GIGABYTE AORUS FV43U 43 inch 4k 144 HDR1000 QLED monitor

i had an issue with an older Firmware, where only HDMI 2.0 worked, HDMI 2.1 went the screen black and no signal. Now i am using DP

huh yeah i just tried with DP and it's working this way for me too (no black screen with DP). strange that hdmi 2.1 was working for me until i updated my version of windows 11...

but at least DP works - guess i'll stick to this and switch one of my other monitors to hdmi
 
  • Like
Reactions: Michi
like this
Hey everyone I've had the FV43U for almost a year now and something has been bothering me.

Anybody else getting some sort of pixel stutter that looks like objects displayed on the screen flicker back and forth? Very noticeable during camera panning.

It becomes really apparent on scenes with dark shaded vertical objects for example trees or poles and at 120fps and above. Tried to find an image that shows what I mean.

pixel flicker.jpg


It's not as bad as this but similar effect. All I could find is that it can happen at low fps < 60 but in my case it becomes noticable above 100 fps and especially above 120 fps.
 
Last edited:
Hey everyone I've had the FV43U for almost a year now and something has been bothering me.

Anybody else getting some sort of pixel stutter that looks like objects displayed on the screen flicker back and forth? Very noticeable during camera panning.

It becomes really apparent on scenes with dark shaded vertical objects for example trees or poles and at 120fps and above. Tried to find an image that shows what I mean.

View attachment 521325

It's not as bad as this but similar effect. All I could find is that it can happen at low fps < 60 but in my case it becomes noticable above 100 fps and especially above 120 fps.
Looks like normal sample and hold to me. Finding something with a faster pixel response time is the only cure. It's one of the reasons why people prefer the motion of OLED.
 
Looks like normal sample and hold to me. Finding something with a faster pixel response time is the only cure. It's one of the reasons why people prefer the motion of OLED.
I'm just perplexed that there is no mention of it in this thread. Makes me wonder if I have a faulty panel.

I'm not talking about motion trail smearing which is to be expected. I'm talking entire objects such as tree trunks flicker out and then back in the correct place as you pan the camera.
 
Hey everyone I've had the FV43U for almost a year now and something has been bothering me.

Anybody else getting some sort of pixel stutter that looks like objects displayed on the screen flicker back and forth? Very noticeable during camera panning.

It becomes really apparent on scenes with dark shaded vertical objects for example trees or poles and at 120fps and above. Tried to find an image that shows what I mean.

View attachment 521325

It's not as bad as this but similar effect. All I could find is that it can happen at low fps < 60 but in my case it becomes noticable above 100 fps and especially above 120 fps.

This actually might be based on the frame rate your getting in game. Dose it happen on all your games? what is your fps? do you have g-sync enabled and vysnc off (in game) ?

Do you think it could be a pixel over shoot? what overdrive settings are you using on the screen?
 
This actually might be based on the frame rate your getting in game. Dose it happen on all your games? what is your fps? do you have g-sync enabled and vysnc off (in game) ?

Do you think it could be a pixel over shoot? what overdrive settings are you using on the screen?
It happens in all games but in some is way more apparent. It's hard to notice on games with cartoony graphics for example.

Like I mentioned it becomes noticeable at fps above 100 and it's the worst at 144 fps. I thought it could be frame skipping but I did the test and there was no skipping.

I've tried all settings and nothing helps. My normal gaming settings are vsync off, adaptive sync on, balanced overdrive, gsync on at the nvidia control panel.

Here is a quick video I took with my phone (apologies for the quality), please watch it at full screen. This is from Vermintide 2 which is one of the games where its really apparent at 144 fps.



Notice the double-image flickering on the cobwebs and on the chains hanging at the top. For some reason my phone camera doesn't capture well the flickering of the cobblestones shadows and mostly shows the smearing in an exaggerated way.
 
Last edited:
I don't know for sure if it's related but this might be due to flaws in the overdrive algorithm on this monitor. Back when I used one I noticed strange warping artifacts on the desktop when dragging windows or other content horizontally. These artifacts went away if I turned overdrive off entirely but the native response time of this panel made me switch it back on pretty quickly.
 
Hello, could you check if in the Nvidia Monitor Technology panel you have an ULMB option? I have updated the Nvidia 526.61 drivers and I don't get that option. I'd swear on 526.47 if I had that option.

Thanks.
 
Hello, could you check if in the Nvidia Monitor Technology panel you have an ULMB option? I have updated the Nvidia 526.61 drivers and I don't get that option. I'd swear on 526.47 if I had that option.

Thanks.

I have G-Sync and Fixed Refresh, I'm on 526.47 with the FV43U drivers installed on Win 11.
 
It happens in all games but in some is way more apparent. It's hard to notice on games with cartoony graphics for example.

Like I mentioned it becomes noticeable at fps above 100 and it's the worst at 144 fps. I thought it could be frame skipping but I did the test and there was no skipping.

I've tried all settings and nothing helps. My normal gaming settings are vsync off, adaptive sync on, balanced overdrive, gsync on at the nvidia control panel.

Here is a quick video I took with my phone (apologies for the quality), please watch it at full screen. This is from Vermintide 2 which is one of the games where its really apparent at 144 fps.



Notice the double-image flickering on the cobwebs and on the chains hanging at the top. For some reason my phone camera doesn't capture well the flickering of the cobblestones shadows and mostly shows the smearing in an exaggerated way.

Hmmm the video is very compressed but to me it looks like a frame pase issue? Which in turn would be a adaptive/variable refresh rate issue if its happening with multiple games?

On this thread somewhere, it has been mentioned before but please make sure you have g-sync enabled properly, (please dont take this a condescending) but thats to make sure that it is enabled in "set up gysnc" in the nvida control panel, but that option lots of people miss for some reason is option 3 on that page, make sure its ticked (display specific settings - enable settings for selected display model)

My experience with the screen is you should have no judder in motion, but when i forget to switch on g-sync its VERY noticeable when you have varying frame rate.

More tests to try if you have it switched on would be to get to blurbusters.com and go though some of the test patterns (https://www.testufo.com/ghosting) try different modes. Use VRR emulation on this on - https://www.testufo.com/framerates-...irection=rtl&framerate=30&compare=1&showfps=1

Try a locked fps game in order to remove the variable refresh rate question, if it happens there then its nothing to do with sync.
 
Came here looking for info on firmware version F07. Didn't find any, instead I see a bunch of people very confused about what they're looking at.

It's really simple. What you're looking at here is simply VA dark smearing due to slow pixel response for dark transitions. The reason it gets worse above 100Hz is you're already displaying the next image 1000ms/100Hz=10ms later. At 144Hz that's 6.9ms. Dark transitions on a VA panel, especially a large one like this take longer than that. When a bright point is moved onto the location of a dark pixel, you are asking the dark pixel to switch out of being dark. This takes a while, hence the bright part appears to darken. If you keep moving the mouse, this process repeats so the bright part looks darkened until you stop. Only when the image is static you stop asking the pixels to switch again half way through the process of switching and the monitor gets multiple frames worth of time to finish its dark pixel transitions. Even slower than dark-to-bright transitions are deep dark to slighly less deeply dark transitions. It takes 25ms for the FV43U to switch a pixel from 0 luminance to 20% luminance. Slow dark transitions (and brightness flicker with variable refresh rate) is the widely known, primary price you pay for the deeper dark tones of VA compared to IPS. At 120+ Hz in the "right" game with e.g. a lot of grass and foliage it can be perceived as flicker: so many midtones and highlights are darkened due to dark pixels not brightening fast enough that you perceive the whole scene to be darker in motion, it then suddenly brightens back up when you stop the mouse.

Things that worsen dark smearing:
- Using a high refresh rate, especially 120 and higher.
- enabling "super resolution" in the OSD (Big factor - I still use it a lot, but not in every game)
- increasing the sharpening in the OSD
....because sharpening increases micro contrast, enhancing edges by making dark tones darker
- Lowering Black Equalizer below its default setting of 10, doing so darkens darks. (I still often use 9, makes games look better; you have to find a nice balance.)
- Selecting an overdrive setting too low for the current Hz (the PQ setting is best up to 90, Balanced for 100+)

Anybody else getting some sort of pixel stutter that looks like objects displayed on the screen flicker back and forth?
Weird description of black smearing, no wonder people got confused.

Notice the double-image flickering on the cobwebs and on the chains hanging at the top.
What these have in common is dark tones right next to bright ones.

When I use g-sync I cap the fps at 110 to keep the refresh rate under 120 which is where I personally start to notice the dark smearing more. A large VA panel tends to have slower pixel transitions than a smaller one, but every VA panel does this. If you can't get 110 fps in a game, then cap the fps to whatever value you can consistently reach to avoid the brightness flicker caused by high frametime variance: the variation in the amount of milliseconds it takes for each frame to be rendered. Then, match your overdrive setting to that fps cap.

Its pixel performance sweet spot is at 110Hz imo, with overdrive set to Balanced. The lower you go below 100 you get more and more overshoot (bright edges next to moving objects). Overshoot gets bad below 85 ish, and lowering the overdrive a notch to Picture Quality only helps a little bit. This narrow Hz band that it performs well in (90-110) is my main gripe with this monitor. It's often impossible to get 90 fps at 4k. This is why having a hardware g-sync module inside a monitor is so important, for the variable overdrive that automatically adjusts the overdrive voltages to the current refresh rate. Not that that would help the black smearing much at high Hz (there is a limit to what overdrive can do to make dark transitions faster on VA) but it would have made the panel usable at refresh rates below 85-90, without the crazy overshoot that we now get.
 
Last edited:
Hello, could you check if in the Nvidia Monitor Technology panel you have an ULMB option? I have updated the Nvidia 526.61 drivers and I don't get that option. I'd swear on 526.47 if I had that option.

Thanks.
For the record, I have the ULMB option in 516.94.
 
ULMB where is it to find?In the Monitor settings or in Nvidia?But where?Do you have a Screenshot?
 
ULMB where is it to find?In the Monitor settings or in Nvidia?But where?Do you have a Screenshot?
Hello, it should appear in the Nvidia panel options "monitor technology"
I only have G-sync compatible and fixed refresh.

If someone gets the ULMB feature let us know with all the configuration you have.

do you use dp or hdmi? Hz
display?...

I leave a link with more information.

https://www.nvidia.com/en-us/geforce/news/g-sync-gets-even-better/

Cheers
 
Hello, it should appear in the Nvidia panel options "monitor technology"
I only have G-sync compatible and fixed refresh.

If someone gets the ULMB feature let us know with all the configuration you have.

do you use dp or hdmi? Hz
display?...

I leave a link with more information.

https://www.nvidia.com/en-us/geforce/news/g-sync-gets-even-better/

Cheers
i am using 4k 120hz RGB Full 10bit.
120hz because when using 144hz Text is not really clear.
That was also mentioned somewhere here in the forum
 
hello, one question, how do you activate the flickering free technology? is it active as standard? Thank you
 
Has anyone used the Windows HDR Calibration tool for Win 11 with this display? I can't figure it out. I'm wondering what people's suggested settings are.

I assume this display doesn't have HGiG support?
 
Last edited:
I'm using the icm file provided by Gigabyte on their website (before they took it off for whatever reason) and in Windows 11 the monitor is listed as Vesa Certified DisplayHDR 1000. I don't use the calibration tool as I find it looks ok as it is on default.

Also for people saying they see a difference of blur between 120 hz and 144 hz on text, is this real or placebo, cause I can't see adifference.

On another note, the speakers on this monitor are quite good, too bad the different presets are not very good and there is no manual equalizer because I think the speakers hardware are decent.
 
hello, one question, how do you activate the flickering free technology? is it active as standard? Thank you

There is no flicker as it's an lcd, unless you want to enable black frame insertion for less blur but with flicker. If you mean freesync or g-sync compatible you have to enable it on monitor first via OSD and then on your gpu control panel. For it to work then you need to run a game full screen not borderless, if you have an nvidia card there is an OSD feature you can enable that will tell you if g-sync compatible is enabled.
 
I'm using the icm file provided by Gigabyte on their website (before they took it off for whatever reason) and in Windows 11 the monitor is listed as Vesa Certified DisplayHDR 1000. I don't use the calibration tool as I find it looks ok as it is on default.

Also for people saying they see a difference of blur between 120 hz and 144 hz on text, is this real or placebo, cause I can't see adifference.

On another note, the speakers on this monitor are quite good, too bad the different presets are not very good and there is no manual equalizer because I think the speakers hardware are decent.
Not only can you notice a difference from 120 to 144, but I can also tell the difference from 144 to 165. Easily noticable. And that's coming from a filthy casual gamer like me who only games 2 hours a week if I'm lucky lol
 
I'm using the icm file provided by Gigabyte on their website (before they took it off for whatever reason) and in Windows 11 the monitor is listed as Vesa Certified DisplayHDR 1000. I don't use the calibration tool as I find it looks ok as it is on default.

Also for people saying they see a difference of blur between 120 hz and 144 hz on text, is this real or placebo, cause I can't see adifference.

On another note, the speakers on this monitor are quite good, too bad the different presets are not very good and there is no manual equalizer because I think the speakers hardware are decent.
the blurr text 144 vs 120hz is noticeable.
I will do a picture later but you could easy check when you just click once on any file and look at the letters.
 
Assuming you are getting peak Hz as framerate in the game for 2/3 or the games graph or as a minimum, and while you are moving the viewport at speed - there should be some slight difference.

Say for example, # of px blur is 1000px/second movement rate at a given time, divided by the fpsHz (not just the Hz).

So if at:

120fpsHz solid you'd get 8.3 px of motion blur when moving 1000px/sec.

144fpsHz solid you'd get 6.94 px of motion blur when moving 1000px/sec.

. . . .

It's a pretty slight difference above, around 1px at 1000px/sec and that same ratio to each other at different speeds (e.g. if you moved twice as fast and had 14px blur at 144fpsHz solid you'd have ~ 16px blur at 120fpsHz solid).

You'd get a much greater difference at higher fpsHz. . .

165fpsHz solid you'd get 6.06 px of motion blur when moving 1000px/sec.

240fpsHz solid you'd get 4.16 px of motion blur when moving 1000px/sec.

You can see where that is going. It would be great if frame amplification technologies advanced a lot more and if desktop displays/devs/OS would borrow from VR's more advanced methods. It would be great to get 500fpsHz capability (2px of blur at 1000px/sec) on a 8k 500hz screen or running a 4k-based 16:9 or 21:10 or 32:10 uw rez on one, plus using frame rate amplification tech to hit 500fps solid, maybe use DSC 3:1, then (AI) upscale it on the monitor end someday if they ever go that route.

That # of px difference in blur reduction would only be when you are maintaining a frame rate at or above, or frame rate range with VRR spanning well into the peak end of each of those particular Hz screens in a particular game, and most obviously when moving the viewport at high speeds. Overlapping the bulk of the frame rate ranges in VRR would be less difference overall between the two on top of that. The Hz itself without the frame rate doesn't mean much.

On the desktop you would always be at max fps in most circumstances so that's not a bad test. However 2D desktops use text sub-sampling style anti-alasing and otherwise have no AA for desktop graphics and imagery. Some people also use scaling outside of 1:1. Those facts could potentially have an effect on things - what results you get on the desktop vs what you see in a game, depending.
 
Last edited:
I'm using the icm file provided by Gigabyte on their website (before they took it off for whatever reason) and in Windows 11 the monitor is listed as Vesa Certified DisplayHDR 1000. I don't use the calibration tool as I find it looks ok as it is on default.

Also for people saying they see a difference of blur between 120 hz and 144 hz on text, is this real or placebo, cause I can't see adifference.

On another note, the speakers on this monitor are quite good, too bad the different presets are not very good and there is no manual equalizer because I think the speakers hardware are decent.
could you upload the *.icm file please?
 
I also asking me if there is a quality difference between HDMI 2.1 144hz and DP 144hz?
And really cant find if there is a difference between VRR and Gsync?
 
can you really tell a visual difference between DP 120hz and HDMI 2.1 120hz?
For DP its Gsync and for HDMI its VRR, i also cant find some infos about these two methods.
And also in terms of HDR, maybe HDMI has better quality in HDR than DP with DSC?
 
can you really tell a visual difference between DP 120hz and HDMI 2.1 120hz?
For DP its Gsync and for HDMI its VRR, i also cant find some infos about these two methods.
And also in terms of HDR, maybe HDMI has better quality in HDR than DP with DSC?
It shouldn't matter- but isn't this display bandwidth limited over HDMI 2.1?

I mean for $600 I thought it was worth it- but then the 48" OLED was the same price a couple of weeks later. Either way, I figure eventually OLED will become the standard for all PC displays, so in a few years I'll probably just upgrade again.
 
It shouldn't matter- but isn't this display bandwidth limited over HDMI 2.1?

I mean for $600 I thought it was worth it- but then the 48" OLED was the same price a couple of weeks later. Either way, I figure eventually OLED will become the standard for all PC displays, so in a few years I'll probably just upgrade again.
yes but not at 120hz. Over 120hz it uses DSC as far as i know.
48" is too big for my view distance.
I thought about buying the Oled C2 42" but that would be a bad decision and much money loss
 
I hope not. The burn-in concerns with the technology would be a real regression for my use cases.
I agree. Too many regression practices in this day in age. Like phones sealed shut so you can't replace the battery and be forced to buy a new one. And screens using oled and burning out in less than 3 months only for you to deal with buying a new one or buying expensive limited warranty plans again designed to make you pay faster and more often and higher prices same with cars more mechanics are losing jobs because all the technology is hidden inside the electronics and priority parts and batteries you can't fix your car yourself anymore or take it to a mechanic must go to dealer to ripp you off. It's all panned obsolescence and we are the guinea pigs. Bunch of bullshit, money is the root of all evil. I'll go with tried and true any day over unreliable new crap. Unless you're bill gates and have money to burn them yeah keep leasing a new Tesla for the rest of your life that's a massive payment for the rest of your life you pay they get richer it's the new way of life fawk that lol.
 
can you really tell a visual difference between DP 120hz and HDMI 2.1 120hz?
For DP its Gsync and for HDMI its VRR, i also cant find some infos about these two methods.
And also in terms of HDR, maybe HDMI has better quality in HDR than DP with DSC?
This display is best on displayport at 144hz on balanced mode.
If you want better go with a qn90b It's the top choice for mini led.
I've had/have both, the qn mini led displays are superior. The fv for 600 is good on a budget, but not compared to the qn90 displays.
This is for non oled choices in large format.
 
This display is best on displayport at 144hz on balanced mode.
If you want better go with a qn90b It's the top choice for mini led.
I've had/have both, the qn mini led displays are superior. The fv for 600 is good on a budget, but not compared to the qn90 displays.
This is for non oled choices in large format.
Some of us don't want a TV as a monitor. Features like going to sleep, DP, PBP are must for some of us. Other than that I would have been had a TV as my monitor. Not an OLED one though.
 
Some of us don't want a TV as a monitor. Features like going to sleep, DP, PBP are must for some of us. Other than that I would have been had a TV as my monitor. Not an OLED one though.
If you need those features I understand, even though I've never used them personally, fair enough. Although calling it a TV is only a compliment to some of us on the flip side. It's more of a multi purpose display. My last generation qn90a after being retired as my PC monitor is now in our living room home theater/streaming/TV and my wife is bananas about it lol If I had a monitor it would be in the basement or need to deal with selling it at a loss. It was actually a big brain move to get a more versatile display after all in my case. Different perspectives are valid, yours and mine right haha.
 
If you need those features I understand, even though I've never used them personally, fair enough. Although calling it a TV is only a compliment to some of us on the flip side. It's more of a multi purpose display. My last generation qn90a after being retired as my PC monitor is now in our living room home theater/streaming/TV and my wife is bananas about it lol If I had a monitor it would be in the basement or need to deal with selling it at a loss. It was actually a big brain move to get a more versatile display after all in my case. Different perspectives are valid, yours and mine right haha.

I like this idea, but I also wonder. How many TVs do you guys have sitting around your house?

I was looking at houses to buy 7 years or so ago and this guy had TVs mounted in every single room and every single hallway. He actually had multiple mounted in some places. Even the bathrooms had TVs, and his tiny basement with 6 foot ceilings had TVs. No matter where you were in the house you could see a TV. I wanted to meet the guy to see wtf his deal was, but it was just an open house with the realetors there.
 
I like this idea, but I also wonder. How many TVs do you guys have sitting around your house?

I was looking at houses to buy 7 years or so ago and this guy had TVs mounted in every single room and every single hallway. He actually had multiple mounted in some places. Even the bathrooms had TVs, and his tiny basement with 6 foot ceilings had TVs. No matter where you were in the house you could see a TV. I wanted to meet the guy to see wtf his deal was, but it was just an open house with the realetors there.
Excellent question. I have by no means a home theater expert. I honestly know nothing about what goes into mounting tons of TVs throughout your house. I could tell you how I have done it though. We have five TVs in our house one in the main living room one in the den and one in each one of the three bedrooms. Three of them are hardwired from the basement where the main electrical control box for the AT&t fiber is, and the other two all over Wi-Fi with the Wi-Fi modem centralized in the middle of the house. I have entertained the idea of mounting a TV in the backyard, but honestly I just don't want to deal with weatherproofing it and dealing with mounting it in the first place even though there is a very nice gazebo area in the backyard problem with that one is not sure if I would have good enough Wi-Fi connection all the way to the backyard and I definitely don't want to deal with hard wiring all the way back there and I also don't want to buy a new Wi-Fi modem LOL. Sometimes I just go with if it ain't broke don't fix it type of deal plus I would have to furnish or deal with making it comfortable enough back there for us all to actually sit down and watch TV outside another huge undertaking with setup and furniture and cost and labor time and energy that I just do not actually want to deal with another end result would be very nice. I think some TVs in the bathroom would be rather easy mama just get a tiny little TV with a remote I'll get up to Wi-Fi on DirecTV just need one power cord if you want to get fancy go through the drywall which again I don't want to deal with either doing it yourself or having electrician hook it up. So yeah I guess to answer your question it depends on how the house was built for me having it centralized in the basement allows me to draw hardwire in any direction and then punch a simple Grom at home through floor open to the room I want to hardwire. My name PC room has a qn90b, my main living room has a qn90a, both of these displays are leaps and bounds ahead of any of the other older Samsung TVs we have. There is a massive and I mean massive noticeable difference in the black levels color vibrancy brightness everything.
 
I like this idea, but I also wonder. How many TVs do you guys have sitting around your house?

I was looking at houses to buy 7 years or so ago and this guy had TVs mounted in every single room and every single hallway. He actually had multiple mounted in some places. Even the bathrooms had TVs, and his tiny basement with 6 foot ceilings had TVs. No matter where you were in the house you could see a TV. I wanted to meet the guy to see wtf his deal was, but it was just an open house with the realetors there.

If you have cameras on your house, having a display in several rooms just to show the array of camera feeds could be nice. Then if you wanted another tv/screen for entertainment, media, that would be another in some rooms so that'd be 2 in some rooms just for that. I have a laptop and a tablet though so I can have screens for work or enterntainment even if I'm at the kitchen table with no other mounted screens anywhere.

Hallways, (at least corridors rather than seating areas, nor sure what you meant) and bathrooms is a bit much. However if you find yourself using your phone on the toilet you are probably exposing it to some micro particles on occasion so a shielded screen in some scenarios might actually make sense. Idk how you'd navigate it though if it was covered lol. I've seen some in restaurant/bar bathrooms on a constant shared feed so that people don't miss parts of a sports game so maybe that kind of live action zealotry comes into play with some people.
 
Back
Top