No Man's Sky - a procedurally generated sand box space exploration game

It is a fun game sort of like a non-blocky Minecraft in space. I was tempted to grab it for Switch, but realized you would not be able to mod it. I cannot play the game without mods, solely because i don't have the patience to wait the what feels like an eternity for scanning stuff.
 
Yeah, the mod friendly nature is really great, removing the 'hold button' UI stuff increased my enjoyment immeasurably.
 
Yeah, the mod friendly nature is really great, removing the 'hold button' UI stuff increased my enjoyment immeasurably.

I thought you could turn that off in the menu after a while. Is that not the case? I've always been too lazy to do anything about it, so I just wait. :D
 
How is this game still pushing out updates? I don't think I've ever seen a developer support their customer base quite like this, at least not without a monthly subscription or multiple paid DLC.
Guess it has one heck of a long tail on sales...
 
How is this game still pushing out updates? I don't think I've ever seen a developer support their customer base quite like this, at least not without a monthly subscription or multiple paid DLC.
Have you met the guys behind KSP?

Personally I think this ought to be the expected. Support the game until it meets both the vision and as many meaningful bugs are worked out
 
Wow I can't believe it's been 7 years since since the infamous launch of this game smh.
At least they have gone the extra mile to make this game what it should of been at launch. :)
 
If only it offered more in the way of substance than just resource gathering and building stuff bc it is mighty impressive how the have evolved it but the core gameplay feels hollow and busy to me
 
If only it offered more in the way of substance than just resource gathering and building stuff bc it is mighty impressive how the have evolved it but the core gameplay feels hollow and busy to me
They added quite a bit of exploration with the derelict freighter dungeons, a a big bunch of enemy variety in Sentinel and Outlaw, and all the themed stuff from the expeditions.
I think I'd need to completely start fresh to really enjoy the game again though, but I don't want to grind through getting all my equipment slots back.
 
They added quite a bit of exploration with the derelict freighter dungeons, a a big bunch of enemy variety in Sentinel and Outlaw, and all the themed stuff from the expeditions.
I think I'd need to completely start fresh to really enjoy the game again though, but I don't want to grind through getting all my equipment slots back.
Thanks maybe when I retire I'll make time to play it ( Not being sarcastic here since it does look impressively ambitious. But I've always bounced off it the 4 or 5 times I've tried because my idea of fun is not running around like an interstellar vacuum cleaner to hoover up resources and there was no meaningful interaction with NPCs, and the flight and combat felt too cartoonist to me))
 
I played it for about an hour 2 years ago and I just couldn't get into it.
I might just give it another go sometime soon since they added so much more shit to it.
 
How many units of no man sky have sold - is it still selling well to pay for all this support ?
 
I really should play this game - i mean i started a game and loved it but then they kept updating it and i'm 'fraid to start a new game cause they keep doing major updates....
 
How do I get into this? I have it and it runs on my Deck, and Starfield looks like a flop.
 
!: Buy the game
2: Install the game
3: hit Nexus mods for basic UI upgrades
(my list~

Fast Actions

Reduced Launch Cost)

4: Play the game.


90% kidding, but it's not super hard to get into, the tutorial is good.
 
I've tried to get into this for years but every time I'd get turned off by the resource gathering within the first couple of hours and quit. I just went back a week or so ago and finally managed to enjoy it enough to put 10+ hours into it. I don't know if they changed the resource gathering around or what but getting stuff done feels a LOT better now. I feel like it took 2 hours to get off the first planet when I first tried it out; now it's probably ~30 minutes. And when you run out of fuel you just need some rocks and the blue gems which are everywhere so it's not quite as frustrating as what I remember it being.

I thought I was a badass and picked a fight with the Sentinels only to find that they apparently respawn forever so I hightailed it to my ship to get away only to discover that they'll send fighters after you that will chase you all the way into space. I blew up a couple and managed to lose them in an asteroid field. It was a tense moment and wholly unexpected; made for some enjoyable story telling and emergent gameplay. There have been quite a few other discoveries that have popped up; whether they're scripted to happen at certain points or random encounters they've all been pretty exciting to run across.
 
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