Playstation VR2 discussion thread

Wiz33

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Since the existing PSVR thread is mostly regarding the 1st gen unit except for the 5th page. I think we should do all the VR2 discussion on a new thread. Here's my quick take after a few hours.

Between the ~4K HDR res, the 120hz refresh, a very good OLED panel, light weight with great balance and the ability to wear your own glasses (for most) makes every other headset pales by comparison (except that it does not work on PC :grumpy:) . Although I'm not usually sensitive to screen blur and ghosting while playing games on a monitor. I start tearing up with a headaches (within 30 minutes) and may get motion sick (depending on the game) with all the 1st Gen headsets. So far, I haven't really experienced either one for the few hours that I spent between Horizon, GT7 and Kayak VR. Ordered late so unit just arrived this morning (FedEx did ring the door bell and waited for a signature). It seems the 120hz helps with the eye fatigue and headaches. and the fast pixel response help minimize the motion blur and ghosting. Some 2nd Gen headset may have an advantage in some area but as an overall system that's easy to setup, nothing beats the PS VR2 now.
 
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After a few more hours. If you like GT7 and have the budget for the VR2. There's absolutely no reason not to get one. The immersion factor in game is just insane. As beautiful as the scenery are on a good 4K TV, it's stunning in VR, so much so that I actually find myself slowing down just to look around every track (or turn auto drive feature to max and let the car drive itself while you just take in the scenery or even just to look at the interior of the car). I may be totally off in this but I think the eye tracking and foveating rendering also give you better overall fps vs a 120hz TV as it render scenes in high detail exactly where you’re looking and not in your peripheral which should allow for better fps from the same GPU. This feature alone put it ahead of all the Gen 2 headset in the cost/performance factor, to get the same kind of performance on a tethered headset (much less a standalone) will probably require a PC with a 3080ti minimum and Sony is delivering this at 60% of the cost of the video card alone. I'm so impressed that I'll probably double dip if Sony release a Thunderbolt version for PC.
 
I am (finally) getting my PS5 next monday but it will be a long while before I can afford a PSVR2. Still I am excited about the return of proper AAA VR games and I am taking notes on games that I should play when I get there. GT7 being one obvious choice since I already play it on my old PS4.
 
Is the main cable to the headset, attached permanently, just as first gen PSVR?

I recall we had to return my son's 1st gen a long while back due to the cable fraying, and causing loss of signal, video, etc... (seems that was common).
 
I say this is a 3rd Gen headset. Eye tracking, foveating rendering, HDR, light weight. I wonder if Sony will open this headset up to the PC community since it is a USB C in the future? PS5 is proving to be the better console this generation. New game after New Game the PS5 is performing better while the Xbox has more issues. Anyways looks like Sony did an outstanding job on this.
 
After a few more hours. If you like GT7 and have the budget for the VR2. There's absolutely no reason not to get one. The immersion factor in game is just insane. As beautiful as the scenery are on a good 4K TV, it's stunning in VR, so much so that I actually find myself slowing down just to look around every track (or turn auto drive feature to max and let the car drive itself while you just take in the scenery or even just to look at the interior of the car). I may be totally off in this but I think the eye tracking and foveating rendering also give you better overall fps vs a 120hz TV as it render scenes in high detail exactly where you’re looking and not in your peripheral which should allow for better fps from the same GPU. This feature alone put it ahead of all the Gen 2 headset in the cost/performance factor, to get the same kind of performance on a tethered headset (much less a standalone) will probably require a PC with a 3080ti minimum and Sony is delivering this at 60% of the cost of the video card alone. I'm so impressed that I'll probably double dip if Sony release a Thunderbolt version for PC.
GT7 is absolutely game changing for me. It is the best racing VR experience by FAR. Coming from a PC sim racer who has VR'd in iracing, pcars, assetto, etc. I am not comparing merits of each racing title, just the VR experience. GT7 is insane.
 
Is the main cable to the headset, attached permanently, just as first gen PSVR?

I recall we had to return my son's 1st gen a long while back due to the cable fraying, and causing loss of signal, video, etc... (seems that was common).

It's the same setup and from one of the take apart video, the end inside the headset has a small breakout cable in addition to a USB-C plug so probably not user replaceable.
 
GT7 is absolutely game changing for me. It is the best racing VR experience by FAR. Coming from a PC sim racer who has VR'd in iracing, pcars, assetto, etc. I am not comparing merits of each racing title, just the VR experience. GT7 is insane.

I don't know if the interior details of each car were already scanned and rendered but was just not accessible before or they went back and re-scanned everything for the VR patch but the fact that you can do a full walkaround of the car and sit inside and look at all the interior detail is almost worth buying VR2 on it's own. For anyone that have invested in a decent driving rig, the cost of VR2 is just about the same so should be a no brainer.
 
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Lets talk about which game do you like the most, which one did you buy or plans to buy and why.

I have Horizon, GT7 and Kayak so far and I'm spending most of my time on GT7. I'm an older gamer so I probably won't be buying any of the fast paced shooter games. May get the Star Wars one just because it's Star Wars (anyone that played it please comment). Thinking about getting No Man's Sky but already have it for PC so may wait for a sale. What about you guys?
 
GT7 is absolutely game changing for me. It is the best racing VR experience by FAR. Coming from a PC sim racer who has VR'd in iracing, pcars, assetto, etc. I am not comparing merits of each racing title, just the VR experience. GT7 is insane.

GT7 is definetly one I am looking forward to. Sure I have played Project Cars etc... in VR but none if them is a "car porn" game like Gran Turismo or Forza Motorsport which are more my jam than just pure simulation with limited set of cars and car tuning. 😎
 
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Lets talk about which game do you like the most, which one did you buy or plans to buy and why.

I have Horizon, GT7 and Kayak so far and I'm spending most of my time on GT7. I'm an older gamer so I probably won't be buying any of the fast paced shooter games. May get the Star Wars one just because it's Star Wars (anyone that played it please comment). Thinking about getting No Man's Sky but already have it for PC so may wait for a sale. What about you guys?
I played the SW demo, was neat, i've heard the late game is really solid, but not sure I will spend 60$ on it. I only upgraded GT7/No Mans Sky/Thumper for VR on PSVR2. Waiting for some other titles to come out, so most of my time will be in GT7 as well. Thumper is just a fun time waster.
 
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One thing I forgot to mention is that as an older gamer having to wear glasses. I started wearing progressive for my daily use a few years ago . Problem with progressive is that the image is only clear and sharp at the top portion when wearing a headset. On headset that does not use eye tracking, I can work around it just by my moving my head a bit more to place the point of interest on the top half of the display but that no longer works with eye tracking headsets. So just a word of warning for anyone using progressive lens. I hope you have a set of single focus glasses available as I just placed a rush order for a pair so I can take advantage of the eye tracking feature properly.
 
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Thanks for your impressions! I was waffling on buying PSVR2 because I see some of the upcoming PC micro OLED headsets (especially the one from Bigroom) and think I want to get that but the Gran Turismo justification is pretty strong. I may bite.
As someone who just got glasses for the first time, I was curious what distance fixed lenses you got (i.e. like reading glasses distance or intermediate or far?)
 
Thanks for your impressions! I was waffling on buying PSVR2 because I see some of the upcoming PC micro OLED headsets (especially the one from Bigroom) and think I want to get that but the Gran Turismo justification is pretty strong. I may bite.
As someone who just got glasses for the first time, I was curious what distance fixed lenses you got (i.e. like reading glasses distance or intermediate or far?
You need distance lens for seeing far for the headset.
 
One thing I forgot to mention is that as an older gamer having to wear glasses. I started wearing progressive for my daily use a few years ago . Problem with progressive is that the image is only clear and sharp at the top portion when wearing a headset. On headset that does not use eye tracking, I can work around it just by my moving my head a bit more to place the point of interest on the top half of the display but that no longer works with eye tracking headsets. So just a word of warning for anyone using progressive lens. I hope you have a set of single focus glasses available as I just placed a rush order for a pair so I can take advantage of the eye tracking feature properly.
Yeah the sweet spot for progressive glasses is direct center so not as big a problem. Problem I had is tend to get motion sickness moving eyes around. Progressive lens causes image to distort like a wave moving eyes past lens' center focal point.

Thankfully still have my single focus glasses that have a smaller frame and larger focal sweet spot so definitely better experience with regards to eye tracking and comfort/adjustments vs progressive.
 
Yeah the sweet spot for progressive glasses is direct center so not as big a problem. Problem I had is tend to get motion sickness moving eyes around. Progressive lens causes image to distort like a wave moving eyes past lens' center focal point.

Thankfully still have my single focus glasses that have a smaller frame and larger focal sweet spot so definitely better experience with regards to eye tracking and comfort/adjustments vs progressive.

Managed to find a pair of single focus with the previous prescription and it's actually working better than the progressive. Just have to live with it for a week.
 
Sickness, does it get better? I can do about 20 minutes and then i'm done. Only used it about 5 times though.
 
Sickness, does it get better? I can do about 20 minutes and then i'm done. Only used it about 5 times though.

Yeah it can get better, there are things you can do to prevent it too. If you start feeling sick it's best to just stop and take a break, it will just get worse if you try to power through it.

Some things that help a lot with it.
1. Eat some ginger. There are morning sickness ginger candies that work really well.
2. Have a fan blowing on you. This gives you a sense of grounding in reality. You know which direction you're facing IRL because you can feel the fan blowing.
3. Have a small matt that you stand on. Same as the above, you know where you're standing IRL.

Generally the biggest cause of motion sickness is when your movement in VR is detached from reality. For example moving and turning your character around with a joystick, especially strafing. A lot of games have "snap turning" and teleportation movement options to prevent this motion sickness. If you don't have your VR legs yet either turn on those options or avoid games like this, and istead of using a joystick to turn, just turn around IRL.

In my experience I would feel a little sick with the extreme stuff, but after playing more and more now I and can pretty much handle everything. It may not be the same for everyone though.
 
Sickness, does it get better? I can do about 20 minutes and then i'm done. Only used it about 5 times though.

Yes. Just do not try to power it through, it makes things worse. Play in short bursts and rest between, eventually your body will stop finding VR motion weird. Ginger may be helpful and boost the process for some. Pills you take to prevent seasickness definetly help.
 
Sickness, does it get better? I can do about 20 minutes and then i'm done. Only used it about 5 times though.
Play with things that aren't inside a moving vehicle first. Something that's 1:1 stationary to your real world movements.

For example, you can probably last 5x longer playing the Star Wars game than Grand Turismo. (Make sure you play adventures in Teleport mode + snap turn mode. No smooth locomotion at first!)

This will help you build VR legs faster (1 to 2 hour play stretches on first try without feeing nausea)

THEN once you are ready, play the games that put you inside a moving vehicle (driving, flying, etc).

Also if you get motionblur sickness, lower your PSVR2's brightness. That reduces display motion blur as the micro OLED use shorter pulsewidths at lower brightnesses == less motion blur == less motion sickness.
 
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You need distance lens for seeing far for the headset.
A word of caution. You usually need intermediate distance, such as ~2 meter.

Reading glasses and infinity-distance glasses will often work poorly with VR.

I recently began wearing glasses for reading / for computer monitors. I don't need them yet for VR, for distance, or for television. But I learned enough to give some VR-specific advice now;

One thing I forgot to mention is that as an older gamer having to wear glasses. I started wearing progressive for my daily use a few years ago . Problem with progressive is that the image is only clear and sharp at the top portion when wearing a headset. On headset that does not use eye tracking, I can work around it just by my moving my head a bit more to place the point of interest on the top half of the display but that no longer works with eye tracking headsets. So just a word of warning for anyone using progressive lens. I hope you have a set of single focus glasses available as I just placed a rush order for a pair so I can take advantage of the eye tracking feature properly.
It also depends on how prescription one is;

If it's a simple dioptor, some cheap glasses with excellent focal point at ~1.5 meters seems to work well with some VR headsets.

It's weird with VR headsets because the focal depth is fixed even though the 3D scenery pops behind/ahead of the screen simulated focal depth.

Find your headset's primary focal depth (1.3 meter for Quest 2, not sure what focal depth for PSVR2 is but it's probably a bit deeper).

Buy cheap reading glasses from your local pharmacy that looks crystal clear to your eyes at that exact focal distance (e.g. 1.3 meter for Quest 2). That usually does the job. Prescription is better, but sometimes costs more than the headset itself... So $20 glasses for VR-specific use from the pharmacy, if your vision correction is a standard dioptor.

Basically, weaker glasses than your regular reading glasses (because you don't read books from 1.3 to 2.0 meter away). Basically you intentionally buy eyeglasses that perfectly sees the design VR depth -- basically intermediate-strength glasses that are weaker than reading glasses but stronger than television-watching glasses.
  • 1.3 meter for Quest 2
  • 2 meter for Rift (original)
  • 2 meter for Valve Index
  • Unknown for PSVR2
So you buy reading glasses designed to read text at exactly your headset's design focal depth. This will not work for everyone, but at only $20 for cheap drugstore glasses, it's a good test.

1. Bring a measuring tape to the store selling inexpensive standard-dioptor eyeglasses (pharmacy, etc)
2. Stand in front of poster/storeshelves at the VR depth (e.g. 1.3 meter)
3. Choose the glasses that looks the sharpest at your specific VR focal depth.
4. (optional, but recommended) If you brought your unpowered VR headset too for fitting purposes, make sure eyeglasses fit
5. This becomes your dedicated VR headset eyeglasses, a reference before you order something ungodly expensive

And voila!

Remember to use the same IPD setting, as some headsets might have a len shift behavior that changes focal distance at different IPD's, don't know how PSVR2 focal distance behaves at different IPD's.

Complex prescriptions (e.g. astig, etc) will not work, but if you're using simpler dioptor-only correcting prescriptions, this works fine for most standard vision correction. Some eyes may need a correction bias away these focal distances to compensate for various vision weirdnesses (consult your optometrist if you do...)

Even $10-$20 drugstore eyeglasses are surprisingly good nowadays at standard dioptors (1.00, 1.25, 1.50, 1.75, 2.00, 2.50, 3.00, 3.50) and you can make it the "dedicated VR eyeglasses". You can also use the shotgun approach (buy three consecutive dioptors around a specific focal depth) to test the unknowns around PSVR2, as that's still less than $60 worth of eyeglasses. Whatever you do, you want to target the 1.3 meter to 3 meter depth range (all headsets I know are always within that range). Also if you know the dioptor of the top edge of your progressive, buy that dioptor too and the two adjacent dioptors above/below. Return the unopened eyeglasses for refund/credit once you land on the perfect eyeglasses.

You can get a good prescription set later (glass rather than plastic), but this is vastly better than wrecking your eyes with progressives in VR. Progressives are 100% incompatible with VR. And it also helps guide your optometrist for "custom VR eyeglasses" that they are unfamiliar with. So the best thing to do is find out your headset's focal depth, plus a reference "best working" cheap eyeglasses, to narrow down a custom prescription you spend three figures on.

If your very top edge of your progressive (varifocal) is perfectly clear and you can definitely see the screendoor effect, then full distance glasses may work for you. But it doesn't always for everyone. Everybody who wears glasses need different prescriptions than the other, but I can offer a generality:

TL;DR: Virtual reality headsets typically gets the best sharpness perfection with a weird eyeglasses-requirement spot between "reading distance" and "television watching distance".
- For certain people, reading glasses may be too strong correction for the specific headset;
- For certain people, television watching glasses may be too weak correction for the specific headset.
 
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Sickness, does it get better? I can do about 20 minutes and then i'm done. Only used it about 5 times though.

Yes, it can. Other posters have mentioned some fixes, but, they haven't stressed the important one enough.

The second you start to feel nauseous you stop playing take off the headset and go do something else. Don't play for one more minute or until the next break in play. Don't say to yourself, "oh, it's not too bad, I will play on"

Within a few days you will find that you will able to play for longer periods of time before you start feeling sick. And eventually you will be able to play through anything.
 
Yes, it can. Other posters have mentioned some fixes, but, they haven't stressed the important one enough.

The second you start to feel nauseous you stop playing take off the headset and go do something else. Don't play for one more minute or until the next break in play. Don't say to yourself, "oh, it's not too bad, I will play on"

Within a few days you will find that you will able to play for longer periods of time before you start feeling sick. And eventually you will be able to play through anything.

Yup, this helps a lot.
 
it turns out that even using single focal glasses still have some blurriness or color separation (like a 3D image without 3D glasses) when you eyes look towards the outer edge of the glasses (at least in my case) so I went and ordered a set of prescription plug-ins from VR-ROCK. Seems they make plug-ins for most popular headset. Picked them as they are the one that can get it to me fastest (2-5 days to ship and arriving in 5-8 days) since I'm heading overseas in 2 weeks and I found a 10% discount code to help offset the express shipping (while there are quite a few shops doing prescription plug-ins, most of the other either cost more or are only offering pre-orders) I'll report back if they do arrive before I leave on vacation. Basic setup will set you back ~$70 with normal shipping to the US. Adding anti blue, anti reflection and express shipping each cost ~$10 more and the 10% discount code I found on a Youtube vid is "discovr" if anyone wants to give it a try.
 
it turns out that even using single focal glasses still have some blurriness or color separation (like a 3D image without 3D glasses) when you eyes look towards the outer edge of the glasses (at least in my case) so I went and ordered a set of prescription plug-ins from VR-ROCK. Seems they make plug-ins for most popular headset. Picked them as they are the one that can get it to me fastest (2-5 days to ship and arriving in 5-8 days) since I'm heading overseas in 2 weeks and I found a 10% discount code to help offset the express shipping (while there are quite a few shops doing prescription plug-ins, most of the other either cost more or are only offering pre-orders) I'll report back if they do arrive before I leave on vacation. Basic setup will set you back ~$70 with normal shipping to the US. Adding anti blue, anti reflection and express shipping each cost ~$10 more and the 10% discount code I found on a Youtube vid is "discovr" if anyone wants to give it a try.
I've had a bit of CA, but everyone said that was mostly normal. Pretty comfortable playing with my glasses on actually, but let us know, would be cool to not have to mess with glasses.
 
Sickness, does it get better? I can do about 20 minutes and then i'm done. Only used it about 5 times though.

Turn down your brightness. The persistence is higher the higher the brightness which will definitely cause more sickness.

 
Digital Foundry describes the overhaul to using weapons and items in RE:Village. I hadn't heard about these changes. Seems really cool!

Timestamped
 
Turn down your brightness. The persistence is higher the higher the brightness which will definitely cause more sickness.



I am curious. Did Sony leave out the BFI from their OLEDs to maximize the HDR potential but unfortunately which also causes sample and hold blur because the framerates are simply not high enough? And does lowering the brightness introduce some BFI (or PWM flicker) which has a side effect of reducing the blur? OLEDs have near instant pixel response no matter if it is GtG or white to black, brightness change alone shouldn't affect blur that much. 🤔 We need the Chief Blur Busters get onto the bottom of this and figure out what is happening.
 
I am curious. Did Sony leave out the BFI from their OLEDs to maximize the HDR potential but unfortunately which also causes sample and hold blur because the framerates are simply not high enough? And does lowering the brightness introduce some BFI (or PWM flicker) which has a side effect of reducing the blur? OLEDs have near instant pixel response no matter if it is GtG or white to black, brightness change alone shouldn't affect blur that much. 🤔 We need the Chief Blur Busters get onto the bottom of this and figure out what is happening.

Here is a post from the Chief about OLED. I think this partially answers your question.

https://hardforum.com/threads/which-vr-headset-to-buy-in-2020.2000533/page-4#post-1044849926
 
I am curious. Did Sony leave out the BFI from their OLEDs to maximize the HDR potential but unfortunately which also causes sample and hold blur because the framerates are simply not high enough? And does lowering the brightness introduce some BFI (or PWM flicker) which has a side effect of reducing the blur? OLEDs have near instant pixel response no matter if it is GtG or white to black, brightness change alone shouldn't affect blur that much. 🤔 We need the Chief Blur Busters get onto the bottom of this and figure out what is happening.
Digital foundry says they think something adding to blur, is that head tracking updates in at least some Sony VR2 games at 120hz----but the game graphics update at 60hz.

I also see a lot of internet chatter that the VR2 has a really small sweet spot. And subtle adjustments to the fitment of the headset, can be all the difference.
 
Digital foundry says they think something adding to blur, is that head tracking updates in at least some Sony VR2 games at 120hz----but the game graphics update at 60hz.

I also see a lot of internet chatter that the VR2 has a really small sweet spot. And subtle adjustments to the fitment of the headset, can be all the difference.

I agree 100% that the sweet spot is small. At first I was a little like "WTF, everything is blurry and not quite focused." As I continued to adjust things, I found that I'd eventually find a fit where everything clicked. It might even take 2-3 minutes, though. At least in my case, the headset can't be particularly tight or flush against my face, either. When you find it, it's huge. Without it, it's disappointing. The PSVR1 was a hassle to hook up, but I feel like out of the box it worked better. Adjustments were only for comfort - if it was on, it worked as well as it was ever going to. With the PSVR2, it takes some massaging to find the right view. When you do, it's great.
 
I am curious. Did Sony leave out the BFI from their OLEDs to maximize the HDR potential but unfortunately which also causes sample and hold blur because the framerates are simply not high enough? And does lowering the brightness introduce some BFI (or PWM flicker) which has a side effect of reducing the blur? OLEDs have near instant pixel response no matter if it is GtG or white to black, brightness change alone shouldn't affect blur that much. 🤔 We need the Chief Blur Busters get onto the bottom of this and figure out what is happening.
Short answer: PSVR2 micro-OLEDs has BFI, it is just a long pulse time at brightest setting.

Long answer: You can adjust the motion clarity of PSVR2's BFI via adjusting brightness, which adjusts its pulse width (pulse time), decreasing display motion blur on the PSVR2.

Don't forget not all BFI is the same.

Motion Blur = Pulse Time

motion_blur_from_persistence_on_impulsed-displays.png


_blur_from_persistence_on_sample-and-hold-displays.png


Brute Hz versus Strobed Hz as two methods of display motion blur reduction:
So the venn diagram overlaps. You can have less motion blur without BFI than with BFI, if you throw enough brute frame rate and refresh rate at it. In other words, 480fps 480Hz can have less motion blur than a 4ms pulsetime BFI (1/240sec) in a non-BFI display. However, PSVR2 has a large pulsetime range -- you simply adjust brightness.

A 25%:75% duty cycle (25% ON pulse followed by 75% black frame insertion) creates a 75% display motion blur reduction. But quadrupling frame rate at quadruple Hz also does 75% motion blur reduction too. Obviously, it can be technologically easier to do BFI-based motion blur reduction instead of brute framerate-based motion blur reduction.

In short,

Motion blur = pixel visibility time
....Thusly:
Motion blur = pulsetime on impulsed (PSVR2 is impulsed)
Motion blur = frametime on sample and hold (typical desktop LCD/OLED with strobing disabled).

(Excluding any additional GtG-derived motion blur)

And on PSVR2, adjusting brightness adjusts pulsetime (the pulse width of the OLED flash). The duty cycle of the PSVR2 flicker directly affects display motion blur.
 
Digital foundry says they think something adding to blur, is that head tracking updates in at least some Sony VR2 games at 120hz----but the game graphics update at 60hz.
I have not confirmed if it is really it (reprojection artifacts can also generate blurs too), but:
....yes, low frame rate can affect display motion blur (or rather, the stroboscopic effect)

See the variable-speed version of animation www.testufo.com/eyetracking#speed=-1

Sample and hold stutter and blur is the same thing!
Low frame rates = vibrates like a slow-vibrating music string (shaky string)
High frame rates = vibrates like a fast-vibrating music string (blurry string)

The same effect can also be seen at VRR frame rate ramping animations, www.testufo.com/vrr
As frame rates goes high, it cease to vibrate and just looks like blur. The amplitude of the stutter (or blur) is still the same: one frametime step. If it is moving 8 pixels per frame, then the stutter is 8 pixel jumps (at low frame rate) or 8 pixel blur (at high frame rate).

So 60fps 120Hz can look more blurry than 120fps 120Hz.

That being said, 60fps 120Hz on an impulsed display will more likely show as an interrupted blur (aka stroboscopic effect, where the strobing puts gaps in the blur):

strobed-display-image-duplicates.png


That being said, slow motion speeds 60fps at 120Hz strobed will often look closer to a blurriness than a double image effect, if the motion is not fast enough to make the gaps in motion blur visible (stroboscopics, wagonwheel effect, phantom array effect).
 
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it turns out that even using single focal glasses still have some blurriness or color separation (like a 3D image without 3D glasses) when you eyes look towards the outer edge of the glasses (at least in my case) so I went and ordered a set of prescription plug-ins from VR-ROCK. Seems they make plug-ins for most popular headset. Picked them as they are the one that can get it to me fastest (2-5 days to ship and arriving in 5-8 days) since I'm heading overseas in 2 weeks and I found a 10% discount code to help offset the express shipping (while there are quite a few shops doing prescription plug-ins, most of the other either cost more or are only offering pre-orders) I'll report back if they do arrive before I leave on vacation. Basic setup will set you back ~$70 with normal shipping to the US. Adding anti blue, anti reflection and express shipping each cost ~$10 more and the 10% discount code I found on a Youtube vid is "discovr" if anyone wants to give it a try.

Just a quick update, the product shipped last Friday (so 5 working days after order) and is now enroute. Now we'll see how long it'll take to get here.
 
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Any other games i should check out, i have horizon but it's just climbing all the time. i've had more fun seeing how accurately i can throw apple at things, and i'm honestly shocked at how accurate i can get after just a few minutes?
 
Any other games i should check out, i have horizon but it's just climbing all the time. i've had more fun seeing how accurately i can throw apple at things, and i'm honestly shocked at how accurate i can get after just a few minutes?

I think Switchback is the bee's knees. You're seated in a roller coaster and shooting supernatural things with twin pistols. It isn't the most in-depth game in the world, but it's a ton of fun and it's a good looking game.
 
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So can you not watch 3d or VR clips/movies on this? It's limited to games only??
 
So can you not watch 3d or VR clips/movies on this? It's limited to games only??
It's just a matter of apps -- it simply that it needs software for 3D-movie-watching and VR-clip-watching.

If it doesn't exist yet, it will exist soon as those are obvious applications to be added.
 
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