Usual_suspect
Limp Gawd
- Joined
- Apr 15, 2011
- Messages
- 317
Well, reviewers, including HUB showed it to be superior to FSR, yes, it can't be used on the Switch, I know this, this was just my response your assumed statement of my thoughts on FSR.Well if you can't use DLSS on your own hardware then I don't even agree with the last part.
Yes, and my original statement was one that stated how games look visually dated, i.e., 2023 games looking like they're straight out of 2018. My response was Arkham Knights to your asking for examples, despite it having a piss poor port, and still looked better than a lot of games released since.We've been talking about the PC ports this entire time. Literally its in the title of this thread and no it does not look better than 3/4 of the UE4 games available.
You still left out the detail. I honestly don't even know why you brought the 3070 into this because I surely didn't. I just said Doom Eternal can run basically on a potato. Since you want to bring it into the discussion--the 3070 can average about 70 FPS at 4K Ultra Nightmare with 1% lows in the mid-50's, and that's pretty damn good for an 8GB mid-range card on a game that looks that good. Then again, the 3070 was aimed at 1440p, not 4K, and the fact that it proves my point that Doom Eternal even at highest setting can run on a mid-range card with respectable frame rates even at 4K, supposedly VRAM capped, proves my point even further.Yup just slower because of lack of VRAM.
No, that's Ultra Nightmare settings at 4k, 1440p it uses roughly 6.5GB, and that's total usage, not per process usage, and as I just said, it averages 70 FPS with lows in the mid-50's at 4k on a card designed for 1440p, that's great optimization, something that seems to be foreign these days.It requires more than 8GB though at high settings.
We'll see in two years if Jedi Survivor is still being supported. Considering CP2077 was in development and mid-way through the PS5/Series X were announced so it being available on 5 platforms it was all over the place, and I'd venture to guess CDPR being a smaller publisher/developer than EA they wouldn't have the resources or time to test each platform, and do proper optimizations, especially considering it's an open world title; at least it did push the envelope on graphics. Jedi Survivor is a next gen only title, meaning PS5/Series X/PC, and EA is a huge company, so testing, and optimizing should have been a vastly simpler effort, that and it's only semi-open world.And EA is as well with Jedi Survivor.
I haven't seen any issues. It's using 9.2GB on my 4070Ti according to Rivatuners per process usage. I think it scales to what's available, because the menu tells me it should be using 13.2 but it's using 4GB less. Either way, it's far more optimized than any other UE4 game released in the past seven months at release.Nope. Digital Foundry complained about it not being optimized and how it used too much VRAM.
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