elvn
Supreme [H]ardness
- Joined
- May 5, 2006
- Messages
- 4,989
..
Might even swap it out for a 7900 XTX if the raster performance is close enough as I honestly can't tell a damn difference between RT on and off at a glance. I either need a direct side by side or I have to really analyze parts of the image to notice and nobody plays games like that.
I know that shadows can make a huge difference. People used to turn them off or set them to low, perhaps more often in the past, but good global dynamic shadows can deliver an almost 3D ~ holographic look to a game. I notice that kind of aesthetic gain in a big way personally. It takes away the flatness of the scene, gives things depth. Especially large outdoor games with long view distances and animated objects (and shadows) both near and far, all the way out in the distance. So RT can add very dynamic 3d effect between shadows and highlights, reflections in those types of games, depending how well it's implemented.
I don't use RT due to the performance hit but I can see how it could be valuable if the big performance drop wasn't the tradeoff. The catch 22 now might be that in some cases games that have the frame rate to spare might not be as detailed and/or as open world wise so not have quite as great of an effect overall. Even less detailed stylized rpg/adventure//mmo can be very demanding with very high view distances + #anim objects in distance. Games with very long view distances unlocked + high # of animated objects and effects in the distance maxed in settings usually destroy frame rates when outdoors. Could also depend to a degree on how well the dev designed the game. Sill, even simple minecraft/pixelated games look cool with the dynamic lighting of raytracing so I definitely see the benefit outside of the frame rate hit in games.
. . .
Even dynamic shadows on high+ without raytracing, in large outdoor area games with very far view distances + large # of animated objects in distance, can deliver a more 3d/holographic feel - so RT could do that and better with highlight/reflection/shadow dynamism. You might not notice it in a corridor shooter or some demolition derby arena shooter as much. AC Valhalla HDR, or Odyssey HDR should benefit from RT though as they are large adventure games with long view distances (depending on your settings and where you are in the game worlds).
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