Crysis, the best FPS to date

You guys bash the gameplay but have any of you actually played through the full game? You can't justify gameplay with the short-ass demo. From looking at the gamespot video, theres some pretty cool parts where you're floating in a space-ship and what not. All I'm saying is that play the full game through once, then make up your mind on things like gameplay.

You dont have to complete a game to know if you like it or not.
 
I decided to test the "open-ended" and "free-roaming" business today.

I got shot by the ship when I tried to swim towards it, eaten by a shark when I tried to swim anywhere else, and since it's not possible to scale sheer cliff faces, I came to the conclusion that anyone that thinks Crysis is non-linear is a moron and would probably believe that Febreze cured polio if a marketing executive told them so.
 
I decided to test the "open-ended" and "free-roaming" business today.

I got shot by the ship when I tried to swim towards it, eaten by a shark when I tried to swim anywhere else, and since it's not possible to scale sheer cliff faces, I came to the conclusion that anyone that thinks Crysis is non-linear is a moron and would probably believe that Febreze cured polio if a marketing executive told them so.
Truly, any game that doesn't actually have planet-sized playing areas must be linear. Sure buddy. :rolleyes:
 
You dont have to complete a game to know if you like it or not.

Very true. I played through Prey for like an hour and simply couldn't stand the game. The story was stupid, the AI equally as dumb. Because it was on the Doom 3 engine, it looked as good as Doom 3, while keeping you confined to small spaces.

Then the word I hate to hear comes out. "The game was innovative. You can walk up walls and stuff." I hate hearing that word being described for everything. Ya, AVP was innovative when they came up with it for an FPS, while not limiting you to stupid anti-grav walkways.

Sorry to go off on a rant. I agree with MrGuvernment.
 
Truly, any game that doesn't actually have planet-sized playing areas must be linear. Sure buddy. :rolleyes:

Tell me how it's not linear?

You start here (x) and have to make it to here (x) before you can progress. You can do so by heading towards it in any direction you like, as long as it's through the barriers created by mountains or water. So, basically, you can choose to run along the beach or through the forest. Either way, it's not open-ended. You do the same thing each time, it's just that the corridors are wide enough to fool anyone with a below-average mental capacity.
 
I decided to test the "open-ended" and "free-roaming" business today.

I got shot by the ship when I tried to swim towards it, eaten by a shark when I tried to swim anywhere else, and since it's not possible to scale sheer cliff faces, I came to the conclusion that anyone that thinks Crysis is non-linear is a moron and would probably believe that Febreze cured polio if a marketing executive told them so.

I think the only game I've played that allows you to run forever in one direction is Delta Force: Blackhawk Down. You can set your guy to auto-run in one direction for hours. Course you are running in a desert in one direction, so not like there's much out there.
 
No game in existence can pass your definition of non-linear. Obviously every game out there has limits to the play area. The non-linearity is in comparison to other games such as CoD and HL. But hey, you enjoy your semantics game up there on your horse.
 
No game in existence can pass your definition of non-linear. Obviously every game out there has limits to the play area. The non-linearity is in comparison to other games such as CoD and HL. But hey, you enjoy your semantics game up there on your horse.

Wrong. SecondLife is non-linear, open-ended and infinitely replayable, because there's nothing to fucking do. And of course, you're right in saying no game is non-linear, which is what i've been saying, so thanks for backing me up on that one. Crysis is not open-ended or free-roaming, so people need to stop saying it is, praising it for being so, or touting it as a selling point.

I'm not sure why you're getting so affronted by my pointing this out, but whatever. I guess the game really means something to you.
 
Well let's just say ti's "a bit" more non-linear compared to other FPS's...
 
Me, don't care too much about the area to play in. I'd just like somewhat of a non-linear story. Think of like a spiderweb. You start out in the middle making your way to the outside. On the outside there's like 20+ possible endings. How you walked through the spiderweb depends on what ending you get. I'm looking at a grand scheme of things, where the spiderweb is huge and the possible endings is 100+.

Like Bioshock. You had a large underwater city you could roam. Problem? You only had 2 endings.
 
I'm not sure why you're getting so affronted by my pointing this out, but whatever. I guess the game really means something to you.
Perhaps it has something to do with your rather childish remarks about other people's intelligence. Nah, you're right, I must be a fanboi. :rolleyes:
 
"The freeman is amazing, I love the freeman, freeman freeman freeman freeman xe200" gets old very fast.

Haha that was my only problem with the HL2 arc. It'slike a masturbatory circle with freeman. They want to make the gamers feel important, the least they could do is make it more subtle

I can't wait to try crysis next week, hopefully they patch up the mp since I have heard bad things about it
 
Tell me how it's not linear?

You start here (x) and have to make it to here (x) before you can progress. You can do so by heading towards it in any direction you like, as long as it's through the barriers created by mountains or water. So, basically, you can choose to run along the beach or through the forest. Either way, it's not open-ended. You do the same thing each time, it's just that the corridors are wide enough to fool anyone with a below-average mental capacity.

That *is* open ended, moron! That's even how it works in real life. If you want to go to the store, you can take any route you like, but taking a ship to Singapore != going to the store. It still has a set story line, it's not an MMO. Besides, by your definition, WOW is linear.

Barriers; they exist because it's not possible to model the entire universe and everything in it.
 
I'm still bothered by unusual death poses - the ragdolls are very disappointing.

That, and the AI is mediocre at best - it's either shockingly good, or head-scratchingly bad.

I'm also getting very unusual graphical errors - at one point, another gun/arm appeared parallel to mine. Another, a giant horizontal wall of foliage in the sky.
 
Just finished it on hard. Nice graphics, but...

In all honesty, I had more fun with COD4. The engine was really neat. I liked the modification system for the weapons. I liked the whole idea of the suit. But the hype was unreal, and the game was quite short. Enemy AI was kind of silly. In the jungle, the immersion wasn't quite what I was expecting it to be. Gameplay-wise, t felt like a Far Cry follow up than anything ground breaking. But yeah, graphics were really good, and the immersion was good. Just a lot of hype I guess.
 
Man, if it runs bad on these 8800/C2Q combos I see in your sigs, Crysis is probably going to laugh when I try to run it on my 3.4 GHz P4 HT and X1950 Pro. :(

I dont think my computer is going to enjoy that. Its probably going to be screaming KILL ME NOW!

Actually, I am truly surprised as to how smooth it runs.

I have tweaked some cvars and also created a custom autoexec.cfg to get a combination of High and Very High settings (only thing set to medium is shadows), as well as 2x EdgeAA, and16xAF, and it runs at 30+ FPS on average at 1600x1200 on my rig with absolutely no slowdowns. :cool:

I sport a:
Q6600 @ 3.4 GHz
4GB RAM
8800GT Superclocked (512MB)

It runs very smooth, no slowdows, and all while looking drop-dead gorgeous
In fact, no game looks anywhere near this good overall, period.

Also, performance and looks aside, the gameplay on Delta mode is suprisingly intense and just plain fun! :)

Best game I have ever played, and my gaming days date back to the Atari 2600 for what it's worth.
 
I really really did not enjoy far cry. Based on the Crysis demo I'd love to buy the game, want to get Vista 64 first though, to fully enjoy it. I am amazed at how smooth 25 FPS looks on my system though, the graphical goodies really smooth it out.

Vista 64/DX10 on crysis is overrated and it's actually worse performance (from my personal experience).
 
Hm...would 4GB of RAM make any difference over 2GB with a 3.2 Ghz E6420, performance wise, with Crysis? :p
 
Best LOOKING possibly but story is lacking. Also some bugs like falling through surfaces and clipping.
 
Hm...would 4GB of RAM make any difference over 2GB with a 3.2 Ghz E6420, performance wise, with Crysis? :p

I think it might. When playing crysis i have seen my ram usage hit as high as 98%. Either its a memory leak that somehow dont end up crashing the game or it really is a ram hog. Come to think of it its likely just an everything hog.

I run 2GB of ram and a 3.2GHZ 6420 as well. Small world huh :D
 
Just finished it on hard. Nice graphics, but...

In all honesty, I had more fun with COD4. The engine was really neat. I liked the modification system for the weapons. I liked the whole idea of the suit. But the hype was unreal, and the game was quite short. Enemy AI was kind of silly. In the jungle, the immersion wasn't quite what I was expecting it to be. Gameplay-wise, t felt like a Far Cry follow up than anything ground breaking. But yeah, graphics were really good, and the immersion was good. Just a lot of hype I guess.

Too short?!?! CoD4 is only ~5 hours long and Crysis is twice that. :confused:
 
Hm...would 4GB of RAM make any difference over 2GB with a 3.2 Ghz E6420, performance wise, with Crysis? :p

Yes.

I have 4GB of RAM, and when alt-tabbing to task manager, I have seen Crysis use up as much as 1.8GB of system RAM all by its' lonesome self, in addition to the 512MB of Video RAM it can chew through.

Once again, on my system, it runs VERY smooth, and yes I know "very smooth" is a subjective term, but coming from a once UT fanatic who wouldn't dare play with anything less than an 85Hz refresh on his monitor and framerates around that setting, I find Crysis' 30-40 FPS on my rig to be a very smooth and enjoyable experience, especially since i have literally come across 0 slow-downs (except for 1 cut-scene at the end of level 1), which is amazing considering the level of detail I run it at and how jaw-droppingly gorgeous it looks. :)
 
Too short?!?! CoD4 is only ~5 hours long and Crysis is twice that. :confused:

Exactly.

Finished CoD4 in 5 hours.

Im approaching the last level of Crysis, not even in the alien ship quite yet, and I've already logged in more than 15 hours, just messing around in the levels and taking in the scenery.

Even if I were to play it from start -> finish without fooling around, it would have still been ~ 2 times longer than CoD4.

So, that posters comment about its' length being too short, all the while uttering CoD4 in the same sentence, is fairly sophistic to say the least.
 
Yes.

I have 4GB of RAM, and when alt-tabbing to task manager, I have seen Crysis use up as much as 1.8GB of system RAM all by its' lonesome self, in addition to the 512MB of Video RAM it can chew through.

Once again, on my system, it runs VERY smooth, and yes I know "very smooth" is a subjective term, but coming from a once UT fanatic who wouldn't dare play with anything less than an 85Hz refresh on his monitor and framerates around that setting, I find Crysis' 30-40 FPS on my rig to be a very smooth and enjoyable experience, especially since i have literally come across 0 slow-downs (except for 1 cut-scene at the end of level 1), which is amazing considering the level of detail I run it at and how jaw-droppingly gorgeous it looks. :)

It was like that for me on the demo, but the final game seems to skip frames all the time and just appears to be getting worse and worse the more I play it... :(:(:(

I need it fixed somehow.
 
I would say that Crysis is the best FPS to date but the performance really hurts the game. Most people can't run it very smoothly with all the features turned on. I have a Q6600, 2GB RAM and a 8800GT, and at 1680x1050 I can barely get 30FPS with a tweaked XP .cfg. Using Vista for Crysis is a joke because it costs you 5-10FPS.

Crysis is also about a 5-6 hours game (beat it on Delta, very easy) and the only reason it took me that long is because it glitched. When you have to blow up the two tanks outside the school, the game just left me hanging not telling me where to go, forcing me to find a way around to proceed in the game. WTF?

Now if you want GOTY material, go get CoD4. Graphics are great, the performance is amazing and the SP storyline is just phenomenal (took me about 8-10 hours just to go through the game one time on hardest difficulty). Oh and the MP is one of the best MP games I've ever played.

When hardware catches up and Crysis is able to be played around 50FPS constantly, then I'll play it again. Don't get me wrong because the graphics are really good, it's just the story it lacking and the performance is just a joke right now.
 
Finished crysis a couple of days ago and I was kinda.. meh.. about it. I think it should have had more missions in open landscape like the first half of the game where you would run around and assassinate random mercenaries in their camps. Thats where the fun is in this game imo and ill admit that is great fun. The alien part of the game was lame though and from there on it was goodbye to that free-roaming assassin gameplay.
 
I like the game, but it's just Far Cry on steroids.

Same song and dance - environment feels identical (with some graphical improvements), death animations are still quirky, clever yet occasionally retarded AI, same mission style (everybody's gone and you're alone on a pwnquest), same plot (bad guys, then aliens), same vehicles (new ones are nice, though)...need I go on?

The gun animations, explosions, and frantic fast-paced gun battles are what've really stood out to me. Oh, and the physics engine's fun to toy around with, too. :p
 
Best anything is kinda worthless, but after a couple of days, my $0.02

Crysis is a great game technically but lacks a little in gameplay. The biggest lack technically (IMO) is the AI, and the worst flaw with gameplay is the cloak. Those two combined serve to make the game a little too easy.

I suck at FPS games and it's still easy for me. Seriously, my twitch 'skills' consist of jumping and jerking the mouse whenever I'm suprised. On top of that my USB mouse somehow gets unsynced, which causes jerks and bad mouse lag. And the game's still easy.

Technically I think it's superior to anything I've seen but the gameplay leaves something to be desired. I'm not complaining, it's still a fun game (although I'm a little bored since it's so easy.) However, if I see any nuclear monkeys the game can fuck off. Those monkeys ruined Far Cry for me.

Major props for getting a patch out so quickly, assuming they meet their own deadline.
 
I think Crysis is a good game but not the best FPS to date.

Crysis pretends to be open-ended while barricading you into a linear path with unscaleable mountains. The mountains might as well be corridors in a hallway. The only difference is a matter of scale. It feels more open ended because you have more room to move around, but you're still following a set path.

This game also fell short on the story line. The first part of the game was totally ripped from the movie Predator. The alien storyline is more played out than a trucker hat. It's been done before, and much better. The storyline didn't grab me to the point where I just had to find out what happened next. Playing through it had more to do with getting my moneys worth out of the game than any desire to see the ending.

The graphics are spectacular! Anyone who says otherwise either doesn't have the hardware to enjoy it in all its glory, or they're lying. I was blown away by the light shining through the trees over the water, the trees getting cut down by bullets, the particle effects, the explosions.

But that can only hold your interest for so long.

This is a good game, but it's no Half-Life. It's certainly no Deus Ex. So there's no way in hell this is the best FPS to date.
 
lol best fps to date my arse... I can think of a ton of fps's that blow this away, like... HL2, Deus ex, Call of duty1,2,4, UT hell I'll even throw Marathon in there for nastalgic value.

Once again the powers that be have screwed us into thinking that pretty graphics make a great game.
 
Crysis pretends to be open-ended while barricading you into a linear path with unscaleable mountains. The mountains might as well be corridors in a hallway. The only difference is a matter of scale. It feels more open ended because you have more room to move around, but you're still following a set path.

You realize they have to limit the size of the maps somehow. Or do you suggest they model the entire world?
 
You realize they have to limit the size of the maps somehow. Or do you suggest they model the entire world?
Even if they did, the linear advocates would no doubt complain that not being able to leave the planet is yet another barrier. :rolleyes:
 
The plot has to move forward in some sort of linear fashion. Hell, even RPGs boil down to linearity in the end, and most of them are more or less purely linear, with equipment and the odd side quest. For a shooter, Crysis is pretty open about allowing you to accomplish your objectives in multiple ways. I can't say the storyline hasn't been done a billion times, but again, it's a shooter. Killing aliens, mutants, soldiers and/or zombies are what it's all about. (Going Postal excepted.)

The alien storyline is more played out than a trucker hat.

Splain please. Trucker hat?
 
That *is* open ended, moron! That's even how it works in real life. If you want to go to the store, you can take any route you like, but taking a ship to Singapore != going to the store. It still has a set story line, it's not an MMO. Besides, by your definition, WOW is linear.

No. If you "want to go to the store", you go to the store. If you want to go to Singapore, you go to Singapore. That's open-ended. Going to "the store" via any route you like isn't, thus, Crysis isn't open-ended.

Barriers; they exist because it's not possible to model the entire universe and everything in it.

That's my point. Crysis isn't open-ended, and people need to stop saying it is just because they think the game's some sort of Grail, just because the visuals keep making them spunk their pants.

Some simple people about.
 
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