Diablo IV - The Real Official Thread

Maybe you guys need to approach it a bit more casually and without expectations.
I was called a troll here a few pages ago, but I think my approach to the game is valid. There is no end game after lvl 70.
I accepted that and am just playing because the game is fun until I hit the wall and need to do something to progress further, like needing to get to T3 no later than lvl 45. I think optimal level to get to T3 isn't 50+, but lvl 42 because that's when lowest lvl items drop in T3.
And I just treat lvl 70 as a final level and then either take a break or make an alt. I play about 1-3 hours per day, spread through the day (about an hour, max two per session).

I'm sorry but no. A "casual approach" isn't going to fix the fundamental issues with balancing, pacing, poor dungeon design, character progression and grind. The game needs to mature. It simply isn't satisfying or fun in its current state.
 
Maybe you guys need to approach it a bit more casually and without expectations.
I was called a troll here a few pages ago, but I think my approach to the game is valid. There is no end game after lvl 70.
I accepted that and am just playing because the game is fun until I hit the wall and need to do something to progress further, like needing to get to T3 no later than lvl 45. I think optimal level to get to T3 isn't 50+, but lvl 42 because that's when lowest lvl items drop in T3.
And I just treat lvl 70 as a final level and then either take a break or make an alt. I play about 1-3 hours per day, spread through the day (about an hour, max two per session).
Ancestrals aren’t even available from the vendors or obols until 73.
 
Ancestrals aren’t even available from the vendors or obols until 73.

It doesn't really matter, at lvl 70 the game dies so much for me I don't b other with the game thus I earn zero obols. There are only like, 10 different events max in the open world so they become boring really fast.
Never bought items from the vendors either. Don't even look at them.
 
I'm sorry but no. A "casual approach" isn't going to fix the fundamental issues with balancing, pacing, poor dungeon design, character progression and grind. The game needs to mature. It simply isn't satisfying or fun in its current state.

While I partially agree, I think the game is fun if you just spend an hour here and there. The core gameplay is there and the game plays well.
 
That would be fine if I could get to T3 at level 42.
I'm level 45, i'm still not done with the story, i've been both over-leveled for most of the story content and under-geared simultaneously for 20+ levels. It's been sloooooooow going.
I know part of my situation is that I have a very young child so playing a game that I can't pause is basically impossible, but it doesn't change the fact that my previous 1000+ hours of Diablo II and III were mostly quick, 15ish minute sessions where I felt that I accomplished quite a bit, even if it was just doing a boss run or clearing a rift and throwing away a ton of equipment. Compared to Diablo IV where I can play for 2-3 hours at a time and somehow feel weaker afterwards, not gain a single piece good loot, and then get hit with some sort of asinine restriction on stash, number of sidequests, what towns have what amenities, etc.
Maybe its better once I get to tier 3 or 4, but the fact that I can't be IN those tiers yet is part of the problem.
Also co-op with randoms is pretty much dumb luck. Previously I could create or join a game with at least some sort of vague goal and have people playing beside me.

What took you so long, the game has been out for nearly 2 months :)
I did skip the campaign and I upgrade gear and change skills on the fly when I need to beat a certain boss or progress somewhere. Remember you can port out of a dungeon (not while killing the boss) and resupply healing potions if you don't feel like dying. Works even in Nightmare Dungeons.
 
What took you so long, the game has been out for nearly 2 months :)
I did skip the campaign and I upgrade gear and change skills on the fly when I need to beat a certain boss or progress somewhere. Remember you can port out of a dungeon (not while killing the boss) and resupply healing potions if you don't feel like dying. Works even in Nightmare Dungeons.
The thing that took so long.
1: the games kinda boring.
2: taking care of an infant has taken over my gaming time, and the inability to pause Diablo IV makes it pretty much impossible to play. Unlike, say, Tears of the Kingdom or Final Fantasy XVI which I can stop at any moments notice.
 
The thing that took so long.
1: the games kinda boring.
2: taking care of an infant has taken over my gaming time, and the inability to pause Diablo IV makes it pretty much impossible to play. Unlike, say, Tears of the Kingdom or Final Fantasy XVI which I can stop at any moments notice.
"T" is the pause button.
 
Okay I am at lvl 65. My items are lvl 52-62 and I don't even remember the last time I've gotten a good item worth replacing.
This sums it up. I guess the game is pretty much over once you hit that level unless I am missing something here?
Of course you can start the new season with the new class, but I am not in the mood farming all over the place again.
 
Okay I am at lvl 65. My items are lvl 52-62 and I don't even remember the last time I've gotten a good item worth replacing.
This sums it up. I guess the game is pretty much over once you hit that level unless I am missing something here?
Of course you can start the new season with the new class, but I am not in the mood farming all over the place again.

Are you in Tier 4 world?
 
The thing that took so long.
1: the games kinda boring.
2: taking care of an infant has taken over my gaming time, and the inability to pause Diablo IV makes it pretty much impossible to play. Unlike, say, Tears of the Kingdom or Final Fantasy XVI which I can stop at any moments notice.

What's your partner doing? If you both have to attend to the baby at the same time, then I'd say something is wrong with your communication. If not, then sit and play when you don't need to take care of the kid. I know people have other hobbies than gaming and it's possibly so in your case, but if you only want to play Diablo when you have the kid and do other activities when you don't, then there's no point in complaining about lack of time :)
I'm childless and intend on staying that way, so maybe I don't understand parenting. I don't however see how one baby needs constant attention from BOTH parents at the same time.

If the game is boring, then you might play something else.
I complain about the game, quite a bit actually, but it's because I intend to keep playing it.
 
I'm childless and intend on staying that way, so maybe I don't understand parenting. I don't however see how one baby needs constant attention from BOTH parents at the same time.
Other person could be working? Away? Doing something else for the house?
 
The thing that took so long.
1: the games kinda boring.
2: taking care of an infant has taken over my gaming time, and the inability to pause Diablo IV makes it pretty much impossible to play. Unlike, say, Tears of the Kingdom or Final Fantasy XVI which I can stop at any moments notice.

Don't forget to buy a Valari Gaming pillow use it as a Bobby. Dual usage scenario
 
Started a new toon due to Season crap. Playing necro. What are some good skills to pump points into? Not gonna watch videos to find out. If you can help then great. Thanks in advance.
 
Just a note for those that skipped the campaign...

You'll eventually get your first nightmare sigil at some point from a Whisper Cache, and it'll be T1... unless you get REALLY lucky in T1 to get a T2, then in T2 to get a T3, the only way to unlock Sigil Crafting / Salvaging is having someone bring you into a T3 so you can finish and that will unlock the quest for Sigils.

Apparently so far from what info people have gathered is you have to do some of the following: Complete at least 1 T1 NMD // Complete 5 T1 NMD // Complete a T3 NMD....

I couldn't find anyone to help me out so I ended up slogging 6 T1 NMDs and on the completion of the 6th, I got a T4 Sigil. I used that and completed it, and got the quest to unlock crafting and salvaging. I couldn't discern a rhyme or reason... One dungeon I wiped out everything, one I sped through, one I insta-killed the boss, one I slow played the boss... looks completely random. My RNG just sucked.

So if you need to unlock that quest, do a T1 NMD and get a hold of me in game or here, and I'll help out if I'm online / not busy.

Cur #1667
 
Started a new toon due to Season crap. Playing necro. What are some good skills to pump points into? Not gonna watch videos to find out. If you can help then great. Thanks in advance.
Bonespear and the picks the skills that buff it. You can mix in other skills to begin with but may need to look at a build for endgame if you make it that far. I haven't followed a build just using skills I like. lvl 56 in tier 3 and I'm having very few problems.
 
I went with the minion build that just absolutely destroys everything for this season. It's pretty hilarious how much damage and how tanky it can be.
 
The game plays well if you know what you're doing.
I got to Tier 3 at lvl 41. Did some T3 dungeons and farmed a few sacred items until I got to lvl 45.
The I started Nightmare dungeons (lvl 1-2). Now at lvl 48-50 I've been doing lvl 5-10. The gear drops are usually worth looking at.
Probably going to do about lvl 10-15 until 55 then attempt capstone for Tier 4.
Playing a solo sorc. Probably even easier if you play with friends. The key for me is to treat it as a max 2 hour/day game.
 
So what to do in the season stuff. I have a new toon and am at level 13 but there are no missions?
 
So what to do in the season stuff. I have a new toon and am at level 13 but there are no missions?
There's the seasonal "mission" which is fairly lengthy. Then the "activity" which nets you some of the caged hearts (which are really just super gems for your neck / rings).

Some of them can have significant QOL changes and add some real power to builds.

Best thing to do is Google / YouTube "Season 1 <class of choice> Leveling build" and pick of that's interesting to you.
 
Got to T4 playing solo sorc at level 63 and basically hit a brick wall in willingness to play after realizing I've pretty much seen it all. I agree with a lot of the criticisms - there's something fundamentally missing in the core game-play, making it a shallow, unsatisfying experience despite the surface polish.

I remember in early D3 - warts and all - that the battles with elites were like fun, cat-and-mouse engagements (especially when playing Wiz or DH) whereas here in D4 it combat plays almost more like a Loop Hero rather than what D3 did right. Now this just might be pure nostalgia talking but even the D3 Auction House was interesting in its own right, not a quintessential Diablo experience mind you, but fun in a Capitalism II kind of way.

Diablo 4 feels like it traded gameplay depth for environment/character build depth, and is a poorer experience as a result.
 
Got to T4 playing solo sorc at level 63 and basically hit a brick wall in willingness to play after realizing I've pretty much seen it all. I agree with a lot of the criticisms - there's something fundamentally missing in the core game-play, making it a shallow, unsatisfying experience despite the surface polish.

I remember in early D3 - warts and all - that the battles with elites were like fun, cat-and-mouse engagements (especially when playing Wiz or DH) whereas here in D4 it combat plays almost more like a Loop Hero rather than what D3 did right. Now this just might be pure nostalgia talking but even the D3 Auction House was interesting in its own right, not a quintessential Diablo experience mind you, but fun in a Capitalism II kind of way.

Diablo 4 feels like it traded gameplay depth for environment/character build depth, and is a poorer experience as a result.
i dunno, if i had to describe d4's biggest issues, it's rather that the core gameplay IS very fun and polished, but it's like the inverse of that "a mile wide but an inch deep" where it's satisfying and has what seem to be decently rich/deep fundamentals but is atrociously short on content (items, environments, procedural generation, stuff like that)

but i'm just a normie, i know there are people out there who are walking excel spreadsheets when it comes to analyzing what makes ARPGs good or bad.
 
it's satisfying and has what seem to be decently rich/deep fundamentals but is atrociously short on content (items, environments, procedural generation, stuff like that)
Pretty much how I feel. I think it's a solid foundation to build from, and it definitely needs more core activities like PoE's built over the years (Heists and Harvest, for example).
 
The gear and stat system is flat out broken and bad, its just not an enjoyable experience. Honestly, I wouldn't care about any of that if it weren't for the gameplay being so bad / slow. You get way more powerful in D2 and D3 than you do in D4. It's always a slog where you're using a crappy skill to generate your resource to use the skills you want to use. The best change the game could make would be dropping the intro skills once you hit like level 15 or 20 and making the generators your Core skills. I don't want to use Fire bolt and an ice shard when I'm level 65, it's absurd to still be stuck using this tiny attack. D3 solved this by barely ever making you use generators when you get a set if at all. It can be solved in D4 by either making them not suck to use, or just dumping them for Core skills after a certain level. If the game was so god damn boring to play because of resource generation I'd still be playing. I tried to come back but it just doesn't hold my interest at all. It's the worst game in the series right now, and I'm not too surprised, it usually takes them an expansion or so to get things right.
 
I am gonna take a break while the DEVs and People stop screaming and changing shit all the time. Got Ratchet And Clank Rift apart to distract myself with.
Seriously for me the constant changes make it feel almost unstable. Everytime I have a "plan" of any sort, something changes before I can spend the time making it happen.

Is it normal for Blizzard to knee jerk weekly like this? Makes it very hard for me to enjoy this.
 
My theory is they gunned for MMO a la World of Warcraft in isometric Diablo universe, but gave up half way and decided to leave the open world, some MMO elements but make it like the previous 3 games.
This would explain open world design, world bosses, not very powerful uniques, bigger control over skills and aspects (such massive nerfs in ARPG, unheard of), forced group play (world bosses, legion events) yet half baked in social interaction.

The world is absolutely stunning and with a ton of details, the animations and characters are fantastic. The combat is great (in my opinion). Just that the content is meh. They ran out of time?
 
I'll probably quit around the time I run out of classes to try.

I was using Moxsy's PlagueShifter druid build, and with crap gear is VERY synergistic. Even without the Barber it can 1 shot Dungeon Bosses and 1 cooldown set T3 / Lvl 8 NMD bosses. It's the strongest build I've seen in a long time.

Also leveling up a BoneSpear Necro with the auto corpse caged heart and auto-decrepify caged hearts. Having way more fun than I thought that I have sort of stopped leveling my druid in the mid-60's.
 
I went ahead and fired up a sorc for the season. I dunno what it is, but I just can't seem to play for more than a half hour. I still have faith they can piece the end game together, but something just isn't there for me
 
I went ahead and fired up a sorc for the season. I dunno what it is, but I just can't seem to play for more than a half hour. I still have faith they can piece the end game together, but something just isn't there for me
Maybe hold off on the Sorc until the next big patch (Aug 8th). It's in a pretty bad place right now, and it's getting buffed along with the Barb.
 
Yeah, I've been reading the notes on reddit. It isn't that though. The whole item chase just isn't interesting to me. What made D2/D2R and to an extent D3 so fun was the abundance of uniques that did something special. They might be trash items, but at least they did something different than a normal drop.

I'm just not a fan of endlessly rerolling legendaries and being able to randomly slot in an entirely new ability. It makes every single legendary essentially a blank slate to make your own item. One of my co-workers absolutely loves it, so I get that people like it though.
 
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