logitech g pro wireless (~2022 model)
keychron v6 max
pretty close to my ideal out of everything i've tried over the past decade or so. my only wish is that i could transfer all the internals of a g pro over to a ms intellimouse optical 1.1a, because that's still BY FAR the most comfortable...
here's the keyboard i ended up with:
https://www.keychron.com/products/keychron-v6-max-qmk-via-wireless-custom-mechanical-keyboard
it's a mechanical w/ gateron switches and it has wifi, both 2.4ghz and bt. it supports 6 key rollover over wifi which is definitely good enough for the gaming i do...
my hope is that ACE will not have much in common with AC, ACC or any of the other traditional racing sims/games, especially the circuit based ones. i hope they've taken note of how popular AC mods are, and more importantly, WHICH mods are popular.
their site is slow AF, but it doesn't matter, it's literally just a short video with the title and "2024." but i'm sure we will be getting a ton of info and media soon.
i hope for good mod support, but even moreso i hope that mods don't feel like a necessity.
I've been wondering when Kunos would drop some info about their upcoming Assetto Corsa sequel, and we finally got... something:
https://assettocorsa.gg/assetto-corsa-evo/
I noticed that it says driving simulation evolved, and not RACING. I'm hoping that ACE will be the game to finally...
my dream game would basically be DayZ but with a supernatural horror component (i mean, more than just zombies...) and maybe just a teeeeny tiny bit of (OPTIONAL) structure, like random quests you get the option to do, or temporary "hot zones" that spring up occasionally with various mutators to...
i could not get into this game. something about the gameplay loop (idk if it was the ease of system-to-system travel or what) combined with clunky controls and a really irritatingly claustrophobic cockpit view basically forced me out of enjoying it even though i ACTIVELY wanted to like it
similar in some ways, but EFT is instanced, small (relatively) maps with match making; DayZ is true open world, no sessions or time limits, you log in where you logged out and the day/night cycle rolls on without you. like an MMO in that sense. the other huge difference is that EFT has a lot of...
betcha can't name a single current game that's like it
it's only similar in that they're both "multiplayer open world survival." otherwise they are massively different game. rust is very basebuilding-centric, to the point that i would argue the entire point of rust is building and defending...
i'm a wrinkly old millennial and i never thought i'd play a game again that hooked me like a few did when i was in my teens and twenties. i got DayZ about a year ago though and i quickly racked up the hours. in faact i now have more hours in DayZ than anything else in my (huge) Steam library by...
i was interested in this, but then i realized it is set specifically in the Dark Feces universe, i.e. you are facing off against "Legion" instead of "Skynet" so... hard pass
which is basically pillow talk for "we don't understand coding and Unreal Engine well enough to create save states for large maps" :rolleyes:
anyway, despite the save annoyance, i'm really enjoying this game. if you find it persnickety, just stick with it - you'll start whizzing through menus...
i enjoy both franchies (sans the current Motorsport..) but my hope is that Assetto Corsa 2 comes out swinging and pushes the genre forward. the fact that they've been extremely tight-lipped about its development is either a VERY good or a VERY bad sign... but i'm leaning towards good.
same.. for $10 the new additions are perfectly fine. i would recommend it to any fan of the game w/ a ps5.
ps: anyone watch the "Grounded II" making-of featurette? neil druckmann strongly hints at the very end about tlou part 3. it's nothing CLOSE to a 'confirmation' but that being said...
haha, that's the first question that popped into my head when pondering all this talk of MS making their games multiplatform. Forza on Playstation would literally melt my brain
most people don't know the specifics of how to operate an f-18 or a uh-1 huey, but dcs world still prides itself on accuracy for a reason
that's kinda how simulations work
so who else tried the demo?
there's one aspect i don't like, and it's already drawing some attention, which is the save system. you can't save your progress mid-mission, so if you're 30 mins into a "run" and you have to log off for whatever reason, your progress isn't saved. this is the same...