companion used the transponder instead.

Fixed an issue with clipping characters in a cinematic dialogue in the Colony.

Fixed the avatar's head popping into place in a dialogue in the Colony.

Fixed Cazador's staff disappearing in a cinematic dialogue.
Fixed a camera that was zoomed in too far on a wolf.
Fixed Lae'zel's head popping in a dialogue with Vlaakith.

Fixed Orin and her victim clipping into an altar.
Fixed a blocked camera in the dialogue with Lunkbug and Laridda.
Fixed companions disappearing the morning after the Dark Urge gives into a particular Urge.
Fixed lighting issues in a scene with Z'rell at Moonrise Towers.
Fixed Araj's hands clipping when talking to her in the Lower City.
Fixed some companions being visible in the background of dialogues where they shouldn't be.

Fixed Ketheric's corpse standing back up in an idle pose.
Fixed a blocked camera in the dialogue with the ogres at the Blighted Village.
Fixed Raphael popping during the dialogue with the orthon.
Fixed camera, audio, and character movement issues in the dialogue with the monk's amulet.
Fixed a looping animation in the cinematic dialogue with the Brewer.
Fixed half-orc hirelings clipping when speaking to the pale individuals in Fraygo's Flophouse.
Fixed male halfling Dark Urge's hand clipping through his body when lying down.
Fixed lighting issues in the endgame cinematic.
Fixed Jaheira having jittering and popping hands in a dialogue in the Lower City.
Fixed a repeating animation on the submersible.
Fixed Wyll looking in the wrong direction when recruited.
Added reactions to the player character's face when talking to the ox in Last Light.
Fixed clipping between two Zealots of the Absolute in the Colony.

Fixed popping issues with Cazador in several dialogues with Astarion.
Fixed some issues with where characters are facing, animations, and cameras in the final combat cinematic.
 
My dumbass climbed up the side of a building then jumped in a hole in the roof.

After a nice 30 foot free fall where I blew out both my knees and face planted teeth first into the ground, I somehow gaslit the NPC who saw this catastrophe happen right before her very eyes that she didn't see shit and has no what the fuck she is talking about.

The conversational rolls are hilarious sometimes
 
Found out how to get Cloud saves to work had to delete all my saves except for a few the old ones from 2020 we're still in there I guess. I disabled Steam Cloud once they were saved. I manually back up the folder instead.
 
One person out of how many in the thread.....
This is the answer. Larian know what their doing, Divinity Original Sin 1 and 2 where both great, and 2 flat out iterated on 1 for a better experience, I have no doubt they took their lessons from that and made BG3 even better.

One person seems to think developers should roll back the clock 30 years to DnD 2.5 rules and make a 90s crpg because nothing could possibly be improved from then (inspite of all evidence to the contrary, including that 2.5 was indeed not perfectly balanced) for the main stream gaming community.

If you want an infinity engine like crpg experience, I'd recommend the Pathfinder games or the Pillars of Eternity series, both do a good job mimicking that experience albeit not in the forgotten realms world.
 
This is the answer. Larian know what their doing, Divinity Original Sin 1 and 2 where both great, and 2 flat out iterated on 1 for a better experience, I have no doubt they took their lessons from that and made BG3 even better.

One person seems to think developers should roll back the clock 30 years to DnD 2.5 rules and make a 90s crpg because nothing could possibly be improved from then (inspite of all evidence to the contrary, including that 2.5 was indeed not perfectly balanced) for the main stream gaming community.

If you want an infinity engine like crpg experience, I'd recommend the Pathfinder games or the Pillars of Eternity series, both do a good job mimicking that experience albeit not in the forgotten realms world.

You can just say my name, but I'm not the only one.
 
doesn't make you right, its fine if you hate it, but your insistance that others must as well js pretty laughable.

I never said I hate it and I never said that anyone else should avoid it.
 
I'm not going to begrudge anyone for not liking it because it's not like the originals. As said, I went through the bastardization of Fallout which is way worse than this. I don't fault anyone for liking nuFallout, but they just aren't for me.
 
I'm not going to begrudge anyone for not liking it because it's not like the originals. As said, I went through the bastardization of Fallout which is way worse than this. I don't fault anyone for liking nuFallout, but they just aren't for me.

For Fallout fans, Fallout 3 was a stab in the back. It has brought a new wave of interest in the setting, but at the expense of the people who made it a thing in the first place. I mean, there are better total conversions for Skyrim; that's all that Fallout 3 was, a TC of Oblivion.

I'm not angry at Baldur's Gate 3, I'm just worried. One thing that seems promising is that there is an early modding community, something that Hasbro probably doesn't like, but it's there.

Maybe Baldur's Gate 3 will do for D&D what BG2 did, which was fix 3E. 5E is in dire straights.
 
For Fallout fans, Fallout 3 was a stab in the back. It has brought a new wave of interest in the setting, but at the expense of the people who made it a thing in the first place. I mean, there are better total conversions for Skyrim; that's all that Fallout 3 was, a TC of Oblivion.

I'm not angry at Baldur's Gate 3, I'm just worried. One thing that seems promising is that there is an early modding community, something that Hasbro probably doesn't like, but it's there.

Maybe Baldur's Gate 3 will do for D&D what BG2 did, which was fix 3E. 5E is in dire straights.
3E didn't need fixing. It's probably WoTC's most revered iteration in the tabletop space. However, 3E had a ton of extensions and historically was somewhat difficult to translate as a video game. I think Temple of Elemental Evil was the closest to pulling it off (3.5E iirc)

4E was the direct result of video game influence. For whatever reason, hardcore D&D fans didn't receive it well. I personally liked it. It did distill things from 3.5E down a lot. Some of that 3E "flavor" was seemingly missing. More focus on combat, less on flavor, etc. I think the hardcore peeps didn't like because they couldn't use some bullshit out-of-combat trick to break the game. Yeah, you know who you are...

5E is trying to recapture the magic of 3E while executing some of 4E's streamlining. Basically, WoTC found a compromise.
 
3E didn't need fixing. It's probably WoTC's most revered iteration in the tabletop space. However, 3E had a ton of extensions and historically was somewhat difficult to translate as a video game. I think Temple of Elemental Evil was the closest to pulling it off (3.5E iirc)

4E was the direct result of video game influence. For whatever reason, hardcore D&D fans didn't receive it well. I personally liked it. It did distill things from 3.5E down a lot. Some of that 3E "flavor" was seemingly missing. More focus on combat, less on flavor, etc. I think the hardcore peeps didn't like because they couldn't use some bullshit out-of-combat trick to break the game. Yeah, you know who you are...

5E is trying to recapture the magic of 3E while executing some of 4E's streamlining. Basically, WoTC found a compromise.

I'm marking this as unread since holy shit everything in this is wrong. Even the 4E stuff is wrong.
 
solid game, i'm sure i'll get lots and lots of enjoyable gameplay out of it. man does it have a shocking amount of bugs considering the long development and EA period.

also, yeah, it's not like the old games, which in and of itself is not something that bothers me. what DOES kinda bother me is that this is VERY MUCH a coating of D&D paint over their Divinity Original Sin games - right down to the super fucking annoying elemental cloud + surface system they fucking LOVE using in every other square foot of the game world (slightly.. but only slightly.. exaggerating there) and the elemental traps. i get that traps are an omnipresent component of D&D dungeon diving but holy fuck the way Larian designs them is somehow the most annoying shit i've EVER seen in isometric rpg trap systems.

bottom line is, it's clearly a very good game, but i find the seemingly rampant adulation for it puzzling. it's D:OS2 with a D&D "theme" and exceedingly well done dialogue (fun choices that take into account details like class and race.)

oh, last thing - speaking of the dialogue, one decision Larian made that i just can't wrap my head around is why they made the player character silent again. EVERYTHING about this game and the cinematic dialogue system is screaming out for voiced PC. i mean FFS, your character says TONS of shit already that's specific to your character/class/background while you're trapsing around the maps, so why not just go all the way and voice your dialogue choices too? so, so much potential they left swingin' in the breeze.
 
Maybe you don't like D&D?. Or anything not your flavor of D&D. I mean it happens. Star Wars is the same way. Nostalgia is a head knocker.

Have you actually played the game?. I'm just hours in and it's the best money I've spent on a game since The Ascent or Witcher.

Get off the porch and stop yelling at the kids and play
 
I'm at level 4 almost I guess you need to be level 5 for Act 2 two not really impressed with the game visually it's good but it's like the gamma is turned up to 11. The nature of the game doesn't really encorage exploration you just want to get over with it. You got waypoints fast travel quests that are really hard to follow two of the my games companions are dead already my other characters killed them. I have 17.5 hours in the game.
 
I only played 4 hours with my buddy last night but in that time I was blown away with the depth of story telling, the movie like quality of the voice acting, the attention to details in the environment, just the whole package. I mean there's a reason industry vets said don't expect very many games to be this good. There's a reason why it's so well reviewed by critics and overwhelmingly positive on Steam. It's already reached top 10 highest concurrent players all time
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I'm at level 4 almost I guess you need to be level 5 for Act 2 two not really impressed with the game visually it's good but it's like the gamma is turned up to 11. The nature of the game doesn't really incorage exploration you just want to get over with it. You got waypoints fast travel quests that are really hard to follow two of the my games companions are dead already my other characters killed them.

I am not sure I have ever read anything so completely contradictory from reviews and my own experience. By exploring you are constantly coming across new areas and adventures. I want to look around every corner, just down every ledge so I can see what's there because they have designed the world so that exploration is continually rewarded.
 
I'm level 4 and have only entered the grove to trade, then left.
 
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