chameleoneel
Supreme [H]ardness
- Joined
- Aug 15, 2005
- Messages
- 7,580
Generally speaking: I wish publishers would take more risks. Its a giant problem that apparently, game companies live and die on the possibility that every single game doesn't sell better than 5 million or whatever. Its insanity. If you can't float most games on 1 million sales----some drastic restructuring is needed.
Because of this point alone, Most of the PS4/Xbone gen felt like the previous gen----with cleaner graphics (see: the same games rehashed over and over). Until very recently have I been seeing somewhat fresh games releasing.
I don't even care to get super specific about what I do/do not want. Just take more risks and let some talent express itself.
If i'm specific at all, I would like to see western developers try to do some things which don't involve being as hardcore and shootery/murdery/gross as possible.
And I would like to see Japanese devs step away from the pandering Anime loli/boobcore character designs. Lets stop and take a look at some of the classic 80's and 90's anime. I'm not a giant anime fan. But I can't deny that Ghost in The Shell looks cool as heck. Patlabor has just the right take on regular people and giant robots. Yoshitaka Amano puts beauty on a canvas. etc. Rey's introduction in The Force Awakens and general aesthetic were actually near shot-for-shot lifted from Nausicaa. The point is Japan used to really be on to something and I think they should stop and take a long and hard look at all that stuff.
Because of this point alone, Most of the PS4/Xbone gen felt like the previous gen----with cleaner graphics (see: the same games rehashed over and over). Until very recently have I been seeing somewhat fresh games releasing.
I don't even care to get super specific about what I do/do not want. Just take more risks and let some talent express itself.
If i'm specific at all, I would like to see western developers try to do some things which don't involve being as hardcore and shootery/murdery/gross as possible.
And I would like to see Japanese devs step away from the pandering Anime loli/boobcore character designs. Lets stop and take a look at some of the classic 80's and 90's anime. I'm not a giant anime fan. But I can't deny that Ghost in The Shell looks cool as heck. Patlabor has just the right take on regular people and giant robots. Yoshitaka Amano puts beauty on a canvas. etc. Rey's introduction in The Force Awakens and general aesthetic were actually near shot-for-shot lifted from Nausicaa. The point is Japan used to really be on to something and I think they should stop and take a long and hard look at all that stuff.
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