Why OLED for PC use?

Ever thought that the vast majority of monitors sold, for the purpose of work, are purchased with cost in mind?

Large companies filling their office floors with new setups aren't going to buy expensive HDR monitors for their workforce, they will buy what is suitable to get work done at the lowest cost.

Even if costs come down, it's still going to be more expensive to implement true HDR than to just mass produce "dim" sRGB office monitors and sell millions of them.

"More and better HDR content" is utterly irrelevant to most monitor buyers and there's nothing that whining on here is going to do about it.
99% of monitors are designed for office use and use backlight technology that ranges from basic to HDR local dimming. At their core, they all use the same versatile technology.

It's easy to predict that FALD LCD technology can be improved and vastly implemented while OLED has yet to fix its brightness and flickering issues since the beginning.

Additionally, the cost of FALD LCD is already reduced, as MiniLED is now cheaper than OLED
 
So I wonder if OLED Panel images will all look the same? With LCDs every LCD TN IPS VA all look different. Then the image changes with variations of Manufacturing.
 
kramnelis

I posted this video couple pages back but you never commented on it. What do you think after watching it?


They are larger TVs. A larger screen is easy to make compared to monitors. TVs tend to be less accurate than monitors too. And At that 77 inch you can buy a MicroLED this year.
 
So do you think looking at a OLED is better than looking at blue light? Micro LEDs or not still are Leds with blue light.
 
At their core, they all use the same versatile technology.
The backlighting method is the big difference and is where the cost plays a factor. Why would an office space spend money on hundreds of 1000+ nit HDR MiniLED screens when they can buy super cheap edge-lit "work" monitors for a fraction of the cost?

Please get this into your difficult to penetrate head:

Your obsession with everything needing to be HDR isn't relevant to most monitor buyers, nor do they care about HDR being everywhere for the sake of """better images""".
 
So I wonder if OLED Panel images will all look the same? With LCDs every LCD TN IPS VA all look different. Then the image changes with variations of Manufacturing.
Depends on what kind of images. If it is sRGB, all type of monitors will look the same after calibration since the monitors can be calibrated to Delta E < 2. If it is HDR image then there are only a few HDR1000 monitors can look the same.
So do you think looking at a OLED is better than looking at blue light? Micro LEDs or not still are Leds with blue light.
The manufacturer have implemented blue light reduction on both OLED and LCD backlight. The blue light has a similar crest around 450nm with a shortwave ratio around 10%-15%.

In fact OLED has more high energy blue light since the shortwave ratio is 12% instead of 10%. And only LCD can be implemented even more such as DC dimming backlight while OLED is flickering all the time. It's obvious LCD is more easy to the eyes under the same brightness when it has lower blue light and flicker-free backlight.

LG 45GR95QE
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PG27AQN
1678208959828.png
 
The backlighting method is the big difference and is where the cost plays a factor. Why would an office space spend money on hundreds of 1000+ nit HDR MiniLED screens when they can buy super cheap edge-lit "work" monitors for a fraction of the cost?

Please get this into your difficult to penetrate head:

Your obsession with everything needing to be HDR isn't relevant to most monitor buyers, nor do they care about HDR being everywhere for the sake of """better images""".
Do you even realize the edge-lit backlight LED and local dimming backlight LED can have the same supplier? It's the same technology to be improved on.

Do you even realize the Apple microLED supplier is not even from LG or Samsung?

Most buyers won't choose OLED anyway. They choose LCD.
 
HUB and RTINGS are substantially better citation than you. They currently give OLED the win for PC gaming.
Reviewers can be wrong. They are users after all. They are not makers. You wait and see how the market goes.
 
Yeah I would never trust someone on YouTube personalities like PC Centric that kid is nuts.
 
Reviewers can be wrong. They are users after all. They are not makers.

Sure, on occasion. But most of the top display reviewers all being wrong all at once for a whole year now is extremely unlikely. You're essentially peddling fantasy. I will never trust you over HUB or RTINGS, and the mere notion of that is laughable.

Especially given the fact I agree with their analysis after trying every display in their short list (which have not included the PG32UQX or PG34 for a while now). Which is what matters most to me, what I found after trying them myself. I just use those sources as back up since I returned them and can't make videos.
 
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Do you even realize the edge-lit backlight LED and local dimming backlight LED can have the same supplier? It's the same technology to be improved on.

Do you even realize the Apple microLED supplier is not even from LG or Samsung?

Most buyers won't choose OLED anyway. They choose LCD.
Do you even realise the price difference between edge-lit office monitors and HDR1000 MiniLED screens?

What is a large company with 100s or 1000s of office computers going to choose? Supplier is irrelevant.

You are so extreme with these strawman arguments. You have no point to make on something someone says so you inject an irrelevant argument into the picture. Every... single... time...
 
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Do you even realise the price difference between edge-lit office monitors and HDR1000 MiniLED screens?

What is a large company with 100s or 1000s of office computers going to choose? Supplier is irrelevant.

You are so extreme with these strawman arguments. You have no point to make on something someone says so you inject an irrelevant argument into the picture. Every... single... time...
I cannot wait to see your company replace its office LCD with an OLED one day.
 
Whenever i goto the Clinic they have CFL monitors for use in the office I'm pretty sure they are not led even because of the width of them.
 
I cannot wait to see your company replace its office LCD with an OLED one day.
What a completely random and pointless statement.

I work from home. I won't be buying an OLED for my PC, ever.

Yet I still think all your arguments against OLED fall flat.
 
I thought we were discussing miniLED vs OLED? How did cheap backlit LCDs get into the mix?
That was me. Cheap LCDs, mostly bottom rung edge-lit things, are bought en masse by workplaces with offices and such.

I mention them because for desktop monitors these sell in greater numbers than anything with HDR capability.

Contrary to this ridiculous idea that everyone must want super bright HDR screens to "see better images" even if we're looking at white documents all day.
 
That was me. Cheap LCDs, mostly bottom rung edge-lit things, are bought en masse by workplaces with offices and such.

I mention them because for desktop monitors these sell in greater numbers than anything with HDR capability.

Contrary to this ridiculous idea that everyone must want super bright HDR screens to "see better images" even if we're looking at white documents all day.

Number one factor concern (by farr) that is stopping a LOTT of power focussed gamers is burn in with OLED especially in a PC environment with the cost of living they want something that is going to last at least 5+ years with usage of 10-12hrs a day (esports players push that to 16+).

With the amazing low input lag and the response times and motion clarity OLED would be amazing for Esports, its a shame really.
 
Number one factor concern (by farr) that is stopping a LOTT of power focussed gamers is burn in with OLED especially in a PC environment with the cost of living they want something that is going to last at least 5+ years with usage of 10-12hrs a day (esports players push that to 16+).

With the amazing low input lag and the response times and motion clarity OLED would be amazing for Esports, its a shame really.
Agreed, it's certainly what's stopping me. The things endlessly argued about in this thread aren't as significant as the burn-in factor. I hold too many static tools on the screen for too long every day and I have no interest in the whole "hide your taskbar!" mitigation crap. I want the display to last me. My previous display lasted 13 years though I have no intention of going quite that long again... it was a bit of a dinosaur by then.

With OLED not only would the displays burn in with my use case, it'd likely burn a hole in my wallet to keep getting replacements. Isn't worth it, when the display I have is just fine.

However that FOMO vid posted earlier certainly makes that S95C tempting as a replacement for my long in the tooth TV... PS5 gaming would look excellent on that.
 
Agreed, it's certainly what's stopping me. The things endlessly argued about in this thread aren't as significant as the burn-in factor. I hold too many static tools on the screen for too long every day and I have no interest in the whole "hide your taskbar!" mitigation crap. I want the display to last me. My previous display lasted 13 years though I have no intention of going quite that long again... it was a bit of a dinosaur by then.

With OLED not only would the displays burn in with my use case, it'd likely burn a hole in my wallet to keep getting replacements. Isn't worth it, when the display I have is just fine.

However that FOMO vid posted earlier certainly makes that S95C tempting as a replacement for my long in the tooth TV... PS5 gaming would look excellent on that.

I feel OLED was never designed to be used in a PC environment with all the static elements and challenges it presents for the panel.

But i have heard stories that it can be doable with extensive micro managing such as hiding all icons/auto hide taskbar/black wallpaper/screensaver if you leave it for a for 10+mins then followed by the user reporting no burn in for 6 months!

6 months?? you're proud of that for a 1k+ panel? just seems counterintuitive to me just my opinion of course.

One unfortunate individual forgot to hide his icons on his desktop and after 2 months they were permanently burned into the screen.

https://i.redd.it/r5meb8ub3cl91.jpg
 
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I feel OLED was never designed to be used in a PC environment with all the static elements and challenges it presents for the panel.

But i have heard stories that it can be doable with extensive micro managing such as hiding all icons/auto hide taskbar/black wallpaper/screensaver if you leave it for a for 10+mins then followed by the user reporting no burn in for 6 months!

6 months?? you're proud of that for a 1k+ panel? just seems counterintuitive to me just my opinion of course.

One unfortunate individual forgot to hide his icons on his desktop and after 2 months they were permanently burned into the screen.

https://i.redd.it/r5meb8ub3cl91.jpg
Even if I did want to do all the mitigation stuff, the very act of doing it would make me think about burn in all the time. That concern at the back of my mind constantly, with annoying image retention being the "reward" for forgetting to do it, or simply using the display as I do my current one.

I have absolutely no doubt OLEDs make stellar gaming displays if you can accept their compromises and also great TVs, but PC desktop displays... that's a harder sell.
 
Burn-in was my number 1 hesitation in going OLED. My first OLED experience (a really early LG) ended poorly when it developed burn-in (Zelda hearts in the upper left corner from Breath of the Wild and also some network bugs in the lower corners). It's why I went FALD for my next television and also why I haven't considered an OLED as a monitor until now.

That said, I've heard things are much better nowadays with things like a 25% buffer, better protections, etc. Mine happens to be an MLA panel also, which should theoretically increase lifespan.

I don't mind doing the simple mitigation things, but I also won't go overboard. Currently I hide desktop icons unless I'm using them, hide the taskbar when I'm not using it, have my background change daily (which I do anyways), and then have the display go into standby after 5 minutes of non-use. Overall this really doesn't impact my experience in any way, so I don't mind, especially with all the benefits. I'm also not going to specifically look for burn-in; I'll know it's a problem when I notice it in content. I don't do things like artificially limit brightness, etc.; at that point, it wouldn't be worth it to me. So I feel like I'm being reasonably careful without going overboard.

I'll be interested to see how it holds up. Realistically I'm not expecting to have this for more than 3 or 4 years, so I've already accepted after that point, it could be a possibility. But, I wasn't happy with the miniLED monitors I tried for a variety of reasons, and this ended up ~1/3 of the price of those, so even if it does die, by then there might be something I'll want to upgrade to, either an even better OLED display or a miniLED I could be happier with, whatever is better at the time. Until then, I'm not going to worry about it, because I can without hesitation say this is the most pleasant monitor to work with I've ever owned and I'm glad I'm giving OLED another look.

Also, I saw Vincent @ HDTVTest had a new video about the Sony TV lineup coming, and there are some OLEDs that are definitely the brightest yet and approaching miniLED levels of brightness. I'm sure over time this tech will trickle down to the smaller panels. I can't say whether refinement of OLED, miniLED, microLED, dual-layer, or something new will be the future with any certainty, but one thing is for sure - these technologies are getting better all the time.
 
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If you're a hardcore gamer you should stay away from OLED. If you're very casual perhaps you can pull it off jumping through several hoops and walking a tight rope every time you use it. Or get a mini led and plow through all content like a champ. I play a variety of games and I have never noticed blooming. That argument is silly, at least on the qn90b. The only time you can notice it is it you have a all black background and the mouse pointer is white only then you'll see a halo around the mouse. Other than that I've/you'll never noticed it. You'll notice the oleds dim peak brightness and dim peak highlights more than you're likely to ever notice blooming on mini led. There are several videos covered by techwithkg and fomo that demonstrate side by side how the quantum mini leds are excellent in controlling blooming and rival the best oleds while having a more impactful overall image. I had both and blooming is a non issue in content where dim image quality is a deal breaking problem on oleds. Along with ABL topped off with guaranteed burn in for hardcore gamers with HUDS makes it a hard pass to be completely frank.
 
If you're a hardcore gamer you should stay away from OLED. If you're very casual perhaps you can pull it off jumping through several hoops and walking a tight rope every time you use it. Or get a mini led and plow through all content like a champ. I play a variety of games and I have never noticed blooming. That argument is silly, at least on the qn90b. The only time you can notice it is it you have a all black background and the mouse pointer is white only then you'll see a halo around the mouse. Other than that I've/you'll never noticed it. You'll notice the oleds dim peak brightness and dim peak highlights more than you're likely to ever notice blooming on mini led. There are several videos covered by techwithkg and fomo that demonstrate side by side how the quantum mini leds are excellent in controlling blooming and rival the best oleds while having a more impactful overall image. I had both and blooming is a non issue in content where dim image quality is a deal breaking problem on oleds. Along with ABL topped off with guaranteed burn in for hardcore gamers with HUDS makes it a hard pass to be completely frank.
I miss the awesome visual pop of the QN90A mini Led (Samsung) that I used, but eyestrain is my issue with it. It did hurt my eyes looking at it due to the brightness I think. And I've heard about settings I can tweak to minimize the eye problems. If you know of those settings without sacrificing too much in IQ I can try my Samsung again.

So now I'm using the C2 42 to ease the eyestrain and it has the great colors and IQ but not always the wow rush you get with the vividness of videos and pc games on the Samsung. And some of the Samsung TVs out now apparently are better at dealing with bloom than my QN90A as you implied.

Btw does Oled have the edge in any situation in IQ in games than on Samsung mini Led? If I'm asking the question with the proper terms. I hate to bring up that stuff all over again but I'm just wondering about your take on any advantages that LG Oled may have in any category of image quality in pc games or possibly movies too.

I'm a casual type gamer playing pc games for the graphics, just touring around in them for the scenery and other IQ things. Constantly on Nexus looking for mods for visuals.
 
If you're a hardcore gamer you should stay away from OLED. If you're very casual perhaps you can pull it off jumping through several hoops and walking a tight rope every time you use it. Or get a mini led and plow through all content like a champ. I play a variety of games and I have never noticed blooming. That argument is silly, at least on the qn90b. The only time you can notice it is it you have a all black background and the mouse pointer is white only then you'll see a halo around the mouse. Other than that I've/you'll never noticed it. You'll notice the oleds dim peak brightness and dim peak highlights more than you're likely to ever notice blooming on mini led. There are several videos covered by techwithkg and fomo that demonstrate side by side how the quantum mini leds are excellent in controlling blooming and rival the best oleds while having a more impactful overall image. I had both and blooming is a non issue in content where dim image quality is a deal breaking problem on oleds. Along with ABL topped off with guaranteed burn in for hardcore gamers with HUDS makes it a hard pass to be completely frank.
If you're a hardcore gamer you're not going to settle for guaranteed garbage LCD image quality to be completely frank.
 
LG C1 vs Qn95b ( ~ qn90B) fald LED LCD per hdtvtest comparison:

"Despite the mini-led technology implemented on the samsung qled which allows for more local dimming zones, the LG C1 still delivered superior image quality overall thanks to pixel level light control without blooming artifacts, more accurate colors and pq eotf tracking, dolby vision support, cleaner motion without ghosting or VA black smearing as well as minimal picture degradation in game mode. "

RTings:

"The Samsung QN90B QLED and the Samsung QN95B QLED deliver nearly identical performance; the biggest difference between them is their design. The QN95B's inputs are all housed in an external One Connect box instead of on the back of the TV."

"The Samsung S95B OLED is a better choice than the Samsung QN95B QLED for dark room viewing, but the QN95B looks better in a bright room. The S95B's near-infinite contrast ratio delivers incredibly deep, uniform blacks and allows bright highlights to stand out with no blooming in dark scenes. The QN95B, on the other hand, gets significantly brighter, so it's a better choice for a bright room with lots of natural light."


"Unfortunately, like most Samsung TVs, the local dimming feature performs worse overall in 'Game' Mode. The overall performance is pretty similar, but the TV seems to be spreading highlights out over a greater number of zones, so there's a bit more noticeable blooming. The processing is also slightly slower, so zone transitions are more noticeable. However, it's mainly due to the increased blooming. On the other hand, shadow details are a bit better, and there's less black crush overall."


...

The sub 45x25 "lighting resolution" fald arrays are tetris brickwork so there is a major tradeoff. Even if you don't see a huge halo or spilling light into areas and letterboxing (but you most defintiely will overall no matter what you are claiming not to see lol ) - they are always lifting the brightness in the large 7000pixel cells of bright areas in contrasted dark parts of scenes paler, as well as when the camera or FoV is moving dynamically puddle jumping the zones. FALD has it's pros and cons just like OLED does but don't try to say fald isn't lifting large brickwork areas to poor contrast compared to per 8million individually lit pixels color lighting and down to oblivion blacks side by side to a razor's edge on a 4k screen, and that there is no blooming and bleeding into areas. The matte type AG abraded surface treatment just makes it worse on top of that.

It's all tradeoffs. Per pixel emissive is the future just as much as HDR is. - - Per pixel emissive is here - - with tradeoffs just like brighter HDR is here with FALD's stop-gap solution tradeoffs. They will both fail good brightness and blooming, uniformity, variance tests. Ad nauseam: pick your poison.
. . .
I did look into these samsung FALD tvs previously as I was curious how the FALD tech option was doing on that front.

Rtings reports in the quotes, other comments are mine.

===========================================

QN90B

- Bright SDR (for bright room use since our eyes work in a relative way 😝 )
- Aggressive ABL
"The Samsung QN90B has fantastic peak brightness in SDR. It's bright enough to overcome glare in any room, even if you have a lot of windows or lights. Unfortunately, large bright scenes are dimmed considerably by the TV's Automatic Brightness limiter (ABL)."

-Local Dimming even worse in Game Mode. More blooming, slow transitions visible.
"Unfortunately, like most Samsung TVs, the local dimming feature performs worse overall in 'Game' Mode. The overall performance is pretty similar, but the TV seems to be spreading highlights out over a greater number of zones, so there's a bit more noticeable blooming. The processing is also slightly slower, so zone transitions are more noticeable. However, it's mainly due to the increased blooming. On the other hand, shadow details are a bit better, and there's less black crush overall."
- conversely worse shadow details in movies, more black crush

- - Blooming and varying elevated blacks in adjacent areas (and sometimes even non-adjacent) in dynamic content are unavoidable on FALD densities we have now. Tradeoffs = Not very noticeable, not too bad, can live with it, could be worse . . etc. They are all tradeoffs :rolleyes:
Movies rather than the worse game mode: "There's a bit of blooming around bright objects in dark scenes" - - - > "but it's not very noticeable." - but but but. . how very is very ? noticeable = noticeable tradeoff

-shows things brighter than intended, clips, loses detail.
"most scenes appear significantly brighter than the content creator intended. There's also a very sharp cutoff at the TV's peak brightness, which causes bright white highlights to clip, so fine details are lost. It also behaves differently with different content, as content mastered at 4,000 cd/m² starts to roll off at lower peak brightness, as the TV's tone mapping kicks in earlier than with 1,000 and 600 cd/m² content."

-PWM an issue in some modes , may make some modes and settings unusable.
"The Samsung QN90B uses pulse width modulation (PWM) to dim its backlight, and the flicker frequency varies between picture modes and with certain settings. In 'Movie' mode, with the backlight set between '46' and the max of '50', the backlight flickers at 120Hz. However, it increases to 960Hz with a backlight setting below '46'. The flicker frequency drops to 120Hz in the 'Dynamic', 'Natural', 'Standard', and 'Filmmaker' Picture Modes, or if you enable the Game Mode or Picture Clarity settings. This low flicker frequency can cause headaches if you're sensitive to flicker, and it also causes image duplications with 60Hz content."

"The LG C2 isn't quite flicker-free, as there's a small decrease in brightness that corresponds with the refresh cycle of the display. It's very different from pulse width modulation flicker (PWM) on TVs with LED backlights. "

Samsung QN90B PWM . . LG C2 VRR backlight . . S95B OLED backlight

-- Directions,... err.. screen surface, unclear. Rainbow matte AG layer ( doesn't have the rainbow version on the 43" and 50" models though at least)
"Rainbow sheen from AG coating if light hits it" - also lifted blacks and compromised detail, lack of as saturated of a look, etc. from any activated by ambient lighting matte type AG surface abrasion

- BGR (OLED is pentile or WRGB though)

- OLED has better contrast (into the depths of oblivion and side-by side pixel vs colors rather than brickwork of large zones) and no blooming around bright objects in bright scenes, no varying black background lifting adjacent to bright areas, highlights stand out since they are down to razor's edge per pixel next to darks.
"The LG C2 OLED and the Samsung QN90B QLED are both impressive TVs, and the best one depends on your viewing conditions. The LG is a better choice for a dim or dark room, as it has much better contrast and no blooming around bright objects in dark scenes. The Samsung TV, on the other hand, is a better choice for a bright room, as it gets significantly brighter.

. .

QN 95B QD LED LCD

Per RTings (official RTings in the quotes):

- Bright SDR (for bright room use since our eyes work in a relative way 😝 )
- Aggressive ABL
"The Samsung QN95B has superb peak brightness in SDR. It's bright enough to overcome glare in any room, even if you have a lot of windows or lights. Unfortunately, large bright scenes are dimmed considerably by the TV's Automatic Brightness limiter (ABL),"


-Local Dimming even worse in Game Mode
"Unfortunately, like most Samsung TVs, the local dimming feature performs worse overall in 'Game' Mode. The overall performance is pretty similar, but the TV seems to be spreading highlights out over a greater number of zones, so there's a bit more noticeable blooming. The processing is also slightly slower, so zone transitions are more noticeable. However, it's mainly due to the increased blooming. On the other hand, shadow details are a bit better, and there's less black crush overall."

= Zoned out. Confining to less zones on highlights sounds like more black crush and more lost details, spreading to more zones has more blooming and slower more overt transitions.

-Slightly worse color than the QN90B
"The Samsung QN95B has decent HDR color volume, but it's slightly worse than the Samsung QN90B QLED. It's mainly limited by its incomplete color gamut, but colors aren't quite as bright as they should be"

- - - Blooming and varying elevated blacks in adjacent areas (and sometimes even non-adjacent) in dynamic content are unavoidable on FALD densities we have now.
"Some blooming around bright objects"
-Local Dimming even worse in Game Mode. More blooming, slow transitions visible.
"Unfortunately, like most Samsung TVs, the local dimming feature performs worse overall in 'Game' Mode. The overall performance is pretty similar, but the TV seems to be spreading highlights out over a greater number of zones, so there's a bit more noticeable blooming. The processing is also slightly slower, so zone transitions are more noticeable. However, it's mainly due to the increased blooming. On the other hand, shadow details are a bit better, and there's less black crush overall."
- - conversely worse shadow details in movies, more black crush

-- Directions,... err.. screen surface, unclear. Rainbow matte AG layer on all models I think
"Rainbow sheen from AG coating if light hits it" - also lifted blacks and compromised detail, lack of as saturated of a look, etc. from any activated by ambient lighting matte type AG surface abrasion

- BGR (OLED is pentile or WRGB though)

-PWM an issue in some modes , may make some modes and settings unusable.

  • In 'Movie' mode, with the backlight set between '38' and the max of '50', the backlight flickers at 120Hz. However, it increases to 960Hz with a backlight setting below '38'.
  • The flicker frequency drops to 120Hz in the 'Dynamic', 'Natural', 'Standard', and 'Filmmaker' Picture Modes. This low flicker frequency can cause headaches if you're sensitive to flicker, and it also causes image duplications with 60Hz content.
  • In 'Game' mode, it flickers at 120Hz with a backlight setting of '36' and up, and it flickers at 960Hz below '36'. If you enable the variable refresh rate feature, it always flickers at 960Hz.
  • In 'PC' mode, it always flickers at 120Hz in the 'Graphics' Picture Mode. In the 'Entertain' mode, it flickers at 120Hz with a backlight setting below 49, but it's flicker-free at 49 or 50.

"The LG C2 isn't quite flicker-free, as there's a small decrease in brightness that corresponds with the refresh cycle of the display. It's very different from pulse width modulation flicker (PWM) on TVs with LED backlights. "

Samsung QN95B PWM . . LG C2 VRR backlight . . S95B OLED backlight

- OLED has better contrast (into the depths of oblivion and side-by side pixel vs colors rather than brickwork of large zones) and no blooming around bright objects in bright scenes, no varying black background lifting adjacent to bright areas, highlights stand out since they are down to razor's edge per pixel next to darks.
"The LG C2 OLED delivers a better dark room viewing experience than the Samsung QN95B QLED, but the Samsung looks better than the LG in a bright room. The LG's near-infinite contrast ratio delivers incredibly deep, uniform blacks, and lets bright highlights stand out with no blooming. The Samsung, on the other hand, gets significantly brighter, so it's a better choice for a bright room with lots of natural light."

. . .

QN900B is their 8k tv which also has some tradeoffs.

Worth mentioning since they keep being brought up that the aggressive ABL on them is listed in reviews as a con. I think all of the 2022 2000nit qd-led LCDs do, incl. their 8k one. Not sure what the C 2023 ones are going to do but I read that their 8k 2023 900C flagship has lower brightness than their 2022 models so maybe that one doesn't will have to see reviews on it later. Idk if 2000nit+ progressing toward 4000nit, 10,000nit will be able to avoid ABL even on FALD leds unless they do some serious cooling and/or refine the tech brightness vs heat somehow. The FALD zones behave much worse in game mode on samsung LED FALD tvs too.

-Weird gray uniformity issue with a large dark band across middle of screen + can actually see the backlight brickwork grid in solid bright fields of color (wtf) :
"The Samsung QN900B has just decent gray uniformity. There's a large dark band across the entire width of the screen, which is distracting when watching sports. The sides of the screen are also a bit darker than the center. Unfortunately, the LED backlight grid is noticeable with certain content, especially if the TV is displaying a white screen or any uniform color."

-PWM an issue in some modes , may make some modes and settings unusable:

  • In 'Dynamic', 'Standard', and 'FILMMAKER' modes, the backlight always flickers at 120Hz. This low flicker frequency can cause headaches if you're sensitive to flicker, and it also causes image duplications with 60Hz content.
  • In 'Movie' and 'Game' mode, the backlight flickers at '960Hz' if the 'Brightness' setting is between 0 and 30. The flicker frequency drops to 120Hz with 'Brightness' set to 31 or higher.
  • With the input label set to 'PC', it flickers at 120Hz with a 'Brightness' setting of 46 or lower in both 'Entertain' and 'Graphic' modes, but it's flicker-free between 47 and 50.
"The LG C2 isn't quite flicker-free, as there's a small decrease in brightness that corresponds with the refresh cycle of the display. It's very different from pulse width modulation flicker (PWM) on TVs with LED backlights. "

Samsung QN900B PWM . . LG C2 VRR backlight . . S95B OLED backlight

- Loss of fine details in some content:
"tone mapping is a bit off with highly saturated colors, causing a loss of fine details. You won't notice this with most content, but the Rec. 2020 color space is gaining in popularity, especially in animated films and some nature documentaries."


-Local Dimming even worse in Game Mode. More blooming, slow transitions visible.
"Unfortunately, like most Samsung TVs, the local dimming feature performs worse overall in 'Game' Mode. The overall performance is pretty similar, but the TV seems to be spreading highlights out over a greater number of zones, so there's a bit more noticeable blooming. The processing is also slightly slower, so zone transitions are more noticeable. However, it's mainly due to the increased blooming. On the other hand, shadow details are a bit better, and there's less black crush overall."



- Directions,... err.. screen surface, unclear:
"Unfortunately, the 'Ultra Viewing Angle' layer causes bright lights to create a rainbow smear across the screen, which can be distracting even if the lights aren't directly opposite the TV, including overhead lights." - also lifted blacks and compromised detail, lack of as saturated of a look, etc. from any activated by ambient lighting matte type AG surface abrasion

- BGR (OLED is pentile or WRGB though)


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Between all of those tradeoffs and those I posted on the ucx/ucg type screens from the hdtvtest screencaps and video I replied with . . .

They all have tradeoffs, oled and FALD and even between different makes and models of oled and falds. After per pixel emissive I couldn't go back to large zone lighting Tetris brickwork personally but I can see why people take those tradeoffs for the other gains. If there were no oleds I'd have more or less "no other choice" but I do have the choice. VR will go all per pixel emissive soon with bright mico-oled so will be per pixel from then on through microLED era. . but I'll have to wait years to get a consumer priced 42" - 55" microLED room sized screen. Then again, time flies. 3 years isn't that big deal of wait to me now with a good monitor at hand but another 5+ from now is a good wait if that long. Per pixel emissive is worth the tradeoffs I get now, and worth the wait and looking forward to microLED later. I'll still look at FALDs if their lighting resolution increases by a lot someday before that though, depending on what advances oled comes up with in that timeframe, or some kind of other tech leaps across the board.
 
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Very high fpsHz outside of the slight blur reduction is really not a 1:1 advantage in online gaming due to low tick rates (most games are exceptionally low tick rates at that) and biased server interpolation. Most testing of higher fpsHz is done on a lan vs players on a lan or vs bots but in online gaming its really more marketing than anything. The way online server code works is that it it always rubberbanding vs your local gameplay and delivering interpolated, biased netcode results. . it's just a matter of how much and how obvious the rubberbanding is at any given time depending on the game's tick rate, netcode, everyone's ping times, etc. Hardcore gaming even at the top levels is rife with cheating too, even low key cheating to keep it believable, using 2ndary streaming rigs to avoid detection., etc. carrying their teamates to ladder them as well, etc.. It's kind of a joke considering how many thousands of cheaters in each game have been in the news over the years in online gaming, popular gamer personalities caught cheating in streams, and actual competitive lan tournament players caught cheating in competitions. . . and those are only the ones they caught.

Hardcore gamers tend to run 1080p or 1440p with all of the grass and other FX turned off, contrasted/darker areas lifted to see in the shadows. etc. anyway. FPS exceeding the max hz of the screen as minimums. Minecraft shooters. They don't really prioritize aesthetics so it's a dumb argument to bring up in OLED vs FALD HDR discussions.

If you mean "hardcore" as in the amount of hours you are playing, there are a lot of us that have played games for 4+ years running in the oled threads without burn in, and some of those people even using theirs part of the time for general desktop/app use with asbl turned off. I use my oled as a media+gaming stage with other screens for desktop/app use though personally. I've had to use two different screens for desktop vs gaming on and off since at least 2005 due to the tradeoffs in different screen tech.
 
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If you're a hardcore gamer you should stay away from OLED. If you're very casual perhaps you can pull it off jumping through several hoops and walking a tight rope every time you use it. Or get a mini led and plow through all content like a champ. I play a variety of games and I have never noticed blooming. That argument is silly, at least on the qn90b. The only time you can notice it is it you have a all black background and the mouse pointer is white only then you'll see a halo around the mouse. Other than that I've/you'll never noticed it. You'll notice the oleds dim peak brightness and dim peak highlights more than you're likely to ever notice blooming on mini led. There are several videos covered by techwithkg and fomo that demonstrate side by side how the quantum mini leds are excellent in controlling blooming and rival the best oleds while having a more impactful overall image. I had both and blooming is a non issue in content where dim image quality is a deal breaking problem on oleds. Along with ABL topped off with guaranteed burn in for hardcore gamers with HUDS makes it a hard pass to be completely frank.

Your problem is that you use a single display which is the QN90B to generalize ALL FALD displays and say that you will never notice blooming. Sure you won't notice it on the QN90B but that doesn't mean you won't notice it on other FALD displays.
 
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sure you won't notice it on the QN90B


But yeah, you will . . . and like I quoted above - especially in game mode on samsungs where it will be even worse blooming / luminance fluctuation / dark area lifting/contrast loss across a wider number of zones in game mode . . and with slower transitions.

"Unfortunately, like most Samsung TVs, the local dimming feature performs worse overall in 'Game' Mode. The overall performance is pretty similar, but the TV seems to be spreading highlights out over a greater number of zones, so there's a bit more noticeable blooming. The processing is also slightly slower, so zone transitions are more noticeable. However, it's mainly due to the increased blooming. On the other hand, shadow details are a bit better, and there's less black crush overall."

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"Despite the mini-led technology implemented on the samsung qled which allows for more local dimming zones, the LG C1 still delivered superior image quality overall thanks to pixel level light control without blooming artifacts, more accurate colors and pq eotf tracking, dolby vision support, cleaner motion without ghosting or VA black smearing as well as minimal picture degradation in game mode. "


People can say they won't see VA trailing/ghosting on VA screens, uniformity issues, etc. too. I'll trust the professional reviews. I'm under no illusions about OLED's own tradeoffs and limitations currently either and even the tradeoffs on samsung qd-oleds vs lg's. You can try to ignore the cons of your screen tech and model, or say it's "not *that* noticeable" etc. but there are major tradeoffs on each display type and even between models/mfgs.
 
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""Unfortunately, like most Samsung TVs, the local dimming feature performs worse overall in 'Game' Mode."
even my uled disables local dimming in game mode. i thought that was normal....
 
No. You are using FALD in HDR material, including HDR games, otherwise what would be the point. (FALD full array local dimming).

The rest of the quote that you truncated describes that contrasted areas on the still active FALD zones are spread across a wider group of zones when in game mode, causing even more noticeable blooming / luminance fluctuation . . and that the active FALD zone lighting transitions (brighter/darker) are noticeably slower too (as the camera and FoV move dynamically puddle jumping the contrasted scenes across the large FALD zones).

When you turn FALD off, it's not a sub 45x25 block grid of non-uniform lighting anymore but you are then back to the native contrast ratio (1300:1 for the ucx, 3170:1 for the Q95b/90B) and the accompanying black depths which is poor. I don't think you can even disable it manually on the samsungs though w/o service menu.
 
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But yeah, you will . . . and like I quoted above - especially in game mode on samsungs where it will be even worse blooming / luminance fluctuation / dark area lifting/contrast loss across a wider number of zones in game mode . . and with slower transitions.



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People can say they won't see VA trailing/ghosting on VA screens, uniformity issues, etc. too. I'll trust the professional reviews. I'm under no illusions about OLED's own tradeoffs and limitations currently either and even the tradeoffs on samsung qd-oleds vs lg's. You can try to ignore the cons of your screen tech and model, or say it's "not *that* noticeable" etc. but there are major tradeoffs on each display type and even between models/mfgs.

I'm not going to tell people what they do or don't see. He says he cannot see blooming on his QN90B so I believe him. But just because the QN90B doesn't have noticeable bloom doesn't mean that EVERY single FALD display doesn't either. I've tried multiple FALD displays and it all comes down to how they tune the FALD algorithm, especially so on IPS panels where it seems even more susceptible to blooming. On my InnoCN 32M2V they tuned the FALD to minimize blooming as much as possible, but highlights are dimmed because of that. I am more than happy to make that tradeoff though as I find blooming incredibly distracting.
 
I'm not going to tell people what they do or don't see. He says he cannot see blooming on his QN90B so I believe him. But just because the QN90B doesn't have noticeable bloom doesn't mean that EVERY single FALD display doesn't either. I've tried multiple FALD displays and it all comes down to how they tune the FALD algorithm, especially so on IPS panels where it seems even more susceptible to blooming. On my InnoCN 32M2V they tuned the FALD to minimize blooming as much as possible, but highlights are dimmed because of that. I am more than happy to make that tradeoff though as I find blooming incredibly distracting.
I see FALD like I do projectors with a dynamic iris. It gets the job done but there are constraints. To me it's just fake contrast. I'm sure this comment will draw the ire of certain folks on this thread, but it is what it is. I would love to see those dual-LCD screens develop some more and get faster, in terms of response. Because as far as I can tell, that's the only tech we have that can give consistent 1000nit performance with a nearly-perfect black background.

Example: https://www.rtings.com/tv/reviews/hisense/u9dg

This dual-IPS monitor achieves over 26,000:1 native contrast. No FALD required. Unfortunately it's slow as balls and doesn't do well for gaming... right now.

EDIT: Sony makes a BVM monitor that uses this tech and it's basically the new reference monitor. So I can see this tech catching on. No burn-in concerns, great brightness, excellent contrast. Once they get the response issues tackled and introduce some good ole quality BFI then I think we could really have something special here. But yeah, that's all I got.
 
Some people can't see 120fpsHz vs 60 fpsHz either lol. I do dispute what are visible and measurable things when people say they can't see them or notice them but sure maybe he can't as an individual. He didn't say that though. He said:

"The only time you can notice it is if you have a all black background and the mouse pointer is white only then you'll see a halo around the mouse. Other than that I've/you'll never noticed it. You'll notice the oleds dim"

As for the rest, yep ad nauseam .. it's all about tradeoffs and what you value more.
 
Some people can't see 120fpsHz vs 60 fpsHz either lol. I do dispute what are visible and measurable things when people say they can't see them or notice them but sure maybe he can't as an individual. He didn't say that though. He said:



As for the rest, yep ad nauseam .. it's all about tradeoffs and what you value more.
Which is why for me, if I had the money, I'd be fine getting the LG 27-inch OLED. I don't care if I just use it for sRGB and SDR content. I calibrate my screens to around 95 nits in my office and it's just peachy. Having that OLED with its true blacks would be killer. No BFI makes for a little bit of a disappointment but hopefully we get a model with it next go-round.
 
Some people can't see 120fpsHz vs 60 fpsHz either lol. I do dispute what are visible and measurable things when people say they can't see them or notice them but sure maybe he can't as an individual. He didn't say that though. He said:



As for the rest, yep ad nauseam .. it's all about tradeoffs and what you value more.

And you pretty much responded with what? "But yeah, you will." So you are doing the same thing as him lol, he says can't see it and you tell him he will see it. But whether or not someone can notice blooming, that was never the point I was making. The point I was trying to make is that FALD displays are going to behave differently based on how they are tuned, so using just a SINGLE example of a FALD display(QN90B) and then saying that the experience will be the same on every other FALD display is wrong.
 
Your problem is that you use a single display which is the QN90B to generalize ALL FALD displays and say that you will never notice blooming. Sure you won't notice it on the QN90B but that doesn't mean you won't notice it on other FALD displays.
Strong example of justifying ownership of a certain product. Everything has flaws or compromises, nothing is perfect.

But it's easier endlessly praise that which was purchased than accept it has issues of its own.
 
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Having that OLED with its true blacks would be killer.


Yeh it's not just the true/ultra/"infinite" black depths... it's that it can do that whole downward range of depth right next to a lit colored pixel on a per pixel basis pixel by pixel by pixel x 8million pixels to a razor's edge instead of light bucket dumps in less than a 45x25 grid. FALD is clever for what it can do but it's a major tradeoff for me. Ultimately everything will be per pixel emissive someyear. FALD is a stop gap solution. Soon all flagship VR headsets will be microoled and in later years microLED so they are all per pixel emissive going forward.

And you pretty much responded with what? "But yeah, you will." So you are doing the same thing as him lol, he says can't see it and you tell him he will see it. But whether or not someone can notice blooming, that was never the point I was making.

Not exactly. As I said I'm under no illusions. I'm going with measurable results in both technologies, as reported from major trusted review sites like HDTVtest, rtings, and tftcentral. OLED has major tradeoffs too. You will see ABL periodically - though I find scenes are dynamic so it might not be horribly often or for that long when it happens in typical content, especially in types of games with near constant FoV movement - but it will happen periodically and be noticeable when it does with a big drop. . (including on the 2000nit+ samsung TV's aggressive ABL). So ABL is a big tradeoff on any screen that has ABL compared to not having to suffer it. You will also get much lower % of screen brightness/hdr color volume and levels overall in HDR on oleds, and much shorter sustained periods. They are all major tradeoffs. Instead taking the monitor tradeoffs you value more and trying to say no-one will see the measured and reported cons of that competing display tech you like better is different imo. There are visible and measurable tradeoffs on both monitor technologies, and they are imo major on both sides. You can tell me all of the tradeoffs of oled are bad.. yeah they are pretty bad and I'd love a microLED per pixel emissive instead someday (someyear) - but the per pixel emissive nature of the OLED display is a better choice for what I value more compared to what FALD is good and bad at currently. That's what it comes down to.

The point I was trying to make is that FALD displays are going to behave differently based on how they are tuned, so using just a SINGLE example of a FALD display(QN90B) and then saying that the experience will be the same on every other FALD display is wrong.

Yes that is a good point. I'm aware that different firmwares for different models can lean differently from every tech site I've followed. However FALD will all have fluctuating luminance in their large tetris block lighting cells as the tech stands currently. Whether that luminance is biased + or - , it's non-uniform and lifting or dulling and dimming large cells of 7000 pixels each, perhaps more if using a wider FALD "gradient" of more cells like the samsungs reportedly do in game mode. There are some reviews on hdtvtest and reviews on tftcentral , etc. where the subtitles or credits are all dim grey instead of white for example, or the mouse pointer, etc. b/c a fw is leaning toward the dim side to prevent the contrasted edges from blooming into the black areas/lifting the black areas more. Same thing happens to the edge of a bright starship in space - dimmed instead of a bright metallic ship edge on black space down to the pixel level (or in opposite fw method the blackness of space lifted around the spaceship's edge). Even textured objects with dark details, dark details and recesses in architectures and geology/landscapes, faces+hair, bright relfections in eyes, etc etc will have their tetris block backlights dimming or lightening/lifting blocks of 7000 pixels at a time in a brickwork assortment of cells. I can see why you might prefer the dark side method though.

It's not like I coudn't use a FALD display, or even an edge lit one but I wouldn't be blind to their limitations any more than those of oleds. Per pixel emissive offers the best from what we have available right now for my taste, mainly per pixel down to oblivion right next to color pixels x 8million pixels individually (with some of those pixels hitting hdr mids and compressed highlights). Per pixel emissive is limited for now to oled in the enthusiast consumer space. Once we get a better per pixel emissive tech in the consumer space I'd be all over it. Eventually everything will be per pixel emissive but we have these stop gap solutions for now with their limitations.
 
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