SPARTAN VI's latest activity

  • SPARTAN VI
    SPARTAN VI reacted to cybereality's post in the thread AMD Fidelity FX Super Resolution with Like Like.
    I didn't use RT for the test, but I didn't notice any difference in lighting when I was testing it. Probably just down to smoke and other effects (as well as the light reflection off the cube) being different even if I didn't move the camera.
  • SPARTAN VI
    Is Godfall using RT global illumination? If so, could be partially due to the spinning cube's shiny bezel reflecting light rays around the room in the native shot, where the black opaque surface of the cube is facing the camera in the Ultra...
  • SPARTAN VI
    Thanks! What's neat is that FSR did a good job of bringing back detail in the background, but presented a softer overall foreground. Check out this comparison between the pillar detail on the left (foreground) versus the statue (background)...
    • GFallFSR.png
    • GFallNative.png
  • SPARTAN VI
    SPARTAN VI reacted to cybereality's post in the thread AMD Fidelity FX Super Resolution with Like Like.
    Yeah, the files are too big to upload here, I tried a few times. These are the originals on Google Drive. https://drive.google.com/drive/folders/1s42Fpf_4S_N08dYu09JZTIb3v2y1pMaw?usp=sharing
  • SPARTAN VI
    The native and FSR ultra look virtually identical, but it appears the images were scaled down to 2000x838, so we can't really make an accurate 1-to-1 comparison with these. Can you reupload those at 3440x1440?
  • SPARTAN VI
    SPARTAN VI reacted to cybereality's post in the thread AMD Fidelity FX Super Resolution with Like Like.
    I have done some testing with Godfall. Overall I think it looks pretty nice and perf boost is good. As said in the reviews, balanced and performance modes leave something to be desired in image quality. However ultra quality to me looked better...
  • SPARTAN VI
    Having a friend play around with it Anno 1800 and noticed some unusual screen space reflection artifacts. It seems where ever SSR is in the render stack doesn't play well with having its lower internal resolution upscaled via FSR sorcery...
    • 1624381273876.png
    • 1624381282598.png
  • SPARTAN VI
    SPARTAN VI reacted to GoldenTiger's post in the thread More DLSS... with Like Like.
    Yep and it's integrated into virtually every major engine already. Title count is climbing...
  • SPARTAN VI
    SPARTAN VI reacted to madpistol's post in the thread More DLSS... with Like Like.
    Wow... that's incredible. DLSS 2.0 was great, but based on these screenshots, DLSS 2.2 is pure magic.
  • SPARTAN VI
    SPARTAN VI reacted to jobert's post in the thread More DLSS... with Like Like.
    Lol I thought the trails were part of the game...:ROFLMAO: So to use 2.2 all it takes is to simply replace the dll file?
  • SPARTAN VI
    SPARTAN VI reacted to cybereality's post in the thread More DLSS... with Like Like.
    Okay, that is a huge difference.
  • SPARTAN VI
    SPARTAN VI reacted to polonyc2's post in the thread More DLSS... with Like Like.
    DLSS 2.1 (Death Stranding) DLSS 2.2 (Death Stranding) https://forum.beyond3d.com/posts/2210423/
  • SPARTAN VI
    SPARTAN VI reacted to cybereality's post in the thread More DLSS... with Like Like.
    It's almost impossible to see in a video. Might be a good idea to just take a screenshot while the game is running to compare.
  • SPARTAN VI
    SPARTAN VI replied to the thread More DLSS....
    YouTube is still processing the video, so this is about as clear as mud at the moment, but should sharpen up when the 1440P render is complete. Edit: Render is done but YouTube compression artifacts aren't doing this comparison any favors...
    • MetroDLSS.png
  • SPARTAN VI
    SPARTAN VI replied to the thread More DLSS....
    It basically redownloaded the entire game it seems (over 60GB). The nvngx_dlss.dll from R6S worked great. At the "quality" DLSS preset, there were no visible ghosting/trailing that I typically saw in prior DLSS games. Some magical unicorn dust...
  • SPARTAN VI
    SPARTAN VI replied to the thread More DLSS....
    I just bought Exodus EE yesterday, looks like you have to manually enable "Enhanced Edition" from the beta options. I'll try it again in a moment.
  • SPARTAN VI
    SPARTAN VI replied to the thread More DLSS....
    IDK how they did it, but when I apply the R6S's nvngx_dlss.dll file to Metro Exodus, it refuses to toggle on DLSS (even if it was already on prior to swapping nvngx_dlss.dll).
  • SPARTAN VI
    SPARTAN VI reacted to THUMPer's post in the thread Bitcoin miners leave China for US with Like Like.
    it says they are going to move their farms to Texas and Tennessee. better not move them to Texas, they won't make any money when the power is out all the time. haha
  • SPARTAN VI
    Kingdom Come
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