Remnant: From the Ashes

Remnant: From the Ashes goes free on Epic Games Store next week

Remnant: From the Ashes will be free on the Epic Games Store next week, from Thursday August 13th to the 20th

I'll definitely be picking this up!

Yeah the price is right :p
I could imagine what the Steam forums are like.
 
Game is phenomenal. My most played game of the past 12 months in terms of hours. "Gun Souls" is accurate - if you've ever enjoyed a Dark Souls game then definitely give it a spin, the gunplay is solid, and experimenting with different combinations of gun/mod/rings/armor is fun - the one thing missing for me in Sekiro.

Looking forward to the final DLC next week.
 
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got the free download...another great freebie from Epic...I'm sure a year from now Mortal Shell will be given away for free
 
I love this game, the company absolutely deserves money, but if free gets people to buy the expansions or maybe their next product so be it.
 
Boatload of fixes including some nice QoL stuff in the pre-DLC patch. What's very cool - and I wish more devs would do this - is "Developer Comment" next to the changes, detailing the rationale behind the change.

https://www.remnantgame.com/en/news-article/11477123

[ GENERAL ]


Worldstone

Resting at World Stones / Shards now refills Mod Power

DEVELOPER COMMENT: Worldstones and Shards refill Health and Ammo. Now they refill Mod Power as well. No one wants to die on a boss and then feel “weaker” on the next attempt because you no longer have any Mod Power. Fixed!



Summons

Items/Perks/Traits that increase “Mod Damage” now affect Summons

Health of Summon now scales with Weapon Level (of weapon it is slotted into)

Summons can now Crit (player’s Crit value)

Summons can not deal Weakspot damage (their own modifier)

Iron Sentinel will now die when the player dies.

DEVELOPER COMMENT: Mostly quality of life fixes and one bug fix!



Melee Weapons (General)

Gained 10% Weakspot damage modifier (across the board)

Proc Chance effects on special weapons (e.g. Smolder) no longer proc on basic strikes

DEVELOPER COMMENT: While we didn’t want to give a full Weakspot bonus to Melee Weapons we decided a small buff would be worth the effort. We also removed the proc chance on all special melee weapon’s basic attacks while ensuring the charges were all 100% chance. The goal was to remove RNG and give the player a bit more agency as to when to apply statuses and effects.



Liz & Liz / Root Mother

Increased max health on Nightmare and Apocalypse

DEVELOPER COMMENT: All these ladies have toughened up their resolve and are now a bit more challenging to kill on the harder difficulties!



Buff Icons

Buff icon colors changed for clarity

DEVELOPER COMMENT: We’ve changed the color of buff icons to better represent what effect they have on the player. Red represents offense. Blue represents defense. Green represents a healing effect. Tan/Yellow represents utility (misc). Armor buffs use their specific icon so it’s easier to differentiate which buff is which on the buff bar.



Corrosive Status

Now grants “stacks” of damage reduction and is consolidated across all Corrosive gear

DEVELOPER COMMENT: We reworked the Corrosive Damage Status to utilize the stacks system. Now, anything that applies Corrosive Damage applies stacks of the Corrosive Debuff (Corrosive Aura, Butcher’s Flail, Hive Cannon, etc). At maximum stacks, the damage debuff remains the same as before.



Survival Streak Rewards

Adventurer Goggles and Hero Sword can now be purchased from Rigs (Glowing Fragments)

DEVELOPER COMMENT: We wanted to make sure these items were available to more players, so we conjured up an alternate method to obtain them. You’ll still need to complete the streaks to get the achievements, but the rewards are now more available.



Perfect Dodge Effects

Added a special effect to signify when a Perfect Dodge has been performed

DEVELOPER COMMENT: To better facilitate Perfect Dodge gameplay that is less reliant on watching the buff bar for activation, we added a special VFX when wearing an item that utilizes Perfect Dodges.



Lumenite Rewards

Increased Lumenite Drop Chance on harder difficulties for Specials/Elites

DEVELOPER COMMENT: We wanted to increase the drop rate a bit, so we did. Additionally, Specials and Elites on Nightmare and Apocalypse have a small chance to drop an additional Lumenite.



[ TRINKETS ]


General

Fixed an issue with unarmed charge melee attacks that prevented certain trinket proc effects.



Heart of Darkness

Reduces healing penalty duration from 60s to 30s



Soul Anchor

Increase per/summon damage buff from 5% to 6.25% (max 25%)



Daredevil’s Charm

Increases incoming damage penalty from 1% to 15%



Brutal Mark

Changed to 25% damage when enemy HP is below 50%

Added “after 60s” requirement to buff (to prevent mid-fight ring-swaps)



Talisman of Animosity

Added 10% ALL damage buff for 10s after a Weakspot kill



Storm Amulet

Added 10% damage buff to all Shock Mods (Blink Token, Stormcaller, etc)

Reduced damage buff from 20% to 15%



Rock of Anguish

Changed behavior to grant ramping buff for each 25% HP missing



Butcher’s Fetish

Added 20% Crit damage bonus to Fetish buff

Reduced Crit Chance from 15% to 10%



Galenic Charm

Reduced damage buff from 30% to 25%



Amulet of Epicaricacy

Increased baseline Mod gen from 10% to 15%

Increased w/ Status Mod gen from 25% to 30%



Nightmare Spiral

Increased Lifesteal from 2% to 3%



Leto’s Amulet

Increased stamina cost reduction from 10% to 15%



Twisted Idol

Added -15 Armor Encumbrance



Cleansing Jewel

Cleanse effect applies to all allies (no longer needs Elder Armor)



Mender’s Charm

Increased bonus to healing effectiveness from 50% to 100%



Ring of Supremacy

Increased no-damage penalty requirement from 5s to 10s



Empowering Loop

Reduced Fire Rate penalty from 15% to 10%



Grim Coil

Reduced clip damage requirement from 60% to 40%

Increased damage buff from 4% to 7% per stack

Reduced total stacks from 5 to 3



Hunter’s Band

Removed range requirement

Reduced Weakspot damage bonus from 30% to 20%

Added 10% Ranged damage bonus



Ring of Shadows

Reduced awareness reduction from 40% to 25%

Added 15% Ranged damage to unaware enemies



Ring of the Mantis

Reduced stand-still requirement from 1.5s to 1.0s



Iskal Hunter’s Band

Increased spread reduction from 35% to 40% (smaller spread)



Hunter’s Halo

Increased ideal range bonus from 4m to 6m



Compulsion Loop

Increased buff duration from 5s to 7s



Gunslinger’s Ring

Increased Fire Rate from 5% to 10%



Celerity Stone

Added 20% Reload Speed and 25% Weapon Swap Speed for 15s after using a Consumable



Braided Thorns

Added 10% base Crit Chance

Reduced post-kill Crit Chance from 15% to 10%



Heartseeker

Increased Crit damage from 15% to 20%



Akari War Band

Increased duration from 10s to 20s



Devouring Loop

Removed from game (… JK)



Band of Pollux

Reduced Ranged penalty from 20% to 15%



Band of Castor/Pollux Combo

Increased encumbrance reduction from -15 to -25

Added 10% Melee damage



Ring of the Unclean

Added a Flop damage modifier (what’s dirtier than Flop kills?!)



Gift of the Iskal

Reduced healing penalty from 25% to 15%



Pillar of Stone

Increased Sway Reduction from 50% to 60% (less sway)

Increased Recoil Reduction from 25% to 20% (less recoil)

Added 50% increased ADS (AIM) movement speed



Ezlan’s Band

Added 0.238 HP regen per second



Blood Font

Increased HP regen significantly

Added 15% bonus to healing effectiveness



Leech Ember

Increased lifesteal from 2% base weapon damage to 2.5%

Made lifesteal value visible



Ring of Elusion

Increased duration from 5s to 10s



Aggressor’s Bane

Adjusted/Increased aggro generation behavior



Band of Accord

Reworked scripting to ensure benefit to single-player and multiplayer (client and host)



Provisioner’s Ring

Increased stowed reload speed by 50%



Soul Ember

Excess summons will explode when another summon is used

DEVELOPER COMMENT: Since the oldest summon is dying/expiring when resummoning an extra summon, we wanted to ensure that they would still explode properly. This should make strategic resummoning a fun option.



[ ARMOR ]


Void

Power Transfer Set Bonus: Changed from 5 stacks of 5% to 1 stack of 25%

Power Transfer Single Perk: Reduced ADS from 30% to 25%

DEVELOPER COMMENT: Void is one of the best all-around armors in the game. Conceptually, the Power Transfer mechanic was cool but we found that if you got hit once, the damage reduction wasn’t significant. You actually had to get hit too much for it to matter, and by then you were dead. Instead, we changed it to 1 stack. Get hit once, now you have full damage reduction. Don’t get hit for a while? Full damage has returned. Overall, this armor feels much better (and it was already good!).



Carapace

Harden Set Bonus: Completely reworked Set Bonus

Harden Single Perk: Completely reworked Single Perk

DEVELOPER COMMENT: Carapace was designed around the idea that the shell hardens like a swamp creature. However, the original method required taking damage to become more effective but, like Void, ended up having similar problems. We changed the behavior so that Harden happens automatically after taking no damage for a short period of time – basically becoming “battle ready”. All stacks of Harden return at once. Taking damage removes a single stack. When all stacks are removed, the wearer gains a “Scurry” buff which increases movement speed by 10% for each piece of Carapace Armor you are wearing (up to 30%!). For the Single Perk, players will gain an additional 5% ALL damage buff for each piece they are wearing (so much for “single” perk!).



Elder

Believer Set Bonus: Increased Duration from 10s to 20s

Believer Set Bonus: Reduced ALL damage buff from 35% to 30%

DEVELOPER COMMENT: Elder is an incredible armor set and truly shines in multiplayer or with summoner builds. The damage buff is still probably a bit too high for multiplayer, but it does come with limitations – namely the Dragon Heart requirement. We doubled the buff duration to make it more viable in more cases as well.



Scrapper

Challenger Set Bonus: Reduced ALL damage buff from 35% to 30%

DEVELOPER COMMENT: After the last rework, the Scrapper Armor became an incredible tool for players that loved to get up close and personal. The damage buff was a tad too high so we reduced it slightly.



Drifter

Wanderer Set Bonus: Completely reworked Set Bonus

DEVELOPER COMMENT: Drifter Armor was always meant to be a utility-based option. However, end game it turned out to be mostly only useful for a single-piece. Since our goal was to make more armors viable at more points of the game, we reworked it! After sprinting for 1s, Evading, or Combat Sliding, the player will gain a stack of “Inertia”. Inertia grants increased Ranged and Melee damage for 10 seconds and stacks 5 times. An interesting facet is that stacks wear off one at a time instead of all at once!



Akari

Opportunist Set Bonus: Increased duration from 10s to 20s

Opportunity Set Bonus: Removed movement speed buff

DEVELOPER COMMENT: We wanted to increase the viability of Akari Armor so we doubled the duration of the buff. Since the duration is now 20s, we removed the movement speed buff to compensate.



Slayer

Assassin Set Bonus: Added a 10s timer on post-reload buff

DEVELOPER COMMENT: We didn’t want players holding onto the buff for too long, so we added a generous 10s duration. If you hold it for any longer than that, you probably didn’t need it anyway. This change does not affect the moment-to-moment gameplay impact of Slayer/Assassin.



Hunter

Sharpshooter Set Bonus: Completely reworked Set Bonus

Sharpshooter Single Perk: Completely reworked Single Perk

DEVELOPER COMMENT: One of the most-changed armors in the game, we’ve gone back and forth on Hunter Armor since day one. The previous Weakspot buff was loved by some and disliked by others, so we decided to meet in the middle. The Sharpshooter Bonus now grants both Ranged Damage AND Weakspot Damage with no range penalty of any kind. In addition, the Single Perk now reduces weapon spread, making Hunter’s the King/Queen of precision.



Radiant

Momentum Set Bonus: Increased the Crit Chance/Crit Damage buff from 2.5% to 3.0% (max)

Momentum Set Bonus: Increased duration from 2.5s to 3s

DEVELOPER COMMENT: Once the best armor set in the game, Radiant sort of fell behind when we reworked the armors in a previous update. While it has never been “bad”, it was surpassed by the effectiveness and ease of use of other armors. We made the buffs a little stronger and we also increased the duration a bit more. It’s pretty crazy now!



Twisted

Regrowth Set Bonus: Completely reworked Set Bonus

Regrowth Single Perk: Completely reworked Single Perk

Regrowth Weight: Reduced from Heavy to Medium (!!!)

DEVELOPER COMMENT: Twisted was another set that suffered from different issues. Regeneration was nice but it didn’t help you kill the badguys any faster… it just made the fight longer. We wanted to keep the regrowth theme while incorporating damage into the mix. Twisted now gains “Bloom” stacks when at full health. Bloom increases total outgoing Melee and Weapon Mod damage (which includes summons now, BTW). Stacks 10 times. Taking damage removes 5 stacks. The Single Perk maintains some health regen at 0.334 per second (the old two-piece bonus!). Oh, and it’s also a medium weight armor!



Labyrinth

Power Surge Single Perk: Removed auto-loot (magnetized) effect

Power Surge Single Perk: Added Mod Power refund on cast

DEVELOPER COMMENT: The Labyrinth Armor was always about Mod Power so we felt the Single Perk of magnetized loot didn’t fit the theme quite as well as we had hoped. We changed it so that it now refunds a portion of the Mod Power used to cast the Mod which fits much better. This also stacks with other similar effects on other gear. Don’t worry, the magnetized loot option is somewhere else. =)



Cultist

Blood Pact Set Bonus: Completely reworked Set Bonus

Blood Back Single Perk: Increased automatic Mod Power regen rate

DEVELOPER COMMENT: Cultist armor was great when you are starting out, but like other armors that had no damage increases, it ended up being a “wear one piece” type armor. We changed it so that it now grants extended duration to mods. This includes things like Mender’s Aura, Hotshot, Song of Swords, Swarm… etc. The idea is that we gave it “damage” without giving it “damage”. At the same time, it has excellent new utility!



Bandit

Freeloader Single Perk: Adjusted scripting behavior (to work better with other Ammo-items)

DEVELOPER COMMENT: No major change here except that the behind-the-scenes scripting has been improved to give better synergy with things like Band of Discord. Otherwise, still a great armor!



Leto’s

Juggernaut Set Bonus: Completely reworked Set Bonus

Juggernaut Single Perk: Completely reworked Single Perk

DEVELOPER COMMENT: One of the most interesting armors in the game, Leto’s was the only option that required all 3-pieces to be effective EXCEPT for wearing the 1-piece too boost your damage. We didn’t like how that was going so we decided to go “FULL JUGGERNAUT”. Leto’s is STILL one of the most unique armors in the game in that it now has a unique single, double, and triple perk. At 1-piece, it gains a massive 25% reduction to stamina costs. At 2-piece, it gains the old 3-piece stagger reduction bonus. At 3-pieces, it gains 10% damage reduction per 10% missing health, up to 5 stacks.



[ MODS ]


General

Projectile Mods that don’t explode on impact now deal 50% additional Weakspot damage

DEVELOPER COMMENT: Projectile Mods that didn’t explode were left behind with some of the new items added to Subject 2923. We gave them a Weakspot buff to help them out.



Mender’s Aura

Increased maximum charges from 1 to 2

DEVELOPER COMMENT: A great utility Mod that’s now even better!



[ WEAPONS ]


Hive Cannon

Primary now grants Corrosive Stacks

Hive Shot (MOD) now grants Corrosive Stacks



Curse of the Jungle God

Tentacle Shot (MOD) now applies Overload Status to enemies

DEVELOPER COMMENT: We wanted to buff this a bit more. So we did!



Pride of the Iskal

Increased travel speed of Beetle from 1500 to 1700

DEVELOPER COMMENT: We have to go faster!



Riven

Made lifesteal value visible in description



Hero’s Sword

HEH… HEH… HEH… “SHING!”

DEVELOPER COMMENT: No comment!



[ TRAITS ]


Invoker

Can be used without Swamp DLC

DEVELOPER COMMENT: Since the Invoker Trait came with Swamps of Corsus DLC, it had an entitlement that disallowed use when the DLC wasn’t owned. However, it could be obtained without the DLC. We made sure this can now be used by anyone when unlocked, regardless of which DLC you own.



Catalyst

Reworked grant additional mod generation when damaging an enemy affected by a Status

DEVELOPER COMMENT: After reworking melee procs, Catalyst became a mostly useless Trait. By giving it the Amulet of Epicaricy effect, it still has a place in many builds, and, in some cases, is just outright better than the old Catalyst effect (we miss you, Devouring Loop!).



Concentration

Now affects the duration of Spore Shot and Hive Cloud

DEVELOPER COMMENT: Q.O.L buff.



Recovery

Reduced max value from 25 to 20

DEVELOPER COMMENT: A slight nerf. Stam Regen was a tad too crazy.



Survival Recovery

Reduced max value from 100 to 30

DEVELOPER COMMENT: Far too much infinite running in Survival due to both movement speed and the fact that stamina refilled almost instantly.



Survival: Swiftness

Reduced max value from 50% to 30%

DEVELOPER COMMENT: I think most Survival players saw this coming. 50% was just a bit too strong and reduced enemy interaction to almost nothing. It’s still going to be strong… just not as bad!



Survival: World Walker

Reduced max value from 50% to 30%

DEVELOPER COMMENT: This change goes along with the Swiftness and Recovery adjustments. The goal is to create a bit more interaction with enemies and reduce the effectiveness of just running by enemies,



[ CONSUMABLES ]


Adrenaline

Reduced duration from 40s to 30s

DEVELOPER COMMENT: Because who needs to run that fast for that long?!



Beetle Extract

Increased value from 15 to 20

DEVELOPER COMMENT: Along with the Recovery nerf, this is to help make Beetle Extract a bit more enticing in normal gameplay.



Survival: Beetle Extract

Reduced value from 25 to 15

DEVELOPER COMMENT: Adjustment to require a bit less infinite running in Survival.



[ SURVIVAL MODE ]


Adjusted initial scaling curve to make the first 10 zones a bit more manageable

Adjusted post 10 curve as well as harder difficulty scaling to make runs a bit shorter

Added 8 new Traits to Survival (4 automatic, 4 purchasable via Vendor)

DEVELOPER COMMENT: To add some new spice to Survival Mode, we made some difficulty adjustments and added the new Subject 2923 bosses into the mix. Additionally, we’ve added purchasable Traits that you can “opt into” (so they don’t thin out your main Trait pool automatically) and added 4 new Traits into the mix as well.



[ MISC ]


Wasteland Goodboy

Secret, secret… I’ve got a secret!

DEVELOPER COMMENT: WOOF, ARF… BARK BARK, WOOF… GRRRRRRRRRR!
 
No DS4 support on EGS version? I know Steam has built in support but I can't seem to get it working on EGS version without a wire even then the controls don't feel right. Never played the game though, so it could just be an awkward game. Seems to be ok with XBOne controller, but I'm not a fan of it.
 
DS4 works fine if you use DS4Windows. It still shows up with XB360 button prompts though. It plays fine for me wirelessly and it feels like a gun souls game. :) Probably the best freebie that epic gave away IMHO. I'll give it more time after I finish Horizon Zero Dawn.
 
I randomly got 3 different patches for the game yesterday. I'm guessing some of that is related to to DLC.
With Epic having the game for free right now - is there cross-play with Steam?
 
I really like how streamlined the game is. Defintely more arcadey than Dark Souls. Progression is much faster, and you lose nothing when you die. I like that. lol
Been playing the last few days on Normal. Trait Rank 80 now, unlocked a ton of traits(Put mostly in health, endurance, elemental resist, and crit chance), crafted a ton of weapons.

Playing as hunter, I'm literally enjoying the first two guns I have the most. The Repeater Pistol, and the Hunting Rifle. I've upgraded them significantly and with the crit chance, increased damage outfits and range increase, I fucking wreck.
 
I'm planning on giving the DLC a go in a few weeks.
Gun-wise, you get the Assault Rifle pretty early. I found it to be head and shoulders the best gun in the game.
On my second playthrough I got a magnum pistol, which became my favorite pistol quickly. On my first playthough the Spitfire was the best drop I got. It was okay, but nothing special. Mainly really only for the times when my rifle was running low on ammo.
For melee, I stuck with the Scrap Hammer for the entire game. As long as you keep it upgraded, I never found any other drops to be as 1-shot powerful. Even the endgame stuff. There's a perk that steals life that makes it especially nice. There are stretches where melee is OP'd and stretches where it's worthless, so don't give up if it seems like melee sucks after a while. It'll come full circle depending on the roll of the dice.
 
Honestly, I haven't found many of the guns are that bad, mostly they seem pretty well balanced. The trick is they all slightly change play style to accommodate them.
 
I played through the tutorial area last night.... Could be cool, I'm not sure whether it's gonna be "sweeeeeet" or "ehhh back to Grim Dawn..." typa game.
 
I played through the tutorial area last night.... Could be cool, I'm not sure whether it's gonna be "sweeeeeet" or "ehhh back to Grim Dawn..." typa game.

I didn't think it was all that great at first. You'll get a good feel for the game once you enter the first real area - Earth. Don't forget to use a mix of melee and shooting if you can. It's easy to go with one or the other, but at least early on, you'll find both are effective. The sewers on Earth are a pretty damn tough area, so don't give up. The game gets easier after that.
 
I didn't think it was all that great at first. You'll get a good feel for the game once you enter the first real area - Earth. Don't forget to use a mix of melee and shooting if you can. It's easy to go with one or the other, but at least early on, you'll find both are effective. The sewers on Earth are a pretty damn tough area, so don't give up. The game gets easier after that.

I went Scrapper for that exact reason. (wanted a mix of melee/range)
 
you eventually get every trait, though class does have an impact on early-mid game.

I started as a scrapper, no regerts.
 
THQ Nordic has announced a prequel to Remnant: From the Ashes titled Chronos: Before the Ashes...tt's from Gunfire Games, the same studio behind Remnant: From the Ashes and Darksiders 3...Before the Ashes is based on Gunfire's VR-exclusive Chronos, but it's been overhauled to work without VR, and is set to launch on December 1st 2020 on PC, Stadia, Xbox One, Nintendo Switch and PlayStation 4...

 
THQ Nordic has announced a prequel to Remnant: From the Ashes titled Chronos: Before the Ashes...tt's from Gunfire Games, the same studio behind Remnant: From the Ashes and Darksiders 3...Before the Ashes is based on Gunfire's VR-exclusive Chronos, but it's been overhauled to work without VR, and is set to launch on December 1st 2020 on PC, Stadia, Xbox One, Nintendo Switch and PlayStation 4...



Its hard to tell from that trailer but it seems like they abandoned the guns and tried to copy the "souls experience" more. I hope they keep the guns and rogue lite randomness from the first game.
 
Its hard to tell from that trailer but it seems like they abandoned the guns and tried to copy the "souls experience" more. I hope they keep the guns and rogue lite randomness from the first game.

very strange trailer...the way they intercut that girl dancing in her room felt so disconnected from the gameplay reveal
 
That trailer is beyond confusing, but the game seems up my alley again. The art style is a little sparse and cartoony for my tastes, but I like the lighting effects.
 
Chronos: Before the Ashes- Explanation Trailer

I love the feature that dying ages your character...Chronos: Before the Ashes will be out on December 1st...

 
Kinda disappointed that it is just a port of the VR game. Since I have a VR headset on the way I think I'll just wait and try it on that and hope they make another game with guns in the future.
 
Has anyone got 32:9 gaming monitor to work with 5120x1440 resolution on this game?

I seen yourube videos but no explanation on how to do it and if it works well.
 
Has anyone got 32:9 gaming monitor to work with 5120x1440 resolution on this game?

I seen yourube videos but no explanation on how to do it and if it works well.
This game is supposed to be Hor+ on PC. What issues are you having with it? Is it just the FOV?
 
Had a lot of fun replaying this game recently. Began to wonder if a sequel was in the works, dug around and - lo and behold:

https://tsdr.uspto.gov/#caseNumber=97575819&caseType=SERIAL_NO&searchType=statusSearch

https://gamerant.com/souls-like-remnant-from-the-ashes-possible-sequel/
Didn't know much about this game until it was free on EGS a few years back. Had a blast playing CO-OP with a buddy pretty much all the way through. The twin sisters on the bridge boss was a really cool fight.

The only thing that kind of felt off was that the hunting rifle was probably the best gun in the game. And while that's okay, it was also one of the first that you get. Other weapons were cool to use, but the hunting rifle was just OP with critical hits. Critical hits were super easy to get once you got the feel of all the enemies.
 
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Didn't know much about this game until it was free on EGS a few years back. Had a blast playing CO-OP with a buddy pretty much all the way through. The twin sisters on the bridge boss was a really cool fight.

The only thing that kind of felt off was that the hunting rifle was probably the best gun in the game. And while that's okay, it was also one of the first that you get. Other weapons were cool to use, but the hunting rifle was just OP with critical hits. Critical hits were super easy to get once you got the feel of all the enemies.

Its been a while since I played, but once you have enough armor sets and equipment to actually make specific builds the hunting rifle gets overpowered by the other weapons. The synergy in the game between different items is actually pretty fun and theres a lot of build diversity.
 
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Its been a while since I played, but once you have enough armor sets and equipment to actually make specific builds the hunting rifle gets overpowered by the other weapons. The synergy in the game between different items is actually pretty fun and theres a lot of build diversity.
Maybe I built toward using the hunting rifle to be the OP choice.

I'll rejoin the game and check out different builds. I know I had pretty much everything.
 
So I just picked this up on the Steam sale, liking what I'm seeing so far but I'm getting some pretty bad framerate drops in many areas with my 3080 at 4k, and I really don't see any reason for it. Graphics are very eh in this title, the face animations are particularly painful to watch.
 
So I just picked this up on the Steam sale, liking what I'm seeing so far but I'm getting some pretty bad framerate drops in many areas with my 3080 at 4k, and I really don't see any reason for it. Graphics are very eh in this title, the face animations are particularly painful to watch.
there are some areas in the game that are just really poorly optimized. you can reduce settings (i forgot which ones are the best bang for your buck, probably shadows, effects, and reflections quality) to get a good chunk of fps back without sacrificing much visual quality. thems are your options.
 
there are some areas in the game that are just really poorly optimized. you can reduce settings (i forgot which ones are the best bang for your buck, probably shadows, effects, and reflections quality) to get a good chunk of fps back without sacrificing much visual quality. thems are your options.
Yeah shadows and effects are the big hitters for this one. Even with everything all the way low I get some pretty crappy framerates in some areas =(

May see how it runs on the Steam Deck.

Edit: Actually it seems to be running much better for me after switching to full screen mode, had to turn on v-sync but not seeing any noticeable input lag.
 
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