NukeDukem
2[H]4U
- Joined
- Feb 15, 2011
- Messages
- 2,659
This could be the best game ever... but if it doesn't support >60 FPS, I'll pass. That is a huge letdown and simply unacceptable for a title releasing in the year 2022.
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The 60 FPS limit in all the other Souls games has never been an issue.This could be the best game ever... but if it doesn't support >60 FPS, I'll pass. That is a huge letdown and simply unacceptable for a title releasing in the year 2022.
The input delay in the original Dark Souls II was also quite annoying. It was made better in SotFS, but it was still annoying to deal with sometimes. It makes me believe that the delay may have been intentional, which is artificial difficulty that I hate. DS2 had the makings of a great game, but there are so many little things about it that makes it my most hated game in the saga.I'm a sucker for MOAR FPS, but 60fps is the spot where everything higher is cake. Would it be nice to get 120fps? Sure. Does it really matter, though? Not to me. Especially when they're going to be including things like ray tracing that might make even hitting 60fps a challenge. I just want the game to be smooth and to hopefully not have issues with Gsync. We've had to put up with a very choppy 30fps in Bloodborne for years, so I never want to deal with anything like that again.
i played through DS2 in borderless w/ Gsync, it worked excellent and completely eliminated input lag. i also used an Xbox controller emulator with the deadzones tuned so that the camera and movement were linear like all the other From games. without those two "tweaks" i wouldn't have bothered playing. unfortunately windowed Gsync was broken like 3 years ago with a key change to the windows DWM (which for some reason to this day has just gone completely unnoticed by MS and Nvidia) so that option is gone unless you run a very old build of Windows 10.The input delay in the original Dark Souls II was also quite annoying. It was made better in SotFS, but it was still annoying to deal with sometimes. It makes me believe that the delay may have been intentional, which is artificial difficulty that I hate. DS2 had the makings of a great game, but there are so many little things about it that makes it my most hated game in the saga.
I'm not going to watch any more gameplay I'm sure someone will have the game totally spoiled from here to launch.
The only person who deserves to play this game is poly everyone else is spoiled rich kids like Mr. Beast.
What? I feel like flight sims benefit least from high FPS considering how slow the ground pans when you're in the air.higher FPS is all fine and good for stuff like flight sims
spoken like someone who hasn't experienced high FPS.higher FPS is all fine and good for stuff like flight sims, shooters, racing SIMS but for RPGs like this it doesn't really matter. also a fair amount of games like this or fighting games have certain tricks that are tied to frame rate. so having it all over the place or two fucks FUBARs things.
I strongly disagree, I cannot stomach dark souls 1 or Bloodborne, and a lot of console games now. I geniunely notice the chop of 30fps and it curns my stomach.High FPS is great.
However, this game will be fine at 30fps. I recently played Dark Souls 1 up to the Taurus Demon, on Nintendo Switch, docked to a 1080p monitor with excellent response times. And it was totally fine. (its a mostly stable 30fps).
Some aren't affected by motion sickness at lower framerates. Tbh I feel jealousI strongly disagree, I cannot stomach dark souls 1 or Bloodborne, and a lot of console games now. I geniunely notice the chop of 30fps and it curns my stomach.
I changed my mind on the horse thing after watching a few streams this weekend. Initial impression was "horse=janky", but turns out the horse is actually great, in terms of exactly what it needs to be for a Souls game: a fast-reflex, tightly-integrated extension of your character rather than a lumbering pet. It's abstract by design. Everything moves too quickly in this game for an RDR2 horse with a cute name that you spend collective hours whistling for and waiting for it to come, mounting animations, etc.I decided to watch the 19 minute gameplay demo...I didn't want too many spoilers so I tried to avoid it but my curiosity got the better of me...the map looks huge!...a lot more colorful as well...it's pretty much Dark Souls 4...my only slight negative is the horse traversal mechanic...I wish they had gone with the grappling hook mechanic of Sekiro or something similar
seems like a cheat in some ways where you can die and just ride the horse past any enemies to get to your bloodstain...the graphics look fine in terms of the overall presentation but the foliage and other textures do look low-res in parts...overall I'm sure this is going to consume months of gameplay for me and will be a GOTY if not one of the best games ever made...February 2022 can't come soon enough
The horse is both a traversal tool to deal with the massive map size as well as new verticality, but also a combat tool for a lot of situations. Example taking swings at a Dragon's legs while on foot and then quickly spawning the horse underneath you to barely outrun fire that you couldn't otherwise
Except you can't do that since there's a cooldown, and wouldn't be practical anyway. I think people will find the horse fine was really my main point. It fits the game.I'm sure From will balance it correctly but the fact that you can use the horse to attack an enemy and then just sprint away on horseback has the potential to be silly...hit an enemy, run away on horse, come back again and get another hit, run away, rinse and repeat for the people that love to cheese their way through tough encounters
Except you can't do that since there's a cooldown, and wouldn't be practical anyway. I think people will find the horse fine was really my main point. It fits the game.
And horse is disabled in PvP as well as many game areas.
I think you need your eyes checked... Going from 60 to 120 is a clear massive difference just as going from 1080p to 4k is on a 27" monitor.IMO absolutely nothing is okay at 30fps. At best a wonderfully designed game might be tolerable, but that's as far as I'll go. It's 60 or nothing. That said, I think you hit diminishing returns above 60. 120 looks better than 60, but it's miniscule compared to the jump from 30 to 60. Kind of like how the jump from 720p to 1060/1080p was absolutely massive while the jump to 1440, and even 4K isn't as impressive.
You need to seriously stop worrying about how others play their single-player content.I'm sure From will balance it correctly but the fact that you can use the horse to attack an enemy and then just sprint away on horseback has the potential to be silly...hit an enemy, run away on horse, come back again and get another hit, run away, rinse and repeat for the people that love to cheese their way through tough encounters
Dark Souls 3 prior to the 60 FPS patch on consoles was literally unplayable for me. It felt like the game was running closer to 20 FPS most of the time. 60 FPS is fine, though. All the Souls games on PC run with this cap, so it won't be an issue with Elden Ring.I strongly disagree, I cannot stomach dark souls 1 or Bloodborne, and a lot of console games now. I geniunely notice the chop of 30fps and it curns my stomach.
That's at least partially because it also suffered from frame pacing issues. Bloodborne before it, had the same issue.Dark Souls 3 prior to the 60 FPS patch on consoles was literally unplayable for me. It felt like the game was running closer to 20 FPS most of the time. 60 FPS is fine, though. All the Souls games on PC run with this cap, so it won't be an issue with Elden Ring.