If their salaries is covered by the division that makes up 80% of their revenues, how would they ever be able to do that long term and stay profitable if they close it down? The money has to come from somewhere and the other divisions simply aren't cutting it. Not only are they going to lose...
The entire global market is on the edge of collapse. There is far less money available in your average home for non-essentials. This is something GPU makers are going to have to deal with. If they attempt to maintain high prices, it will make it even less likely people will upgrade. Why spend...
It effects the story as much as having anything else that is lore breaking. The most important character in Tolkein is the world itself and that world was meticulously crafted, and introducing things that would not exist in it breaks the character.
Microsoft and Intel went into contract that did not include pricing reductions of the P3. So through the entire console life, they were paying the exact same amount for each processor, despite the processor getting cheaper and cheaper to produce. Intel refused to renegotiate the contract and...
SmartMem and Rage Mode account for about 8% boost overall, with Rage Mode being about 2%. I expect the drivers will be improved by the December release and no one will even notice they included it in the benchmarks when the reviews start coming out.
The MX510/MX518/G7 is by far one of the most comfortable mouse designs. I bought the new version when it was first released not too long ago and I decided to buy more since I had gone long stretches without a replacement since they had cancelled the previous one.
The programs on mobile aren't compatible with ARM, they are compatible with Android which is an OS designed to be wrapper sitting on a version of Linux. You can install Android on x86, and even in Windows, and run the apps just fine.
They said during the conference they plan to have a DirectX SuperResolution feature, which is a DirectML upscaling tech. Rumors have stated it will be ready in December.
Again, DX12 is just an API. The means for code to talk to the hardware in a standardized fashion. It doesn't remove the developers need to optimize. Factors come into play such as how a hardware handles vertex rendering since to raytrace you need to render geometry first, and then calculate the...
DX12U is just an API. That does not change that each architecture does it differently. It will do the raytracing, but it will be far from optimized, and optimization is key when you are dealing with rendering that will cut your frame rate to such a significant degree.
Each architecture does raytracing differently. You are going to need games to be optimized. It's not a matter of just flicking on a switch and getting good performance out of it.