How do you feel about fighting games?

Azureth

Supreme [H]ardness
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I'm not the biggest fighting game fan but I do enjoy playing them now and then. Unfortunately it's hard to find people to play with. None of my friends play them (other than SSB) because they always end up getting stuck in a corner and hit, my roommate refuses to play Tekken because of the juggling which he describes as the most retarded thing ever. Personally, I am far from great at them but I just enjoy trying new characters and playing.
 
I love 'em...or at least I love some.
With the newer Street Fighter games, there's a pretty vibrant online community. That even applies to HD Remix, which is a remake of Super Turbo from the 90's.
Injustice and Killer Instinct are also really popular.
Tekken is hit or miss. People play it online, but the scene is drying up a little. I think they ended up cranking too many out in such a short period that people bailed. I think Tekken Tag 2 is what people are playing, but I'm not 100% sure. I stopped with Tekken 5: Dark Resurrection.
 
Have a lot of great memories getting off from school to run home to play SF2 with my friends. We even would pop in MK or even more obscured (and underrated) games like Darkstalkers or Eternal Champions.

That said as my friends moved away I noticed I played them less and less. Not sure why I even bothered with SFIV since I hardly play it. I’m too good against the wife and friends so they won’t touch it. I completely suck online since most kids have more time than me.

I was never a huge MK fan but I love how MK9 added tons of single player content. Everyone should copy their story mode.
 
I think one of the caveats with fighting games is that the "community" seems to have this weird bias against people who are better than casual players, but aren't hardcore fanatics. You only have to visit the EventHubs, Zaibatsu, and Shoryuken forums for 10 minutes to figure this out. Some of them even shit on tournament-level players for seemingly no good reason. You'd swear that half of the people that post online must be former EVO champs or something.
It wasn't always like that, but they're trying too hard to be "exclusive" now.
 
I love fighting games! I used to play Tekken a lot on ps1 and 2, as well as a bunch of others (bloody roar, soul calibur, super smash brothers, bushido blade, etc). Now I own a few, but have kind of settled on SSFIV as my main game. I'd love to play ultimate marvel vs capcom 3, but I don't have access to a ps3/360 currently and it looks like support for the game has practically stopped due to licensing expiration with Marvel, which is a real shame. I also have Injustice, but haven't been able to spend a whole heap of time with it yet.

My friends sort of did the same...had a small group who played SFIV online, and I continued to play in ranked matches while they didn't practice, so now none of them want to play with me haha.
Outside of the FGC it's sad that the level of skill and technicality to be proficient at a fighting game goes largely unappreciated. I also think that the skill barrier for fighting games is pretty high, and it's generally kind of difficult to get friends in on it unless they REALLY want to get better.

Also with Tekken and juggling, that's definitely not unique to Tekken and he shouldn't avoid playing just because of that. Tekken can be a lot of fun.

I think one of the caveats with fighting games is that the "community" seems to have this weird bias against people who are better than casual players, but aren't hardcore fanatics. You only have to visit the EventHubs, Zaibatsu, and Shoryuken forums for 10 minutes to figure this out. Some of them even shit on tournament-level players for seemingly no good reason. You'd swear that half of the people that post online must be former EVO champs or something.
It wasn't always like that, but they're trying too hard to be "exclusive" now.

I wonder if that's just what competitive gaming is trending towards. The MOBA communities are just as bad if not worse, and pro classic FPS communities are the same. Everybody has to wear their ego like a badge when it comes to competitive gaming.
 
I used to be into them big time. Tekken and Soul Calibur being my favorite series. After my sister lost the use of her fingers was when I started to lose interest since we played together all the time. Nowadays I just can't get into playing them online. It's just not the same without someone sitting next to you to push around...
 
I hosted Tekken Tournaments at my house. Every Friday literally around 10 of us would fight it out for the holy grail of Tekken Championship Belts (A leather weightlifting belt, custom painted for this occasion).

That was almost 20 years ago. Good times for sure, fighting games such as street fighter on snes, and every other game on the NEO GEO that was a fighting game. Those were the AAA must have console sellers back then.

Fight on!
 
I love fighting games. Before FPS, that was all I played. I played Streetfighter II and every iteration and spinoff up to SFIV. I loved... LOVED... Killer Instinct when it came out in the arcades and I spent many a quarter on that. I even played some of the niche games like TimeKillers. I was a huge MK fan even though, I stopped playing after Ultimate Mk3. I played a little of MK4 when it was 3D. I played a bit of the latest MK(9 I think?). I didn't touch the DC vs MK spinoff.

Ultimate Marvel vs Capcom 3 was my favorite fighting game and I put hundreds of enjoyable hours into that game. I also first started playing fighting games online around that time. I did mess around a lil bit with online when I played SFIV but UMVC3 I really tried. My new favorite fighting game right now is Killer Instinct 2013. What they have done to evolve that engine to make it competitive is fucking amazing. It also has one the Best netcodes for fighting games which tend to be shitty.

Oh yea, Injustice is dope. The entire Soul Caliber series was crack(it was realllllllly good.) I loved Tekken up to certain point.... I think anything after PS2 I didn't mess with. Anyone remember Primal Rage or Dead or Alive?


But fuck fighting games are fun man. There are so many out that people play it's crazy.
 
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I did want to speak separately on one issue that I think a lot of people deal with but don't recognize.

The skill ceiling. How deep is the gameplay/mechanics that you have to master to be the best? When I was first playing games at the arcades or locally on my SNES my sample size was just the group of real life friends/acquaintances I played with. I never played someone from California who I never met before. So I have no idea how deep the mechanics were for like SFII. I had no idea about frames and wake-ups, and invincibility frames.

When I started watching youtube videos during my UMVC3 days in order to learn better combos, I realized how xr bad I actually was at these games. So I had to evolve my skills multiples of levels just to compete and have fun on the level I now knew existed. With that exposure I realized how high that skill ceiling is. You can still have fun locally but there is another world out there.

Now I am enjoying the living fuck out of the $20 KI 2013 game on the XboxOne. Every now and then I'll record a video if I happened to whoop someone's behind pretty bad. I love that it's built in. All I have to say is, Xbox Record That.
 
The amount of depth to the first SF2 games still amazes me. I grew up in a fairly small town but we luckily had 2 Air Force bases and a few international company locations close by. We ended up getting players from all over, so we actually had a shockingly decent scene in those days. I learned to play from a pair of Norcal tournament players that were temporarily in the area. When I went off to college I ended up winning our campus tournament just because I was used to playing decent people.
I'll never forget the first time I saw some of the stuff we take for granted these days. Little details like buffering fireballs off of every normal attack from Ryu, Zangief's piledriver tics from miles away, and even all of Guile's glitchy shenanigans.
 
The amount of depth to the first SF2 games still amazes me. I grew up in a fairly small town but we luckily had 2 Air Force bases and a few international company locations close by. We ended up getting players from all over, so we actually had a shockingly decent scene in those days. I learned to play from a pair of Norcal tournament players that were temporarily in the area. When I went off to college I ended up winning our campus tournament just because I was used to playing decent people.
I'll never forget the first time I saw some of the stuff we take for granted these days. Little details like buffering fireballs off of every normal attack from Ryu, Zangief's piledriver tics from miles away, and even all of Guile's glitchy shenanigans.

Yes! and yes! I still watch people play SF3 and I see some impressive matches.
 
honestly I get bored of them, I can play COD and Halo (back in the day) for at max 3-4 hours in the day and then put it down for weeks. I doooo however get suckered into Role Playing and Fantasy games like FFX and Pokemon Emulators. :D
 
You can play a fighter by just button mashing, and most people do indeed play like this :) I have really good memories of Soul Calibur on the DC, a game that admittedly was ahead of its time.

Fighting games is a genre that appears to be so simple on the surface, yet the good ones have amazing depth and hundreds of pages of strategy/codes. No other genre can claim this.
 
You know, I used to love fighting games. But I find my interest waning these days mainly because of the difficulty of online matches. It used to be super fun to beat up friends, side by side on the couch, playing SF2 on the SNES. But online - let's face it - there's some really good dudes out there.

I feel the say way with other games - say Starcraft II. Nowadays, everyone but the elite top 10 - regardless of skill - ends up in a bracket where they'll lose 50% of their games. And it's not the fun kind of losing - where you friend kicks your arse and starts trash talking, motivating you to practice so you can give it back to him the next time you play. It's to an anonymous trash talking 12 year old =\ That doesn't motivate at all...

So ya, can I like the games but not the scene? Is that possible? Maybe I'm just mad because I suck ;)
 
I enjoy fighting games, but I find the online experience exceptionally frustrating and I don't live close enough to my friends who also enjoy them. I only got MVC3 and SF4 on PS3, but I bought all the big PS2 titles.

vs Friend = Sweet
vs Friend online = okay
vs Random online = okay to crap
vs CPU = meh

I think one of the caveats with fighting games is that the "community" seems to have this weird bias against people who are better than casual players, but aren't hardcore fanatics. You only have to visit the EventHubs, Zaibatsu, and Shoryuken forums for 10 minutes to figure this out. Some of them even shit on tournament-level players for seemingly no good reason. You'd swear that half of the people that post online must be former EVO champs or something.
It wasn't always like that, but they're trying too hard to be "exclusive" now.

Yes.
 
I played the living crap out of SF2/CE/TE and Tekken Tag back in the day. Also love the SNK fighters.
 
I am not good at fighters, but I do love to play them. As such, I only play vs CPU. I also love to watch tournaments. Watching high level players is like watching a magic show to me.
 
I find them boring. It's the same exact thing over and over. Fight dude, then fight another dude.
 
I love fighting games. Although I mostly play the old arcade ones. I grew up playing arcade fighters in the late 80's and 90s.

Fighting games in those years were absolutely awesome. Everyone would meet at the arcade halls and slug it out all night, greatness ensued. Funny thing about "Social" gaming today that, its not social at all, most people are couch gamers now. Unlike the times of arcades where your opponent was standing next to you. Things sometimes got ugly lol. I look forward to events like Quakecon every year, it reminds me of the old days where people made gaming a true social event.

Street Fighter
Mortal Kombat ( the new one rocks too)
Killer Instinct (haven't played the new one , would really like to)
Primal Rage
Tekken
Virtua Fighter
 
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I love fighting games but can't find my self being able to dedicate my time to more than one fighter as i enjoy too many other genres. Tekken has always been my go to game since tk2.
I used too learn the move sets of every single character in them but now even one or two characters has enough moves and depth to make that task impossible.

I still mess around with other games that are easier to pick up and play like mvc, blazblu or doa5 for fun.

I tend to avoid playing online like the plague though, to many fighters have long waits between matches and the latency throws me off so bad i can never pull off any useful moves.
 
I find them boring. It's the same exact thing over and over. Fight dude, then fight another dude.

It is, but it also isn't. There is a lot of depth to fighting. Experience makes you better. There is execution, making good reads (or predicting opponent's moves), mind games, etc. Every fight is the same format, but what happens in it can vary greatly. It's the same with pretty much any other multiplayer game ever, TBH.
 
I used to love them when I was younger and played them in arcades or with a friend.

However I think the genre is just stale, I mean as far as fighting games goes there hasn't really been any innovation in fighting games, they are basically the same thing we were playing in the 90's.

They rely more on memory (remembering moves) and complex button mashes then anything and to me the biggest draw back to fighting games is just that, they are just overly-complicated in terms of controls vs any other game.

Hell I'd take a flight sim that actually has STRAIGHT forward control schemes and you just have to learn the controls rather then all the complete combination of buttons to press in order to translate that into some "move" for your character to do.

They really need to find a way to make a fighting game that allows people to tap into a wide in-depth assortment of moves but it isn't based on the usual overly complex string of movement + button combinations.
 
It is, but it also isn't. There is a lot of depth to fighting. Experience makes you better. There is execution, making good reads (or predicting opponent's moves), mind games, etc. Every fight is the same format, but what happens in it can vary greatly. It's the same with pretty much any other multiplayer game ever, TBH.

Yeah, but at least most multiplayer games have levels that you can help use to manipulate your advantage in the game. A fighting game is basically chess. The same exact board every time, just whoever wins wins. Fun, but not for a video game. At least not for $60.
 
Yeah, but at least most multiplayer games have levels that you can help use to manipulate your advantage in the game. A fighting game is basically chess. The same exact board every time, just whoever wins wins. Fun, but not for a video game. At least not for $60.

Tell that to the thousands of MOBA players in the world, or RTS players.

The advantages and disadvantages are in the characters. If you can't see that then I don't know what to tell you. =\
 
Tell that to the thousands of MOBA players in the world, or RTS players.

The advantages and disadvantages are in the characters. If you can't see that then I don't know what to tell you. =\

I'd play every fighting game ever made before I'd play one MOBA, so I guess this style just isn't for me. I'm not about the '1 on 1/4 on 4'... whatever style of multiplayer gaming. Small scale I guess you could say. It's just not for me. If there aren't at least, at least 16 people playing a multiplayer game, I'm not interested.
 
I just bought Virtua Fighter 5: Final Showdown and am in love with Sarah.

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I love fighting games but can't find my self being able to dedicate my time to more than one fighter as i enjoy too many other genres. Tekken has always been my go to game since tk2.
I used too learn the move sets of every single character in them but now even one or two characters has enough moves and depth to make that task impossible.

I still mess around with other games that are easier to pick up and play like mvc, blazblu or doa5 for fun.

I tend to avoid playing online like the plague though, to many fighters have long waits between matches and the latency throws me off so bad i can never pull off any useful moves.
Yes the individual fighters have gotten so much depth, I only learn like 1/3 of the characters. But it's so much more rewarding when you do.


I used to love them when I was younger and played them in arcades or with a friend.

However I think the genre is just stale, I mean as far as fighting games goes there hasn't really been any innovation in fighting games, they are basically the same thing we were playing in the 90's.

They rely more on memory (remembering moves) and complex button mashes then anything and to me the biggest draw back to fighting games is just that, they are just overly-complicated in terms of controls vs any other game.

Hell I'd take a flight sim that actually has STRAIGHT forward control schemes and you just have to learn the controls rather then all the complete combination of buttons to press in order to translate that into some "move" for your character to do.

They really need to find a way to make a fighting game that allows people to tap into a wide in-depth assortment of moves but it isn't based on the usual overly complex string of movement + button combinations.

You must not have played fighting games since the 90's. The mechanics in these games are more than just muscle memory. Especially KI2013. Good luck doing the same combo and not getting "combo-broken" every single time. As far as it getting stale...

You should check out all the tournaments that are happening or have happened. They even have Blaze Blue tournaments. They are all on youtube.
 
How do i feel about fighting games?

I feel that if everybody completely stopped developing them and no one ever made one after today, i would not miss them one bit.
 
Yes the individual fighters have gotten so much depth, I only learn like 1/3 of the characters. But it's so much more rewarding when you do.




You must not have played fighting games since the 90's. The mechanics in these games are more than just muscle memory. Especially KI2013. Good luck doing the same combo and not getting "combo-broken" every single time. As far as it getting stale...

You should check out all the tournaments that are happening or have happened. They even have Blaze Blue tournaments. They are all on youtube.

They had combo breakers in fighting games back in the 90's, that's nothing new.

What I mean by stale is the overall style and gameplay is virtually the same today vs back then.

It's like if FPS games were still playing like Doom.

Instead we got Half Life, then we have open world fps games (Far Cry, Stalker, etc), we have arena fps games, scripted fps (call of duty, etc) and tons of other different ones that each provide something different from other styles of fps games.

The fighting genre however has remained largely the same since the 90's.
 
I used to love fighting games. In the 16-bit era I played the shit out of fighting games. I played countless hours as a kid on Street Fighter 2, Mortal Kombat, and Killer Instinct. Then I was hooked on Soul Calibur and Street Fighter 3 when it came out on the Dreamcast. Then I put a decent amount of on Dead or Alive on the original xbox.

But after that as I got older my interest in fighting games really declined. I got Street Fighter IV played it for a little while but I couldn't get into it like I did in the past. For some reason new fighting games don't interest me anymore.
 
Absolutely love fighting games. Especially the 2D ones. Favorites would be: MK2, UMK3, SF franchise, and the KoF franchise. KoF definitely takes the cake for me though. I was lucky enough when I was growing up to have friends that dug them just as much as me, so there was never the problem of "I'm too good for my friends so I can only play against the AI". One of those friends and I would have crazy tournaments with UMK3. The rules were you could use any fighter as long as you wanted, until they were killed via fatality/brutality/animality. Friendships and babalities were sort of a "mercy" route so the other player could continue to use that character. So if you felt that a particular match was really fun and wanted to tempt fate, you could use a non-fatal finisher and try your skills again. These tourneys would last for hours and were SO much fun.

These days, that friend and I still talk and hang out but don't game like that anymore. Most of my time spent with fighters is with a different friend now. We normally just fight against the AI and pass the controller back and forth over a few beers and make a night of it. Not nearly as epic as the old days, but is as much as I have time for.
 
the new killer instinct is bug filled low budget garbage street fighter 4 rip off and has nothing to do with the rareware games at all.

and fighting games are dying because there is no invvoation because they listen to a small group of whiny players that sit around and count frames all days and make the same crap over and over again since circa 1991/1993 with the same 6 buttons and joystick

the last fighting game to do any innovation is smash bros and power stone because they said fuck those guys and did not listen to anything they said and just made a fun game.

now that is no longer the case thanks to the internet.

but ya raally who cares i did not even know these tournament guys existed or cared and neither did anybody else i know that played a fighting game until like last year and they dont care who they are either the only reason we know of them is when they whine about something on some fpgghting game message board like capcoms.

that is like the public caring about people in uno ttournaments and list to them whine about new version of uno with one extra card added to the deck.

there is only 3 fighting games anybody cares about for a reason the they stopped being interesting to99#of everybody backin the 90s and only a small amount of crazy dudes that play in stick figure mode on a grid back ground count frames still care. and that is not enough to sell more than the big ones that have name brands like street fighter mortal kombat and what ever and they dont sell that good anymore.
 
The fact that the new KI game isn't like the old one is the best thing that could have ever happened to it. The old KI games were some of the worst competitive fighting games of all time. Shovelware games like Primal Rage, Time Killers, and Bloodstorm were better. The new one takes the few concepts from the old games that worked and improved upon them 10-fold. Other than character selection, there isn't a single thing about the old KI games that is better than the new game.

I do think the genre is getting a little stale, but it's a catch 22. You can't depart from your formula too much or you'll lose the diehards. At the same time, while different at high levels...games like SF4 and Tekken 6 are essentially doing the exact same things that the old games did. There are just more characters and moves with better rendering. Yes, I'm *fully* aware there's more to it than that, but on the surface, they truly are very similar.

I would like to see someone take their franchise in a brave new direction. IMO, Tekken is probably the most likely candidate. SF4 is still considered the top dog of the genre so there isn't much reason for Capcom do it. At the same time, Namco has seen the last few Tekken games flounder. Tekken 6, Tag 2, and Revolution have seen their audience all but disappear. It was too much, too soon and the new characters just don't fit. Of my hardcore Tekken friends from the late 90's I don't know anyone who still plays regularly.
 
I had fun with Primal Rage on gameboy when I was a kid. I only played Street Fighter a few times.

But, when I was in my late teens, I had a lot of fun with Soul Calibur on dreamcast, then SC2 on xbox

I haven't really played any console games for 3-4 years
 
Since I was 5 years old I always thought a fun fighting game would include mascots from all our childhood memories: Mr Clean, Captian Crunch, Green Giant, Koolaid Guy, etc... and with lots and lots of blood and guts spilling about :)
 
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